GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr will study the items recovered from the owlbear's lair to identify their properties and dangers.

- Spellcraft +15 (INT +4, Ranks +6, Class Skill +3, Aid Another (Corb) +2)
- Knowledge (Arcana) +15 (INT +4, Ranks +6, Class skill +3, Aid Another (Corb) +2)


Just go ahead and roll the dice and tell me which spell you're using (detect magic or identify. But since most of it is fairly straightforward, I'll tell you it consists of: a +2 chain shirt, a +1 longsword, two masterwork throwing axes, two potions of speak with animals, a jar of restorative ointment, a vial of antitoxin, two smokesticks, a tanglefoot bag, two thunderstones, and 34 gp.

You'll have to roll for the ring.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Presuming that Piotr could not simply Take 20, here goes. Piotr will cast Identify for examination of the ring, so his Spellcraft will be +25.

Identification of the ring: 1d20 + 25 ⇒ (6) + 25 = 31


I'm planning on coming in with a new PC to be the Marshall - probably a sword-and-board type, less of a glass cannon than Ahran was. I'm planning to flesh him out a bit tomorrow and will post up and join in as soon as I can. As Tarondor alludes to, things have been a bit unsettled here recently!

I've been thinking about a worshipper of Iomedae (or similar deity) who has been drawn to the area precisely because of the recent turbulent times, to try and do their bit to help.


Piotr - "Identification of the Ring" - the worst chapter of The Fellowship of the Ring. "Yep, that's it," said Gandalf.

"Mmm-hmm. Sho' 'nuff," said Master Elrond.

___________________________________________________

Andrew: Glad to hear it!

___________________________________________________

Piotr examines the ring and realizes it is cursed. Like and yet not like the rings belonging to Hargulka and the Stag Lord, this ring appears at first to be a Ring of Animal Friendship, but it is in fact designed to drive any animal utterly insane with rage shortly after the ring is used, making its wielder the target of that rage.


Can someone link me the character creation stuff (wealth, point buy, what stats go for what government position)? I can't find it here or in my email.


The old Yuku Site, Rules section

As for equipment, use half the standard wealth by level. No more than 25% of your wealth in any single item.


Got it, thanks! So level 6 = 16k normally -> 8k here, no items more than 2k. I assume a +1 weapon (which is 2k + masterwork cost + base cost) is ok, though, since we have had them before?


Yes, no problem.


Guys, I'm going to give Andrew a day or two so your next turn can have a Marshall! After that we'll proceed to wrapping up Book 2!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

(This is my proposed new character, Galen!)

I've just sent you an email with the character sheet and proposed backstory. If all is good, I'll post stuff up here later.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Profile info is now updated on this alias (I used Ahran as a template so think all the necessary info is there). Not sure how we want to handle introductions, or just say that Galen arrived shortly after the sacking of Stagfell and over the following months earned the trust of the leaders, becoming Marshal?

Here's a brief bio:

"Galen grew up in Restov and served as a guard for the
Temple of Sarenrae there. Moved by the plight of the people
of Stagfell, he has left to offer his services to the land. He combines skill at arms with mastery of a heavy suit of full plate armour, and is comfortable riding long distances between isolated towns and villages to carry out his work."

I think his Marshal rule modifier is +8: +2 basic, then 6 ranks in Survival.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

During our downtime I would like to craft a Headband of Inspiring Wisdom +2.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

If you're taking orders, Alister could use a belt of Con or Str.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

If we are actually going to venture to Candlemere against the wisps, Piotr will be crafting Wands of Magic Missile.

The Beldame should be able to make several potions of See Invisible, too.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

If you have the money and we have the time I could make a belt for you.


Welcome, Galen. Yes, I like the idea that he arrived a month after the battle and has slowly been gaining recognition for a strong warrior and level-headed leader. Andrew, please go to the Gameplay thread and include a note to that effect.


It's Kingmaker! You're nuts if you're not using downtime for crafting or something else fun and interesting.

So, certainly, Mkhail and Piotr (and anyone else with crafting feats), begin your crafting. Make your rolls, tell me your success and failure.

How long you have is really up to you. There is no ticking clock. We can have months or years go by before you venture to Candlemere and yet more months or years before we move on to Book 3. It's up to you.


