GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Armed with a simple torch, the Huntsmen proceed up the stairs and come into a larger stone room. A long stone table takes up the center of this large chamber, whose walls are decorated with ancient carvings that have been defaced and vandalized with crude graffiti in several languages. A headless humanoid corpse lies atop the bloodstained table.

A troll stands by the table, holding a strip of flesh in one hand and regarding the light from the stairs with suspicion. Beside him is a hideous creature, some horrible cross between a troll and a dog. DC 13 Kn Arcana to identify.

Both creatures roar in anger at your intrusion!

Initiative!:

Augrym: 1d20 + 4 ⇒ (10) + 4 = 14 +2 if Surprise
Marc: 1d20 + 4 ⇒ (11) + 4 = 15
Taranis: 1d20 + 2 ⇒ (3) + 2 = 5
Unrak: 1d20 + 3 ⇒ (3) + 3 = 6
Zed: 1d20 + 8 ⇒ (5) + 8 = 13
Hostiles: 1d20 + 2 ⇒ (8) + 2 = 10

Round I
1. Marc, Augrym (59/60 hp), Zed
2. Troll, ???
3. Unrak (63/76 hp), Taranis


Zed's Arcana: 1d20 + 14 ⇒ (18) + 14 = 32 Zed drops a grease spell under the two! DC is 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym studies his targets and moves into the room. Casting Litany of Sloth on the pet in the room (DC14 Will save).


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex Troll: 1d20 ⇒ 15 SUCCESS
Reflex Hound: 1d20 ⇒ 1 FAIL

Zed identifies the creature as a trollhound! Four questions. The grease flops the hideous creature to the ground, but the big troll is unphased.

Augrym hurries into the room before the pair can react, though his spell is utterly ineffective, as the trollhound does not understand even a single word of his litany.

Round I
1. Marc, Augrym (59/60 hp), Zed
2. Troll, trollhound
3. Unrak (63/76 hp), Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc moves forward and gives the troll the business end of his polearm.
attack!: 1d20 + 8 ⇒ (1) + 8 = 9
damage?: 2d4 + 12 ⇒ (3, 4) + 12 = 19

He then waits for it to react...

Attacks of Opportunity:

1st
attack on green: 1d20 + 8 ⇒ (6) + 8 = 14
damage?: 2d4 + 12 ⇒ (1, 2) + 12 = 15
2nd
attack on green: 1d20 + 8 ⇒ (14) + 8 = 22
damage?: 2d4 + 12 ⇒ (2, 2) + 12 = 16
3rd
attack on green: 1d20 + 8 ⇒ (2) + 8 = 10
damage?: 2d4 + 12 ⇒ (4, 2) + 12 = 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc takes a swing and a miss (and the troll never fell down, only the hound).

The troll engages with Marc to little avail while the hound springs up to attack Augrym. Marc swings for the creature but again cannot find purchase. Augrym also gets an AoO.

Bite @ Marc: 1d20 + 8 ⇒ (10) + 8 = 18 MISS
Claw @ Marc: 1d20 + 8 ⇒ (2) + 8 = 10 MISS
Claw @ Marc: 1d20 + 8 ⇒ (11) + 8 = 19 MISS

Round I
3. Unrak (63/76 hp), Taranis

Round II
1. Marc, Augrym (59/60 hp), Zed
2. Troll, trollhound
3. Unrak (63/76 hp), Taranis


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak takes advantage of the hound's movement, and draws his great blade while moving in.

Not raging at this time.

Attack: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis betters his position as he casts another Acid Mawspell upon Toth. He then immediately orders his faithful friend to attack!


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

If Augrym's AoO does it in, Toth moves 5' south and targets the troll

Bite: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d6 + 3 ⇒ (4) + 3 = 7 and Acid: 1d4 ⇒ 1


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Been a while since an enemy moved into flank for me. Below will assume the AoO is not while he was flanked.

attack: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 8 ⇒ (3) + 8 = 11
crit confirm: 1d20 + 14 ⇒ (10) + 14 = 241d8 + 8 ⇒ (2) + 8 = 10

IF the pup is still alive...

flanking attack: 1d20 + 16 ⇒ (14) + 16 = 301d8 + 8 + 2d6 + 1d6 ⇒ (6) + 8 + (3, 3) + (3) = 23

If the pup died after the first attack, I will move and use that attack against the troll. If it dies after the second attack, I will move.

acrobatics to move: 1d20 + 14 ⇒ (18) + 14 = 32


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Augrym Ko’Charr wrote:
Been a while since an enemy moved into flank for me. Below will assume the AoO is not while he was flanked.

