GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Rebuilding the inn seems like the right thing to do.

-Claim no hexes
-No Royal Enforcing
-No change in leaders
-Build an inn in Stagfell. Nothing else
-No additional edicts


Hello! I'm off on vacation. I'll be back on Saturday. Have a great week!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

What should we call the new inn?


Right-io. It's been five days so I'm calling Aristu's suggestions a consensus.


Turn 18 (Calistril (February), 4712)

Initial Treasury: 14 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22 Fail by 5 or more. Unrest increases by 1d4 ⇒ 2 to 6.

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 ⇒ 1 Consumption, giving you a total cost of 3 and leaving your Treasury with 11 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: The Court decides not to forcibly suppress unrest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: No new assignments

Step 2—Claim and Abandon Hexes: The Council neither claims nor abandons any hexes.

Step 3—Build Terrain Improvements: No new terrain improvements.

Step 4—Create and Improve Settlements: Rebuild the Stagfell Inn, name to be determined. This costs 10 BP, leaving the Treasury with 1 BP.

Step 5—Step 5—Create Army Units: Poor as they are, the Council forgoes any further recruitment of troops.

Step 6—Issue Edicts: The Council decides not to issue any new edicts this month.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: The Council makes no withrdrawals.

Step 2—Make Deposits into the Treasury: The Council makes no deposits.

Step 3—Sell Expensive Items for BP: The Council sells no expensive items.

Step 4—Collect Taxes: Piotr, the Treasurer, collects taxes: 1d20+Economy-Unrest: 1d20 + 18 - 6 ⇒ (13) + 18 - 6 = 25. This brings in 8 BP, bringing the Treasury to 9 BP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: Random Event?: 1d100 ⇒ 55 Yes!
Type of Event?: 1d100 ⇒ 70 Beneficial Settlement Event
Specific Event?: 1d100 ⇒ 98 Wealthy Immigrant!
Mansion or Villa?: 1d100 ⇒ 6 Mansion

For reasons best known to herself, Galtan opera diva Marcella de Chalbris has chosen war-ravaged Stagfell as the location for her new summer home. Assuming the council permits, she sends Galtan stonemasons and Taldan artisans to construct a fine mansion at the heart of the backwoods country town. If asked why, she simply cites the region's natural beauty and its people's potential.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kingdom Statistics at the End of the Turn:

Population: 1375
Economy: 13 (includes Unrest)
Loyalty: 9 (includes Unrest)
Stability: 17 (includes Unrest)
Unrest: 6
Fame: 5
Infamy: 0
Corruption: 0
Crime: -1
Law: 0
Lore: 1
Productivity: 0
Society: 1
Consumption: 0
Control DC: 28

City at the End of the Turn (Stagfell):

Population: 390
Economy: 4
Loyalty: 4
Stability: 4
Corruption: 0
Crime: 1
Law: 2
Lore: 5
Base Value: 1000 gp
Defense: 3
Productivity: 1
Society: 1
Fame: 4
Infamy: 0
Major Buildings:
Bath
House (x5)
Inn
Library
Mansion
Mill
Monument
Park
Smithy
Wall (1)
Watchtower

City at the End of the Turn (Leveton):

Population: 50
Economy: 3
Loyalty: 2
Stability: 1
Corruption: -1
Crime: -1
Law: -1
Lore: 1
Base Value: 1000 gp
Defense: 0
Productivity: 1
Society: 2
Fame: 1
Infamy: 0
Major Buildings:
House
Inn
Noble Villa
Shop
Wall (1)

Final Treasury: 9 BP

You now rule an area larger than Phoenix, Arizona (or, for our Canadian players, larger than Leaf Rapids, Manitoba) (slightly larger than the Faroe Islands)

__________________________________________________________

The alliance with Tiressia the dryad grants a +2 bonus to Stability.

and

The alliance with Melianse the nixie grants a further +2 bonus to Stability.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Alister requests that the inn be called Lily's. Though, I'm also assuming the previous​ owner of the inn is no longer around...

-Posted with Wayfinder


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

My, that is a big owlbear.


Yes it is. I had considered something so big you had to move around -on- it to attack, but decided to hold that idea in reserve...


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Heading to Boston tomorrow for a work conference. I do not know if I will be able to log in and post during that time.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

I'm back (not from a vacation, sadly; from putting out fires and a move). Should be more or less regular again! Sorry all.