Is everyone good with the idea of Galen as Marshall? Or do you want to make some other arrangements?


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I've made a note to that effect, although we can retcon if needed. I built Galen with an eye to being an effective Marshal, given the Kingdom Turn rolls could use all the help they can get!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Yes, Galen for Marshall!


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Yep, Galen for Marshall.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I'll be out of town from Thursday to Sunday inclusive, and probably won't have access to the forums. Happy Thanksgiving, to those who celebrate it.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Is that the Day of Rest before Black Friday?


Thought you might like to know that I have written a guide to the Pathfinder Transmuter Wizard.

You can find it here: Tarondor’s Guide to the Pathfinder Transmuter Wizard

The discussion page for it is here: Discussion Page


Hey, Andrew?

The Marshall adds his (unmodified) Dexterity or Wisdom modifier to the economy. For every 5 full ranks in Survival, he adds a further +1. Galen has a 10 in both Dexterity and Wisdom, meaning he does negate the -4 vacancy penalty, but doesn't add anything.

Do you want a different role, or do you want to rework Galen?


Turn 21 (Desnus (May), 4712)

Initial Treasury: 5 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 1d20 + 23 - 7 ⇒ (12) + 23 - 7 = 28 Succeeds at last! Unrest decreases by 1 to 6.

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3 + 2 ⇒ (2) + 2 = 4 Consumption, giving you a total cost of 5 and leaving your Treasury with 0 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: Assign Galen to be Marshall.

Step 2—Claim and Abandon Hexes: Can't. No BP.

Step 3—Build Terrain Improvements: Can't. No BP.

Step 4—Create and Improve Settlements: Can't. No BP.

Step 5—Step 5—Create Army Units: Can't. No BP.

Step 6—Issue Edicts: Can't. No BP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: Can't. No BP.

Step 2—Make Deposits into the Treasury: Can't. No emergency.

Step 3—Sell Expensive Items for BP: Can't. No emergency.

Step 4—Collect Taxes: I'll wait to see what Galen does and whether you try to affect Unrest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: ???


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Oh hmm - that was not my understanding. From the Yuku link: https://www.tapatalk.com/groups/kingmaker/character-creation-t4.html

For this campaign, we'll be using a rule from Ultimate Rulership. Instead of leadership roles being based on ability scores, they are based on skill. Each leader uses a Leadership Role Bonus.
Leadership Role Bonus: This is an amount equal to +2, plus 1 for
every rank in the leadership role skill, plus 1 for skill focus in that skill, plus 1 for the leadership feat. "Rank" means the raw number of ranks in that skill, without any modifiers for ability scores, traits, feats (other than skill focus and leadership), spells, items, etc., none of which affect the leadership role bonus.
The leadership roles and their associated skills are:
Diplomacy Grand Diplomat
Intimidate Royal Enforcer
Knowledge (arcana) Magister
Knowledge (engineering) Warden
Knowledge (geography) Viceroy
Knowledge (local) Councilor
Knowledge (nobility) Consort, Heir, Ruler
Knowledge (religion) High Priest
Profession (merchant) Treasurer
Profession (soldier) General
Sense Motive Spymaster
Survival Marshal

Are we not using those rules?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

So we are now limited in depositing / selling items for BP?

We have the gear from the owlbear den, plus that from Hargulka's lair which has not been allocated.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

So I have not crafted in Pathfinder before. I missed something talking about rolls to succeed. I thought if you had the ingrediants and spells you were more or less set.

Is that not the case?


Galen Malkash wrote:
Are we not using those rules?

Sigh. I really need to update those rules.

Okay, I -like- those rules and want to use them (they're from "Ultimate Rulership"), but the Excel spreadsheet I'm using is so important to tracking the kingdom that I don't think I could run this game without it, and it doesn't seem to use that formula (something I only now noticed).

It uses the following rule also shown in my house rules:

Edited Kingdom Building Rules wrote:
Leadership Role Bonus: This is an amount equal to your attribute modifier, plus 1 for every 5 ranks in the leadership role skill, plus 1 for skill focus in that skill, plus 1 for the leadership feat. "Rank" means the raw number of ranks in that skill, without any modifiers for ability scores, traits, feats (other than skill focus and leadership), spells, items, etc., none of which affect the leadership role bonus. Certain abilities that let you substitute one skill for another will still function here (for instance, a bard's Versatile Performance will allow the bard to use his Perform skill in place of his Diplomacy skill.)