Yeah... not exactly. The trollhound attacked you, triggering an AoO, THEN Unrak moved in to provide flanking.

Augrym grievously wounds the animal as it rises, but still it comes. Unrak rushes in to finish the job with a swift killing stroke. Taranis sends Toth after the troll, who snaps at the tiger on the way in.

AoO @ Toth: 1d20 + 8 ⇒ (9) + 8 = 17 MISS

The tiger gets the better of the encounter. Augrym slides southwest (only place you could 5' and reach without encountering Grease) and adds to the troll's new wounds.

Round II
1. Marc, Augrym (59/60 hp), Zed
2. Troll @ 22 dmg, trollhound @ 39 dmg
3. Unrak (63/76 hp), Taranis


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Second
  • Current HPs: 39/39

Zed levels his trusty wand at the troll hound and releases a few bolts of unerringly accurate arcane energy!

Wand of Magic Missiles (CL: 3; Charges: 12: 2d4 + 2 ⇒ (3, 4) + 2 = 9


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Edit: Troll hound is unconscious, target should be troll. Sorry!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed slings another pair of bolts at the troll!

Round II
1. Marc, Augrym (59/60 hp), Zed
2. Troll @ 31 dmg, trollhound @ 39 dmg
3. Unrak (63/76 hp), Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc presses his attack over Toth's head...
attack!: 1d20 + 8 ⇒ (13) + 8 = 21
damage?: 2d4 + 12 ⇒ (3, 4) + 12 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Stung afore and behind, the troll howls with rage! He turns to assault Augrym with everything he has, but for naught.

Bite @ Augrym: 1d20 + 8 ⇒ (4) + 8 = 12 MISS
Claw @ Augrym: 1d20 + 8 ⇒ (11) + 8 = 19 MISS
Claw @ Augrym: 1d20 + 8 ⇒ (2) + 8 = 10 MISS

Round II
3. Unrak (63/76 hp), Taranis

Round III
1. Marc, Augrym (59/60 hp), Zed
2. Troll @ 50 dmg, trollhound @ 34 dmg
3. Unrak (63/76 hp), Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis moves to his brother and taps him with the wand still in hand, CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Troll Acid: 1d4 ⇒ 3

Toth tries to savagely maul the troll before it can retaliate:

Bite: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 for DMG: 1d6 + 3 ⇒ (3) + 3 = 6 and Acid: 1d4 ⇒ 4
Left claw: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 for DMG: 1d4 + 2 ⇒ (1) + 2 = 3
Right claw: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 for DMG: 1d4 + 2 ⇒ (3) + 2 = 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

I am assuming Taranis is holding the charge before moving in, otherwise he will draw.

Toth takes down the troll and, after a few more bites, puts an end to him, then the trollhound a few moments later.

For defeating the troll and pet, each Huntsman earns 480 XP.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Wands do not draw AoOs

Quote:
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity.

"Quickly now, we're inside the structure, and must defend our flank and aft. Check for valuables. Is anyone hurt?"

Left once clear.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Status
Augrym: 59/60 hp
Unrak: 70/76 hp

Along with the headless and partially devoured corpse, there are two blood-stained sacks on the table. One contains 234 silvers, the other 589 gold crowns.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

After a final detect magic, the party turns down the corridor.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Huntsmen turn left and enter another stone chamber. Stacked boxes, barrels, crates, and bags fill this room from floor to ceiling and line the crude wooden shelves along the walls. Foodstuffs, lumber, tools, household supplies, bolts of cloth, and other assorted items are piled high -- enough to fill several wagons.

The materials here are worth 4 BP, but are ONLY recoverable once you annex this hex.

A rough hole gapes in the southern wall, hacked open, leading deeper into the hillside.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

The group moves south into the hole.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
GMTrex wrote:


The materials here are worth 4 BP, but are ONLY recoverable once you annex this hex.

