GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Initiative Rolls:

[dice=Alister]1d20+1[/dice]
[dice=Aristu]1d20+1[/dice]
[dice=Grimnir]1d20+1[/dice]
[dice=Mikhail]1d20+1[/dice]
[dice=Piotr]1d20+2[/dice]

Perception Rolls:

[dice=Alister]1d20+7[/dice]
[dice=Aristu]1d20+3[/dice]
[dice=Grimnir]1d20+10[/dice]
[dice=Mikhail]1d20+12[/dice]
[dice=Piotr]1d20+10[/dice]

The Sword Marches Kingdom Spreadsheet, Turn 57
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign
Kingmaker Loot!
Mikhail's 5-Year Plan

Maps for Realm of the Fellnight Queen


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Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

I have no objections and am ready to proceed whenever.


Turn 14 (Lamashan, 4711)

Initial Treasury: 15 BP

Upkeep Phase:
The rescue of Tig Tannerson and the expanding belief in Alexei's saintliness grants the Sword Marches a +3 Loyalty.
Faisul Abdicates, incurring +2 Unrest (Unrest now = 9). The Sword Marches must immediately make a Loyalty check. Die roll is an “18” + Stability (11) = 29, so success! (Meaning that Alister can take control during the Edicts phase without a turn or more of anarchy).
Stability Check: Target DC = 28. With no ruler, only a natural 20 will succeed (because Stability now an 8). Die roll is a "17" + Stability (8) = 25, so failure! (+1 Unrest; Unrest = 10)
Pay Consumption: 6 for size & 2 for city -8 for farms = 0 (15 remain)
Vacant Magic Item slots: n/a
Modify Unrest: Akiros Ismort arrests undesirables and leans on the criminal element, reducing Unrest by 1 (Unrest now 9). This forces a Loyalty check: Target DC = 28. Die roll is a "15" + Loyalty (11) = 26, so failure! (-1 Loyalty).

Edict Phase:

Assign Leadership Roles: Assign Alister as Ruler, Derry as Spymaster, Ahran as General and Oleg Leveton as Grand Diplomat. Kesten Garress is relieved as General and returned to command of the tiny Stagfell garrison.
No new hexes claimed
Build one house (3 BP) and 1 City Wall on the west side of Stagfell (2 BP) (10 BP remain) (Unrest -3, now at 6)
Issued a Recruitment Edict. Attempted to recruit a “Paltry Militia” Had to make a Loyalty check. Target DC=28. Die roll is an “4” + Loyalty (13) = 17, so failure.
Recruited a "large army" (200 men) of mercenaries (cost=1 BP/week)(paid 1 month)(6 BP remain) (-1 temporary Loyalty)(now 12).
Continue the Quarterly Holiday Edict (cost = 1d3 BP) (die roll: 3)(3 remain)
Continue the "Cautious" Expansion Edict (+1 Stability, -1 Economy)
Continue the "Light" Taxation Edict (Economy check/4; Economy +1; Loyalty +1)
Taxation Phase:
Withdrawals from Treasury: None
Deposits into Treasury: None
Expensive Magic Items sold: None
Collect Taxes:
Piotr, the Treasurer, rolls a "4" on a d20, adds the kingdom Economy (11), for a total of 15. With the light taxation edict, the kingdom adds 3 BP +1 (mine) = 4 BP! (7 remain)
Event Phase, Part I: Trolls! As rumors of aggressive trolls south of the Tuskwater continue to spread, panic begins to take hold in the Sword Marches. Alister must make a Loyalty check (DC 28). Die roll is a "13" + Loyalty (now 12) = 25, so failure! (+2 Unrest!) (Unrest now 8)
Event Phase, Part II: No Additional Events

Kingdom Statistics at the End of the Turn:

Population: 1535
Economy: 9 (includes Unrest)
Loyalty: 10 (includes Unrest)
Stability: 5 (includes Unrest)
Unrest: 8
Fame: 5
Infamy: 0
Corruption: -1
Crime: -1
Law: -1
Lore: 1
Productivity: 0
Society: 1
Consumption: 0
Control DC: 28

City at the End of the Turn (Stagfell):

