GM Tektites PFS First Steps Group B (Inactive)

Game Master Hawkwen Agricola


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Alan begins to sneak into the warehouse before tripping over a loose plank and bumping into the door. Meanwhile # 72 walks in, the creaking of his footsteps blending in with the general creaking of the wharf from the action of the waves. ;)

The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Haha pwnd. Now let me try!

Danyn sneaks in, blending his heavily-armored stature in with the drifting shadows.
Stealth: 1d20 + 2 - 6 ⇒ (11) + 2 - 6 = 7


Danyn, tries moving silently, but his Scale Mail sounds as if a wind chime merchant is coming in with all his wares in his arms. Needless to say, if anyone is in the warehouse, they know your coming.

The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Darn you Alan!

Grand Lodge

Male Tengu rouge

mean while Chak Sneaks in keeping an eye out for anything that might be hanging around..

Sneek
1d20 + 83 ⇒ (3) + 83 = 86

Perception

1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Male Tengu rouge

well that wasn't too bad let me try that again with the correct modifer

1d20 + 8 ⇒ (6) + 8 = 14

Dark Archive

Male Human Fighter (Unarmed Fighter) 1
Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Note: You can edit your rolls within the 1-hour limit; it even keeps the same rolls for all your dice.

    Grand Lodge

    Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1

    Chak moves into the warehouse as quietly as # 72, bringing up the rear of the party. As the group enters the door you see that darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan scours the crates looking for the correct one.

    Taking 20 on perception for a total of 26

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Perception to Aid Alan: 1d20 ⇒ 18

    #72 climbs about the mounts of junk, double-checking Alan's seach.

    Grand Lodge

    Male Tengu rouge

    using my low light vission i'll stay in the sadows and stand gurad near the door....


    As the party moves into the dimness of the warehouse, with Chak sticking to the shadows near the door, Alan and # 72 notice a hole in the floor of the warehouse. Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle, the very crate the party has come to find. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons. A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.

    Sorry, forgot the MAP!

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn casts "light" on his shield, and looks around grimly.
    "Licks likafela ud brec iz nek goun affur at."

    Spoiler:
    Getting this box could be tricky!

    Grand Lodge

    Male Tengu rouge

    .... I'm thinking we use the crane unless someone cans cast a spell that could tie the rope

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan studies it for a minute then suggests Why not just use some of the hooks tied off and secure the handholds. Kind of reminds me a little bit of when I faced off against Dakang in the Temple of Karoda.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 starts looking for ropes and hooks that can be attached to both the aforementioned ropes and chest handles.


    As some minutes of searching the various crates you find plenty of ropes and hooks of varying sizes.

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan will go as close he can towards the edge and tossed the hooks, tied off and attempt to hook the chest.

    Taking 10 on the accrobatics for a total of 16
    Hooking Attack: 1d20 + 3 ⇒ (5) + 3 = 8


    Alan steps gingerly to the edge of the hole and tosses the hook toward the crate. The hook finds momentarily, but then slides off the edge. While Alan is attempting to hook the crate the party begins hearing angry squeaks coming from the crates. When they look in the direction of the squeaks they see three shapes coming out the stacks of crates. The things appear to be rat shaped, with beady eyes and coarse fur, but they are the size of small dogs!

    GM Rolls:
    R: 1d20 + 3 ⇒ (17) + 3 = 20
    A: 1d20 + 3 ⇒ (3) + 3 = 6
    72: 1d20 + 2 ⇒ (11) + 2 = 13
    D: 1d20 + 3 ⇒ (11) + 3 = 14
    C: 1d20 + 9 ⇒ (11) + 9 = 20

    Initiative:
    Chak
    Rat-things
    Danyn
    # 72
    Alan

    Chak's move!

    MAP

    Grand Lodge

    Male Tengu rouge

    I'll move 30ft towards the squeaking sword dawn if I make it atrack if not I'll try to make it back in the shadows..


    Rat 1: 1d20 + 1 ⇒ (17) + 1 = 18
    Damage: 1d4 ⇒ 3

    Rat 2: 1d20 + 1 ⇒ (13) + 1 = 14
    Damage: 1d4 ⇒ 1

    Rat 3: 1d20 + 1 ⇒ (1) + 1 = 2
    Damage: 1d4 ⇒ 3

    One of the rat-things moves forward and attacks Danyn, it's sharp teeth finding purchase on his leg. The other two go after Alan, but thankfully neither can get a bite on the agile Monk.

