GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika—ever practical—also immediately begins rifling through the pockets of the dead for loot useful equipment necessary for survival.

Perception to Loot:

Perception (Expert): 1d10 + 14 ⇒ (1) + 14 = 15

When she's done her inspection, she sits down and concentrates on the surrounding stone, taking a rest to recenter herself.

Lilika takes a 10-minute rest to regain her Focus Points (if we have that long). She'll use some of her healing magic to heal herself and the others. But before rolling: Wymond let me know how much you're using your Lay on Hands and on who so I know how many spells I have to use.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Rebecca moves up with Lilika and the racoon waves and helps rifle the fallen for useful items to survival...

assist action


Frizz knows that demons are vulnerable to holy weapons and cold iron weapons.

Lilika and Jharun collect 48 javelins, 8 +1 falchions, 8 demon amulets (worth 5 sp ea.) and 120 silver coins.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond lays his hand on Jharun's injury and it mostly heals.

Lay On Hands gives Jharun 6 hp back.

Then he kneels and prays, and once he's recentered himself in Erastil's grace, he finishes the job, leaving Jharun fully healed, as if he never was wounded in the first place.

10 minute rest to recover focus and then doing Lay on Hands for Jharun again. That SHOULD top him off, leaving Lilika and me as the only injured parties.

He then examines the demon amulets they recovered from the fallen, showing them to Triath as well to see if they can puzzle out just what manner of cultists they're dealing with.

Religion (T): 1d20 + 11 ⇒ (12) + 11 = 23


Sorry, Wymond, gotta be an expert in Religion for this one.

STATUS
Wymond - 74/99 hp
ORANGE
Jharun -
Lilika - 44/74 hp
Frizz -

After healing Jharun, Wymond examines the trogloydte amulets, but doesn't recognize them.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika pulls out and uses a wand on Wymond...

Healing Wymond: 1d8 + 8 ⇒ (5) + 8 = 13

Then casts a few of her weakest healing spells.
Healing Everyone: 1d8 ⇒ 5
Healing Lilika: 1d8 + 8 ⇒ (3) + 8 = 11
Healing Lilika: 1d8 + 8 ⇒ (3) + 8 = 11

Wymond's at 92 HP and Lilika's at 71 HP


STATUS
Wymond - 91/99 hp
ORANGE
Jharun -
Lilika - 71/74 hp
Frizz -

So now what?


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

While the healing happens, Frizz sketches in her notes an image of the amulets to report back later. She'll grab one and stuff it in her bag too after taking notes on the room and it's former occupants.

"Welp. We got demon worshiping troglodytes, but at least it's not a wizard with an electrical spear." She states as she walks to the western door.
"this tower is full of crazy people! are we going to find anything Azlanti..." she mutters under her breath while checking the door for traps.

Perception +11


To be fair, there was an entire castle of green Azlanti glass on the surface. Also, Klarkosh's emerald automata were of Azlanti design.


The door was left ajar by the troglodyte warriors and Frizz can see the room beyond.

This chamber is an irregular octagon, and smells terrible. There is no furniture, just piles of makeshift bedding. The room looks like it could easily sleep twelve. There is a dark opening on the south wall.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Thank ye kindly, Lili," Wymond says. Once they're ready, he approaches the door Frizz was looking into.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"I ain't scared of demons. We've killed 'em before!" Wymond replies.


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

Frizz steps into the room and counts the beds, then turns back and counts the dead troglodytes.
"I reckon we got some more smelly demon worshippers to take care of. Just hopefully not a demon." She states before moving further into the room to search the bedding areas.


Anything of value, the troglodytes had on their persons and you've already found. This room isn't that interesting.

Nor (to save time), is the next one. Well, it is "interesting" in that it is an enormous troglodyte latrine. It's disgusting and best avoided.


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

"OK, I am NOT going in there." Frizz says when presented with the overbearing stench of a latrine.
"Slaagh, you want to go check in there for treasure? Otherwise, we should go through that other door. Wymmie, whyDoncha open it after I give it a looksie."

Perception+11


Slaagh waves off the suggestion. Yeah, you should go to the other door.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond gives Frizz a disappointed look when she suggests Slaagh search the latrine, while Triath shakes his head. Nevertheless, he waits for her to finish checking that other door so he may open it as she asked.


Finding nothing surprising about the open door, Frizz pushes it open further to reveal the room beyond. In the center of the room is a fire pit with a sizable blaze crackling away. On either side are two tables with four chairs each. The remains of several small subterranean creatures—mostly rats and lizards—cover the tables. It seems they were being eaten raw. Along the walls are several barrels, one of which is
full of javelins. There are doors to the east, west, and north.


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

"Oh. A dining room. Ya hungry Rebecca?" Frizz asks with a mischievous grin. She then mozies into the room to inspect the contents of the barrels.

