GM Tarondor's Trouble in Tamran (PFS Scenario 7-07) TABLE "A" (Inactive)

Game Master Tarondor

Trouble in Tamran, Table "A", Map of Fort Urssos.


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Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

"Jerrik, either that or where the shipments come in, which would be by the docks. To see who picks it up to sell it to the market. We might be able to persuade them better to give up their contacts."

And by persuade, I mean intimidate.

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

"Is there a local thieves' guild? Or several? We might get dome information about who's doing the fencing there."

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Dalgron nods. "I find myself agreeing with lady Violet. If a ship was obtained from the docks, someone there must have seen something. You can't very well fit a boat into your pocket." The dwarf chuckles heartily at his own joke. "Why don't we start there?"

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

"I agree with my honoured companions." Tekkannan looks around warily, as if nervous of offering an opinion. "A ship, however stealthy, is still noticable. Someone will have seen something. But if the name of the Society is not respected in this town, then we must be prepared to grease a few palms, or apply some... er... persuasion, as my colleague has it."

He shuffles his feet. "Perhaps we should begin soon, while we are still unknown in this town, and before word spreads of our arrival."

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Being outvoted, Jerrik will agree to look for a boat as opposed to tracing the goods back to their origin. We should get started now before the trail grows colder.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

"Agreed Jerrick. The sooner we start, the better."

Violet stands as her hands run over her weapons. Partially to adjust them and partially to feel them, to make herself more comfortable. Feeling better since the boat trip.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara merely nods at the halfling's words:"As I suspected..." she says smiling but in a completely neutral tone, as if the matter had no moral implications and it was just about her having correctly guessed the situation.

As the others make their opinions clear on the party's next move she chimes in:"Yes, seems to me Jerrik and Violet have the right of it. If the stolen merchandise appeared in the market then that's our logical first step. As for your magic I would gladly accept your help, more magical protection is never a bad thing"

Zhatara will gladly accept having magic vestments cast on her


Jerrik Payne wrote:
Perhaps we should try to trace the illicit goods back to where they came from, starting in the Market. Do we know what in particular these goods might be?

“Drugs," says Oraiah flatly. "Perhaps in light of these recent troubles, Guaril will reconsider his involvement in that trade.”

Ashwait Freewalker wrote:
"Is there a local thieves' guild? Or several? We might get dome information about who's doing the fencing there."

"Not that I know of," says Oraiah. "Though I wouldn't be surprised to find that was true."

Zhatara Smirsset wrote:
"Yes, seems to me Jerrik and Violet have the right of it. If the stolen merchandise appeared in the market then that's our logical first step. As for your magic I would gladly accept your help, more magical protection is never a bad thing"

"As you wish," says the halfling, pulling a mask down over the back of her head so that she seems to look both forward and back. "Blessings on your new venture," she says, "And may the Lady of New Beginnings smile upon you."

Oraiah casts magic vestment on Zhatara. It will last 6 hours and provide a +2 enhancement bonus to her chain shirt. Oraiah has 3 levels of spells left she can cast on one or more of you today.

++++++++++++++++++++++++++++++++++++++++++++++++++

Heading off to the docks, you find that although Molthune blocks much of the trade to and from Tamran, the city still does brisk business with other Nirmathi settlements up the river, and there’s plenty of fishing to be done well before reaching Molthune’s interdictors. As a result, the docks still bustle with activity during the day.

What's your plan?

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Says to the group as they walk along toward the docks. "Should we try to find the ship, or perhaps just act as if we are to pick up the cargo from the ship?"

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

"Given what we were told about their cargo, it is unlikely that this ship is operating openly - perhaps they are pretending to be a fishing vessel, or some other vessel that runs the blockade."

He grins. "In Katapesh, we have a saying - 'To Talk Like A Drunken Sailor' - which means that someone says more than they should. I would expect things not to be different here. Perhaps we could ask questions where the sailors go to drink."

