| Lilika | 
Lilika—ever practical—also immediately begins rifling through the pockets of the dead for loot useful equipment necessary for survival.
Perception (Expert): 1d10 + 14 ⇒ (1) + 14 = 15
When she's done her inspection, she sits down and concentrates on the surrounding stone, taking a rest to recenter herself.
Lilika takes a 10-minute rest to regain her Focus Points (if we have that long). She'll use some of her healing magic to heal herself and the others. But before rolling: Wymond let me know how much you're using your Lay on Hands and on who so I know how many spells I have to use.
| Wymond Dwerryhouse | 
Wymond lays his hand on Jharun's injury and it mostly heals.
Lay On Hands gives Jharun 6 hp back.
Then he kneels and prays, and once he's recentered himself in Erastil's grace, he finishes the job, leaving Jharun fully healed, as if he never was wounded in the first place.
10 minute rest to recover focus and then doing Lay on Hands for Jharun again. That SHOULD top him off, leaving Lilika and me as the only injured parties.
He then examines the demon amulets they recovered from the fallen, showing them to Triath as well to see if they can puzzle out just what manner of cultists they're dealing with.
Religion (T): 1d20 + 11 ⇒ (12) + 11 = 23
| Lilika | 
Lilika pulls out and uses a wand on Wymond...
Healing Wymond: 1d8 + 8 ⇒ (5) + 8 = 13
Then casts a few of her weakest healing spells. 
Healing Everyone: 1d8 ⇒ 5
Healing Lilika: 1d8 + 8 ⇒ (3) + 8 = 11
Healing Lilika: 1d8 + 8 ⇒ (3) + 8 = 11
Wymond's at 92 HP and Lilika's at 71 HP
| Frizz Doctrina | 
While the healing happens, Frizz sketches in her notes an image of the amulets to report back later. She'll grab one and stuff it in her bag too after taking notes on the room and it's former occupants.
"Welp. We got demon worshiping troglodytes, but at least it's not a wizard with an electrical spear." She states as she walks to the western door.
"this tower is full of crazy people! are we going to find anything Azlanti..." she mutters under her breath while checking the door for traps.
Perception +11
| Wymond Dwerryhouse | 
"Thank ye kindly, Lili," Wymond says. Once they're ready, he approaches the door Frizz was looking into.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
| Wymond Dwerryhouse | 
"I ain't scared of demons. We've killed 'em before!" Wymond replies.
| Frizz Doctrina | 
Frizz steps into the room and counts the beds, then turns back and counts the dead troglodytes.
"I reckon we got some more smelly demon worshippers to take care of. Just hopefully not a demon." She states before moving further into the room to search the bedding areas.
| Frizz Doctrina | 
"OK, I am NOT going in there." Frizz says when presented with the overbearing stench of a latrine.
"Slaagh, you want to go check in there for treasure? Otherwise, we should go through that other door. Wymmie, whyDoncha open it after I give it a looksie."
Perception+11
| Wymond Dwerryhouse | 
