GM Thing's Strange Aeons (Inactive)

Game Master Sir Longears

Current Map [+]

Party Conditions:
Alenka: Grazed (-1)
Cerio: Healthy
Edrick: Healthy, allergic reaction (-2 Dex and Cha)
Jenni: Grazed (-1), allergic reaction (-2 Dex and Cha)
Lucius: Healthy
Mira: Grazed (-1)

Party Exp: 3270/5000


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CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Why are you guys rolling for hit points?

Are we doing that?


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Dude, read the first post in the discussion.

Quote:
Hit Points: Max at first level. Subsequent levels will be rolled, each PC receiving a free re-roll for each Constitution modifier (Ex.: A fighter with Con 15, you'd roll 3d10 and take the higher).


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Will work on Goggles' level up tonight.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Lucius is getting smarter

hp roll: 1d8 ⇒ 2 hit point :(
+1 hp fav bonus
+1 bab
+1 ref save
+1 will save
poison resistance +2
+1 1st level spell/day
+1 0 level spell known (ghost sound)
+1 1st level spell known (comprehend languages)
+1 to all known knowledge skills
+10 skill ranks (acrobatics, bluff, diplomacy, disable device, k. dungeoneering, k. history, k. religion, perception, sense motive, use magic device)
+2 background skill ranks (k. geography, profession-professor)


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

hp: 2d8 ⇒ (1, 8) = 9

hp +10 (8, +1con, +1favored class)
+1 BAB
+1 Fort
+1 Ref

+1 Extract 1st level
Discovery = Feral mutagen
+2 poison resistance

Infused Curative (Chirurgeon) - replaces poison use
Torturer's Eye: add Deathwatch to formula book (Vivasectionalist)

Skills (+8 skill ranks): EDIT - made a mistake in # skill points
+1 alchemy
+1 perception
+1 spellcraft
+1 use magical device
+1 knowledge, nature
adding sleight of hand
adding survival
adding acrobatics

background:
+1 appraise
+1 profession, researcher


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

HP: +10 (8 Roll, 1 Con. 1 Favored)
BAB: +1
Saves: +1 Reflex, +1 Will

Skills: +9 (6 Class, 1 Human, 2 Background)
Normal: +1 Diplomacy, +1 Bluff, +1 Intimidate, +1 Perception, +1 Sense Motive, +1 Use Magic Device, +1 Disguise
Background: +1 Sleight of Hand, +1 Linguistics
Language: Elven

Class:
Mesmerist Trick: Mask Misery
Towering Ego
+1 Spells Per Day (1st Level), New Spells Known: 0 - Message, 1st - Hypnotism


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I'm heading into a busy Friday and a packed weekend full of driving and events, including a halloween-themed gaming convention and an amusement park. It'll be fun, but I also won't have much opportunity to post until next week. So if you haven't heard from me, don't be alarmed. I'll be back soon enough :). Please bot me as needed.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

GM: please use inspiration to see if Lucius knows anything about Briarstone Isle. Knowledge local, history, and geography all at +8.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Oh bother, I typed up an entire nightmare before I noticed Thing's instruction that the dream should be "calm and pleasing." I'll save this bad dream for later, then, and write up a nicer dream later tonight :).

Happy Halloween!


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Cerio Dreswitch wrote:

Oh bother, I typed up an entire nightmare before I noticed Thing's instruction that the dream should be "calm and pleasing." I'll save this bad dream for later, then, and write up a nicer dream later tonight :).

Happy Halloween!

My dream wasn't nice and pleasing.

Forget Thing! Who's he anyways to limit your imagination and our enjoyment! :)

Besides, it's Halloween!


Current Map | Levels of Fear

Lol, the thing is that this time it should actually be a calm and pleasing dream... this is done to give you the notion/feeling that the chapel is a 'safe place'. Of course you can have a nightmare here but if your notion of calm and pleasing is a dread nightmare, you'll be pretty freaked out when the 'real bad' dreams begin!


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:
Lol, the thing is that this time it should actually be a calm and pleasing dream... this is done to give you the notion/feeling that the chapel is a 'safe place'. Of course you can have a nightmare here but if your notion of calm and pleasing is a dread nightmare, you'll be pretty freaked out when the 'real bad' dreams begin!

Oh, so you mean to tell me that sleeping in a room with paranoid guards, under the threat of doppelganger infiltrators, with a big half-orc who has been known to try and kill her friends, and a man who manifests ghosts that have a questionable sense of humor is supposed to instill a sense of calm? :)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

It was ONE TIME!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Re flashbacks: I agree that Creepy is doing a really good job coming up with interesting scenes.

