Priest of Pharasma

Dor'heana Carva'hal--Val PFS's page

205 posts. Organized Play character for Bofus Beerswizzler.


Full Name

Dor'heana Carva'hal (Val)

Race

Human

Classes/Levels

Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Gender

M

Size

M

Age

24

Special Abilities

Domains: Luck, Travel

Alignment

CG

Deity

Desna

Languages

Taldane, Celestial

Strength 12
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 20
Charisma 14

About Dor'heana Carva'hal--Val PFS

PFS NUMBER: 2296-1

Speed: 40 (Travel Domain: +10 move)

OFFENSE
Initiative +2 BAB +7

CMB: +8 (BAB +7; Str +1)
CMD: 21 (BAB +7; Dex +2; Str +1; Def +1)

+14/+9 Comp Longbow +3 (Adaptive) (+7 BAB; +3 Enchantment; +2 Dex; +1 Bracers; +1 PBS)
--Damage d8+5 X3 (+3 Enchantment; +1 PBS; +1 Str)
+8/+3 Morning Star (+7 BAB; +1 Str)
--Damage d8+1 19-20X2

DEFENSE
HP MAX: 76 (Lvl 1 9; lvl 2-10 7)
AC: 24 (+2 Mithral Breastplate +8; +2 Buckler +3; Ring of Prot +1; Dex +2)
.
.
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Fort: +13 (Base +7; Cloak of Resistance +4; Great Fortitude +2)
Ref: +9 (Base +3; Dex +2; Cloak of Resistance +4)
Will: +17 (Base +7; Wis +5; Cloak of Resistance +4; Trait +1)

Currently wearing Belt of Physical Perfection +2--NOT INCLUDED in stats!!

Skills:
Acrobatics: -1 (Dex +2; ACP -3)
Appraise: 0
Bluff: 2 (Cha +2)
Climb: -2 (Str +1; ACP -3)
Diplomacy: 12 (Ranks 7+3; Cha +2)
Disguise: 2 (Cha +2)
Escape Artist: -1 (Dex +2; ACP -3)
Fly: -1 (Dex +2; ACP -3)
Heal: 12 (Ranks 2+3; Wis +5; Healer's Kit +2 6 uses remain)
Intimidate: 2 (Cha +2)
Knowledge (History): 4 (Ranks 1+3)
Knowledge (Nobility): 0
Knowledge (The Planes): 4 (Ranks 1+3)
Knowledge (Religion): 4 (Ranks 1+3)
Perception: 6 (Ranks 1; Wis +5)
Perform: 2 (Cha +2)
Profession (Sailor): 15 (Ranks 5+3; Wis +5; MW Sextant +2)
Ride: -1 (Dex +2; ACP -3)
Sense Motive: 10 (Ranks 2+3; Wis +5)
Stealth: -1 (Dex +2; ACP -3)
Spellcraft: 4 (Ranks 1+3)
Survival: 5 (Wis +5)
Swim: -1 (+1 Str, -3 ACP

Equipment:
+3 Composite Longbow, Adaptive
Cloak of Resistance +4
Lesser Bracers of Archery
Phylactery of Positive Channeling (+2d6 channeling)
Pearl of Power I
Pearl of Power II
Pearl of Power III
Aegis of Recovery
Nexus Crystal (DR 10 vs. Negative Energy)
Wand: CLW ||||
Wand: Summon Monster I ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||
Wand: Lesser Restoration ||
Scroll: See Invisible |
Scroll: Remove Disease |
Scroll: Slipstream |
Oil: Bless Weapon ||||

Morning Star
Healer's Kit ||||
Caltrops |||||
10 Candles; 10 chalk; MW sextant; hot weather outfit
Alchemist's Fire |||||

Scenario-specific goodies:

6 antitoxins
3 potions of cure moderate wounds
2 potions of lesser restoration
20 cold iron arrows

Feats & Traits:
FEATS
Toughness
Extra Chanelling
Point Blank Shot
Precise Shot
Selective Chanelling
Great Fortitude

TRAITS
Indomitable Will: +1 Will saves
Hunter's Eye: Proficiency with a bow (Comp Longbow); ignore 1st range increment


Class Abilities:
Channel Positive Energy: 7/day; 7d6; DC 16; Selective Channeling (2) ||||| ||
Bit of Luck: 8/day; standard action. Touch willing creature and for 1 round they roll all d20's twice and take the better result. ||||| |||
Agile Feet: 8 rnds/day; free action; ignore difficult terrain. ||||| |||
Good fortune: 1/day; reroll 1 d20 and take the new result.
Dimensional Hop: 90'/day; move action. Teleport LOS 10'/lvl in 5' increments. May take willing creature(s), expending same distance. 5' increments: ||||| ||||| ||||| |||

BOONS:
Honorary Embassador: When you fail a Diplomacy check by 7 or more when attempting to improve a creature's attitude, its attitude decreases only 1 step.

Free Divination:: One free use of Divination spell from a Cleric of Asmodeus.

Hero of the Five Kings: When dealing with any dwarf from the Five Kings Mountains region, gain +2 circumstance bonus on all Cha-based checks.