Population: 310
Economy: 4
Loyalty: 4
Stability: 3
Corruption: 0
Crime: 1
Law: 0
Lore: 5
Base Value: 1000 gp
Defense: 3
Productivity: 1
Society: 1
Fame: 4
Infamy: 0
Major Buildings:
Bath
City Wall (west)
House (x4)
Inn
Library
Mill
Monument
Park
Smithy
Watchtower

City at the End of the Turn (Leveton):

Population: 50
Economy: 3
Loyalty: 2
Stability: 1
Corruption: -1
Crime: -1
Law: -1
Lore: 1
Base Value: 1000 gp
Defense: 0
Productivity: 1
Society: 2
Fame: 1
Infamy: 0
Major Buildings:
House
Inn
Noble Villa
Shop

Final Treasury: 7 BP

You now rule an area larger than Phoenix, Arizona (or, for our Canadian players, larger than Leaf Rapids, Manitoba) (slightly larger than the Faroe Islands)

__________________________________________________________

The alliance with Tiressia the dryad grants a +2 bonus to Stability.

and

The alliance with Melianse the nixie grants a further +2 bonus to Stability.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Thanks for all the info, looks like it will have to be trolls in our near future!


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

Wow...random call out for Phoenix. How cool.


Turn 15 (Neth, 4711)

Initial Treasury: 7 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 1d20 + 12 ⇒ (9) + 12 = 21. Since this failed by more than 5, Unrest increases by 1d4 ⇒ 1 point to 9.

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 ⇒ 1 Consumption, giving you a total cost of 1 and leaving your Treasury with 6 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: Royal Enforcer Akiros Ismort moves from tavern to dock, from home to home, "convincing" rabble-rousers that the kingdom's policies are for the best. Reduce Unrest to 8.
Loyalty check (DC 28): 1d20 + 9 ⇒ (10) + 9 = 19 Unhappy with Ismort's heavy-handed ways, Kingdom Loyalty drops 1 point to 9.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership:

Okay, over to you. Where do you want to assign Mikhail? And is there anyone else you want to add or shift around? For the record, the following positions is open: Marshal. Several positions held by NPC's could be improved on. Note that Oleg is not the finest Grand Diplomat you could have.

Step 2—Claim and Abandon Hexes: Decide if you want to claim or abandon any hexes.

Step 3—Build Terrain Improvements: Decide if you want to build any Farms, Forts, Roads, Bridges, etc.

Step 4—Create and Improve Settlements: Do you want to found any new settlements or improve Stagfell or Leveton?

Step 5—Step 5—Create Army Units: Do you want to create any army units?

Step 6—Issue Edicts: Do you want to add or change any of your edicts?

Let's finish these before moving on to the Income Phase.


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

Isn't Mikhail our high priest? We could put Roslin into the Diplomat position. She's got to have a decent Charisma. She could also work as a Marshal. She might have Survival skill since she's a priestess of Erastil.

I don't think we should claim any hexes.

I don't think we can afford to build terrain improvements.

I think we should build a barracks. That helps our unrest and defense, plus it makes sense from an RP perspective.

We really need to get our unrest and stability under control.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

I am in agreement with Mikhail as High Priest and Roslin as Diplomat. I also agree that getting the unrest under control is important so if a Barracks is an efficient way to do that, then Ahran, as the general, would approve.


Alister Medvyed wrote:
Isn't Mikhail our high priest?

Check your spreadsheet. Mikhail wasn't here during the last kingdom phase. The High Priest is currently Jhod Khavken.

Alister Medvyed wrote:
We could put Roslin into the Diplomat position. She's got to have a decent Charisma. She could also work as a Marshal. She might have Survival skill since she's a priestess of Erastil.

She has 1 rank in Survival.

Alister Medvyed wrote:

I don't think we should claim any hexes.

I don't think we can afford to build terrain improvements.

I think we should build a barracks. That helps our unrest and defense, plus it makes sense from an RP perspective.

We really need to get our unrest and stability under control.

It'll get worse rapidly every turn until the trolls are defeated. I think you're looking at imminent collapse if the trolls are handled very soon.