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Sounds like as good a place to start as anywhere else. Lead the way, my good man!

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

"Yes, a little bit of ale should loosen some lips. And if asking questions should arouse any suspicion..." Dalgron cracks his knuckles and smiles, "I'll be ready for it."

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

Tekkannan looks for the loudest, drunkenest, rowdiest hive of scum and villainy that the Docks of Tamran have to offer.

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

Ashwait's upper lip curls in disgust at the mention of drugs, but says nothing.
She retains her silence as she follows the others, and tries to stay close to the center of the group as they go looking for a sailors' bar -- and her hands are on her cane the whole time, ready to draw the slender blade concealed within.
Her lips move as she seems to mutter to herself...

Detect magic active and maintained while we go about our way. Perception 1d20 ⇒ 11; looking out for trouble.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Let's discretely ask around... says Zhatara scanning the crowds for someone likely to spill the beans on the stolen drugs origins...

Diplomacy check: 1d20 + 9 ⇒ (5) + 9 = 14


Rumors in Tamran

Diplomacy (Gather Information) (DC 15):
Several of the hospitals and temples in town are running low on medicines and potion-brewing components ever since several key blockade-runners stopped making deliveries to Tamran. It’s said the Pathfinder Society had worked with these smugglers before, and the Society has paid them to divert goods to
Molthune instead.

Diplomacy (Gather Information) (DC 20):
While most of the goods Karela smuggled into town are no longer available, some of the more illicit or
expensive items like drugs are still for sale in the market from less scrupulous merchants. Rumor has it that the Pathfinders are trying to get the Nirmathi soldiers addicted to drugs.

Diplomacy (Gather Information) (DC 25):
A Varisian traveler in town was flashing around a wayfinder and claiming to be Karela’s associate. He tried to solicit bribes from local shopkeepers to keep the flow of smuggled goods coming. When they refused, he made veiled threats. Shortly thereafter, the shipments slowed considerably.

Diplomacy (Gather Information) (DC 30):
Some Razmiri literature has been showing up around town, left behind in common areas—all despite the ban on worshipping Razmir in Tamran. The city watch has kept a pretty tight lid on it so far.

The rolls for these rumors is separate from that for finding information about the missing shipments.
+++++++++++++++++++++++++++++++++++++++++++++++++++

Zhatara's search of the docks takes five full hours, but reveals no one who can help.

It is possible to try again, but each attempt requires 1d6 hours.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik will cast Cultural Adaptation so that he might better blend in with the surroundings.

Diplo - GI: 1d20 + 9 ⇒ (11) + 9 = 20

Jerrik shares what he was able to discover. Several of the hospitals and temples in town are running low on medicines and potion-brewing components ever since several key blockade-runners stopped making deliveries to Tamran. It’s said the Pathfinder Society had worked with these smugglers before, and the Society has paid them to divert goods to
Molthune instead. While most of the goods Karela smuggled into town are no longer available, some of the more illicit or expensive items like drugs are still for sale in the market from less scrupulous merchants. Rumor has it that the Pathfinders are trying to get the Nirmathi soldiers addicted to drugs.

You hear pretty interesting stuff from a place like this.

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Know: Local: 1d20 + 6 ⇒ (11) + 6 = 17

From her dealings with people before, Violet thought she could figure out which people to talk to. Spotting them, she walked up and talked low with likely suspects.

"Tell me where to find the drugs and you may live through the night of this drunken debauchery." His eyes follow her hand slowly moving her rapier.

Intimidate: 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

Diplomacy Aid Another 1d20 + 6 ⇒ (9) + 6 = 15

Ashwait accompanies Jerrik on his fact-finding mission, hanging off his arm, simpering and smiling like a brainless beauty in order to loosen tongues.

