GM Tarondor's Kingmaker Campaign

Game Master Tarondor

Perception Rolls:

[dice=Alister]1d20+15[/dice]
[dice=Aristu]1d20+15[/dice]
[dice=Esteban]1d20+12[/dice]
[dice=Evindyl]1d20+16[/dice]
[dice=Fizz]1d20+16[/dice]
[dice=Mikhail]1d20+21[/dice]
[dice=Piotr]1d20+15[/dice]

Blood for Blood Maps and Images

Exploration Activities

The Sword Marches Kingdom Spreadsheet, Turn 74
Maps of the Sword Marches
Guide to GM Tarondor's Kingmaker Campaign

HERO POINTS
Alister: 2
Aristu: 3
Kernithar: 2
Mikhail: 2
Piotr: 3


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[color=red] Turn 22 (Sarenith (June), 4712)[/color]

Initial Treasury: 11 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 1d20 + 23 - 7 ⇒ (3) + 23 - 7 = 19 Fails by 5 or more. Unrest increases by 1d4 ⇒ 4, bringing the total to 10.

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3+2 Consumption, giving you a total cost of 1d3 + 2 ⇒ (1) + 2 = 3 and leaving your Treasury with 8 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: ???

Step 2—Claim and Abandon Hexes: ???

Step 3—Build Terrain Improvements: ???

Step 4—Create and Improve Settlements: ???

Step 5—Step 5—Create Army Units: ???

Step 6—Issue Edicts: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: ???

Step 2—Make Deposits into the Treasury: Can't. No emergency.

Step 3—Sell Expensive Items for BP: Can't. No emergency.

Step 4—Collect Taxes: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: ???


Do you have any plans for Modifying Unrest or the Edicts phase?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I don't think that we can afford an attempt by the Enforcer to modify Unrest.

I owuld leave Edicts alone, too.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

I will second Piotr.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

I disagree regarding modifying Unrest - I think we have no choice but to modify Unrest, even if it means a likely failed Loyalty roll and loss of 1 point of Loyalty. Unrest is currently 10 after our lousy Stability rolls (our d4 roll beat our d20 roll!), and if it increases another point (it almost certainly will next turn) we start losing hexes from the kingdom.

I'm not saying it's a great option, but anything that lowers Unrest seems like our only option for breaking out of the Unrest death spiral.


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Ugh, I thought we finally had this unrest under control. I agree with Aristu, we have to do something to get that lower. At 11, we lose a hex. So I second getting the enforcer to modify unrest.

I think we should build a shrine to Abadar and a house. We choose the +1 to stability, get the -1 to unrest, and another -1 to unrest for the house.


I know that Galen's player Andrew is facing some personal issues right now. Let's see if we can break the tie with just the four of you.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I am persuaded. We can probably afford some loss of Loyalty.

And with the plans for construction.


[color=red] Turn 22 (Sarenith (June), 4712)[/color]

Initial Treasury: 11 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 3 + 25 - 6 = 22 Fails by 5 or more. Unrest increases by 1d4, bringing the total to 10. Sheesh!

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3+2 Consumption, giving you a total cost of 1+2=3 and leaving your Treasury with 8 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: Kesten Garess turns out the city guard and lets it be known that seditious talk is unwelcome in the Sword Marches. No gatherings of more than three unrelated people are permitted!

Unrest lowers by 1 (to 9), but the Sword Marches must pass a Loyalty test!

Loyalty Test (DC 28): 1d20 + 15 - 9 ⇒ (2) + 15 - 9 = 8

The people resent the heavy hand of the government and lose more faith in the Sword Marches. Loyalty lowers to 14.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: No changes

Step 2—Claim and Abandon Hexes: No

Step 3—Build Terrain Improvements: No

Step 4—Create and Improve Settlements: ???

Step 5—Step 5—Create Army Units: No

Step 6—Issue Edicts: No

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: Can't. No emergency.

Step 2—Make Deposits into the Treasury: Can't. No emergency.

Step 3—Sell Expensive Items for BP: Can't. No emergency.

Step 4—Collect Taxes: ???

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: ???


You can't afford a shrine and a house. You only have 8 BP.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Can we switch to another d20 from the dice bag?

We could build a Park (4 BP, -1 Unrest, +1 Loyalty) and a House.


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

It might be better to focus on the economy to increase future BP so we can do more builds in the long run. So how about a Baths for +1 Economy and +1 Stability for 4 BP.


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Decreasing Unrest by 1 effectively increases Economy, Loyalty, and Stability by 1 since Unrest is subtracted from all of thoise rolls.

A Park and a House sounds good to me.


Rule of two. Park and House it is.
[color=red] Turn 22 (Sarenith (June), 4712)[/color]

Initial Treasury: 11 BP

UPKEEP PHASE

Step 1—Determine Kingdom Stability: Stability Check (DC 28): 3 + 25 - 6 = 22 Fails by 5 or more. Unrest increases by 1d4, bringing the total to 10. Sheesh!