Wymond gives Frizz a disappointed look when she suggests Slaagh search the latrine, while Triath shakes his head. Nevertheless, he waits for her to finish checking that other door so he may open it as she asked.
| GM Tarondor | 
Finding nothing surprising about the open door, Frizz pushes it open further to reveal the room beyond.  In the center of the room is a fire pit with a sizable blaze crackling away. On either side are two tables with four chairs each. The remains of several small subterranean creatures—mostly rats and lizards—cover the tables. It seems they were being eaten raw. Along the walls are several barrels, one of which is
full of javelins. There are doors to the east, west, and north.
| Frizz Doctrina | 
"Oh. A dining room. Ya hungry Rebecca?" Frizz asks with a mischievous grin. She then mozies into the room to inspect the contents of the barrels.
Friendly reminder that Frizz has Trap Finding so auto checks for Traps. :) dice=Perception for Traps ]1d20+12[/dice
| Wymond Dwerryhouse | 
Wymond watches, but doesn't say anything. Triath turns his snout up in disgust a little.
"Right then...movin' on?"
| GM Tarondor | 
And suddenly, the fire pit begins to move! The glowing coals shift and heave and for an instant, you think they are alive. Then you realize the truth... something is pushing up from below!
A creature like a snake skeleton with a human skull for a head and long fangs emerges from the fire, shedding coals as it does. It hisses and begins to sway.
Initiative
Frizz Perception : 1d20 + 11 ⇒ (11) + 11 = 22 +2 Initiative
Jharun Perception : 1d20 + 11 ⇒ (3) + 11 = 14 +2 Initiative
Lilika Perception : 1d20 + 14 ⇒ (13) + 14 = 27
Wymond Perception : 1d20 + 11 ⇒ (5) + 11 = 16 
Necrophidius Stealth: 1d20 + 11 ⇒ (20) + 11 = 31 
The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm.
Each creature that witnesses the dance must attempt a DC 20 Will save.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
Critical Failure As failure, but stunned 3.
STATUS
Necrophidius
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp
Everyone, go!
| Wymond Dwerryhouse | 
"WHAT THE BLAZES?!" Wymond exclaims as the creature reveals itself.
Will: 1d20 + 13 ⇒ (16) + 13 = 29
Will (Triath): 1d20 + 7 ⇒ (5) + 7 = 12
He raises his bardiche but isn't quite sure where the thing is moving, stymying his defense. Triath is worse off, seemingly fixed in place by the monster's gaze.
| Frizz Doctrina | 
Will: 1d20 + 11 ⇒ (10) + 11 = 21 Deny Advantage, if it's Level 6 or lower, I can't be Flat Footed to it.
"Wymmie! Get it!" Frizz shouts as she scurries to the other side of the room.
Her whip snaps out and tries to upend the creature. With her free hand, she draws out her sickle.
+1 Whip Trip vs Reflex DC(1): 1d20 + 8 ⇒ (16) + 8 = 24
Stride, Trip, Draw. Wymond, you made the DC20 save?
| Wymond Dwerryhouse | 
"I'M GETTING IT!" Wymond yells back as he starts whaling on the monster.
Strike, Strike, Strike!
Bardiche (1): 1d20 + 15 ⇒ (4) + 15 = 192d10 + 4 ⇒ (10, 6) + 4 = 20
Bardiche (2): 1d20 + 10 ⇒ (8) + 10 = 182d10 + 4 ⇒ (3, 7) + 4 = 14
Bardiche (3): 1d20 + 5 ⇒ (9) + 5 = 142d10 + 4 ⇒ (9, 8) + 4 = 21
              