Glad to see the Kingdom still exists. Reading the scrollback, it looks like there was an amulet or ioun stone for Ahran, plus an unspecified amount of gold each. What was the final say on that (i.e. should I add one to his sheet or was it claimed/sold)?


I'm so sorry to see Ahran go!


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Yeah, he was fun, both as a character and mechanically.

Still for me part of the thrill of the game is the danger and possibility of failure and death. As far as these things go, being torn apart by the beast which rampaged through the city you called home is a fairly epic end. So it is sad but also fitting.


I feel the same way. I'm all for making the story fit the characters and even allowing the players to set the pace and direction sometimes. But without the danger of failure it's no longer a game and not as much fun.

I look forward to seeing your new character...and whether anyone else has to make one, too!


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

It will probably be a couple of weeks as it looks like this encounter plus cleanup may take a few more days, then I am overseas for work until the 15th. Gives me time to plan!


Okay, Andrew.

I'm thinking the party could us a fairy princess. Just sayin'.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Back from work trip now! Yes, other than the swimming and spotter rings, he had a +1 bastard sword (Dasarion family blade), but everything else was non-magical.


Well, Andrew, whenever you'd like to start thinking about a new character, I'd be pleased to hear of it.


I want to get the Kingdom turns done for at least Pharast, Gozran and Desnus (March, April and May).

Turn 19 (Pharast(March), 4712)

Initial Treasury: 9 BP

UPKEEP PHASE

Note: With Ahran's death, the Generalship is left open, reducing Stability and Loyalty by 4 each!

Step 1—Determine Kingdom Stability: Turn 19 Stability Check (DC 28): 1d20 + 19 - 6 ⇒ (4) + 19 - 6 = 17 Fails by 5 or more, so Unreast increases by 1d4 ⇒ 4 to 10 Unrest! The public is angry that the Court wasn't present at the Battle of Stagfell and also angry that Sir Alister would preserve the life of an owlbear!

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 ⇒ 1 Consumption, giving you a total cost of 3 and leaving your Treasury with 6 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: Will you try to suppress Unrest?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: ???

Step 2—Claim and Abandon Hexes: ???

Step 3—Build Terrain Improvements: ???

Step 4—Create and Improve Settlements: ???

Step 5—Step 5—Create Army Units: ???

Step 6—Issue Edicts: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: T ???

Step 2—Make Deposits into the Treasury: ???

Step 3—Sell Expensive Items for BP: ???

Step 4—Collect Taxes: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: [ ???


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Depending on what Ahran makes I can shift to General and we can go back to Jhod as the High Priest.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I don't think Ahran's replacement is joining us yet.

So yes, move Mikhail to General and Jhod back to High Priest. No suppressing the unrest.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Agree with Alister on the leadership changes.

For building, I suggest we rebuild a City Wall in Stagfell and build a House (in either city). That's relatively inexpensive (giving our Treasury a chance to build up) and it counteracts the rise in Unrest we got from our poor Stability check.

I don't think any other edicts or hex claims are prudent yet.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I'll be traveling for the next week. I should be able to make a post here and there, but don't be surprised if it's 2-3 days between posts. Please bot me if necessary.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

My apologies - did not notice that I was not logged into the site.

I agree, no suppression of Unrest but build the house and city wall.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Yeah, for the last week or so I have had to log into Paizo every time I return.


Turn 19 (Pharast (March), 4712) (FINAL)

Initial Treasury: 9 BP

UPKEEP PHASE

Note: With Ahran's death, the Generalship is left open, reducing Stability and Loyalty by 4 each!

Step 1—Determine Kingdom Stability: Previous roll=17. Fails by 5 or more, so Unrest increases by 1d4=4 to 10 Unrest! The public is angry that the Court wasn't present at the Battle of Stagfell and also angry that Sir Alister would preserve the life of an owlbear!

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 Consumption, giving you a total cost of 3 and leaving your Treasury with 6 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: The council decides against suppressing public unrest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: Mikhail becomes General and Jhod Khavken is restored to the position of High Priest.

Step 2—Claim and Abandon Hexes: No.

Step 3—Build Terrain Improvements: No.

Step 4—Create and Improve Settlements: The final segment of Stagfell's wall is rebuilt, and a block of housing is cleared, razed and rebuilt for the homeless residents of the town. This costs 7 BP, leaving you with 2. Unrest is lowered to 8.

Step 5—Step 5—Create Army Units: No.

Step 6—Issue Edicts: No.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: No.

Step 2—Make Deposits into the Treasury: No.

Step 3—Sell Expensive Items for BP: No.