Step 2—Pay Consumption: Your quarterly holiday edict costs you 1d3+2 Consumption, giving you a total cost of 1+2=3 and leaving your Treasury with 8 BP.

Step 3—Fill Vacant Magic Item Slots: n/a

Step 4—Modify Unrest: Kesten Garess turns out the city guard and lets it be known that seditious talk is unwelcome in the Sword Marches. No gatherings of more than three unrelated people are permitted!

Unrest lowers by 1 (to 9), but the Sword Marches must pass a Loyalty test!

Loyalty Test (DC 28): 2 + 15 - 9 = 8

The people resent the heavy hand of the government and lose more faith in the Sword Marches. Loyalty lowers to 14.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDICT PHASE

Step 1—Assign Leadership: No changes

Step 2—Claim and Abandon Hexes: No

Step 3—Build Terrain Improvements: No

Step 4—Create and Improve Settlements: Build a Park and House in Stagfell. Loyalty to 15, Unrest to 7. Treasury to 1.

Step 5—Step 5—Create Army Units: No

Step 6—Issue Edicts: No

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INCOME PHASE

Step 1—Make Withdrawals from the Treasury: Can't. No emergency.

Step 2—Make Deposits into the Treasury: Can't. No emergency.

Step 3—Sell Expensive Items for BP: Can't. No emergency.

Step 4—Collect Taxes: Piotr, the Treasurer, collects taxes: Economy: 1d20 + 23 - 7 ⇒ (3) + 23 - 7 = 19 Results in 6 BP, bringing the treasury to 7. Good Lord, those die rolls were awful this month!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EVENT PHASE

Step 1 - Random Events: Random Event? (no event last month): 1d100 ⇒ 12 Yes.
Type of Event: 1d100 ⇒ 82 Dangerous Settlement Event.
Which Settlement?: 1d2 ⇒ 1 Stagfell.
Specific Event: 1d100 ⇒ 62 Plague!

Plague: A deadly sickness strikes the settlement. You cannot construct terrain improvements or buildings there while plague persists.

Step One: Attempt two Stability checks.

-1 penalty for each Brothel, Foreign Quarter, Highway, Inn, Pier, Road, Stable, Stockyard, Tenement, and Waterfront in the hex. -2 penalty

+1 bonus for each Cathedral, Herbalist, Hospital, and Temple in the hex. +0 bonus.

1st Stability check: 1d20 + 25 - 7 - 2 ⇒ (3) + 25 - 7 - 2 = 19 Failure.
2nd Stability check: 1d20 + 25 - 7 - 2 ⇒ (15) + 25 - 7 - 2 = 31 Success.

If you fail at one check, Stability decreases by 4, Treasury decreases by 1d6 BP, and Unrest increases by 1d3. The plague continues next turn!

Treasury Decrease: 1d6 ⇒ 6 Treasury decreases to 1 BP.
Unrest Increase: 1d3 ⇒ 1 Unrest increases to 7.

GM: Good grief! That's the worst run of luck since Rasputin tried to make some new friends!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kingdom Statistics at the End of the Turn:

Population: 2575
Economy: 15 (includes Unrest)
Loyalty: 7 (includes Unrest)
Stability: 13 (includes Unrest)
Unrest: 7
Fame: 6
Infamy: 1
Corruption: 1
Crime: 0
Law: 0
Lore: 1
Productivity: 0
Society: 1
Consumption: 0
Control DC: 28

City at the End of the Turn (Stagfell):

Population: 1000
Economy: 4
Loyalty: 5
Stability: 4
Corruption: 0
Crime: 2
Law: 3
Lore: 6
Base Value: 1500 gp
Defense: 4
Productivity: 2
Society: 3
Fame: 4
Infamy: 0
Major Buildings:
Bath
City Walls (2)
House (x7)
Inn
Library
Mansion
Mill
Monument
Park (x2)
Smithy
Watchtower

City at the End of the Turn (Leveton):

Population: 200
Economy: 3
Loyalty: 2
Stability: 1
Corruption: 1
Crime: 0
Law: 0
Lore: 1
Base Value: 1500 gp
Defense: 1
Productivity: 2
Society: 4
Fame: 1
Infamy: 0
Major Buildings:
Houses (2)
Inn
Noble Villa
Shop
Wall (1)

Final Treasury: 1 BP

You now rule an area larger than Phoenix, Arizona (or, for our Canadian players, larger than Leaf Rapids, Manitoba) (slightly larger than the Faroe Islands)

__________________________________________________________

The alliance with Tiressia the dryad grants a +2 bonus to Stability.

and

The alliance with Melianse the nixie grants a further +2 bonus to Stability.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

See my earlier request to swap dice.


Honestly, unless you get lucky, that Plague could be a kingdom-ender. I'm scared!


Did I mention you cannot improve the hex where the plague is raging?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

So it's all down to how the dice roll, then.


Well, for a turn or so. A stronger nation would weather this more easily. But yeah, chance can really make you miserable sometimes.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I have to go out of town from tomorrow morning until Sunday evening, so I will probably next be able to post on Sunday/Monday after work. I'll try to check in one more time tonight. Galen defers to group consensus on where to go next!