So your attribute modifier (Dexterity or Wisdom in the case of the Marshall), does matter.

I'm sorry for the confusion and I'll put re-editing those rules on my to-do list.


Piotr Denisov wrote:

So we are now limited in depositing / selling items for BP?

We have the gear from the owlbear den, plus that from Hargulka's lair which has not been allocated.

That is definitely not a new rule:

Edited Kingdom Building Rules wrote:
IMPORTANT One rule I'm going to ask you to accept and abide by is that your characters will not take funds out of the Treasury for personal use (and hopefully won't have to put any into the Treasury from personal funds) except in case of real national emergency.


Mikhail Templeson wrote:

So I have not crafted in Pathfinder before. I missed something talking about rolls to succeed. I thought if you had the ingrediants and spells you were more or less set.

Is that not the case?

That is not the case:

The SRD wrote:
Skill Check: Successfully creating a magic item requires a Spellcraft check with a DC equal to 5 + the item’s caster level. Alternatively, you can use an associated Craft or Profession skill to attempt this check instead, depending upon the item being crafted. See Magic Item Creation for more details on which Craft and Profession checks may be substituted in this manner. The DC of this check can increase if the crafter is rushed or does not meet all of the prerequisites. A failed check ruins the materials used, while a check that fails by 5 or more results in a cursed item.


Modify Unrest? Yes/no?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I vote for no modification of Unrest. We can handle the current unrest (6) and don't need to risk affecting Loyalty.


I think Andrew is away for the Thanksgiving holiday, so I'm not expecting a new version of Galen soon (if at all). Shall we just wait a few days before continuing? Because your Marshall could have an effect on your Economy roll.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

No modifying unrest


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

I also don't think we should modify unrest, and I am ok waiting until our Marshall is ready before making the Economy roll.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I am heading out shortly (need to take the cat to pet boarding, then come back, pack, head out again). There's a chance I may get to reworking Galen but it may be Monday. I'll try and make him a more effective Marshal but keep the same concept. :)


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Crafting Spellcraft for my Headband of Inspiring Wisdom: 1d20 + 8 ⇒ (14) + 8 = 22

If Piotr has craft wonderous he should make your items. I think he is a tad better at Spellcraft.

For future reference can I take 10 on crafting checks?

I agree with the general consensus to not mess with Unrest.


Mikhail Templeson wrote:
For future reference can I take 10 on crafting checks?

Yes!


Happy Thanksgiving to all my American friends!

And happy Thursday to everyone else!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I've updated Galen's stats here and sent to your email as well, Scott. He should now have a +3 role bonus: +2 from WIS, +1 from Survival ranks.


Looks good, Andrew!

Hey, everyone, looks like I wasn't doing the spreadsheet right when it came to your skills. I was putting in what I thought was your bonus to the leadership roll when I was supposed to be putting in your skill ranks. So I've been shortchanging you.

Ummm, oops!


Turn 21 (Desnus (May), 4712)

Initial Treasury: 5 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Succeeds at last! Unrest decreases by 1 to 6.

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3+2=5 Consumption, giving you a total cost of 5 and leaving your Treasury with 0 BP.

Step 3—Fill Vacant Magic Item Slots: Result from last turn's Random Event: Medium Magic Item Type: 1d100 ⇒ 62 Scroll
Level: 1d100 ⇒ 45 3rd Level
GM Fiat: 2 spells, each 3rd level
Schools: 2d8 ⇒ (3, 7) = 10 Divination and Necromancy
Divination spell: 1d22 ⇒ 21 Voluminous Vocabulary
Necromancy spell: 1d21 ⇒ 5 Deathwine

Step 4—Modify Unrest: No unrest modification.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: Assign Galen to be Marshall.

Step 2—Claim and Abandon Hexes: Can't. No BP.

Step 3—Build Terrain Improvements: Can't. No BP.

Step 4—Create and Improve Settlements: Can't. No BP.