I'll wait until I've heard from everyone or until Monday. Majority rules, with Alister's vote prevailing in the case of a tie.

Ahran, you can find the rules for buildings linked from the campaign info tab.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Thanks! I took a look through. I agree that a Barracks seems like a good way to improve things, since it is fairly cheap and we already have a wall, so will vote for that if we have sufficient funds.


You have a wall along one side of your capital. Two other sides are water (river and lake). The fourth side is wide open.


Male Human Sorcerer 7 (Fey) - HP 37/37 - AC: 13 / T: 12 / FF: 12 - F: +3 / R: +5/ W: +6 - CMB: +4 - CMD: 15, Speed: 30', Init. +1 - Perception +3

I thought that Mandiel was the Marshal. Have I forgotten something? Did he leave us to do some serious ranging? If we do need a Marshal, it's conceivable that Akiros would be more suited to this role than Royal Enforcer. He seems like a survivor.

Roslin as Grand Diplomat doesn't sound like a perfect fit, but she is probably a better fit than Oleg.

I agree that we shouldn't be claiming any hexes or spending funds on terrain improvements.

I can't see any advantage to changing the Expansion, Holiday, or Tax Edicts, so I say leave them as they are.

Building a Barracks is reasonable, although it does spend all of our remaining 6 BP (before this turn's income). We could also consider building a City Wall in Leveton and a House in either city for a total of 5 BP. That would decrease unrest by 3, while the Barracks only decreases it by 1.


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

This is where the rules don't quite support the scenario well. A city wall says -2 unrest, but only once per settlement. So building the second wall really does us little good in terms of stabilizing the kingdom. However, if we're actually role-playing defending the city, then that last wall probably makes a huge difference.


Aristu Medvyed wrote:
I thought that Mandiel was the Marshal. Have I forgotten something? Did he leave us to do some serious ranging?

That's right.

Aristu Medvyed wrote:
If we do need a Marshal, it's conceivable that Akiros would be more suited to this role than Royal Enforcer. He seems like a survivor.

Although he is skilled at Survival, Akiros is not overly dexterous, a requirement for Marshall. He is both strong and intimidating, requirements for Enforcer. He's not a thug, though, and may not be entirely happy in the role.

Aristu Medvyed wrote:
Roslin as Grand Diplomat doesn't sound like a perfect fit, but she is probably a better fit than Oleg.

Intelligent, charismatic and with some training in Diplomacy, she would be much better at the role than Oleg.


Alister Medvyed wrote:

This is where the rules don't quite support the scenario well. A city wall says -2 unrest, but only once per settlement. So building the second wall really does us little good in terms of stabilizing the kingdom. However, if we're actually role-playing defending the city, then that last wall probably makes a huge difference.

Also, if the trolls come calling, a complete wall may make more sense.

I agree. Maybe the rule should be that you get the -2 Unrest when the town is surrounded by walls.


Male Human Sorcerer 7 (Fey) - HP 37/37 - AC: 13 / T: 12 / FF: 12 - F: +3 / R: +5/ W: +6 - CMB: +4 - CMD: 15, Speed: 30', Init. +1 - Perception +3

City Wall gives -2 Unrest, once per Settlement - not once per Kingdom. We have 2 settlements - Stagfell and Leveton.


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

Right. So in game terms, it's actually better to build a single wall in Leveton than to finish the wall in Stagfell...that just seems wrong. I vote to finish the wall in Stagfell (with an house). Otherwise, I think our GM will throw a troll raiding party at us and it'll be horrific. Even if we do build the wall, he might do it. But then it might actually be cool.

Is Derry our spymaster? Probably a good fit, though part of me wants to turn Lily into the spymaster. I bet she could be really good at that.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

So if there is already a High Priest it might be a bit odd to boot them for me. I built towards that but I qualify as the Marshal too and it would make sense as a Warpriest of Abadar if we lack one. I am currently +9 to Religion with it maxed out and +6 to Survival with 1 rank in the skill. I am noticeably wiser then brilliant. This would also boost the economy and the world runs on money.

I am good either way, I just thought I would throw this out there.