Step 4—Collect Taxes: Piotr, the Treasurer, collects taxes: 1d20+Economy-Unrest: 1d20 + 13 - 8 ⇒ (17) + 13 - 8 = 22. This brings in 7 BP, bringing the Treasury to 9 BP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: Random Event: 1d100 ⇒ 98 No!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kingdom Statistics at the End of the Turn:

Population: 1865
Economy: 5 (includes Unrest)
Loyalty: 7 (includes Unrest)
Stability: 15 (includes Unrest)
Unrest: 8
Fame: 5
Infamy: 0
Corruption: 0
Crime: -1
Law: 0
Lore: 1
Productivity: 0
Society: 1
Consumption: 0
Control DC: 28

City at the End of the Turn (Stagfell):

Population: 440
Economy: 4
Loyalty: 4
Stability: 4
Corruption: 0
Crime: 1
Law: 2
Lore: 5
Base Value: 1000 gp
Defense: 4
Productivity: 1
Society: 2
Fame: 4
Infamy: 0
Major Buildings:
Bath
City Walls (2)
House (x6)
Inn
Library
Mansion
Mill
Monument
Park
Smithy
Watchtower

City at the End of the Turn (Leveton):

Population: 50
Economy: 3
Loyalty: 2
Stability: 1
Corruption: -1
Crime: -1
Law: -1
Lore: 1
Base Value: 1000 gp
Defense: 0
Productivity: 1
Society: 2
Fame: 1
Infamy: 0
Major Buildings:
House
Inn
Noble Villa
Shop
Wall (1)

Final Treasury: 9 BP

You now rule an area larger than Phoenix, Arizona (or, for our Canadian players, larger than Leaf Rapids, Manitoba) (slightly larger than the Faroe Islands)

__________________________________________________________

The alliance with Tiressia the dryad grants a +2 bonus to Stability.

and

The alliance with Melianse the nixie grants a further +2 bonus to Stability.


Assuming that Andrew makes a character to replace Ahran, that character can be included in the kingdom turns after Desnus.


Turn 20 (Gozran (April), 4712)

Note: With the position of Marshall empty, the Economy suffers a -4.

Initial Treasury: 9 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 1d20 + 23 - 8 ⇒ (11) + 23 - 8 = 26 Fails, but not by 5 or more, so Unrest increases by 1 to 9 Unrest!

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 + 2 ⇒ (2) + 2 = 4 Consumption, giving you a total cost of 4 and leaving your Treasury with 5 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: ???

Step 2—Claim and Abandon Hexes: ???

Step 3—Build Terrain Improvements: ???

Step 4—Create and Improve Settlements: ???

Step 5—Step 5—Create Army Units: ???

Step 6—Issue Edicts: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: ???

Step 2—Make Deposits into the Treasury: ???

Step 3—Sell Expensive Items for BP: ???

Step 4—Collect Taxes: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: ???


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Shouldn't the building phase in Pharast have reduced Unrest by 3 to 7? 2 for the city wall and 1 for the house?


Well, no. The City Wall effect is only once per settlement and you've already gotten that one. I was being generous for story reasons.


So...


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I have had difficulty posting for the past couple days.

No actions to modify unrest.

Do we have an NPC suitable for Marshall?

Do not claim any hexes.

As for terrain improvements, could we consider a fishing fleet for Stagfell's hex?

As for building, probably a house to reduce unrest.


I need someone to argue or second.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Piotr's plan sounds fine to me.

I could become the Marshal and we could move Jhod back to High Priest. Or our new character could maybe be the Marshal if it fits his idea.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Mikhail is already General. We need to find an npc right now to put into the marshall slot.
We need to build something to lower unrest and increase stability. Unfortunately, i think everythingthat can do that is too expensive. Maybe a jail? Or monument?


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

A Jail is a good idea, but slightly beyond our means at the moment. We could just build 2 houses this turn (cost 6 BP, -2 Unrest).

Is Mandiel available to serve as Marshall?


No. But you could recruit any of the NPCs still on the field and who reside in the Sword Marches. Say, Giles of Gralton or Marcella de Chalbris? Too bad you haven't learned much about them...


So I'm hearing Piotr say a Fishery and a House while Aristu says 2 houses

I also note that a House costs 3 and lowers unrest by 1. A park costs 4 and lowers unrest by 1 -and- increases Loyalty by 1. Also, that the most efficient purchase to lower Unrest is a moat.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

We can take the fishery off the table. With current treasury, we can't afford the expense.

