GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

There is also the +1 Ring we were going to have Aran wear. I am not sure what happened to that after.

I vote for a shrine to Abadar.


Are you guys going to head out exploring again?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Yes, off to the island.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Not the island. Not yet, anyway.

How many Wands of Magic Missile should Piotr make?


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I agree, not yet. We have some other quests we can do right now, while we get the right supplies. We can take care of Crackjaw and the drake. We can also find Narthopple and visit Taztylford.

Piotr, only you and Aristu can use the wands. We could use some scrolls of Resist Energy though. How long do you need to craft? We could order the scrolls from Oleg too. See Invisibility or Glitterdust would be good too.


Okay, folks! Please let me know what crafting (or any other downtime activities you want to pursue) as soon as possible. Let's get to explorin'!


FYI, I've begun writing a guide to this campaign so we can stop referring to the Yuku/Tapatalk page.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I am heading out within the hour to the airport and may not have access until I am back on Sunday. (Work!)


I need to know what you're making or we're going to begin more hexploration without any crafting. Piotr, please check in!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr will attempt to craft two (2) Wands of Magic Missile at 5th level, so:

  • base cost = 1875 gp each
  • crafting time = 2 days each
  • Spellcraft DC 10 (5+5)

Piotr's Spellcraft is +13, so he will Take 10 for each.

Piotr does not have Brew Potion, so someone else needs to craft. Or, we purchase from the Beldame.


No one has the Brew Potion feat. The Old Beldame sells magical potions, as does Old Bokken. But now that Stagfell is a thriving village, there is a 75% chance that any potion costing less than 1,000 gp (all Cleric, druid and wizard potions and all paladin or ranger potions of 2nd level or less) are available for purchase.

If you know which potions you want, roll percentile dice to see if they're available. If you want more than five of anything (except healing potions), ask me about it first.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

A standard potion of See Invisibility lasts 30 minutes, so I expect that the party would need several each for the Cleansing of Candlemere Island.

Ideally, I would say 4 or 5 for each party member. Piotr might memorize the spell, too, for himself and Corb.


You're in no hurry. For an additional 10% cost, you can special order all these from Restov and go adventuring when they're delivered.


Andrew, when possible, I need a background for Galen, and answers to the questionnaire.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I make my headband and if Alister wants a belt I can make that taking 10 on the die.

Maybe I missed it. What on the island do we think will be invisible all the time?


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Yeah, Alister will take a belt of Con if you're making items.

We think there are will o wisps on the island. They can go invisible and they have an electricity attack. Plus flying.


I'm ready to move the story forward when you are, guys.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

And immune to magic other than magic missile.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Back now! I will try to get to the questionnaire this week. Do you have a link to it?


I have just sent everyone a link to the new guide to this camapaign. It's not available to the public because it contains a lot of copyrighted mechanical stuff that may not be kosher to put on the messageboards.

Please check that out!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Got it, thanks! :)


So... what do you guys need to get this show back on the road?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

If it is warm weather, let's start by dealing with Crackjaw. Then move to explore the hex with the Owlbear Lair and surrounding hexes.

If colder, let's explore the forest hexes around the Elven Keep. And stop in to tell the gnomes about the dwarven keep where Hargulka had his lair.

Once we get back into the swing of exploring, then we'll deal with the wisps on Candlemere Island.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

That sounds like a good plan. If we go to the Elven Keep, let's swing by Tatzlford to see how they're doing.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Works for me. Aristu is ready to explore.


Anyone find the new campaign guide to be useful?


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Yep. Longer than I thought it would be. It's nice to see some of the game we played codified in there too.

I also realized building Apiaries in the farm hexes would be really smart.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Yeah, only about a third of the way through it, but its definitely going to be a handy reference.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Yes, very useful. I confess to only having browsed the guide.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Likewise!