I vote we finish a wall. It may be less amazing for us, but its silly to have built only the one wall.

Oh, and for what its worth. I am not the diplomat. :P


Male Human Sorcerer 7 (Fey) - HP 37/37 - AC: 13 / T: 12 / FF: 12 - F: +3 / R: +5/ W: +6 - CMB: +4 - CMD: 15, Speed: 30', Init. +1 - Perception +3

I agree that - outside of the kingdom building rules - it makes more sense to build a 2nd wall in Stagfell than to build a single wall in Leveton, so I'm good with the plan to build a house and a 2nd wall in Stagfell to complete the capitol's outer defenses.


A wall in Stagfell it is.

Decide on rulership roles, please.


A suggestion: Unless you take the Leadership feat, your NPC's are not going to scale with your PC's. They may get better over time, but at a much slower rate. I strongly suggest that you identify the most crucial leadership roles and fill them with PCs. Each PC in a leadership role should consider maxing out the leadership skill, as every 5 ranks in that skill grants another +1 to the associated leadership roll.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

I was thinking of taking leadership to help fill any gaps in the group. But that was mainly to get an actual healer in the group since my Warpriest is intended to be more of a front line tank instead of a healer. Maybe I can take the priest who is the High Priest as my cohort and then that handles both Marshal and High Priest.

The other gap would be rogue. So I could take a cohort to be Spymaster as well.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Derry is Spymaster; I had thought of taking the Leadership feat when we hit 7th, so Derry could mechanically be Ahran's cohort and scale. In character he more or less is, but mechanically he isn't right now since he went from being a PC to an NPC. Then you could get a cohort Cleric as you suggest.

I agree that maybe it's better to put Mikhail as Marshal, if it fits and avoids displacing the current High Priest. If Roslin is a better diplomat than Oleg then that also gets my vote.


Male Human Sorcerer 7 (Fey) - HP 37/37 - AC: 13 / T: 12 / FF: 12 - F: +3 / R: +5/ W: +6 - CMB: +4 - CMD: 15, Speed: 30', Init. +1 - Perception +3

My rulership roles thoughts:

Filling roles with bonuses to Loyalty and Stability are more important at the moment than roles with bonuses to Economy.

Leave Derry as Spymaster.

If Mikhail has 5 ranks in Know(Religion), then make him High Priest now. If not, make him Marshal for now and move him to High Priest after he has 5 ranks in Know(Religion).

Make Roslin Grand Diplomat.


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

I also was going to take Leadership at level 7. Fitting more than anything else. I hadn't actually thought of a cohort.

He has 5 ranks in Knowledge, Nobility, and I plan to keep it maxed.

Mandiel is the Marshall, so it's not vacant. It would come down to whether your ranks in Knowledge, Religion or Survival are higher. I suspect the former.


Wizard 7 (Conjurer) - HP 40/40, AC 15 / T: 12 / FF: 13; Fort +4, Ref +4, Will +7; CMB +2, CMD 14; Speed 30; Init +2; Perception +15

Piotr waas also going to take Leadership at 7th level.

Piotr could switch to Magister if there was someone equally skilled for Treasurer.

What roles are vacant right now? Councilor, Royal Enforcer & Warden add to Loyalty. General, Grand Diplomat & High Priest add to Stability. Spymaster can add to either.

RP wise, completing the wall at Stagfell makes sense. Mechanics wise, building a wall at Leveton is better. We could also add a Moat on the open side, since it also is a one-time reduction in Unrest. Or, add a Moat to the Wall and double up on the bonus to Defence.


Alister Medvyed wrote:
Mandiel is the Marshall, so it's not vacant.

No, he's not. Mandiel hasn't been part of the kingdom since Turn 13. The post of Marshall went empty last turn.


Piotr Denisov wrote:
Piotr could switch to Magister if there was someone equally skilled for Treasurer.

There isn't. Nobody is even close.

Piotr Denisov wrote:
What roles are vacant right now? Councilor, Royal Enforcer & Warden add to Loyalty. General, Grand Diplomat & High Priest add to Stability. Spymaster can add to either.

Marshall is the only open post (not counting Consort and Heir). Say...maybe a wife for Alister at some point?