"Catch Creepy" and "Ring the Reaper" sound like a good time.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

@Toothy: Will you allow Goggles to make an alchemy roll to make alchemist's fire? If so, I can make the roll. I believe the DC is 20...she may have a shot :)


Current Map | Levels of Fear
Alenka Farkasova wrote:
@Toothy: Will you allow Goggles to make an alchemy roll to make alchemist's fire? If so, I can make the roll. I believe the DC is 20...she may have a shot :)

Since you have the proper tools, you can definitely make some alchemist's fire. There are two options:

1) Standard Crafting: You transform the base value of the item from gold pieces to silver pieces (20gp -> 200sp) and use that number as a basis. You then make a DC 20 craft check and, if successful, you multiply it by the base DC (20 in this case). Once you meets the base number (200) the item is completed. You spend 1/3 of its value in raw materials and this represents one week of work. This time can be reduced due to a high enough check, like half the time if you reach double the base number.

In this particular case, you'd for sure reach the half time but it would still be at 3 days.

2) Spontaneous Alchemy: You combine specific reagents to create a substance far more quickly. This would still require a DC 20 craft check and t would take only 10 minutes, but also would cost you 23gp in reagents.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Do we assume that her kit has the 23gp in reagents? And how much would that deplete her kit for future use? I don't think she'll be able to restock it any time soon...

Or can she use what she can find in the asylum? I'm sure they have usable chemicals.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Let's also try holding up a mirror if we can find one.

Writing Cerio's IC posts on mobile is torture due to auto correct :p.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Cerio Dreswitch wrote:

Let's also try holding up a mirror if we can find one.

Writing Cerio's IC posts on mobile is torture due to auto correct :p.

That's a good idea. I think our 'hair stylist' has a mirror. :)

Let's try it if Lucius pictograph game doesn't work.


Current Map | Levels of Fear

@Alenka: Your kit has no such reagents, since it only possess those necessary for your mutagens and alchemist stuff... for normal alchemical items, you actually need to pay for it. If you had any money unspent, I'd allow you to spend it in these reagents.

About finding it in the asylum, you might be able to find the reagents after searching the rooms, which will take you 1d4 hours and a DC 20 Perception check, due to the disorganization and ransacked state of it.

@Cerio: About the mirror, there is the big one on the 'surgery room', or you can try to find a smaller one in the ruins with the same procedure above (1d4 hours of search and DC 20 perception check).


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Woo hoo! Professor FTW!


Current Map | Levels of Fear

@Lucius: I had already rolled for you... you got snake eyes. You don't know what it is or even how it works, but you are fairly sure this effect is being caused by the birds.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:
@Lucius: I had already rolled for you... you got snake eyes. You don't know what it is or even how it works, but you are fairly sure this effect is being caused by the birds.

Just checking, I'll post a couple of options...


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Oh, oh!

If tossing the birds between Heavy and Goggles, doesn't work, we could toss the birds to our flying companions and see if that does anything...


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

I'll wait for Thing to let me know what happens with the great bird toss before I start destroying them, but that's definitely next on the agenda.


Current Map | Levels of Fear

Guys, I'm leaving this weekend to the beach (again) to enjoy the extended holyday of November 15 (proclamation of republic in Brazil). I believe I'll be able to sneak a post tomorrow before leaving but if it is not the case, good weekend for you and until Thursday!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Heavy would like to take one of the amulets, and you should all have a potion in case she decides to gut you. :) I'd be happy to have a dagger, but it's hardly my main weapon, so might make sense for maybe Alenka and Lucius to have them, just in case.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

I'm fine with Jenni having one of the amulets. You are in the front line and your AC takes a hit when you rage. (Assuming that its an Amulet of Natural Armor...please correct me if I'm wrong).

I personally wouldn't mind one of the daggers in case we run into something with silver DR. But, I certainly have no issue with others taking them.

While I certainly wouldn't reject the amulet, it should probably go to someone else. I think I have the highest AC by a hair.

I tend to think of potions as group loot that should get passed around as needed. However, my recommendation would be to have myself and Jenni each carry one, since I believe everyone else is capable of healing themselves in other ways.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Executive decision, I'll take an amulet and one heal potion. Don't want a thunderstone. Is it an amulet of nat armour? Just so I can put it on my sheet.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

@GM: Quick question. The flashback I got, I am trying to figure if the implication is that it's the same library or if just being a library triggered a memory.


Current Map | Levels of Fear
Mira Tullian wrote:
@GM: Quick question. The flashback I got, I am trying to figure if the implication is that it's the same library or if just being a library triggered a memory.

It is definitely not the same library. As you said, the memory was triggered simply because it is a library. Also, I hope you are ok with the last flashback... let me know otherwise so I can tone it down!


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

@Frosty: What would be your ruling on Color Spray vs. swarms?


Current Map | Levels of Fear
Mira Tullian wrote:
@Frosty: What would be your ruling on Color Spray vs. swarms?

