GM Thing's Strange Aeons (Inactive)

Game Master Sir Longears

Current Map [+]

Party Conditions:
Alenka: Grazed (-1)
Cerio: Healthy
Edrick: Healthy, allergic reaction (-2 Dex and Cha)
Jenni: Grazed (-1), allergic reaction (-2 Dex and Cha)
Lucius: Healthy
Mira: Grazed (-1)

Party Exp: 3270/5000


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Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
Professor Lucius Mermont wrote:
Jenni Skullsplitter wrote:
What did Jenni do to provoke an AoO?

Moving 'past' (leaving, NOT entering) a threatened square provokes an AoO except when you move a '5-foot step'.

You probably moved past both centipedes...

Yeah, I don't think it was possible for Jenni to hit any of the four centipedes in melee without passing through a threatened square.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Jenni will be attacking the last centipede, but I'll wait another little bit in case Cerio posts - I'd like to give him a chance to react before Jenni cuts them both down.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I won't be able to post until tomorrow, so go ahead :).


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

So, having creepy scout ahead is helpful and all, but seeing as how (as far as I know) exploring this unknown building is the majority of book 1, is it something we should rinse and repeat? Will it lessen the fun? What do y'all think?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Cerio Dreswitch wrote:
So, having creepy scout ahead is helpful and all, but seeing as how (as far as I know) exploring this unknown building is the majority of book 1, is it something we should rinse and repeat? Will it lessen the fun? What do y'all think?

I'm Ok with going with what makes sense.

I caution you that 'creepy' will be caught on the other side by himself so he could find himself in trouble at times.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

I agree, it's working so far, so we can stick with it. I'm sure Thing will give us a reason to stop if he wants us to. :)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

I feel like I'm playing a combination of the Hulk, Fezzik (from Princess Bride) and Elan (from Order of the Stick). Gotta say that I'm really loving it! :)


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

I have no issues with the Edrick scouting method. It's effective and its not any more repetitive than searching every door for traps, like in any other game. As long as Thing knows that's our general MO for opening doors, I wouldn't think it would slow things down all that much.


Current Map | Critical-Fumble Generator

I have no problems about Edrick scouting ahead. I believe that the spiritualist's phantom having the incorporeal form purpose is almost exclusively for scouting and denying this would be unfair.

I just think it is nice to remember you about the possible consequences of a careless scouting... If you use him to just scout the room you are about to enter, you might catch your opponents unaware and if you soon enter the door, it will be an advantage to you. On the other hand, if you scout a place that you are not immediately entering (like a side wall that you have not found a door yet), you might warn an enemy and give him enough time to move around rousing his allies and potentially result in a far more challenging encounter ahead.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Pardon the interruption; any Eberron fans?

I was going through my RPG book (real books) collection and got a little nostalgic.

I am trying to raise interest for an Eberron game played with Pathfinder rules.

I'm asking a reduced number of people I play with before opening up a recruitment thread. With some luck, I'll get five suckers players and I won't have to open up a recruitment thread.

PM me soon (within 24 hours) if you are interested and we'll probably continue the conversation in other thread.

Game on!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Doooo eeeeet! Eberron is a super fun setting. :)


Current Map | Critical-Fumble Generator

Just a curious fact about the undead... it was actually two crawling hands and a beheaded still trapped in a whole body (and something else inside)! When I rolled for Jenni's attack, I got a crit and rolling for it on the crit-generator, the effect allowed for another free attack... which was another crit!

With over 50 damage, I gave up and allowed this to be a completely RP encounter, lol.


Current Map | Critical-Fumble Generator

So... what are your thoughts so far?

@Cerio/Mira: I've noticed that I've not given you any flashback so far! I'll think about something nice for you soon enough, sorry.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
GM Thing wrote:
So... what are your thoughts so far? @Cerio/Mira: I've noticed that I've not given you any flashback so far! I'll think about something nice for you soon enough, sorry.

Lol, yeah the flashbacks are maybe turning into that one scene from Mean Girls:

Four for you Lucius, you go Lucius...aaaaaand none for Mira/Cerio ;p

Jokes aside, it's no big deal (at least to me). I kind of figured that Lucius and Alenka were getting more because they were more knowledge/skill based characters and the memories mostly seem to be tied to some kind of skill. So far, Mira's main skill has been skewering people and I actually like the idea of that one staying a mystery for a while.

-Posted with Wayfinder


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:

So... what are your thoughts so far?

@Cerio/Mira: I've noticed that I've not given you any flashback so far! I'll think about something nice for you soon enough, sorry.