Friendly reminder that Frizz has Trap Finding so auto checks for Traps. :) dice=Perception for Traps ]1d20+12[/dice


The other barrels are empty. Slaagh enters and scoops up a lizard-half, swallowing it quickly.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Rebecca jumps on the table and does and burlesque dance and then grabs some of the food unless it is rotten and eats it ah nothing like being a garbage can,,


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond watches, but doesn't say anything. Triath turns his snout up in disgust a little.

"Right then...movin' on?"


And suddenly, the fire pit begins to move! The glowing coals shift and heave and for an instant, you think they are alive. Then you realize the truth... something is pushing up from below!

A creature like a snake skeleton with a human skull for a head and long fangs emerges from the fire, shedding coals as it does. It hisses and begins to sway.

Initiative
Frizz Perception : 1d20 + 11 ⇒ (11) + 11 = 22 +2 Initiative
Jharun Perception : 1d20 + 11 ⇒ (3) + 11 = 14 +2 Initiative
Lilika Perception : 1d20 + 14 ⇒ (13) + 14 = 27
Wymond Perception : 1d20 + 11 ⇒ (5) + 11 = 16
Necrophidius Stealth: 1d20 + 11 ⇒ (20) + 11 = 31

The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm.

Each creature that witnesses the dance must attempt a DC 20 Will save.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
Critical Failure As failure, but stunned 3.

STATUS
Necrophidius
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp

Everyone, go!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"WHAT THE BLAZES?!" Wymond exclaims as the creature reveals itself.

Will: 1d20 + 13 ⇒ (16) + 13 = 29

Will (Triath): 1d20 + 7 ⇒ (5) + 7 = 12

He raises his bardiche but isn't quite sure where the thing is moving, stymying his defense. Triath is worse off, seemingly fixed in place by the monster's gaze.


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

Will: 1d20 + 11 ⇒ (10) + 11 = 21 Deny Advantage, if it's Level 6 or lower, I can't be Flat Footed to it.

"Wymmie! Get it!" Frizz shouts as she scurries to the other side of the room.

Her whip snaps out and tries to upend the creature. With her free hand, she draws out her sickle.
+1 Whip Trip vs Reflex DC(1): 1d20 + 8 ⇒ (16) + 8 = 24

Stride, Trip, Draw. Wymond, you made the DC20 save?


Wymond, you can still act. Being flat-footed doesn't stop you from taking your turn.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"I'M GETTING IT!" Wymond yells back as he starts whaling on the monster.

Strike, Strike, Strike!

Bardiche (1): 1d20 + 15 ⇒ (4) + 15 = 192d10 + 4 ⇒ (10, 6) + 4 = 20
Bardiche (2): 1d20 + 10 ⇒ (8) + 10 = 182d10 + 4 ⇒ (3, 7) + 4 = 14
Bardiche (3): 1d20 + 5 ⇒ (9) + 5 = 142d10 + 4 ⇒ (9, 8) + 4 = 21

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will: 1d20 + 13 ⇒ (1) + 13 = 14


Jharun, you are Stunned 1, but still have two actions you can take this round.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun sways a bit back and forth and then moves back away from the creature and hands Rebecca an alchemist flask.

Rebecca Snickers and stays clean se ready to help defend as needed in round one of this fight


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Will: 1d20 + 14 ⇒ (1) + 14 = 15

Lilika stands stunned with fear for a moment, wasting valuable time. Coming to her senses unfortunately close to the creature, she raises her shield and draws her magic dagger.

Stunned 1 (1A), Raise Shield (1A), and drawing a weapon (1A)

AC currently 24 due to raised shield and flat-footed.


Jharun - If you say you move back, please move your token to show where.

Frizz's whip coils around one of the monster's multifarious ribs and yanks it out of position, just enough to let Wymond's powerful blow connect, breaking several ribs.

The creature lashes out with its fangs at Wymond, Frizz and Lilika, but the experienced warriors parry, dodge and block its lightning-quick blows.

Fangs v. Wymond: 1d20 + 10 ⇒ (7) + 10 = 171d10 + 5 ⇒ (10) + 5 = 15 piercing plus necrophidic paralysis.
Fangs v. Frizz: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 5 ⇒ (5) + 5 = 10 piercing plus necrophidic paralysis.
Fangs v. Lilika: 1d20 + 2 ⇒ (10) + 2 = 121d10 + 5 ⇒ (3) + 5 = 8 piercing plus necrophidic paralysis.

STATUS
Necrophidius - 20 damage
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp

Everyone, go!


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

Frizz goes to town with her newly wielded sickle.

+1 Sickle (1): 1d20 + 15 ⇒ (1) + 15 = 16
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
Sneak Attack: 2d6 ⇒ (4, 4) = 8

+1 Sickle (2): 1d20 + 11 ⇒ (1) + 11 = 12
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Sneak Attack: 2d6 ⇒ (3, 5) = 8

+1 Sickle (3): 1d20 + 7 ⇒ (7) + 7 = 14
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12
Sneak Attack: 2d6 ⇒ (5, 5) = 10

!!!!! Wow. Luckily we're not playing with Crit cards...


