GM Thing's Strange Aeons (Inactive)

Game Master Sir Longears

Current Map [+]

Party Conditions:
Alenka: Grazed (-1)
Cerio: Healthy
Edrick: Healthy, allergic reaction (-2 Dex and Cha)
Jenni: Grazed (-1), allergic reaction (-2 Dex and Cha)
Lucius: Healthy
Mira: Grazed (-1)

Party Exp: 3270/5000


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Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
Jenni Skullsplitter wrote:
She turned and loped after the colourful human ... how did she get her hair that colour?

Jenni focusing on the important things, like professional curiosity about my dye job XD


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Can I just roleplay Jenny snapping out of it? Or do I need to roll?


Current Map | Critical-Fumble Generator

Sure, Jenni might snap out as you wish.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Thing, I'm not sure how far to take this. I'm also a bit confused about what's ahead of us. Is the plaza above our location or below it? Are we still hearing footsteps? Are we supposed to be acting more panicked that I am? So many questions!


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Are we already meeting/fighting the guy from the cover?

Do we wait for our turn in initiative to act 'panicked'?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Wow, definitely a chilling opening! I'll wait on Thing's feedback to Lucius before deciding what to do....


Current Map | Critical-Fumble Generator

@Lucius: Yes, it is the guy from the cover!

You don't need to wait for your turn in initiative to act panicked. Go nuts with it. lol

We'll be running this encounter in a Theater of the Mind way, since this place is too chaotic to put it in a map. Por your positioning, imagine a circle with the fearsome guy in its center. You are between 30ft and 60ft away from it.

You are divided in three groups: Alenka & Julius, Cerio, and Jenni & Mira. To make it easier, each group is considered 30ft away from each other group.


Current Map | Critical-Fumble Generator

@Alenka: Please add the formerly discussed "PC stats tagline" to your PC... it makes my life much easier! If in doubt, look at Jenni's for an example.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Got home tonight and was able to update my PC stats. I think I'm still missing the sanity info but I'll figure that out and add it tomorrow. That is, if Alenka lasts the night...


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

If we're shaken now, does this mean we can attack, just at a penalty? Looking at him doesn't automatically make us panicked this turn? I'd like to grab my sword and attack.

Also - dilacerated - nice word! Had to look it up.

Also - I've noticed that some of us are writing in present tense, and some in past. Do you mind which? It doesn't bother me at all if it's mixed up between players. I automatically write in past, but could probably make myself do it in present if you prefer it.


Current Map | Critical-Fumble Generator
Jenni Skullsplitter wrote:

If we're shaken now, does this mean we can attack, just at a penalty? Looking at him doesn't automatically make us panicked this turn? I'd like to grab my sword and attack.

Also - dilacerated - nice word! Had to look it up.

Also - I've noticed that some of us are writing in present tense, and some in past. Do you mind which? It doesn't bother me at all if it's mixed up between players. I automatically write in past, but could probably make myself do it in present if you prefer it.

Yes, since you are shaken, you can act normally but get a -2 on attack rolls, saving throws, skill checks, and ability checks.

'Dilacerated' is really similar to a word in Portuguese (dilacerado) so it is within my small list of 'known words' lol.

I have no preference about the present/past tense and to be honest, even if I try not to, I usually change between them which might make it weird/confusing sometimes.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Do I make the attack/damage rolls, or do you?


Current Map | Critical-Fumble Generator

I think that we've agreed that you'll make your 'active rolls' (attacks, maneuvers, active perception checks, diplomacy, bluff, etc) and I'd do the passive ones (sense motive, some perceptions, some knowledges, etc), so go ahead and roll your attack!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Was Lucius' healing enough to rouse Alenka or is she still unconscious?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
Toothy wrote:
The old man kneels before the broken body of the woman, trying to heal her wounds but his magic washes over her with no avail... the woman is indeed dead.

Pretty sure that was for Alenka, and she is gone :(.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

So close to being the last one dead, lol.

-Posted with Wayfinder


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Mira Tullian wrote:
So close to being the last one dead, lol.

I won??? :(

@Mire: I can't find this Wayfinder you use and I may be able to use it from time to time.

Where is it from?


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

I know I just found it by following the url in the posted by Wayfinder tag it always adds when you use it (There was a player in one of my old games that used it). If that doesn't work, I'm not sure. Maybe it's not available anymore?

-Posted with Wayfinder


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Thing: do we recognize the other people as those in our 'shared' nightmare?


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter
Professor Lucius Mermont wrote:
Thing: do we recognize the other people as those in our 'shared' nightmare?

I was just about to ask the exact same thing...Do we have any memory of the nightmare?

-Posted with Wayfinder


Current Map | Critical-Fumble Generator

Yes, you remember the nightmare perfectly and even recognize that each other were also present in it.

Some of you already have received some 'flashbacks'. This occurs whenever you succeed at some test that should give you some information. These flashbacks are actual memories but so far you have no way to be completely sure if they are memories, dreams, or something you created with a delusional mind.