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

So I have not looked at it yet, but I wondered what people thought of the Pathfinder 2.0 stuff in the works?


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I have been reading a little. It sounds like it solves some of the issues I have with Pathfinder, which is nice. But then, so does 5E. I prefer to stick to a minimal number of systems at once (both for expense and keeping rules in my head), and am joining a 5E game now. So I imagine I'll keep with Pathfinder 1E until the groups I play with have exhausted all the APs etc we want to play. Then we'll see where Pathfinder 2E, etc stand.


I'm cautiously optimistic, but I'm afraid it sounds too much like 5e, which I find to be limiting in both options and math. 5e's "bounded accuracy" doesn't seem to have worked well when it comes to mid-level play and skills. Moreover, it straitjackets you into playing, say, a rogue the way that Wizards thinks a rogue ought to be played.

The strength of PF1 is that it allows you to create the character you want. If PF2 carries through with that design ethic, I will be pleased with it. There are certainly many things I like about what I've heard (the action economy) and many things that concern me (the "resonance" mechanic).

We'll see!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

My parents are in town, so my posting may be spotty until Tuesday.


The thing I love best about Kingmaker is its sandboxy nature. I can throw in little pieces or whole extra AP's and they'll fit right in. I really wanted to throw in The Emerald Spire (or possibly Thornkeep) superdungeon under Candlemere Tower, but I had to restrain myself for the sake of the Adventure Path. I'm not getting any younger!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

re: not getting any younger, I need to stop buying ebooks (I read a lot but also buy a lot, it seems) and miniatures!


A very happy Easter to all of you!


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

Happy Easter!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Piotr only has four (4) See Invisible memorized. Who gets them?


Human Fighter [Cleric & Alchemist Devotion] 10- HP 136/136 - AC 30 - F: +19 R: +18 W: +18 - Speed: 30, Init: +5 - Perception +21: Hero Points- 0: Exploration Activity=Investigate

So far there is only one. So I think you should do it to yourself and Glitterdust it if there is in fact only one.

If there are more then give a second to Aristu and save the rest of your spells. Magic Missiles for the win. And we may run into them elsewhere on the island as well so having back up spells might be important...


Male Human Sorcerer(Fey) (Bard) 10 - [HP 98/98 | F+18, R+17, W+18 | AC 25 | Perception +15 | Focus Points: 2/3] [Exploration Mode = Search]

Aristu can cast Glitterdust, too.


Why have we hit a slowdown? It seems like nobody wants to face what beyond the portal and finish this book. And level up!

Am I missing something?


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

I think that it is because the party came to the island to fight wisps.


Did they? Oh.

I thought they came to explore. But there are a lot of wisps on the island, so have at it! :-)


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Tough week here, back now!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I've got a week of 12+ hour days ahead so expecting to be sparse again... sorry!


Real life is dragging me down, too!


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Sorry to hear that! :( Roll on the weekend...


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Traveling tomorrow. I'll be out of pocket for a day or so, but after that, I should be able to post.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

FYI, I have been having trouble getting on the site the past few days - not sure if that's just me.

Also, I will be away and probably incommunicado from Fri 1 until Mon 11 June. For work (boo) but in Hawai'i (yay)!


Sorry, weather-related migraines making life difficult.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

I've noticed there is a mismatch between some of Galen's stats (saves, CMB/CMD) on this website under his name, and on the pdf from Hero Lab. I will try to work out which one is correct in the coming days. I've been using the pdf from Hero Lab as I suspect what happened is that some change made to his character did not make it to these forums correctly. So note his will save is +6/+8 vs. fear, rather than +4/+6 vs. fear as this website says.


Okay. Check to see if you have any active conditions activated in Hero Lab.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Think I figured it out. His full stat block in profile was correct. But the one we put into the one line for "Classes/Levels", which is the one listed above each post, evidently hadn't been updated at some point. Fixed it now.


I have pneumonia. I'll be out for a few days.


M Human Fighter (7); - HP 60/60 ,- AC 24/T: 10/FF: 24 - F: +7 R: +4/ W: +6 (+8 vs. fear) - CMB: +9 - CMD: 21, Speed: 30, Init. +4, - Perception +12

Sorry to hear that Scott, hope you get better soon! Take care.

(I now have a functional laptop again, which is nice and should keep me more regular.)


Technically, it's walking pneumonia, which means the infection is in only one lobe of one lung. Still, I've been sleeping 18 hours a day for three days.


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Get better soon!


Human Bard (Sorcerer) 10 [hp 128/128 | F+18, R+19, W+18 (+2 vs Sleep) | AC 28 | Perception +15 | Focus Points: 3/3]

Sounds bad. Hope you feel better!


Male Human Wizard [Herbalist] 10 - HP 108/108 - AC 26 (27 with Mage Armor) - F: +19 R: +18 W: +18 - Speed: 30, - Perception +15; Exploration - Investigate

Going on vacation for a week. I won't be able to post during this time.

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