As for the build, I can't take the time to review the options until tonight.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Since we already have a City Wall, the Moat is the cheapest way to reduce Unrest.

I think that should be our only build. Without a Marshal, we have taken a -4 hit to Economy. We might get only a couple BP this turn, which could leave us short on the next turn.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

A moat and a house would be -2 unrest for 5BP. Sounds good to me, plus it makes sense from an RP standpoint.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

House and moat sounds fine (although I wonder what the moat is being built around. the entire city?). More important is the question of a new Marshal. Do we need to interview applicants?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Sounds good to me.


Aristu Medvyed wrote:
House and moat sounds fine (although I wonder what the moat is being built around. the entire city?). More important is the question of a new Marshal. Do we need to interview applicants?

The moat cost is per land boundary (two for Stagfell, four for Leveton.) The -1 Unrest is only when the moat is completed. The rules say "once per settlement", but it makes sense it would be when the defense was completed. So perhaps a house or park is more efficient.

What do you want to do about the Marshall's position?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr nominates Corb as the Marshal. We should have long ago installed Corb as a Leader - you may blame me.

If you are treating the Moat as not providing the benefit until it is completed, then we'll build a Park instead.


I can't tell if you're serious about Corb. But... no.

I think the Park idea is a good one. So, park and house it is.


Turn 20 (Gozran (April), 4712) FINAL

Note: With the position of Marshall empty, the Economy suffers a -4.

Initial Treasury: 9 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 4 = 4 Fails, but not by 5 or more, so Unrest increases by 1 to 9 Unrest!

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3+2 Consumption, giving you a total cost of 4 and leaving your Treasury with 5 BP and lowering your Unrest to 7.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: No.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: N/A

Step 2—Claim and Abandon Hexes: N/A

Step 3—Build Terrain Improvements: N/A

Step 4—Create and Improve Settlements: The Council builds 1 house in Leveton and 1 Park in Stagfell for a total cost of 7 BP, leaving the Treasury with 2 BP.

Step 5—Step 5—Create Army Units: N/A

Step 6—Issue Edicts: N/A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: N/A

Step 2—Make Deposits into the Treasury: N/A

Step 3—Sell Expensive Items for BP: N/A

Step 4—Collect Taxes: Piotr, the Treasurer, collects taxes: 1d20+Economy-Unrest: 1d20 + 13 - 7 ⇒ (5) + 13 - 7 = 11. This brings in 3 BP, bringing the Treasury to 5 BP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: Random Event?: 1d100 ⇒ 71 Yes!

What Kind of Event?: 1d100 ⇒ 60 A beneficial settlement event

Which Event?: 1d100 ⇒ 71 Remarkable Treasure, which gets treated as an Unexpected Find

Minor or Medium?: 1d100 ⇒ 81 Medium. A magic item slot will be filled in the next Upkeep phase.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

We have Caress Isten who would seem to make a good Marshall with his skill in Survival. The problem is that he's currently our Warden. A Warden's skill is Knowledge, Engineering. What about Jubilost Narthopple for that post? He's the only one who would seem like an engineer that we've met. I just don't know if he would have the requires Str or Con.

Ninja'ed by the GM! Oh well. Hey, shouldn't the house and park lower our unrest by a point each? So that would only be 5 unrest going into the taxation.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

So, a familiar cannot take a leadership role?

From your earlier post, there are some NPC's to meet and determine if they are suitable for a role in the kingdom. And there are some quests outstanding, too. How do we go about these?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Also, can Piotr identify the magic from the owlbear's lair during downtime?


Jubilost Narthopple isn't in the Sword Marches. He's an explorer. Could he be a member of the court? Sure, once he's FOUND THE DWARVEN RUINS HE WAS LOOKING FOR...

MikMek the kobold might work, if his hex were added to the kingdom.

There is also the Old Beldame. I already said she was an exception (along with Jhod Khavken) to the "must live in the Sword Marches) rule.

I'm also talking to Andrew (Ahran) about a new character. I know he's busy with his recent move.

Your Unrest at the start of the Turn was 8. Increased to 9 by the failed Stability check. Then reduced to 7 by the Park and House.

No, a familiar cannot take a leadership role. Nor can an animal companion.

You can investigate the NPC's through role-playing with them. I'm willing to abbreviate that to keep things moving. You can pursue quests through role-playing. But right now its the deep winter of Brevoy (think Russia!), so I'm sort of assuming you're wintering in.

Yes, you can absolutely use the downtime for research!

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