If/when you regain your complete memories you'll then be sure about everything.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Does Alenka have her goggles on?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Thing: how much (if any) of our backstories can we salvage? I'm thinking to try and manifest Edrick here shortly, and that makes me curious if the story I wrote for Cerio is even compatible with the AP? Both are clueless about that history, of course.


Current Map | Critical-Fumble Generator

I saw no red flags with any of your backgrounds.

@Cerio: You all still know to use all your abilities so you should be able to manifest Edrick without problem... in fact, you were manifesting him during the nightmare. Since you don't remember a thing about your past, I imagine that in the beginning you'd not know if he is your brother or just your imagination. With time, as your memory slowly come back, you might remember about him. This process would still allow the shenanigan of Edrick having existed or not.

I think that a good way for Cerio to have a hint that this 'other man' is not himself, is if you give Edrick a couple physical distinction... perhaps he is lefty or have a scar Cerio doesn't possess. Also, what are your intentions about RPing him? Will he participate in dialogues, like also giving his opinion, or will you treat him more like an spectator/animal companion? If it is the former, would you like for me to RP him or will you handle him?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I like that suggestion about his distinction, especially the "lefty" one. I think they should look pretty near identical (but they'll still be easy to tell apart b/c Edrick is ectoplasmic or incorporeal).

Thing wrote:
what are your intentions about RPing him? Will he participate in dialogues, like also giving his opinion, or will you treat him more like an spectator/animal companion? If it is the former, would you like for me to RP him or will you handle him?

Oh I think he'll definitely participate in RP! But I'll generally write his dialogue.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Alenka's hilarious. Torture - you're doing it wrong.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

So I figured leading them to Jenni and Alenka's cell is a good bet.

She's already mad at Alenka and Jenni has her claws, so she is technically armed.

Of course if the Prof and Cerio can get out with the distraction, even better...

-Posted with Wayfinder


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |

Thing: I'm guessing Jenni passed the perception test and saw the keys. And this becomes a 'problem' because what you want to keep secret, we start to learn through our PCs' actions/reactions. I don't have a problem and will strive to keep player and character knowledge but I just thought I point that out to you.

In summary, no matter how much we want to hide things, in the end it's up to the player (for the most part) to play within the bounds of his character. And don't feel shy about telling me if I'm overstepping those bounds.

Thoughts?


Current Map | Critical-Fumble Generator

@Lucius: Yes, Jennie was the only one who passed the perception check!

I have absolutely no problem with any of you sharing the information I sent you via PM. My intention is just to give the player the option of keeping something secret. For an example, lets say the nightmare was so maddening that Jenni acquired some sort of insanity that made her suspicious about everyone around her... perhaps she would keep the knowledge of the keys to herself.

In the end, you are correct that unless the PCs really wish for something to stay secret, it will leak during his comments/actions. Also, if during any point you absolutely wish to keep something secret to the other players, let me know via PM so we can discuss/RP this action away from the others.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Thing - can you put the fear levels/effects in the campaign info page? It would save me rooting around for it all the time. Thanks!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I have this image of Jenni running straight into the bars and knocking herself down/out. It makes me smile :)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Thing - I think we're all waiting for guidance to see how far we can run with this? Does the doctor react? Can we get out of the cell?


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

I haven't written a response, but I wouldn't mind holding my action until we see what happens with the keys.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

@Thing: I'm with Jenni. I didn't know if I could assume I got the keys even though her roll was pretty decent.

I had almost taken sleight of hand as a skill and kinda wishing I had.


Current Map | Critical-Fumble Generator

Hum, I was actually waiting to see if Cerio and Edrick would do something while the grappling/stealing the keys was happening, since the doctor hasn't noticed him yet.

Mira and Lucius have limited actions since they are restricted to their cells and Alenka and Jenni had already acted. That leaves us just Edrick who is 'free' to do as he pleases.


Current Map | Critical-Fumble Generator

It takes a move action for any of you to open a cell.

@Cerio: So I'd be able to make everyone act, I boted Edrick to attack again at the doctor (it hit).


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

So that was the second attack? Okay, sorry if I was behind on turn-keeping.

I forgot to remind you in my post, but whenever Edrick hits (Miserable Strike) the target has to make a DC 11 will save or take -2 on attacks and damage rolls for one round (unless they're immune to mind-affecting fear or emotion effects, of course). You may have rolled for it, but I'm not sure.


Current Map | Critical-Fumble Generator
Cerio Dreswitch wrote:

So that was the second attack? Okay, sorry if I was behind on turn-keeping.

I forgot to remind you in my post, but whenever Edrick hits (Miserable Strike) the target has to make a DC 11 will save or take -2 on attacks and damage rolls for one round (unless they're immune to mind-affecting fear or emotion effects, of course). You may have rolled for it, but I'm not sure.