Step 5—Step 5—Create Army Units: Can't. No BP.

Step 6—Issue Edicts: Can't. No BP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: Can't. No BP.

Step 2—Make Deposits into the Treasury: Can't. No emergency.

Step 3—Sell Expensive Items for BP: Can't. No emergency.

Step 4—Collect Taxes: Piotr, the Treasurer, collects taxes: Economy: 1d20 + 17 ⇒ (15) + 17 = 32 Results in 11 BP, bringing the treasury to 11.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: Event?: 1d100 ⇒ 48 No Event.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kingdom Statistics at the End of the Turn:

Population: 2015
Economy: 17 (includes Unrest)
Loyalty: 9 (includes Unrest)
Stability: 19 (includes Unrest)
Unrest: 6
Fame: 6
Infamy: 1
Corruption: 1
Crime: 0
Law: 0
Lore: 1
Productivity: 0
Society: 1
Consumption: 0
Control DC: 28

City at the End of the Turn (Stagfell):

Population: 440
Economy: 4
Loyalty: 4
Stability: 4
Corruption: 0
Crime: 1
Law: 2
Lore: 5
Base Value: 1000 gp
Defense: 4
Productivity: 1
Society: 2
Fame: 4
Infamy: 0
Major Buildings:
Bath
City Walls (2)
House (x6)
Inn
Library
Mansion
Mill
Monument
Park
Smithy
Watchtower

City at the End of the Turn (Leveton):

Population: 200
Economy: 3
Loyalty: 2
Stability: 1
Corruption: 1
Crime: 0
Law: 0
Lore: 1
Base Value: 1500 gp
Defense: 1
Productivity: 2
Society: 4
Fame: 1
Infamy: 0
Major Buildings:
Houses (2)
Inn
Noble Villa
Shop
Wall (1)

Final Treasury: 11 BP

You now rule an area larger than Phoenix, Arizona (or, for our Canadian players, larger than Leaf Rapids, Manitoba) (slightly larger than the Faroe Islands)

__________________________________________________________

The alliance with Tiressia the dryad grants a +2 bonus to Stability.

and

The alliance with Melianse the nixie grants a further +2 bonus to Stability.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

What do people think we should do next?


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Piotr should scribe those spells or just keep the scrolls as a toolkit.

GM, I just glanced at the spreadsheet. Alister is listed as having 2 ranks of Knowledge, Nobility. He now has 5 ranks, which should give him another +1 on his kingdom bonus.

I think it's time to build the barracks and a house. That should reduce unrest by 2. Alternatively, a shrine to Sarenrae or Abadar could give us -1 unrest and +1 stability (neutral alignment), plus the house's -1 unrest for a total of +1 stability and -2 unrest. I could see either making sense for the town.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Unclaimed Loot - Hargulka's Lair

  • +1 large darkwood thundering morningstar

Unclaimed Loot - Owlbear's Lair

  • +2 chain shirt
  • +1 longsword
  • masterwork throwing axe
  • masterwork throwing axe
  • potion of Speak with Animals
  • potion of Speak with Animals
  • Jar of Restorative Ointment
  • Antitoxin
  • 2 smokesticks
  • tanglefoot bag
  • 2 thunderstones
  • 34 gp

There are also the cursed rings:

  • Cursed +1 Ring of Protection (Hargulka)
  • Cursed Ring of Animal Friendship (Owlbear)

Claim anything useful. Anything left over will be sold for GP.

As for the scrolls, Voluminous Vocabulary is very useful and Piotr will buy it to scribe.

The Deathwine scroll will be an RP opportunity. Piotr chose Necromancy as an opposition school, so he isn't likely to scribe any other Necromancy spells. RP-wise, it's worth buying to keep it out of the hands of a less scrupulous spellcaster.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Let's explore and close off the quests listed here: http://paizo.com/campaigns/GMTarondorsKingmakerCampaign

As money permits, Piotr can make Wands of Magic Missile for the trip to Candlemere vs the wisps. Along with Potions of See Invisibility, that will become a trivial exercise.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I just looked back and the GM hinted that the troll lair is of dwarven make, so we should clue Jubilost Narthopple into that.

Alister can use the +2 chain shirt.

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