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Will save: 1d20 + 4 ⇒ (11) + 4 = 15
"Haha, ya sent yer own friend sleepin', fool!" Dalgron shouts back at the Agitator.
Can I delay until Zhatara's action resolves/the agitator moves closer to me?

GM Tarondor |

Dalgron delays.
Agitator's Will save: 1d20 + 4 + 4 - 2 ⇒ (4) + 4 + 4 - 2 = 10
Tekkannan AoO v. Agitator: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 111d6 + 2 ⇒ (2) + 2 = 4
Agitator's Acrobatics roll for grease (DC 10): 1d20 + 5 ⇒ (14) + 5 = 19
Agitator's Second Acrobatics roll for grease (DC 10): 1d20 + 5 ⇒ (10) + 5 = 15
Startled, the Agitator moves carefully through the grease toward Zhatara, avoiding Tekkannan's attack. He doesn't come to Dalgron's position, but instead directly towards Zhatara. Seeming to come to his senses, he backs up and casts another spell.
Tekannan, Dalgron, Violet and Zhatara, another DC 14 Will save, please.
Dalgron, if you make the save, you can go.
I know the plan was to get the agitator to Dalgron, but he wasn't well positioned for that and a direct line from where he was to where Zhatara was didn't bring him within 5' of Dalgron.

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Will save: 1d20 + 4 ⇒ (17) + 4 = 21
"Yer spells can't do nothin' ta me!" Dalgron taunts the agitator before moving in and attempting to grab him.
I don't remember if he's armed but I'll eat the AoO
Acrobatics to enter grease: 1d20 + 2 ⇒ (20) + 2 = 22
Imp. Grapple: 1d20 + 6 ⇒ (3) + 6 = 9

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Will Save, yeah right: 1d20 - 1 ⇒ (14) - 1 = 13

GM Tarondor |

Hmm... The boards ate my message from this morning.
Not sure why I had you all halt. I think I was thinking that one of the thugs got to go, but they're both down for the count. Your turn!
- Tekkannan (3 damage)
- Zhatara
- Violet (asleep)
- Thug1 (unconscious, blind, stunned for 2d4 - 1 ⇒ (4, 4) - 1 = 7 rounds)
- Thug2 (2 damage, asleep)
- Agitator
- Jerrik
- Ashwait (asleep)
- Dalgron
Tekkannan, Zhatara and Jerrik, go!

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"Huh, wha happened?" Violet groggily speaks as she's woken up and finding herself on the floor.

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"Cut his retreat!" shouts Zhatara before stepping back and moving near Dalgorn, then touching him on the shoulder again.
5 foot step back then move near Dalgorn avoiding possible AoO, then apply False Flanker on him again

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Violet grabs her rapier and stands. Not seeing much she can assist with.

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Seeing that everyone is awake, Jerrik will go on the offensive! He drops his wand and grabs his bow and fires an arrow at the enemy! I have Precise Shot, Deadly Aim and PBS.
Bow: 1d20 + 5 ⇒ (17) + 5 = 22 for Arrow: 1d6 + 3 ⇒ (1) + 3 = 4

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Imp unarmed strike: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 3 ⇒ (5) + 3 = 8
"Dazed, are ya? Heh heh.. We'll see how dazed ya are after this!" Dalgron winds up a punch and unleashes it towards the agitator's nose.

GM Tarondor |

Jerriks's arrow strikes the man in the right thigh, causing him to yell in pain. Then Dalgron turns and slams a heel into the man's sternum, driving him back with a solid thump!
Winded and wounded, he makes a break for the door.
"Murdering...Molthuni," he gasps.
Acrobatics in grease: 1d20 + 5 ⇒ (15) + 5 = 20
Dalgron and Tekkannan each get an Attack of Opportunity as he flees past them.

