About Dor'heana Carva'hal--Val PFSPFS NUMBER: 2296-1 Speed: 40 (Travel Domain: +10 move) OFFENSE
CMB: +8 (BAB +7; Str +1)
+14/+9 Comp Longbow +3 (Adaptive) (+7 BAB; +3 Enchantment; +2 Dex; +1 Bracers; +1 PBS)
DEFENSE
Currently wearing Belt of Physical Perfection +2--NOT INCLUDED in stats!! Skills:
Acrobatics: -1 (Dex +2; ACP -3)
Appraise: 0 Bluff: 2 (Cha +2) Climb: -2 (Str +1; ACP -3) Diplomacy: 12 (Ranks 7+3; Cha +2) Disguise: 2 (Cha +2) Escape Artist: -1 (Dex +2; ACP -3) Fly: -1 (Dex +2; ACP -3) Heal: 12 (Ranks 2+3; Wis +5; Healer's Kit +2 6 uses remain) Intimidate: 2 (Cha +2) Knowledge (History): 4 (Ranks 1+3) Knowledge (Nobility): 0 Knowledge (The Planes): 4 (Ranks 1+3) Knowledge (Religion): 4 (Ranks 1+3) Perception: 6 (Ranks 1; Wis +5) Perform: 2 (Cha +2) Profession (Sailor): 15 (Ranks 5+3; Wis +5; MW Sextant +2) Ride: -1 (Dex +2; ACP -3) Sense Motive: 10 (Ranks 2+3; Wis +5) Stealth: -1 (Dex +2; ACP -3) Spellcraft: 4 (Ranks 1+3) Survival: 5 (Wis +5) Swim: -1 (+1 Str, -3 ACP Equipment: +3 Composite Longbow, Adaptive
Cloak of Resistance +4 Lesser Bracers of Archery Phylactery of Positive Channeling (+2d6 channeling) Pearl of Power I Pearl of Power II Pearl of Power III Aegis of Recovery Nexus Crystal (DR 10 vs. Negative Energy) Wand: CLW |||| Wand: Summon Monster I ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| |||| Wand: Lesser Restoration || Scroll: See Invisible | Scroll: Remove Disease | Scroll: Slipstream | Oil: Bless Weapon |||| Morning Star
Scenario-specific goodies:
6 antitoxins 3 potions of cure moderate wounds 2 potions of lesser restoration 20 cold iron arrows Feats & Traits:
FEATS
Toughness Extra Chanelling Point Blank Shot Precise Shot Selective Chanelling Great Fortitude TRAITS
Class Abilities:
Channel Positive Energy: 7/day; 7d6; DC 16; Selective Channeling (2) ||||| ||
Bit of Luck: 8/day; standard action. Touch willing creature and for 1 round they roll all d20's twice and take the better result. ||||| ||| Agile Feet: 8 rnds/day; free action; ignore difficult terrain. ||||| ||| Good fortune: 1/day; reroll 1 d20 and take the new result. Dimensional Hop: 90'/day; move action. Teleport LOS 10'/lvl in 5' increments. May take willing creature(s), expending same distance. 5' increments: ||||| ||||| ||||| ||| BOONS:
Honorary Embassador: When you fail a Diplomacy check by 7 or more when attempting to improve a creature's attitude, its attitude decreases only 1 step.
Free Divination:: One free use of Divination spell from a Cleric of Asmodeus. Hero of the Five Kings: When dealing with any dwarf from the Five Kings Mountains region, gain +2 circumstance bonus on all Cha-based checks. Relentless Aspis Hunter: Gain +2 morale bonus to hit & damage vs. Aspis agents within the Hao Jin Tapestry Tapestry Fast Travel: You gain limited use of the Hao Jin Tapestry. Choose one location (not Absalom). You may travel freely between this location and Absalom. When adventuring in either location, you are treated as being in both locations for the purpose of location-related vanities & boons. Location selected: Mendev. Siege-Hardened: Gain +1 weapon damage bonus vs. creatures with the demon subtype. Expend this boon to gain +3 to overcome demon spell resistance. Defender of Nerosyan: While in Mendev or the Worldwound, reduce the cost of purchasing any Prestige award while outside of a settlement of 5,000 residents or more by 3. Gain 5% discount on any magic items that require a spell with the Good descriptor. Discount does not stack w/any other discounts. Pathfinder’s Excellence (Magic): Before casting a spell/spell-like ability, check one box to roll twice for any caster level check to overcome spell resistance and on caster level/concentration checks to cast in an impeded area. Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer -2 on saves against this spell. As a standard action, you can instead check 2 boxes to recall a spell that has already been cast that day. Once last box is checked, boon is expended. | | Pathfinder’s Excellence (Skill): Before attempting a skill check, you can check one box to roll twice and take the better result. If the check is made during an encounter in which you are directly opposing a member or employee of the Aspis Consortium, you gain a bonus equal to ½ your level. Once last box is checked, boon is expended. | | SPELLS:
DC vs. 0 lvl: 15
DOMAIN SPELL DOMAIN SPELL not normally on Cleric spell list * prepared ~ expended LVL 1 (6+1) LONGSTRIDER TRUE STRIKE* Bane Bless* Blessing of Courage/Life Bless Water Cause Fear Command Comprehend Languages * CLW Deathwatch Detect Law/Chaos/Good/Evil Detect Undead Divine Favor *~ Doom Endure Elements Grace Hide from Undead Inflict Light Wounds Magic Stone Magic Weapon Moment of Greatness Obscuring Mist Protection from Law/Chaos/Good/Evil * Remove Fear * Sanctuary Share Language Shield of Faith Summon Monster I LVL 2 (4+1) AID LOCATE OBJECT * Align Weapon Augury Bear's Endurance Bull's Strength Calm Emotions Consecrate CMW Darkness Death Knell Delay Poison Eagle's Splendor Enthrall Find Traps Gentle Repose Ghostbane Dirge * Hold Person Inflict Mod Wounds Lesser Restoration * Make Whole Owl's Wisdom Remove Paralysis * Resist Energy Shatter Shield Other Silence * Sound Burst Spear of Purity Spiritual Weapon Status Summon Monster II Undetectable Alignment Weapon of Awe Zone of Truth LVL 3 (4+1) FLY ~ PROTECTION FROM ENERGY Animate Dead Badger's Ferocity Bestow Curse Blindness/deafness Blood Biography Chain of Perdition Create Food & Water CSW Daylight Deeper Darkness Dispel Magic * Elemental Speech Enter Image Glyph of Warding Guiding Star Helping Hand Invisibility Purge Locate Object Magic Circle vs. Law/Chaos/Good/Evil Magic Vestment Meld Into Stone Nap Stack Obscure Object Prayer * Remove Blindness/Deafness Remove Curse * Remove Disease Sacred Bond Searing Light Speak with Dead Stone Shape * Summon Monster III Symbol of Healing Water Breathing Water Walk Wind Wall Wrathful Mantle LVL 4 (3+1)
Pearl of Power I
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