Ahran Draknir wrote:
I agree that maybe it's better to put Mikhail as Marshal, if it fits and avoids displacing the current High Priest. If Roslin is a better diplomat than Oleg then that also gets my vote.

Jhod Khavken is the current High Priest and never wanted the job. He's a hermit living out at the Temple of the Elk. You won't be stepping on anyone's toes by taking over the post if you want it. However, you'd also make a decent Marshall.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

Currently, I have 6 ranks in Religion and 1 rank in Survival but the bonus for roll purposes is close together if there is a roll to determine what you do and would in the long run be better for Survival if I cared about that. If its just sheer ranks then my Religion is the way to go and I should be High Priest.

So I have looked around and cannot find an actual list of who is in what office. Where would that be since the GM thinks we are missing a Marshal and Alister has that as Mandiel.

I think now would be a good time to plot out all the offices, decide who is willing/wants to take Leadership, and what we are going to do with the cohorts if the group doubles in size, or adds at least 4 new members judging from what I see above. If we are taking Cohorts we can aim to meet the needs of the nation instead of random choices.

I think Alister needs the Consort. :D

I also think Piotr should stay Treasurer. No taxes sounds like a bad bad option.


Mikhail Templeson wrote:
So I have looked around and cannot find an actual list of who is in what office. Where would that be since the GM thinks we are missing a Marshal and Alister has that as Mandiel.

Spreadsheet. Linked at the top of the page and on the Campaign Info tab.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

I am on Spring Break and decided to spend some time looking over the positions and came up with the following idea. So this is a break down of each position running with the idea that at 7th level 4 of us have mentioned Leadership so we can endeavor to fill all the positions and aim to make a PC or Cohort responsible for positions that add Loyalty or Stability and leave NPCs for Economy positions.

Ruler- Alister [Go mighty Sir Alister.]
Consort- Empty [A Cohort potentially left behind usually in case we are running behind like we were after the keep she could keep the place running] Bonus Half Charisma to Loyalty
Counciler- Currently Svetlana [Svetlanna can move to an Economy position where she would do well and we can have a Cohort ensuring loyalty.]Charisma or Wisdom to Loyalty
General-Ahran[Remains the same] Charisma or Strength to Stability
Grand Diplomat- Oleg[This should be a cohort. He is not great here.]Charisma or Intelligence to Stability
Heir: Empty [Make Aristu the heir as he is the brother of the lord who is adventuring a lot. The downside of this is Aristu and knowledge: Nobility.]Half Charisma to Loyalty and can rule if Alister is indisposed.
High Priest: Jhod [Change to me] Wisdom in this case to Stability.
Magister: Aristu [Change to Piotr as Aristu becomes Heir.]Intelligence or Charisma to Economy. He is already pretty amazing at Arcana.
Marshal: Mandiel ? [Not listed on the Rulers chart so I have no idea how good he is. A lesser position due to Economy we can also name Jhod, Carres or Svetlana here. They all have the same Wisdom bonus and at least 1 rank in the skill for whatever good that does.] Dex or Wisdom to Economy.
Royal Enforcer: Akiros [Seems good here. Potentially a strong position for a cohort though and he would be a good Warden.] Dex or Strength to Loyalty but may cause a negative loyalty point if a check is failed.
Spymaster: Derry [This would be a good cohort position. The bonus for it is strong and flexible. Derry is a good current fit.]Add Dex or Intelligence to Economy, Loyalty or Stability.
Treasurer: Piotr [This would need to be a citizen or cohort. The bonus is economy and since that is currently not a priority we could consider Jhod for this position] Intelligence or Wisdom to Economy.
Viceroy: Empty [Since this is economy we should aim for a non-Cohort. Svetlana has the skill, but not five ranks and a decent wisdom. Another landing spot for Jhod maybe if people don't trust him as the treasurer but he lacks the skill.]Half Wisdom or Charisma to Economy.
Warden: Carres [Moving Akiros to here and putting a Cohort into Royal Enforcer so we can boost their skill and stats to have better chances of not causing Unrest might be a good idea.]Add Dex or Strength to the Loyalty

So possible Cohort spots would be Consort, Councilor, Grand Diplomat, Royal Enforcer, Spymaster or Warden. Four of us have said we were interested or willing to take Leadership so we can pick the positions. I think having a Consort that remains behind in case we get holed up somewhere and have trouble making it back in time would perhaps be prudent, but a bit sad for the person whose cohort is not around. Making Akiros the Warden and filling the other 4-5 positions might be the best way to go depending on the answer to the question below.