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"Yer not going anywhere...!" Dalgron yells as the man tries to run past him. Realizing he may have valuable information, he throws another punch but aims for his gut, attempting to knock him out without killing him.
Imp. unarmed strike (nl): 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (5) + 3 = 8

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Geez, I don't know how I didn't even notice. Sorry.
Crit confirm: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (4) + 3 = 7

GM Tarondor |

Between them, Dalgron and Tekkannan cut the man down, leaving him bleeding out in a noisesome patch of ectoplasmic grease.
[Combat Over]
Several angry (but unarmed) merchants surround the area of the fight. "Who are you thugs? Fighting in my shop!"
"Look at those Molthuni coins! Are you traitors? Huh? Spies?"

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"We are neither. And those money are NOT ours. These 3 bufoons threw them near us and started all this nonsense about Molthune. I'm sure they can be persuaded to tell the truth, if we use the right methods" says Zhatara in a somewhat haughty tone.
Diplomacy check: 1d20 + 9 ⇒ (11) + 9 = 20

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Violet turns toward the shopkeeps. "If you don't know, we certainly don't. We just got to town. Will you allow us to question them? At the least get my manacles back" She points with her rapier at the one she captured.

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"That one was throwing magic around," Ashwait says as she lurches to her feet, and indicates the agitator. "He might've been using charms to get people suspected of and lynched for working with Molthune or who knows what for a while now."
Diplomacy aid another 1d20 + 6 ⇒ (11) + 6 = 17

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Jerrik gathers all of his scattered equipment after the fight is over. Nice work, everyone. They had us running for a bit with all the magic but I'm sure the lessons we've learned will improve our skills next time.
Using three rounds of Bardic Performance for Careful Teamwork. For one hour everyone gets +1 to Initiative, Perception and Disable Device. We also get +1 insight bonuses to AC and Reflex saves against traps and while flat-footed.
So, this guy here. He started this mess? I wonder why. Who wants to wake him up and start off first?

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Jerrik will tap the man with his wand in order to stabilize him. I'll then ask that someone be sure to secure the man so that we can question him.

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"A waste of perfectly good healing" comments Zhatara when Jerrik saves the agitator's life.
"As for who these idiots are... we are not sure. Possibly Molthuni agents themselves, or followers of Razmir, or something else entirely. But don't worry. We'll make them talk" she answers the shopkeepers.

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Lo! You two! Your answers will determine your fate. Jerrik smiles as the two thugs wake up, hopefully having been secured by the party.
Now, what brought you here to impede us here? Who sent you, this guy here? Someone else?
Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13 Bah.

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Violet stands with Jerrik with her most intimidating face. "Why us?"

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Dalgron cracks his knuckles after the battle and inhales deeply. He relaxes himself, letting out his breath, and pulls a rope from his pack, tying it around all three of the assailants.
"Now that you're awake... Unless you'd soon like to leave this world, I suggest you answer Jerrik's questions. Tell us who you're working for and why you tried to hurt us."
Intimidate: 1d20 ⇒ 18

GM Tarondor |

At first, the men are contemptuous, snorting and even giggling at your questions. But Dalgron's vehemence seems to shake them. Unfortunately, they know almost nothing.
"Okay, okay! By Razmir's bowels, okay. Us and Chent," he says, indicating the unconscious agitator with an out-thrust chin. "We ain't nobody. We usta work for the church'a Razmir, but that's a long time ago. We just, you know, do jobs for people now."
"But this woman comes and hires us. She says there's Pathfinders and we's ta frame 'em with some gold she gave us. Make it look like you work for Molthune, she says. So Chent, he says we'll do a false pickpocket on ya and tell everyone the Pathfinders is workin' for Molthune."
"That's all I know, I swear."

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"Where did you meet this woman? What does she look like? Was she alone?"Asks Zhatara in he imperious tone.
"answer and we MIGHT let you live.

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Dalgron lets out a sigh, placing his hands behind his head. "We have limited time, and these morons are wasting it. Perhaps we might follow our other two leads and make way for the marshes or river."

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Zhatara nods at Dalgorn words:"Yes, but first they need to confess about them framing the Society. I don't want to let that piece of information go un noticed by Tamaran good citizens