I'll figure out a way to track this somehow...

The party takes note of the items, and continues the path southward.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote:
GMTrex wrote:


The materials here are worth 4 BP, but are ONLY recoverable once you annex this hex.
I'll figure out a way to track this somehow...

Eh. I will notice when you annex the hex. You might just want to remember to expand in this direction, if the BP gain is enough incentive.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The rough-hewn tunnel bends westward, soon coming to a fork.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Left."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Huntsmen continue west. The deep voices of a pair of trolls gets louder, intelligible only to ...Zed(?).

Giantish:

"TWO 'EDS RULLY ERR BETTA 'AN UN."

"IVE AL'AYS SED SO."

"IVE AL'AYS SED SO!"

"WELL, IUM RITE."

"YEAH, IUM RITE."

"BETTA 'AN DOSE IDJITS."

"DOSE IDJITS DUNT KNOW NUTHIN'."

"CUSS THEY ONLY GOT UN 'ED EACH."

"RIGHT."

"RIGHT."

The rough tunnel widens into a thirty-foot-high natural cavern hung with dripping stalagmites. Gnawed bones litter the floor, while the northern portion of the room holds a collection of severed, humanoid heads arranged around a large circle drawn on the floor with dried blood.

Turning the corner, the Baron and his men come face-to-face with a massive two-headed troll! Unlike most hunched-over trolls, the immense figure stands fully upright at nearly 15 feet tall. He roars in anger at your intrusion!

Initiative!:

Augrym: 1d20 + 4 ⇒ (6) + 4 = 10 +2 if Surprise
Marc: 1d20 + 4 ⇒ (9) + 4 = 13
Taranis: 1d20 + 2 ⇒ (16) + 2 = 18
Unrak: 1d20 + 3 ⇒ (14) + 3 = 17
Zed: 1d20 + 8 ⇒ (11) + 8 = 19
Hostiles: 1d20 + 0 ⇒ (12) + 0 = 12

Round I
1. Zed, Taranis, Unrak (70/76 hp), Marc
2. Nagrundi
3. Augrym (59/60 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis calls forth Toth, hoping the other Hunstmen back him up.
Meanwhile Taranis summons forth a rolling sphere of flame! Fire: 3d6 ⇒ (6, 6, 3) = 15 REF DC 16 neg.


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth leaps into the fray Bite: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG: 1d6 + 3 ⇒ (4) + 3 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex: 1d20 ⇒ 11 FAIL

Taranis burns the troll! Toth struggles to find purchase on the troll's thick hide with his maw.

Round I
1. Zed, Taranis, Unrak (70/76 hp), Marc
2. Nagrundi (15 dmg)
3. Augrym (59/60 hp)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak notes that the big beast didn't take a swipe at Toth, so he takes advantage of his initiative and moves around so he can flank the beast (next round) with his friend. After making the sound tactical choice, he lets the rage settle into his blood and...

attack: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 2d6 + 14 ⇒ (4, 5) + 14 = 23


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Typically flanking a two headed foe is futile.


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

"But not a blinded two-headed foe!

Zed is positively tickled that he is able to make what he believes is quite a repartee. He casts his Glitterdust spell with a flourish!

DC 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 1d20 ⇒ 20 SUCCESS

Gilded, but not blinded, the two-headed monstrosity easily fends off Unrak's attack.

Round I
1. Zed, Taranis, Unrak (70/76 hp), Marc
2. Nagrundi (15 dmg)
3. Augrym (59/60 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Bollix, that would have been a boon.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc slips behind toth and gets into position.
flanking? I'll let trex decide.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage?: 2d4 + 12 ⇒ (3, 4) + 12 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc's glaive slashes a red line on the troll's saggy flank. One head looks at Marc and the other at Unrak, deciding in a moment that Unrak is the bigger man and thus the worthier target. The troll rips into the red-bearded Redleaf, savaging him with tooth and claw.