Scott, if we take Leadership do we need to pick from available NPC's or would we create and find someone new?


Mikhail Templeson wrote:


Consort- Empty [A Cohort potentially left behind usually in case we are running behind like we were after the keep she could keep the place running]

Just as in history, you may find some powerful diplomatic advantages in marrying Alister off to the daughter of a foreign ruler. As the kingdom grows, the same may be said for arranged marriages for each of you.

I note that Roslin Varn is the daughter of Maegar Varn. Then again, there are important persons in Brevoy, Numeria and many, many River Kingdoms. You may want to avoid marrying into Galtish nobility. Then there are also those fey.

Hey, like Alister's own stepmother! I think she's free!

Mikhail Templeson wrote:
Marshal: Mandiel?

For the eighth or ninth time....no. Mandiel is gone. Just like Faisul.

Mikhail Templeson wrote:
Scott, if we take Leadership do we need to pick from available NPC's or would we create and find someone new?

The idea is to choose from among the many NPC's. However, if you want a cohort to fill a role that no one seems right for, tell me and I will bring in a new NPC when you take the Leadership feat. Note that I will create cohorts, not the players.

I'm a little leery of all that Leadership running around. Let's agree that no more than two cohorts can come along on adventures.

NPC's who would make good adventuring cohorts: Roslin. Derry. Akiros. Kesten Garess. Jhod Khavken.

Finally, while they are NOT available as cohorts, have you considered Melianse, The Old Beldame or Tiressia for leadership positions?


Okay, gang. I need to know who is going to fill what positions this turn. If I don't have consensus by tonight, I'm going to assume no changes.


Male Human Sorcerer 7 (Fey) - HP 37/37 - AC: 13 / T: 12 / FF: 12 - F: +3 / R: +5/ W: +6 - CMB: +4 - CMD: 15, Speed: 30', Init. +1 - Perception +3

Changes in leadership:

Mikhail becomes High Priest
Roslin becomes Grand Diplomat
Kesten Garess becomes Marshal

----------------------------------

I actually did wonder about the fey as leaders - specifically I thought about Falchos when I was thinking about a possible Marshal. Ultimately I decided that as we hadn't yet claimed any of the Narlmarches as part of the kingdom, it would be odd for any of it's denizens to serve on the court.

And no, I would have never considered the Old Beldame - she seems far too anti-social to accept a leadership role.


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

Mikhail, I don't think we can just make up a bunch of cohorts. He might allow us to do one or two.

Def move Roslin into the diplomat slot.
Mikhail can be the high priest.
Move Jhod into the Marshal slot. His Wisdom and Survival skill (he's a priest of Erastil and lives in the forest!) ought to be decent. I could also see one of the fey as a Marshal, though I dont know if we trust them fully yet.

I dont think we need the consort and heir slots just yet. I do wonder who would be a better councillor, Svetlana or Lily.
Piotr, if you really want out of the Treasurer slot, Oleg probably would take it over.

-Posted with Wayfinder


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

I haven't given any thought to who Alister would take as a cohort. Lily? Roslin? Mimek! Sir Perlivash? (If we can find him) Beldame? Some interesting options there.

And Tiressa or Falcos as Marshal might be really good. But not just yet.

-Posted with Wayfinder


Male Human Sorcerer 7 (Fey) - HP 37/37 - AC: 13 / T: 12 / FF: 12 - F: +3 / R: +5/ W: +6 - CMB: +4 - CMD: 15, Speed: 30', Init. +1 - Perception +3

I agree with Alister's choices.