Continuing Detect magic-surveillance.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Dalgron considers Jerrik's findings, his eyes closed. He opens them slowly and then widely, as if he's just invented something magical. "These rumors are both interesting and outrageous. Given our limited time, perhaps it would make sense to split up and investigate different areas?" He looks over at Zhatara and grins. "The lady here has already spent hours looking for answers only to come up with nothing. I am sure it's not her fault. One look at her face should have even the best of liars revealing all of his darkest secrets."

"Then again, it might leave us open to trouble if we are spread thin." The dwarf shrugs before continuing, "Now, let me see if I have better luck..." Dalgron says as he moves around the crowds of the docks, looking for answers.

Diplomacy: 1d20 - 2 ⇒ (4) - 2 = 2
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

Not really being a people person, Tekkannan decides his best move is to stand behind Violet and put on his 'street face'.

Intimidate Aid Another: 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara wanders around town searching for someone with the information the party needs...

Gather Information check: 1d20 + 9 ⇒ (10) + 9 = 19


Although Molthune blocks much of the trade to and from Tamran, the city still does brisk business with other Nirmathi settlements up the river, and there’s plenty of fishing to be done well before reaching Molthune’s
interdictors. As a result, the docks still bustle with activity during the day.

The combined inquests of the various Pathfinders at last leads you to the door of a middle aged half-elf apothecary named Jonathram. Jonathram has not aged gracefully, despite his elven heritage. He is completely bald and wears a silver earring in one ear and a snowy white beard.

“Thefts?" he asks peevishly. "I don’t know nothing about no thefts. I know about receiving stolen goods though, and I ain’t about t’get locked up on no fool charge like that. Some Varisian feller come by
wanting to buy up mah vermin repellent, trying to barter off some potions or whatnot. But I sees the Glyph of the Open Road on ‘em, and I ain’t about to touch no Pathfinder stuffs, so I tell him to shove off. Boy that got ‘im real mad. He was itchin’ up a storm, he was! Must have been living in them marshes, where them skeeters live.”

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Sense motive: 1d20 + 6 ⇒ (2) + 6 = 8

Dalgron listens as the old half-elf explains before tightening his fists and unleashing his barrage of questions. "Are you certain you haven't heard anything else? Exactly what was he trying to sell? And where exactly are these marshes you speak of?"

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

"When you say Varisian, do you mean someone wearing their traditional clothes?" Ashwait asks. "Or someone with the look... like a Czarni, or whatever they call themselves. The low element?"

Diplomacy 1d20 + 6 ⇒ (13) + 6 = 19 to improve his mood.


Dalgron wrote:

algron listens as the old half-elf explains before tightening his fists and unleashing his barrage of questions. "Are you certain you haven't heard anything else? Exactly what was he trying to sell? And where exactly are these marshes you speak of?"

Dalgron believes that Jonathram is being honest.

The old half-elf shrugs. "Now you know what I know. S'all I know. As for the marshes, who knows? Shore's full'a marshes."

Ashwait Freewalker wrote:
"When you say Varisian, do you mean someone wearing their traditional clothes?" Ashwait asks. "Or someone with the look... like a Czarni, or whatever they call themselves. The low element?"

He shrugs "How would I know? A Varisian's a Varisian."

You've gotten everything out of Jonathram there is to be had.

Knowledge (geography) DC 12 or Knowledge (local) DC 15:
There are several broad swathes of swamp within 50 miles of the city.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Know Local: 1d20 + 6 ⇒ (8) + 6 = 14 I've done that a lot lately.

So it sounds like we're a goin' swampin', folks. So, got any more of that varmin repellant?

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Know: Local: 1d20 + 6 ⇒ (11) + 6 = 17

@Jerrik "My sword and bow are all the repellant I need."

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

"It sounds as if thew Society is not well-liked by some in this town. Curious - I thought they had been helping smuggle food and medicine past the blockade?"

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

"And drugs. Sensible people take a dim view of drug-peddling," Ashwait remarks, bitterly.

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

"I've no repellent, but vermin does not concern me. Spending so many years underground makes one quite used to filthy creatures of the many-legged variety."