I like it very much!

The group is lively and responsive and there's plenty of RPing.

I want to suggest something.

A part of me wants to reflect back on what I am and what I was doing so I can compare what's going on now with what was before.

I realize the amnesia is part of this AP and is necessary.

However, could not this amnesia be limited (like we talked about before starting).

For example, I would know exactly who/what I was and can use that reference to try and figure out what's going on.

But I still don't know what happened to me for the last couple of years (months?) or starting whenever I deviated from my 'normal life'.

So the flashbacks stay for me since they are recent. I understand that some others had flashbacks of when they were younger but you can still have those.

Does this make any sense?

Thoughts?


Current Map | Critical-Fumble Generator

About the flashbacks, they are all from before the "real bad amnesia of the last couple months/years". The AP is designed in a way that there are two types of amnesia: one from before the |SPOILER TAG| and the other after the |SPOILER TAG|.

The first type is the lesser one and you should regain memories about it frequently, so I'm doing this by the flashbacks. The second type is only supposed to be hinted, and I'll not risk giving you a flashback of this period since I do not have all the books yet and could make some inconsistencies.

If you really want to remember about your life previously the |SPOILER TAG| faster, we could make a joint effort: I still give you some flashbacks and dreams (when you decide to rest), but you can also come up with your own memories once per day. Thoughts?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:

About the flashbacks, they are all from before the "real bad amnesia of the last couple months/years". The AP is designed in a way that there are two types of amnesia: one from before the |SPOILER TAG| and the other after the |SPOILER TAG|.

The first type is the lesser one and you should regain memories about it frequently, so I'm doing this by the flashbacks. The second type is only supposed to be hinted, and I'll not risk giving you a flashback of this period since I do not have all the books yet and could make some inconsistencies.

If you really want to remember about your life previously the |SPOILER TAG| faster, we could make a joint effort: I still give you some flashbacks and dreams (when you decide to rest), but you can also come up with your own memories once per day. Thoughts?

Please make no mistake because I am enjoying the way the PC is 'coming' to us but I also like your idea of speeding things up.

So, are you saying that we write our own flashbacks/memories from before the 'start of the big event' (or whenever we are not supposed to know anything about)?

If so, I like that and it would also help us players develop our PCs by remembering (making up past events). It should also be very entertaining for the other players.

Do you want us to send those to you for 'approval' before posting them?


Current Map | Critical-Fumble Generator
Lucius wrote:

So, are you saying that we write our own flashbacks/memories from before the 'start of the big event' (or whenever we are not supposed to know anything about)?

If so, I like that and it would also help us players develop our PCs by remembering (making up past events). It should also be very entertaining for the other players.

Yes, that is what I had in mind. Once per day, be it when you awake, when you see something interesting, and so on, you remember something about your past... be it a relative, something about your profession... anything but your name should be ok.

Lucius wrote:
Do you want us to send those to you for 'approval' before posting them?

I trust you all enough so I think it is not required. Just be careful not to make contradictions between them.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

So far I'm really enjoying the game. I'm happy being supplied with the occasional flashback, but I wouldn't mind adding some of my own too.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I like it! Love the tone of the ap. I'm enjoying the secret knowledges because it's not always clear what's real and what a player is just making up. I'm sure there's more to add once things become clearer.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I'm really liking it too!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Can Jenni take a 5 foot step and attack during the surprise round? I don't see anything about that specificially during the surprise round.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:
Can Jenni take a 5 foot step and attack during the surprise round? I don't see anything about that specificially during the surprise round.

5' steps are for full round actions so no, you can't do that in a surprise round where you only have a standard or a move action.

However, you can use your standard action to 'charge' (move in a straight line and attack).


Current Map | Critical-Fumble Generator

@Lucius: Since you already knew about the enemy and were effectively moving to engage it, I think it is fair to consider that you had already your weapons in your hands, so if you want to do something else, go ahead!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

@Thing: Is the initiative order given by how our names are listed or did you just do that alphabetical? Just wondering because Alenka is contemplating throwing her cleaver but obviously won't do it if someone is in front of her.


Current Map | Critical-Fumble Generator

They are given by the order your names are listed... even when you post out of order, I always resolve the actions according to the initiative order. This combat was just a big coincidence that the order is also alphabetically correct.


Current Map | Critical-Fumble Generator

Jenni was affected by a pscychic spell with no visible/physical manifestation. By the spellcraft rules, for you to identify a spell as being cast you incur the same penalties as in a perception check... so, since the psychic spell has no vocal or somatic components, it is comparable to an 'invisible casting', thus the check is too high for any of you (DC 37).