Yes, that was the second attack. I remembered about the Miserable Strike!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Thing, could we also get the house rule for psychic casting checks posted in the campaign tab? Thanks very much.


Female Human Mesmerist 2 | HP ?/20 | Init +1 | AC: 16/11T/15F | Fort +1, Ref +4, Will +5 (+2 vs. Fear/Emot, -2 if under Fear/Emot effect) | Perc. +5, SM +5 | Tricks 1/3 | Spells: 1st 1/3 | Conc +5 | Sanity 34, Thr 2, Edge 17
Active Effects:
Shadow Splinter

@Jenni: Just fyi, with claws you can attack with both of them, as long as you haven't moved that turn.

-Posted with Wayfinder


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Thanks for the tip!

Just to make sure I'm doing this right - when bloodraging, she gets -2 to hit, but +2 to damage?


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:

Thanks for the tip!

Just to make sure I'm doing this right - when bloodraging, she gets -2 to hit, but +2 to damage?

No, she gets +2 to hit, +2 to damage, and -2 to AC.

Also, using the two claws is only available when taking a 'full round action', that is either NO movement or just a 5' step for movement.

Any other time, she uses her move action to move and her standard action to attack (with only one claw).

I think...


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Ah, yes, I read AC but my brain thought "to hit"

So that was a 16 to hit the Dr, not 12.

Please, everybody, don't be shy if you see me not doing it right, or not taking advantage of Jenni's potential. This is my first ever bloodrager/barbarian, and my first heavy hitter in a long time.


Current Map | Critical-Fumble Generator

@Jenni: Since this is your first time with a rager, I'd like to offer you the opportunity to choose between the 'regular rage' and the 'unchained rage':

Regular Rage: You gain +4 morale bonus to Strength and to Constitution, a +2 morale bonus to Will, and -2 to AC.

Unchained Rage: You gain +2 (untyped) bonus to hit with melee weapons, melee and throwing weapons damage, +2 temporary hp per hd, +1 (untyped) bonus to Will, and -2 to AC.

The comparison between the two are that with the regular rage you get more damage with two-handed weapons and with the unchained you get more damage while two-weapon fighting. You are using two claws but since they are natural attacks, the damage is unchanged. The two big positives IMO of the unchained version is that your bonuses are untyped (so they stack with other morale bonuses) and the additional hp from the rage are spent first so you don't risk dying when your rage ends... with the normal rage you'd lose 2hp/level when the rage ends so if you are at negative hp, this could mean death.

This option would also mean that you'd have to take unchained rage powers instead of the regular ones but once more (IMO) the trade is positive.

Everyone is of course invited to give their opinion on the matter!


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
GM Thing wrote:

@Jenni: Since this is your first time with a rager, I'd like to offer you the opportunity to choose between the 'regular rage' and the 'unchained rage':...

Everyone is of course invited to give their opinion on the matter!

I would select unchained rage. I wasn't aware that you lost a little damage potential if you use a two-handed weapon but it still is better just because of the hit points.

The unchained bonus would also stack with a bull's strength spell, for example.

@Jenni: I would also consider getting one 'big-ass' weapon. Claws are nice but to use both of them, you need to have a full-round action available, which you will. However, later levels your full-round action gives you iterative attacks, which are very nice with a 'big-ass' weapon.

Something else to consider when you rage is your hair. "Would you comb yourself a little, please? You look ridiculous with hair all over your face." :)


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

LOL, she'll need to tie her hair back before raging, I guess.

ATM, her main weapon is a greatsword - does that count as "big-ass" enough? I'm hoping to retrieve it soon. The claws are a nice substitute for when unarmed, but it's certainly not the fighting style I want to use all the time.

To see all the details for unchained, is it the unchained barbarian I'm looking at? I don't see anything specific to an unchained bloodrager.


CG Male Human Investigator (Questioner) 3 | HP 27/27 | AC 16 (12 Touch, 14 Flat-Footed) | CMB +3, CMD 15 | Fort. +4, Ref. +5, Will +5 | Init. +2 | Perc. +7, Sense Motive +5 | Speed 30ft |
Jenni Skullsplitter wrote:

LOL, she'll need to tie her hair back before raging, I guess.

ATM, her main weapon is a greatsword - does that count as "big-ass" enough? I'm hoping to retrieve it soon. The claws are a nice substitute for when unarmed, but it's certainly not the fighting style I want to use all the time.

To see all the details for unchained, is it the unchained barbarian I'm looking at? I don't see anything specific to an unchained bloodrager.

Yes to both. A greatsword is a 'big-ass' weapon and you need to look at the unchained barbarian to see how 'unchained rage' works.

Game on!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Unchained rage is also just easier to implement, which I'm sure we all count as a plus. The differences will be slight, so easier is better. I got to play s Bloodrager in Fabian's game and, while i didn't level up beyond 3, I saw that the class is extremely effective and flavorful. Have fun!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I miss Seven :(


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Just when I thought I had the character all built and figured out, now I need to read more rules. Work work work....

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