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Once the party's finished talking with the half elf and has moved away from his shop Zhatara adresses her companions:"Seems like we learned what we could here. Maybe it's worth checking out the marketplace though. Maybe there's more stolen goods for sell and we could track them back to the source, so to speak" so saying Zhatara starts asking around for the market, potions, food and, subtly hints she might be interessed in something more exotic.

Diplomacy check: 1d20 + 9 ⇒ (16) + 9 = 25


Zhatara leads the team to the Market. The marketplace does not rely solely on Guaril Karela’s smuggling to function, and it remains a major center of activity in the town. The people here are as suspicious
of the Pathfinders as anywhere else in town. However, Zhatara's instincts here are good, and in less than an hour the team is inside the shop of one Gilligam, a purveyor of contraband substances of all kinds. Gilligam is a tall, obese man with a scraggly red chin-beard.

"Yes? What do you want?" he asks with a casual voice.

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Hello there. My name is Payne. My associates and I were searching for, what's the word? He looks at Zhatara as if trying to read her mind. Yes. I think exotic might be it. You know, something the casual customer might not think of.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara nods gravely:"Indeed... something alluring and exciting that, once imbibed, changes your prospective on things...


Gilligam tugs on his wispy beard, studying you. "Pesh," he says at last. "Fine Katapeshi Black, still wrapped in the original leaf. Five gold per hundredweight."

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

Ashwait continues to scan for magic while she pads around the shop, seemingly paying no attention to the conversation...

Liberty's Edge

Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3

Violet draws a concerned brow. She doesn't understand why Pathfinders would be dealing with such a drug. For now she is able to bite her tongue on this, though her anger rises.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara asks for a sample of the stuff, then smiles ferociously:"Excellent quality. Actually the same that was STOLEN from our employer some time ago... Guaril Karela, perhaps you know him? Anyway I wonder how it is it ended in your hands. You woundn't happen to know anything about the theft, would you?" the Mesmerist finishes in the sweetest of tones but the menace is plain in her words.

Bluff check: 1d20 + 10 ⇒ (14) + 10 = 24

Intimidate check: 1d20 + 9 ⇒ (6) + 9 = 15

Edit: I added a bluff check. Zhatara doesn't know if this really is Karela's stuff. She's just fishing for information


Ashwait doesn't spot any magic.

Gilligam looks frightened. “I knew this was going to come back to bite me! You’re here to break my legs or something, right? Well you don’t have to—I’ll tell you everything! Just don’t hurt me! I used to buy from Guaril Karela; now I buy from whoever is stealing from Karela. Hey, what’s it matter to me? When I meet them, it’s always on the north end of town, so I figure they must have a hideout up north somewhere. Please, that’s all I know!”

Sense Motive (DC 15):
Yeah, he's totally lying.

Scarab Sages

Male Human Magus 1 HP 9/9 - AC: 14 T: 14 /FF: 10 - Perception +0 - F: +3 / R: +4 /W: +2 - CMB +2 - CMD 16 - Speed 30 - Init. +2

Tekkannan leans in close to the frightened man.

"As you can see, this one is from that part of the world. So I will give you three pieces of advice. Firstly, keep pesh in a sealed clay jar - it keeps it from drying out. Secondly, do not unwrap the leaf - cut it with a blade so that its freshness can be seen - a fragile leaf means the pesh is not fresh. And finally..."

he pauses for effect

"never lie to those willing to break your legs."

Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8

:-(

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

Sense Motive: 1d20 + 6 ⇒ (13) + 6 = 19

Dalgron also leans in close to Gilligam's face as he spouts nonsense, and grabs him by the collar as if he were a dog. "We've no time for your lies. We've come to investigate these exotic substances and that's just what we're going to do." Dalgron pulls him in even closer, and shouts in his face. "Now, tell us what you actually know, or you might just have a date with Davarn's wrestling champion!" A sly grin covers his face as he abruptly releases Gilligam from his grasp.