Claw @ Unrak: 1d20 + 13 ⇒ (6) + 13 = 19 HIT Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Claw @ Unrak: 1d20 + 13 ⇒ (18) + 13 = 31 HIT Damage: 1d6 + 8 ⇒ (2) + 8 = 10 plus REND: 1d6 + 8 ⇒ (5) + 8 = 13
Bite @ Unrak: 1d20 + 13 ⇒ (12) + 13 = 25 HIT Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Bite @ Unrak: 1d20 + 13 ⇒ (5) + 13 = 18 MISS

Round I
3. Augrym (59/60 hp)

Round I
1. Zed, Taranis, Unrak (23+12/76 hp), Marc
2. Nagrundi (34 dmg)
3. Augrym (59/60 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis lets the sphere continue its work Fire: 3d6 ⇒ (3, 1, 1) = 5 REF DC 16 neg.

He then closes with Unrak, but pulls up short as to not open himself up for attack. Readied action to use the wand on Unrak if he gets within reach.


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth continues his assault:

Bite: 1d20 + 7 ⇒ (16) + 7 = 23 for DMG if hit: 1d6 + 3 ⇒ (6) + 3 = 9
Left Claw: 1d20 + 6 ⇒ (10) + 6 = 16 MISS
Right Claw: 1d20 + 6 ⇒ (16) + 6 = 22 for DMG if hit: 1d4 + 2 ⇒ (1) + 2 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex: 1d20 ⇒ 11 FAIL

Toth and Taranis bring more fury and fire to the massive troll, who looks still as hale as ever.

Round I
3. Augrym (59/60 hp)

Round II
1. Zed, Taranis, Unrak (23+12/76 hp), Marc
2. Nagrundi (51 dmg)
3. Augrym (59/60 hp)


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Bleeding profusely, Unrak glances over to see his brother approaching with the wand. The warrior steps back toward him, hoping for a touch of the healing, then he attacks the troll with all he's got.

Using Destined Strike on 2nd hit.

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22

Attack: 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Damage: 2d6 + 14 ⇒ (6, 4) + 14 = 24

holy snitshacks


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak wobbles uncharacteristically, feeling the weight of his wounds. His brother reaches out with his wand...

Round I
3. Augrym (59/60 hp)

Round II
1. Zed, Taranis, Unrak (23+12/76 hp), Marc
2. Nagrundi (51 dmg)
3. Augrym (59/60 hp)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

marc continues his attack, lunging at the beast!
attack: 1d20 + 8 ⇒ (13) + 8 = 21
2d4 + 12 ⇒ (1, 1) + 12 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Only by the barest of margins does Marc's attack get through the great monster's defenses! Taranis gives some much-needed healing to his brother.

Round I
3. Augrym (59/60 hp)

Round II
1. Zed, Taranis, Unrak (27+12/76 hp), Marc
2. Nagrundi (65 dmg)
3. Augrym (59/60 hp)


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AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Second
  • Current HPs: 39/39

Zed's frustration is plain to see. His spells have been useless and his contributionsthus far today have been nil. Unless you count the festive glitter covering the field of combat as a boon and not a sparkling reminder of his humble station among the wizards of golarion.

With a sigh he levels his wand and releases a few measly bolts of energy. At least these won't miss, he thinks to himself.

Wand of Magic Missiles (CL: 3; Charges: 11: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym asks for some Divine Favor, studies his target and moves 5ft forward.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bruised and bloodied, but by no means out of the fight, the two-headed troll roars defiance with both mouths and tears in Unrak with even greater fury. The big man is quick enough to dodge the first claw, but the second catches him in the belly. One head bites down and should have done him in; only Unrak's mighty rage keeps his legs under him. Then the second head's tusks dig in and the great warrior falls. The troll gives a roar of triumph and turns to the next Huntsman!

Claw @ Unrak: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18 MISS
Claw @ Unrak: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 HIT Damage: 1d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Bite @ Unrak: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 HIT Damage: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Bite @ Unrak: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20 HIT Damage: 1d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14

Does Unrak have Raging Vitality or some other way to continue raging? He is otherwise at -15/76 hp by my count, and dead dead.

Round II
3. Augrym (59/60 hp)

Round III
1. Zed, Taranis, Unrak (-15/76 hp, dead), Marc
2. Nagrundi (72 dmg)
3. Augrym (59/60 hp)

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