    Danyn takes 3 damage and needs to roll a Fort check.
    Everyone is up!

    MAP

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    flurry of defensive blows on rat 2. AC 20=dodge +2, +1 crane style, +1 blocking weapon.

    1d20 - 2 ⇒ (11) - 2 = 9
    1d20 - 2 ⇒ (6) - 2 = 4

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 swiftly hunches over and curves his fingers into hook-shapes, assuming the Boar Style.

    If the rat isn't dead from Danyn, I am full-attacking it. If not, attack 1 is on the next nearest rat after charging it. Doing Slashing Damage, if it matters.

    Attack 1: 1d20 + 3 ⇒ (3) + 3 = 61d3 + 4 ⇒ (3) + 4 = 7 +2 more to-hit if it's a charge
    Attack 2: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 2 ⇒ (2) + 2 = 4

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Fort: 1d20 + 4 ⇒ (18) + 4 = 22

    Danyn's eyes narrow into dagger-slits, and although attacking beyond his death stare is a mere formality, he does so nonetheless.
    Fist: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d3 + 3 ⇒ (3) + 3 = 6


    Daynn punches the rat attacking him, his fist coming down squarely between it's black, beady eyes. He feels a satisfying crunch as the creature ceases to move. #72 charges past to attack the next rat, but trips over the first rat carcass and misses. Alan impresses the rat in front him with his flurry of arm movements, but does not connect.

    Chak is up!

    Grand Lodge

    Male Tengu rouge

    Again I'll move 30ft towards the squeaking sword dawn if I make it atrack if not I'll try to make it back in the shadows..


    As Chak moves closer to the fray, the remaining two rats continue to attack. The rat closest to # 72 lunges and takes a bite of the fighters arm. The rat near Alan also lunges, but is thwarted by the monks tricky maneuvers.

    Attack R2: 1d20 + 1 ⇒ (13) + 1 = 14
    Damage: 1d4 ⇒ 2

    Attack R3: 1d20 + 1 ⇒ (11) + 1 = 12
    Damage: 1d4 ⇒ 4

    # 72, 2 damage and need a Fort. Save

    The group is up!

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan once again steps up taking the defensive posture of a crane and attempts an axe kick followed by a side kick at the rat he attacked last time.

    1d20 - 2 ⇒ (11) - 2 = 9
    1d20 - 2 ⇒ (12) - 2 = 10

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • 6 damage, actually; I charged, thus making my AC 11. It's back to 13 now, though.
    Forts: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (5) + 4 = 9

    #72's unprotected self gets chomped upon handily, thanks to the dead rat from before! He attempts to shred them, focusing his attacks on one rat (unless the first somehow drops it.)

    Attack 1: 1d20 + 3 ⇒ (1) + 3 = 41d3 + 4 ⇒ (1) + 4 = 5
    Attack 2: 1d20 + 3 ⇒ (5) + 3 = 81d3 + 2 ⇒ (2) + 2 = 4

    He swings so hard, his step sends his foot crashing through the floor, next to a rat.


    72, the second attack was at Alan. So you only had one hit for two pts damage.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Ah, okay. I thought they were both on me. Silly work, distracting me from reading things thoroughly.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Does #72 appear to be sickened or anything?


    Danyn wrote:
    Does #72 appear to be sickened or anything?

    # 72 appears to be as hale and robust as ever.

    Waiting on Danyn and Chak to act.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn climbs onto the box next to 72 and attacks from there.
    If that's difficult terrain I'm good, but if not, I guess I need to make a climb check. Climb: 1d20 - 4 ⇒ (14) - 4 = 10
    Attack rolls if I make it.
    Fist: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, Damage: 1d3 + 3 ⇒ (2) + 3 = 5

    Grand Lodge

    Male Tengu rouge

    5 for step on to the top of the crate attack #2 with my great sword...

    1d20 + 6 ⇒ (7) + 6 = 13 to acrobatically tumble up to the top of the box

    to hit
    1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5 flanking

    Sword Damage
    2d6 + 1 ⇒ (2, 2) + 1 = 5

    Flank damage (sneak)

    1d6 ⇒ 2


    GM:
    1d3 ⇒ 3

    Chak clambers onto the crate and swings at the rat-thing, but misses wildly, unbalanced, perched atop the crate.
    The rat-thing nearest Alan tries to bite him, but narrowly misses, still impressed by the monk's lightning moves.
    The other rat-thing attacks # 72, missing, apparently intimidated by the his hulking form.