Swarms are affected just fine by color spray since they are only immune to single target spells. In a couple cases, a swarm might be immune due to its other subtype, like a swarm of vermin, who are immune to mind-affecting spells because of the 'vermin traits'.

Since you are fighting rats, go for it!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

I moved the prof to show where Jenni is aiming to launch him.


Current Map | Levels of Fear

@Cerio and Mira: By the Daze spell, once a creature is affected by it, it is immune to this spell's effect for 1 minute... perhaps you'd like to change your actions.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Rats! (hehe).

I can't edit my post, so let's say Reaper simply readies a daze for the next ratling that appears?


Current Map | Levels of Fear

@Mira: You can only activate the shadow splinter when there is another eligible target within range of the attacker and when the ratling attacked you, the other one was still on the northern shelf, so you took the full damage.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Ok. Makes sense. The penalties were already in my rolls.


Current Map | Levels of Fear

@Cerio: Hum... I believe you missed it, but the ratling in the western bookcase has been killed by Jenny a couple rounds back, so there is no missing ratling and none in the western bookcase.

@Jenny: I think I mentioned it but I can't find where, but the swarms are gone, since they were summoned... if I did not, my bad, but there are no rats for you to stomp. I might very well take another action instead if you wish. That was why I removed their tokens a couple rounds ago.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I did miss that, my bad. You can keep Creepy's action as written (nothing), or bot him as you like!


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
GM Thing wrote:
@Jenny: I think I mentioned it but I can't find where, but the swarms are gone, since they were summoned... if I did not, my bad, but there are no rats for you to stomp. I might very well take another action instead if you wish. That was why I removed their tokens a couple rounds ago.

Oh thank goodness. Lol. I was keeping by fingers crossed that they were both summoned and that whatever you rolled for the color spray rounds was longer than the summon duration. Swarms are bad news...


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

If Mira and Cerio are working together to intimidate the ratling, could we say I'm aiding her, since she got the higher roll and all :)?


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

Me thinks that sounds a little bit like cheating... ;p

Which reminds me, I think Mira and Cerio need to have a little chat with one another about strategy. If the two of us coordinate, we could be a pretty effective. I mean, if one of us demoralizes the creature I am staring at and and the other casts a spell with a will save, that poor soul is going to have to roll with a -4.

-Posted with Wayfinder


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
Mira Tullian wrote:
Which reminds me, I think Mira and Cerio need to have a little chat with one another about strategy. If the two of us coordinate, we could be a pretty effective. I mean, if one of us demoralizes the creature I am staring at and and the other casts a spell with a will save, that poor soul is going to have to roll with a -4.

Oh yea? I definitely need to read up on mesmerist. I'm way behind the curve there. I have cause fear already. Edrick also gets melee bonuses against targets affected by fear or despair!


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
Cerio Dreswitch wrote:

"Perhaps not," says Reaper, pushing the scythe's tip ever so slightly closer to the ratling.

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

Does Reaper believe the ratling?

@GM: So, I actually have a question about how Sense Motives are working with the whole hidden rolls thing. I have been operating under the assumption that if the creature was rolling a bluff check, you would roll sense motive and secretly inform anyone who passed. Since, I didn't get any PM, I assumed that either the ratling was telling the truth or Mira believes its telling the truth.

Should I be actively rolling Sense Motive if I think someone might be lying?

Jenni Skullsplitter wrote:
Heavy felt her heart soften at the sight of the nervous little creature. Putting her sword down, she pats it roughly on the head. "Aw, he's kind of cute. Maybe we can keep him! Wanna stay with us, little guy? What's your name?"

LOL! Its embarrassing to admit, but I think that was my real life reaction to this thing. I couldn't justify that being Mira's reaction, though. So thank the gods for Jenni!

-Posted with Wayfinder


Current Map | Levels of Fear

Mira is correct. You need not to make sense motive checks since I'm already making them for you. If you don't get a PM saying you think it is lying, you can assume you think it is telling the truth.


Current Map | Levels of Fear

Sorry for missing my post yesterday... for some reason, Paizo wasn't allowing me to post anything, even send a PM! Every time I tried, I was redirected to the home page. Weird.

Will try to update today!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

I'm a bit confused. What room are we in? On the map we haven't moved past the hallway.


Current Map | Levels of Fear
Jenni Skullsplitter wrote:
I'm a bit confused. What room are we in? On the map we haven't moved past the hallway.

You are still in the hallway... it was just referred as a room.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Just wanted to say I'm really enjoying this game. All the little quirks Thing is adding to gameplay make this a really unique experience and one of my very favorite games to play in. Everyone's PC is also really interesting and we're getting to see unique personalities shine through, and I think there's a good blend of humor and spooky.

Good job!

BTW, here's The Night Before Christmas if written by Lovecraft.

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