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

Sense motive 1d20 ⇒ 6

"Better advice," Ashwait says as she finally turns to face the merchant, "drop the pesh-trade. Even if we don't break any of your bones, the recent... unpleasantness is going to cause some serious backlash for everyone concerned before long. It is inevitable."

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Sense motive check: 1d20 + 4 ⇒ (19) + 4 = 23

"Nice story. Now start telling the truth or I'll have my friend Dalgron break your legs... for starters. Then we'll get to the really painful stuff" says Zhatara sounding mildly amused

Intimidation check: 1d20 + 9 ⇒ (10) + 9 = 19

Silver Crusade

Female Human Arcanist 1; Init +1; Senses +0; AC (+1 Dex.); hp 12; Fort +4; Ref +1; Will +2

"Oh, legs are such a bother. Just grab his wrists and hold his hands down on the countertop," Ashwait suggests as she unhooks the mace from her belt and gives it a few test-swings. "Hands are more important to a shopkeep, anyway."


Gilligam looks more sheepish than frightened. “Okay, okay, they come from the river! They sell for half what I used to pay Karela! I hope you never catch them!”

That's about all you're going to get from Gilligam.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara sighs emphatically:"I'll gladly teach you some manners but I fear we don't have the time. Just know that one of these days you'll be receiving a visit. It will be some of Karela's men and I doubt they will be pleased when they find you selling their stuff. If I were in you I'd consider very carefully about your merchandise. They won't be as gentle as we are"

Once the party is out of the shop Zhatara adresses the situation "Thieves are Varisians and currently active, probably based somewhere in the swamps near the city. They carry the gliph of the open road, possibly to frame the Pathfinder's Society, which suggests they are actively trying to hurt us. I'd say we learned wuite a bit but maybe we can learn more. I'd like to make sure about those assumptions for example. So... let's hit one of those taverns, the Gar's Last Meal maybe? People tend to talk more freely after a drink or two"

Diplomacy check: 1d20 + 9 ⇒ (10) + 9 = 19

Liberty's Edge

Dwarf monk (qinggong, tetori) 1 | HP: 8/11 | AC: 15 / T: 15 / FF: 12 | Fort: +4, Ref: +4, Will: +4 | CMB: +3 (+6 grapple, +3 bull rush, +3 trip), CMD: 18 (21 grapple, 22 bull rush, 22 trip) | Init: +4, Perception: +6

"That is, frame us if we don't beat them up first." Dalgron grins wickedly. "I only wish I got to punch that shopkeeper... If nothing else but for some practice. But yes, you've got a point, let's visit the tavern. Lead the way."

Grand Lodge

Male Human Bard (Detective) [3] | HP 18/18 | AC 16 T 12 FF 14 | CMB +2 CMD 14 | F +1 R +5 W +5 | Init +3 | Perc +9 | Diplo/SM +9 | Acro/EA/SoH/Stealth +6 | Bluff +10

Jerrik backs away as the conversation turns more... animated. Once finished, Jerrik will agree with the idea of the tavern.


GM Rolled for Players: Perception or Sense Motive (DC 17)
Ashwait: 1d20 + 0 ⇒ (20) + 0 = 20
Dalgron: 1d20 + 6 ⇒ (19) + 6 = 25
Jerrik: 1d20 + 9 ⇒ (1) + 9 = 10
Tekkannan: 1d20 + 0 ⇒ (20) + 0 = 20
Violet: 1d20 + 4 ⇒ (15) + 4 = 19
Zhatara: 1d20 + 4 ⇒ (19) + 4 = 23
Sheesh! Two 19's and two 20's! Hope you don't need those rolls in combat!

Jerrik's attention is distracted by some interesting Ustalavic enamelwork on a pair of bronze bracers. Everyone else notices the pair of thugs intent on bumping into Violet Red, who happens to be in the lead as you move through the market. One holds a dagger in one hand and something hidden in the other.

Whaddya do?

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