                
                
                   
                
                
                   Jharun of Thornkeep 
                
                
                
                
                  
                
                
              
              
             | 
            
Jharun sways a bit back and forth and then moves back away from the creature and hands Rebecca an alchemist flask.
Rebecca Snickers and stays clean se ready to help defend as needed in round one of this fight
| Lilika | 
Will: 1d20 + 14 ⇒ (1) + 14 = 15
Lilika stands stunned with fear for a moment, wasting valuable time. Coming to her senses unfortunately close to the creature, she raises her shield and draws her magic dagger.
Stunned 1 (1A), Raise Shield (1A), and drawing a weapon (1A)
AC currently 24 due to raised shield and flat-footed.
| GM Tarondor | 
Jharun - If you say you move back, please move your token to show where.
Frizz's whip coils around one of the monster's multifarious ribs and yanks it out of position, just enough to let Wymond's powerful blow connect, breaking several ribs.
The creature lashes out with its fangs at Wymond, Frizz and Lilika, but the experienced warriors parry, dodge and block its lightning-quick blows.
Fangs v. Wymond: 1d20 + 10 ⇒ (7) + 10 = 171d10 + 5 ⇒ (10) + 5 = 15 piercing plus necrophidic paralysis.
Fangs v. Frizz: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 5 ⇒ (5) + 5 = 10 piercing plus necrophidic paralysis.
Fangs v. Lilika: 1d20 + 2 ⇒ (10) + 2 = 121d10 + 5 ⇒ (3) + 5 = 8 piercing plus necrophidic paralysis.
STATUS
Necrophidius - 20 damage
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp
Everyone, go!
| Frizz Doctrina | 
Frizz goes to town with her newly wielded sickle.
+1 Sickle (1): 1d20 + 15 ⇒ (1) + 15 = 16
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
Sneak Attack: 2d6 ⇒ (4, 4) = 8
+1 Sickle (2): 1d20 + 11 ⇒ (1) + 11 = 12
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Sneak Attack: 2d6 ⇒ (3, 5) = 8
+1 Sickle (3): 1d20 + 7 ⇒ (7) + 7 = 14
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12
Sneak Attack: 2d6 ⇒ (5, 5) = 10
!!!!! Wow. Luckily we're not playing with Crit cards...
| Wymond Dwerryhouse | 
Wymond keeps the foe at bay, and then counterattacks!
Strike, Strike, Strike,
Strike 1: 1d20 + 15 ⇒ (1) + 15 = 162d10 + 4 ⇒ (4, 7) + 4 = 15
Strike 2: 1d20 + 10 ⇒ (17) + 10 = 272d10 + 4 ⇒ (1, 3) + 4 = 8
Strike 3: 1d20 + 5 ⇒ (18) + 5 = 232d10 + 4 ⇒ (5, 10) + 4 = 19
| GM Tarondor | 
While Frizz slashes at the monster, Wymond lands two resounding blows, seriously damaging the thing.
STATUS
Necrophidius - 47 damage
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp
Jharun, Lilika, go!
| GM Tarondor | 
Thank you for that, Mirko.
Jharun's spell jolts the necrophidius, but Lilika's dagger does no more than scratch the snake-monster's bones.
It then strikes at its primary tormentors.
Bite v. Wymond: 1d20 + 10 ⇒ (3) + 10 = 131d10 + 5 ⇒ (2) + 5 = 7 piercing plus necrophidic paralysis. Miss.
Bite v. Frizz: 1d20 + 6 ⇒ (18) + 6 = 241d10 + 5 ⇒ (3) + 5 = 8 piercing plus necrophidic paralysis. Hit.
Bite v. Wymond: 1d20 + 2 ⇒ (5) + 2 = 71d10 + 5 ⇒ (5) + 5 = 10 piercing plus necrophidic paralysis. Miss.
Necrophidic Paralysis (incapacitation, occult, necromancy) A living creature bitten by a necrophidius must succeed at a DC 22 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.
STATUS
Necrophidius - 54 damage
Lilika - 71/74 hp
Frizz - 66/74 hp
Jharun
Wymond - 91/99 hp
Frizz, give me a DC 22 Fort save!
Everyone, go!
| Wymond Dwerryhouse | 
Stop! Reaction Time!
Wymond, seeing the monster go for Frizz, tries to knock it away!
Retributive Strike: 1d20 + 15 ⇒ (10) + 15 = 252d10 + 4 ⇒ (6, 5) + 4 = 15
Frizz gets 8 resistance to the damage. Which in this case means it negates all the damage!
Then, he follows it up with a flurry of strikes to try and finish it off!
Strike (1): 1d20 + 15 ⇒ (17) + 15 = 322d10 + 4 ⇒ (9, 4) + 4 = 17
Strike (2): 1d20 + 10 ⇒ (13) + 10 = 232d10 + 4 ⇒ (4, 4) + 4 = 12
Strike (3): 1d20 + 5 ⇒ (17) + 5 = 222d10 + 4 ⇒ (2, 5) + 4 = 11
| Frizz Doctrina | 
A gnomes natural inclination to move often manifests in funny ways. Today it manifested in the rejection of the necrotic poison.
Frizz gives a surprising giggle before hacking away with her sickle before stepping away.
+1 Sickle (1): 1d20 + 15 ⇒ (16) + 15 = 31
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
Sneak Attack: 2d6 ⇒ (4, 2) = 6
+1 Sickle (2): 1d20 + 11 ⇒ (4) + 11 = 15
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
Sneak Attack: 2d6 ⇒ (5, 1) = 6
Strike, Strike, Stride
| Frizz Doctrina | 
Fort: 1d20 + 11 ⇒ (13) + 11 = 24
| Wymond Dwerryhouse | 
"Think nothin' of it," Wymond replies, giving the bones a small kick. "Alright, let's make sure this thing was alone..."
He looks around the room for any other nasty surprises.
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
| Lilika | 
Lilika stares at her dagger as if it's betrayed her, then sheathes it in mild distaste. While Jharun looks around for magic, Lilika keeps watch with her shield raised.
I'm assuming Jharun is skilled at identifying items. If not, Lilika will help.
| GM Tarondor | 
Once Frizz has removed the ring from the destroyed construct's tail, Jharun identifies the ring as a Ring of Fire Resistance. Keen!
| Frizz Doctrina | 
"Suh-weet! Who wants to wear it?" Frizz asks the group.
Roll off for cool trinket: 1d20 ⇒ 13