Relentless Aspis Hunter: Gain +2 morale bonus to hit & damage vs. Aspis agents within the Hao Jin Tapestry

Tapestry Fast Travel: You gain limited use of the Hao Jin Tapestry. Choose one location (not Absalom). You may travel freely between this location and Absalom. When adventuring in either location, you are treated as being in both locations for the purpose of location-related vanities & boons. Location selected: Mendev.

Siege-Hardened: Gain +1 weapon damage bonus vs. creatures with the demon subtype. Expend this boon to gain +3 to overcome demon spell resistance.

Defender of Nerosyan: While in Mendev or the Worldwound, reduce the cost of purchasing any Prestige award while outside of a settlement of 5,000 residents or more by 3. Gain 5% discount on any magic items that require a spell with the Good descriptor. Discount does not stack w/any other discounts.

Pathfinder’s Excellence (Magic): Before casting a spell/spell-like ability, check one box to roll twice for any caster level check to overcome spell resistance and on caster level/concentration checks to cast in an impeded area. Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer -2 on saves against this spell. As a standard action, you can instead check 2 boxes to recall a spell that has already been cast that day. Once last box is checked, boon is expended. | |

Pathfinder’s Excellence (Skill): Before attempting a skill check, you can check one box to roll twice and take the better result. If the check is made during an encounter in which you are directly opposing a member or employee of the Aspis Consortium, you gain a bonus equal to ½ your level. Once last box is checked, boon is expended. | |


SPELLS:
DC vs. 0 lvl: 15
DOMAIN SPELL
DOMAIN SPELL not normally on Cleric spell list
* prepared ~ expended
LVL 1 (6+1)
LONGSTRIDER
TRUE STRIKE*
Bane
Bless*
Blessing of Courage/Life
Bless Water
Cause Fear
Command
Comprehend Languages *
CLW
Deathwatch
Detect Law/Chaos/Good/Evil
Detect Undead
Divine Favor *~
Doom
Endure Elements
Grace
Hide from Undead
Inflict Light Wounds
Magic Stone
Magic Weapon
Moment of Greatness
Obscuring Mist
Protection from Law/Chaos/Good/Evil *
Remove Fear *
Sanctuary
Share Language
Shield of Faith
Summon Monster I
LVL 2 (4+1)
AID
LOCATE OBJECT *
Align Weapon
Augury
Bear's Endurance
Bull's Strength
Calm Emotions
Consecrate
CMW
Darkness
Death Knell
Delay Poison
Eagle's Splendor
Enthrall
Find Traps
Gentle Repose
Ghostbane Dirge *
Hold Person
Inflict Mod Wounds
Lesser Restoration *
Make Whole
Owl's Wisdom
Remove Paralysis *
Resist Energy
Shatter
Shield Other
Silence *
Sound Burst
Spear of Purity
Spiritual Weapon
Status
Summon Monster II
Undetectable Alignment
Weapon of Awe
Zone of Truth
LVL 3 (4+1)
FLY ~
PROTECTION FROM ENERGY
Animate Dead
Badger's Ferocity
Bestow Curse
Blindness/deafness
Blood Biography
Chain of Perdition
Create Food & Water
CSW
Daylight
Deeper Darkness
Dispel Magic *
Elemental Speech
Enter Image
Glyph of Warding
Guiding Star
Helping Hand
Invisibility Purge
Locate Object
Magic Circle vs. Law/Chaos/Good/Evil
Magic Vestment
Meld Into Stone
Nap Stack
Obscure Object
Prayer *
Remove Blindness/Deafness
Remove Curse *
Remove Disease
Sacred Bond
Searing Light
Speak with Dead
Stone Shape *
Summon Monster III
Symbol of Healing
Water Breathing
Water Walk
Wind Wall
Wrathful Mantle

LVL 4 (3+1)
DIMENSION DOOR
FREEDOM OF MOVEMENT *
Air Walk
Badger's Ferocity
Blessing of Fervor ~
Control Water
CCW
Death Ward
Dimensional Anchor ~
Discern Lies
Dismissal
Divination
Divine Power
Giant Vermin
Imbue with Spell Ability
Greater Magic Weapon
Neutralize Poison ~
Planar Ally (Lesser)
Poison
Repel Vermin
Restoration
Sending
Spell Immunity
Summon Monster IV
Tongues
LVL 5 (2+1)
BREAK ENCHANTMENT *
TELEPORT
Atonement
Breath of Life *
Cleanse
Command, Greater
Commune
Cure Light Wounds, Mass
Dispel Chaos/Evil/Good/Law
Disrupting Weapon
Flame Strike *
Ghostbane Dirge, Mass
Hallow
Inflict Light Wounds, Mass
Insect Plague
Life Bubble
Mark of Justice
Pillar of Life
Plane Shift
Raise Dead
Righteous Might
Scrying
Slay Living
Snake Staff
Spell Resistance
Summon Monster V
Symbol of Pain
Symbol of Sleep
Treasure Stitching
True Seeing
Unhallow
Wall of Stone

Pearl of Power I
Pearl of Power II
Pearl of Power III