Somewhere down the line we should switch Carres Istan to Marshal - he probably has the best Survival of the various friendly NPCs. Then we'll need to find someone with Knowledge(Engineering) to replace him as Warden. Maybe we can get one of our families back in Brevoy to recommend a younger son, daughter, or cousin for the job.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

We can all take Leadership, but some of the cohorts get left behind if we do that. Which works. To many just muck things up. So we might want to discuss what we need. I think more healing and someone to handle the traps that may or may not pop up.

I would also like to do some crafting while we are in town if we have time in between fixing up things.


You'll definitely NOT have time to craft before the end of "Rivers Run Red", but you'll have months or years to do so before we move on to the next adventure after that.


Turn 15 (Neth, 4711)

Initial Treasury: 7 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability check was 21. See above. Since this failed by more than 5, Unrest increases by 1d4 point to 9.

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 Consumption, giving you a total cost of 1 and leaving your Treasury with 6 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: Royal Enforcer Akiros Ismort moves from tavern to dock, from home to home, "convincing" rabble-rousers that the kingdom's policies are for the best. Reduce Unrest to 8.
Stability check was 19. See above. Unhappy with Ismort's heavy-handed ways, Kingdom Loyalty drops 1 point to 9.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership:

Upon consideration, the Ruling Council named Roslin Varn to be Grand Diplomat, Mikhail Templeson to be the High Priest and Jhod Khavken to be the Marshall.

Step 2—Claim and Abandon Hexes: No changes.

Step 3—Build Terrain Improvements: No changes.

Step 4—Create and Improve Settlements: Built a City Wall and a House in Stagfell. Costs 5 BP, leaving 1. Reduce Unrest to 7.

Step 5—Step 5—Create Army Units: None.

Step 6—Issue Edicts: No changes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: None.

Step 2—Make Deposits into the Treasury: None.

Step 3—Sell Expensive Items for BP: None.

Step 4—Collect Taxes: Economy Roll: 1d20 ⇒ 9. Add Economy (12) for a total of 21. With the light taxation edict, the kingdom adds 5 BP +1 (mine) = 6 BP! (7 remain)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Event Phase, Part I: Trolls! As rumors of aggressive trolls south of the Tuskwater continue to spread, panic begins to take hold in the Sword Marches. Alister must make a Loyalty check (DC 28).
Loyalty Check: 1d20 + 10 ⇒ (10) + 10 = 20, so failure! (+2 Unrest!) (Unrest now 9)

Does an Event Occur?: 1d100 ⇒ 69 Yes!
Event: 1d100 ⇒ 33 Dangerous Kingdom Event
Dangerous Kingdom Event: 1d100 ⇒ 24 Feud!
Loyalty Check (DC 28): 1d20 + 10 ⇒ (5) + 10 = 15 Failure!

Kesten Garres and Giles of Gralton (who owns a noble's villa in Leveton) are furious at each other, shouting and cursing each other in the street and the whole region is expecting blood. Alister and the court are unable to control the bad blood. Corruption increases by 1 and Unrest increases by 1d6 ⇒ 5, rising all the way to 14, and the event continues to next turn.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kingdom Statistics at the End of the Turn:

Population: 1585
Economy: 5 (includes Unrest)
Loyalty: 3 (includes Unrest)
Stability: 8 (includes Unrest)
Unrest: 14
Fame: 5
Infamy: 0
Corruption: 0
Crime: -1
Law: -1
Lore: 1
Productivity: 0
Society: 1
Consumption: 0+1d3
Control DC: 28

City at the End of the Turn (Stagfell):

Population: 360
Economy: 4
Loyalty: 4
Stability: 3
Corruption: 0
Crime: 1
Law: 1
Lore: 5
Base Value: 1000 gp
Defense: 4
Productivity: 1
Society: 1
Fame: 4
Infamy: 0
Major Buildings:
Bath
City Wall (west and north)
House (x5)
Inn
Library
Mill
Monument
Park
Smithy
Watchtower

City at the End of the Turn (Leveton):

Population: 50
Economy: 3
Loyalty: 2
Stability: 1
Corruption: -1
Crime: -1
Law: -1
Lore: 1
Base Value: 1000 gp
Defense: 0
Productivity: 1
Society: 2
Fame: 1
Infamy: 0
Major Buildings:
House
Inn
Noble Villa
Shop

Final Treasury: 7 BP

You now rule an area larger than Phoenix, Arizona (or, for our Canadian players, larger than Leaf Rapids, Manitoba) (slightly larger than the Faroe Islands)


Between the trolls and the feud, the Sword Marches is doomed.