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond keeps the foe at bay, and then counterattacks!

Strike, Strike, Strike,

Strike 1: 1d20 + 15 ⇒ (1) + 15 = 162d10 + 4 ⇒ (4, 7) + 4 = 15
Strike 2: 1d20 + 10 ⇒ (17) + 10 = 272d10 + 4 ⇒ (1, 3) + 4 = 8
Strike 3: 1d20 + 5 ⇒ (18) + 5 = 232d10 + 4 ⇒ (5, 10) + 4 = 19


While Frizz slashes at the monster, Wymond lands two resounding blows, seriously damaging the thing.

Perception DC 24:
The creature has many noisemakers at the end of its tail. One of them is a golden ring.

STATUS
Necrophidius - 47 damage
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp

Jharun, Lilika, go!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

laptop died and vet bills came first please move me

Jharun casts electric arc at the thing!

damage: 3d4 + 4 ⇒ (3, 3, 4) + 4 = 14

DC 22 reflex save


Reflex Save: 1d20 + 13 ⇒ (18) + 13 = 31 Success.

STATUS
Necrophidius - 54 damage
Lilika - 71/74 hp
Frizz
Jharun
Wymond - 91/99 hp

Lilika is up!


PF2e Enthusiast

Lilika stabs out with her dagger twice before snapping her shield into place.

Dagger: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dagger: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

She's flanking with Frizz.


Thank you for that, Mirko.

Jharun's spell jolts the necrophidius, but Lilika's dagger does no more than scratch the snake-monster's bones.

It then strikes at its primary tormentors.

Bite v. Wymond: 1d20 + 10 ⇒ (3) + 10 = 131d10 + 5 ⇒ (2) + 5 = 7 piercing plus necrophidic paralysis. Miss.
Bite v. Frizz: 1d20 + 6 ⇒ (18) + 6 = 241d10 + 5 ⇒ (3) + 5 = 8 piercing plus necrophidic paralysis. Hit.
Bite v. Wymond: 1d20 + 2 ⇒ (5) + 2 = 71d10 + 5 ⇒ (5) + 5 = 10 piercing plus necrophidic paralysis. Miss.

Necrophidic Paralysis (incapacitation, occult, necromancy) A living creature bitten by a necrophidius must succeed at a DC 22 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.

STATUS
Necrophidius - 54 damage
Lilika - 71/74 hp
Frizz - 66/74 hp
Jharun
Wymond - 91/99 hp

Frizz, give me a DC 22 Fort save!
Everyone, go!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Stop! Reaction Time!

Wymond, seeing the monster go for Frizz, tries to knock it away!

Retributive Strike: 1d20 + 15 ⇒ (10) + 15 = 252d10 + 4 ⇒ (6, 5) + 4 = 15

Frizz gets 8 resistance to the damage. Which in this case means it negates all the damage!

Then, he follows it up with a flurry of strikes to try and finish it off!

Strike (1): 1d20 + 15 ⇒ (17) + 15 = 322d10 + 4 ⇒ (9, 4) + 4 = 17
Strike (2): 1d20 + 10 ⇒ (13) + 10 = 232d10 + 4 ⇒ (4, 4) + 4 = 12
Strike (3): 1d20 + 5 ⇒ (17) + 5 = 222d10 + 4 ⇒ (2, 5) + 4 = 11


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

A gnomes natural inclination to move often manifests in funny ways. Today it manifested in the rejection of the necrotic poison.

Frizz gives a surprising giggle before hacking away with her sickle before stepping away.

+1 Sickle (1): 1d20 + 15 ⇒ (16) + 15 = 31
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
Sneak Attack: 2d6 ⇒ (4, 2) = 6
+1 Sickle (2): 1d20 + 11 ⇒ (4) + 11 = 15
Sickle (S+Acid) Damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
Sneak Attack: 2d6 ⇒ (5, 1) = 6

Strike, Strike, Stride


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

Fort: 1d20 + 11 ⇒ (13) + 11 = 24


Wymond knocks the monster away before it can bite Frizz and then smashes it to bits!

COMBAT OVER!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

well thank you again for saving me. You are definitely a mighty bunch. Jharun says


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Think nothin' of it," Wymond replies, giving the bones a small kick. "Alright, let's make sure this thing was alone..."

He looks around the room for any other nasty surprises.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will detect magic to see if there is anything else in the room as well.


Jharun, magic is present in the room. By laborious triangulation, you narrow it down to the ring in the necrophidius's tail.


Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika stares at her dagger as if it's betrayed her, then sheathes it in mild distaste. While Jharun looks around for magic, Lilika keeps watch with her shield raised.

I'm assuming Jharun is skilled at identifying items. If not, Lilika will help.


Once Frizz has removed the ring from the destroyed construct's tail, Jharun identifies the ring as a Ring of Fire Resistance. Keen!


NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14

"Suh-weet! Who wants to wear it?" Frizz asks the group.

Roll off for cool trinket: 1d20 ⇒ 13

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