    Attack R3: 1d20 + 1 ⇒ (14) + 1 = 15
    Damage: 1d4 ⇒ 1

    Attack R2: 1d20 + 1 ⇒ (9) + 1 = 10
    Damage: 1d4 ⇒ 1

    Everyone is up!
    Initiative:
    Chak
    Rat-things
    Danyn
    # 72
    Alan

    MAP

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 keep slashing at his foes with his bare hands.

    Attack 1: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 4 ⇒ (1) + 4 = 5
    Attack 2: 1d20 + 3 ⇒ (16) + 3 = 191d3 + 2 ⇒ (1) + 2 = 3

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    I'll wait to see if that kills it.


    Danyn wrote:
    I'll wait to see if that kills it.

    Not dead yet.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn strikes out with a furious fist.
    Fist: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d3 + 3 ⇒ (1) + 3 = 4


    Danyn's fist goes swinging straight at the rat, alas the rat dodges it at the last second. # 72 follows Danyn's lead and also swings at the rat, his first swing misses the dodgy rat. Those near begin to hear a wheezy, squeaking sound from the rat. If you didn't know better you would swear the rat is laughing at the group of fighters, but # 72's second swing catches the rat squarely and you hear it squeak in pain.

    Alan and Chak

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • May I tack on a 5' step after downing it, or am I actually adjacent to the next rat? Can't see map from work without minor pains of cellular use in the basement.

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan continues in his crane stance fending off and counter attack with his feet.

    Flurry of Blows, fighting defensively
    1d20 - 2 ⇒ (1) - 2 = -1
    1d20 - 2 ⇒ (4) - 2 = 2

    Grand Lodge

    Male Tengu rouge

    I'll Swing again At #2

    to hit

    1d20 + 3 ⇒ (10) + 3 = 13

    dammage

    2d6 + 1 ⇒ (2, 1) + 1 = 4

    Sneek

    1d6 ⇒ 2


    Alan's flurry of swings still continue to only fan the rat. Meanwhile, Chak takes another swing with his sword, but his tenuous perch on the crate causes him to narrowly miss, so close you see dirty rat hairs float in the air.

    GM:
    1d3 ⇒ 3

    R2 Attack: 1d20 + 1 ⇒ (15) + 1 = 16
    Damage: 1d4 ⇒ 1

    R3 Attack: 1d20 + 1 ⇒ (14) + 1 = 15
    Damag: 1d4 ⇒ 4

    The upper rat strikes back at the one who punched it, sinking it's dirty teeth into # 72's calf. The lower rat strikes again at Alan,but misses, apparently buffeted by the breeze coming from his flurry.

    #72 Fort. save, please

    LOL, I hope your rolls get better before mine do. I picturing the rat near Alan laughing so hard, it's got tears coming out of it's beady, black eyes. While the other one laughs along, but keeps wincing from his cracked ribs.

    Everyone up

    Initiative:
    Danyn
    # 72
    Alan
    Chak
    Rats

    MAP

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn goes for a suckerpunch to a rat-face.
    Fist: 1d20 + 5 ⇒ (16) + 5 = 21, Damage: 1d3 + 3 ⇒ (2) + 3 = 5

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • The Cleric that sees how messed up I am later is gonna be amazed I'm alive with all this Sickness.
    Fort: 1d20 + 4 ⇒ (15) + 4 = 19

    #72 tries to rip the rat in his leg in twain. If the first attack hits and takes it down, 5 ft. me closer to the next one and swing (if possible.)

    Slash 1: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 4 ⇒ (2) + 4 = 6
    Slash 2: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 2 ⇒ (1) + 2 = 3


    Danyn's punch silence's the first rat, while #72's first punch knocks out the rat near Alan.

    Out Of Combat

    By my calculations, Danyn 3 hp damage, #72 3 hp damage and no one is sickened with the filthy fever.

    Actions?

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Just chucking dying rats into the water, unless anyone's gonna express discontent, in which case I'll not. Returning to following orders regardless.

    ". . ."

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    I'm all about chucking them. Then let's have Alan hook that box like he was trying to before.

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