Unless you can get the troll situation under control within the next seven weeks. Come the next ruling phase, your "kingdom" is likely to fly apart if Hargulka's trolls are still a looming threat. Even then, it is going to be a close-run thing.

That feud is about as bad as things can get, what with an ongoing +1d6 Unrest. Good luck!


Human Bard 7 [hp 47/47; F+4, R+7, W+8 (+4 vs. language and sonic); AC 18/12/17; Init +1, Perception +10, Sense Motive +16]

That's a horrible outcome. We now cannot wait out the trolls any longer. We need to deal with them by the next month.

I'd like to try and clear Candlemere to break the sickness on Alister, but it could kill us all. Otherwise, I think we have to go troll hunting in the south to find Hargulka.

-Posted with Wayfinder


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

Agreed on the trolls. Is there anything we can do in-character about the feud to stop that source of unrest? Like throw them both in jail?


Throwing a nobleman in jail could also have repercussions. But yes, I'm open to role-playing resolution. Frankly, with so much Unrest you have zero chance of resolving this through the Kingdom turn. Deal with the trolls and you might get a -chance- to deal with the feud through the kingdom turn, but even then a role-playing answer is a better bet.

ALSO, I made a mistake above. You have three weeks, not seven. You can get seven weeks between kingdom turns if you do two kingdom turns back-to-back. But you can't afford that right now.

Three weeks for the whole ball of wax or this becomes a very different game: King-Rememberer.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

Maybe if we crush the Trolls it will do enough to hold things together. And the event can add 1 or 6 so we will see how lucky we can get.

I think arresting them will just cause the unrest for other reasons. It seems odd that we could avoid it when the roll says it causes unrest next turn no matter what. Hurt feelings are still hurt feelings.


Male Human Slayer 6; - HP 46/46 ,- AC 17/T: 13/FF: 14 - F: +6 R: +7 W: +3 - CMB: +8 - CMD: 23, Speed: 30, Init. +4, - Perception +13

If the Kingdom does fall apart perhaps all the King's horses and all the King's men will be able to put the Kingdom together again.

So: trolls. Should we plan to hunt down and kill Hargulka in a death-or-glory assault? If it succeeds, great. If it fails, well, the neighbouring nations could send another party in to the Stolen Lands to try and fix the problem (i.e. new PCs repeating the premise of the initial book in the AP).


Mikhail Templeson wrote:

Maybe if we crush the Trolls it will do enough to hold things together. And the event can add 1 or 6 so we will see how lucky we can get.

I think arresting them will just cause the unrest for other reasons. It seems odd that we could avoid it when the roll says it causes unrest next turn no matter what. Hurt feelings are still hurt feelings.

Well, unless I want to stop playing or wholly reinvent the game, I've got to give you a fair shot at resolving the issue. Die rolls point the way, but they are not the story.


Ahran Draknir wrote:

If the Kingdom does fall apart perhaps all the King's horses and all the King's men will be able to put the Kingdom together again.

So: trolls. Should we plan to hunt down and kill Hargulka in a death-or-glory assault? If it succeeds, great. If it fails, well, the neighbouring nations could send another party in to the Stolen Lands to try and fix the problem (i.e. new PCs repeating the premise of the initial book in the AP).

Well, your martial options are limited. You pretty much have to try an assault of some sort, or whip out some genius plan I'm not seeing.


Male Human Fighter [Buckler Duelist] 2 / Cleric 4/ Holy Vindicator 1 - HP 56/56 - AC 27/T: 12/FF: 25 - F: +10 R: +3 W: +9 - CMB: +10 - CMD: 22, Speed: 20, Init: +1 - Perception +15 ; Hero Points- 1; Channels /3

How good are people at disguise. We could always go in disguised as trolls. I am sure they would never see through it.

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