For now, there is no way to know what is going on aside from her own reaction.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Yeah, I figured as much.

Although, I think I have to hold off posting for now until I get some GM input, because the problem with hidden hp/status tracking is I have no idea if I am conscious or even got hit. :p

I think I got hit with dex damage from the poison, which would dock my AC and make that hit me, but I'm not sure. Also wasn't entirely clear on whether or not one of the centipedes damaged me. So, I could be unconscious, staggered or just dandy, depending on how things went behind the screen. I am Schrodinger's PC!


Current Map | Critical-Fumble Generator

@Mira: You were indeed hit and now is staggered but still conscious.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Just remembered I have Shadow Splinter on. Would probably activate that to negate 5 damage if the retcon is okay.

-Posted with Wayfinder


Current Map | Critical-Fumble Generator

Sure, I see no problem about that. Since you'd not be staggered, will you also want to act differently?


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Nah, its fine. She'd probably still try to calm Jenni down

-Posted with Wayfinder


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I meant I assume that Alenka moves,not
Jenni. I hopped into Alenka's space. My brain is fried...


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

This weekend is Canadian Thanksgiving so my posting will be quite spotty as family is visiting. Please bot Goggles as needed.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Thing - are you waiting for something in particular? I think we've all acted...


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:
@Thing - are you waiting for something in particular? I think we've all acted...

Thing is in a Brazilian beach somewhere.

The nerve of that lazy bastard. :)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Sounds glorious. It is raining so hard here right now...


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Yeah well, i have snow! It's far too early for snow :(


Current Map | Critical-Fumble Generator

Lucius asked me about the spell that I used on Jenni... it was Murderous Command, which appears to be quite powerful against PCs! You not only make one PC to lose its action but also make it attack a friend, which is quite deadly if you affect the party's heavy hitter.

Just out of curiosity, you could have got some information with both the undead creatures. They were ghouls (I believe you as a player already knew that) so they are intelligent. The problem was that with no Knowledge (Religion) there was no way for you to know that!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

You can talk to ghouls? Well, hell. I imagine we could talk to dopplegangers too. But interrogation isn't going to be Heavy's MO.

I love the idea of the safewords, mostly because Jenni totally isn't going to get it. I can imagine her going up to a dodgy-acting Tattoo and saying, "Is your password the 8 of clubs?" She'll be like a toddler trying to keep a birthday present secret. "We didn't get you a lego set!"


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:
Lucius asked me about the spell that I used on Jenni... it was Murderous Command, which appears to be quite powerful against PCs! You not only make one PC to lose its action but also make it attack a friend, which is quite deadly if you affect the party's heavy hitter.

Aha, so a will save and therefore you target the dumb-looking one in the party. :)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Oy! Who you callin' dumb-lookin'?


"Snot up" is officially my new favourite verb.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Lucius - are you deliberately not giving a code word?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:
@Lucius - are you deliberately not giving a code word?

Yes, I'm special. :)

Seriously, did everyone give a word?
How come I missed them?


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Cerio = nightmare
Jenni - Scissors
Mira - 8 of hearts
Alenka - wings
Lucius - I'm so awesome. ;P


Current Map | Critical-Fumble Generator

Working on a post for you but in the meantime, you can work on your 2nd level! Talking your way through the guards nets you 150xp, enough for you to reach your new level!

Congratulations!


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Yay! I'll work on leveling up later, but I guess I'll roll for HP now. HP: 2d8 ⇒ (8, 7) = 15 8

-Posted with Wayfinder


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

hp: 3d10 ⇒ (4, 8, 8) = 20

I think I'm done levelling up.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Cerio hp: 2d8 ⇒ (8, 1) = 9
Edrick hp: 2d10 ⇒ (10, 3) = 13

Cerio
HP +9 (8 die, 1 con)
FCB +1 phantom hp
BAB +1
Fort +1 Will +1
+1 spell/day (1st)
+1 spell known (0th) (detect magic)
+1 spell known (1st) (cause fear)
Skills (+5): +1 Bluff, +1 Intimidate, +1 Sense Motive, +1 Spellcraft, +1 Use Magic Device
BG Skills: +1 Appraise, +1 Linguistics

Edrick
HP +12 (10 die, +1 Con, +1 FCB)
+1 BAB
+1 Fort +1 Will
Skills (2): +1 Perception, +1 Stealth
Armor Bonus +2
Dex/Cha Bonus +1

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