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Mikhail, did you craft your headbamd and Alisters belt?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

We need to do the accounting for the magic item crafting, which we could include in the next kingdom turn.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

I'm traveling internationally tomorrow. I will likely be out of pocket until Friday. Alister will use Mirror Image and Vanish to protect himself and try to get the drop on the drake. He'll keep Inspire Courage up to bolster the damage output of everyone. I believe Scorching Ray benefits from it too.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

First a question:

Can I ready a charge? There are pages of discussion on this, so I am curious what you rule.

Then to answer the crafting question:

I crafted it if you gave me the funds. I said I took 10 and the item was crafted. I crafted my item and subtracted the cost from my personal wealth. If you have the gold you can remove it and have the belt.


The Rules as Written clearly state that you can't ready a charge.

System Reference Document wrote:
You can ready a standard action, a move action, a swift action, or a free action.

and

System Reference Document wrote:
Charging is a special full-round action

and

System Reference Document wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn.

However, both Rule 0 and the Rule of Cool say the GM is always right and I say of course you can ready a charge (though only of the standard action variety.


Late night at work today, followed by an early morning tomorrow. I'll get back at this tomorrow night.


I'm out for a day or two. I'm sick as a dog.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Oh dear! Just saw this, hope you are better now.


I'm just tired now. I come home from work and go straight to bed, but I'm getting better. It was some sort of cold that just really took the energy out of you. The actual "cold" part was over before I posted that.


Is there a problem, guys?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I had previously costed out the creation of the two Wands of Magic Missile (3750 gp, for both).

What I can't recall was whether the kingdom was going to pay for these, or whether it was going to come from the characters' wealth.

And, we should also distribute or sell off the treasture from the drakes and determine what we are doing with the cash donated for killing off the drakes.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I've been unable to get on here this week (timeouts and 'scheduled maintenance' messages each day), seems to be working now!

Alister, what supplies are we collecting to take to Tatzlford?


Piotr, were you going to give us an accounting?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Yes, my apologies. Out of town for work the last couple days.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

OH, yeah. Now I remember.

I threw up my hands and stopped attempting to keep track of loot and character wealth. It was a complete lost cause and waste of time with all the coming and going of players and characters.

<Rant over>

The characters still have the following loot which has not been claimed / sold for cash / converted into BP's:

Unclaimed Loot - Hargulka's Lair

  • +1 large darkwood thundering morningstar

Unclaimed Loot - Owlbear's Lair

  • +1 longsword
  • masterwork throwing axe
  • masterwork throwing axe
  • potion of Speak with Animals
  • potion of Speak with Animals
  • Jar of Restorative Ointment
  • Antitoxin
  • 2 smokesticks
  • tanglefoot bag
  • 2 thunderstones
  • 34 gp
  • Cursed +1 Ring of Protection (Hargulka)
  • Cursed Ring of Animal Friendship (Owlbear)

Unclaimed Loot - Drakes' Lair

  • Cloak of Elvenkind
  • Dryad's Wreath

Unclaimed Loot - Rewards

  • 1200 gp
  • Ring of Feather Falling

Who wants what?

How about "disposing" of the remainder to pay for the creation of the wands and potions of See Invisibility?


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu does not personally want anything here. After others have taken what they want, I am fine with selling most of the rest with a couple of exceptions. I don't think we should sell the restorative ointment (we need to keep all the healing items we can get). Also, I don't know if we should sell the "cursed" rings - I feel like they might be important down the road. And unless someone already has the ability to speak with animals, keeping one of those potions could be handy.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Galen agrees with Aristu on all counts here.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

For what its worth. Keeping some magic weapons and armors to equip a guard for the city might be worth while. Even if we limit it to just +1 weapons and armors and sell the nicer stuff.

What are the chances another force will hit us? On the downside that would be less equipment for us. On the plus side it might help save the city. And if worst came to worst we would have a stock for BP trade in if we needed it.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

If there's some mechanic by which we can give things to the guard to make them more effective, I agree with that. Even if it wouldn't do much it 'feels' right.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I would rather gift the +1 weapons, and the like, to the NPC's in leadership roles.

This is both public recognition of their contribution to the kingdom and potentially aiding their utility.

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