Friendly Fighter

Bishop Shepherd's page

788 posts. Organized Play character for Chris Marsh.


Full Name

Sir Bishop Shepard. Knight-Captain and Seeker (PFS# 1824-2)

Race

Human, Reroll: USED

Classes/Levels

Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Gender

Male

Size

Medium

Age

26

Special Abilities

Boon Companion, Timber (wolf)

Alignment

CG

Deity

Erastil

Location

Oragent

Languages

Aklo, Taldane, Elven, Sylvan, Tian, Varisian, Giantish, Dwarven, Hallit, Abyssal, Polyglot, Skald, Undercommon, Auran, Terran, Ignan, Undine (Through Translator Boon: Thassilonian, Azlanti, Ancient Osiriani

Occupation

Hunter

Strength 16
Dexterity 26
Constitution 22
Intelligence 12
Wisdom 16
Charisma 10

About Bishop Shepherd

Initiative: +8 (+14 in Urban, +10 in mountains/hills)
Perception: +26 (+32 v Humans, , +30 v Outsiders, +28 V. Undead/constructs)
Fame: Prestige:
Vanities: Knight Captain, Membership in Hunting Lodge, Knight Captain of the Eagle

Languages:
Abyssal, Aklo, Auran, Taldane, Elven, Sylvan, Tian, Varisian, Giantish, Dwarven, Hallit, Polyglot, Undercommon
Linguistics: +13
Via Translator Boon: Thassilonian, Azlanti, Ancient Osirion

Defense:
  • Armor Class: 24 (Touch 18, FF 19)
  • HP: 208
  • Fort: +14 Ref: +19 (Evasion) Will: +10

Offense:
  • Speed: 40' (8 Squares)
  • Ranged: +5 Mighty Adaptive Composite Longbow 1d8+9) (Multishot: 2d8+18)
    Ranged: Deadly Aim +27/22/17 (1d8+17) (Multishot: 2d8+34)
    Ranged: Rapid Shot +29/29/24/19 (1d8+9)
    Ranged: Rapid Shot AND Deadly Aim:
    [dice=M]d20+25[/dice] for [dice=DMG]2d8+34[/dice], [dice=R]d20+25[/dice] for [dice=DMG]d8+17[/dice],
    [dice=2]d20+20[/dice] for [dice=DMG]d8+17[/dice],
    [dice=3]d20+15[/dice] for [dice=DMG]d8+17[/dice],
    [dice=4]d20+10[/dice]

  • Melee: Bah! Snapshot Feat (5')

Spells:

  • 4th: Nondetection
  • 3rd: Instant Enemy, Instant Enemy, Neutralize Poison
  • 2nd: CLW, Lockjaw, Wind Wall
  • 1st: Pass without Trace, Heightened Awareness, Keep Watch, Resist Energy

  • Statistics:
    [list]
  • BAB: +15
  • CMB: +15
  • CMD: 34
  • Class Abilities: Wild Empathy, Favored Enemy (Human)+6, Favored Enemy (Outsiders) +4, Favored Enemy (Undead/Constructs) +2, Favored Terrain (Urban +4, Mountains and Hills +2), Animal Companion (Wolf), Woodland Stride, Quarry, Camoflage
  • Feats:
    Toughness, Weapon Focus (Longbow), Improved Precise Shot, Dodge, Endurance, Boon Companion, Deadly Aim, Rapid Shot, Hunter's Eye (Trait), Devotee of the Green (Trait), Point Blank Master, Improved Critical (Longbow), Manyshot, Shot on the Run, Snapshot

    Skills:
    These do not include Favored Enemy, or Chronicle Boon Bonuses
    • Acrobatics +12
    • Acrobatics (Jumping) +17
    • Climb +6
    • Diplomacy +5
    • Handle Animal +15
    • Heal +11
    • Intimidate +5
    • Linguistics +16,
    • Knowledge (Dungeoneering) +15
    • Knowledge (Geography) +15
    • Knowledge (Nature) +15
    • Perception +25
    • Ride +11
    • Spellcraft +10
    • Stealth +30
    • Survival +22
    • Survival (Tracking) +30
    • Swim +6

    Important Gear:
    +5 Mighty (+2) Composite Longbow, Efficient Quiver (Adamantine, Cold Iron, Silver, and blunt arrows), Ring of Protection +1, Shadowed Chain Shirt +2, Belt of Physical Might +6 (DEX/CON), Cloak of Resistance +5, Boots of Striding and Springing, Wand of Cure Light Wounds 9/50, Others

    Timber, the Boon Wolf

    Decision calculation:
    BAB: +16
    DEX: +6
    WF: +1
    Bow: +5
    Bracers: +2
    = 30