GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Aye, that sounds like a good idea, Perfire. You sure you're going to be able to avoid their arrows, though?" Wymond replies, standing up with a grunt and shouldering his axe.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'I'll have to if my spell doesn't work. I'm quick on my feet and pretty hardy, I should be able to get to safety.' Perfire tries to sound sure of himself.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

"Sounds like a useful spell , Perfire. If you're up to it, I agree with your plan. I'll come with you to give them something else to shoot at . We'll have to throw more torches in so we can see a bit better..." Yirrik says with a smile, then gives a hand setting up camp.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Should we have some kind of signal? I assume you'll need me to charge in and start swinging."


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'Well, if the aim is to draw them out, running and screaming should be enough of a signal. If my spell works, I could whistle to let you know to come up.'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond rubs his chin.

"Maybe hoot like an owl or somethin'? That usually works."


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

If we assume that the night has passed uneventfully

Perfire steels himself and begins to sneak up the path leading to the entrance, ready to begin slinging spells as soon as he has an idea of what he's up against.

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik watches his small friend carefully ascend the path from it's start , watching the entrance above for any danger...

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Not seeing anything to warn Perfire about, he follows , going as quietly as possible...

Stealth: 1d20 + 4 ⇒ (17) + 4 = 21


Inattentive goblin guard Perception: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Goblin dog Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Perfire inches his way up the path, flitting from rock to rock until he is quite close.

Perfire and Yirrick, place your tokens where you want to be. You have achieved total surprise! Then tell me what you do next.

THE EMERALD SPIRE, LEVEL 1


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

I took the liberty of placing you Perfire :)

Yirrik leans in close and whispers in his ear "There's one now! He doesn't see us! Cast your spell and we'll see if we can't deal with him and his mount ! If your spell doesn't work we run back down the path, clucking like chickesn or owls or whatever, hopefully it'll follow..."

He pulls his head back, eases his sword out and nods to Perfire...


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire steps out from hiding and draws on his well of arcane power. Centered on his iron ring, a cone shaped burst of light and color springs from his outstretched hand, washing over the goblin and his mount.

color spray DC 15 Will on both visible targets.


Goblin Will save: 1d20 + 1 ⇒ (2) + 1 = 3
Goblin Dog Will save: 1d20 + 1 ⇒ (2) + 1 = 3

FREEEEEM! The explosion of light and color overwhelms the optic nerves of the two dozing sentries, leaving them unconscious and helpless!

Anyone, go!


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik flashes a grin at Perfire and leaps ahead to finish off their helpless foes...

Coup de Grace damage vs Goblin Dog: 2d6 ⇒ (3, 5) = 8

He then waves frantically to the others to ascend...


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'Do you have any rope? This one might be able to tell us something useful,' Perfire says as he drags the goblin away from the entrance.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond sees Yirrik waving from the top of the path and begins making his way up to them, Triath trotting behind him.

Wymond double moves towards Yirrick and Perfire. I believe that will get me to them by the end of this round.


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

She too saw Yirrik wave them forward. Watching as Wymond and Triath had moved up the path and she was left alone, Zaia began to swiftly and mindfully move toward Perfire and Yirrik. Hearing the Halfling's request, Zaia removed the silk rope from her pack and handed it across to him, "Here, Perfire, you may use my rope," she quietly responded.

Double move to travel to her companions' side. Hands Perfire her 50ft silk rope.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'Thanks, do you think we should gag him for the time being? He should come out of it before too long.' Perfire binds the goblins hands and feet.

DC 19 to escape(20-1 CMD)


When Yirrik stabs the goblin dog, he does not kill it. The dog screams at the top of its lungs and rises, preparing to fight or flee.

Yirrik, give me at an Attack of Opportunity.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond tears part of his cloak off to make a makeshift gag.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

The goblin and dog should be unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. Or, if 3-4 HD The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. That is, unless there's something else at play here.


Nope. You're right. I was forgetting that unconscious =/= asleep. Never mind!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'If we want to question this one I think we should get him away from the entrance. When he comes to, he may start hollering. Will someone help me move him?' Perfire continues to drag the tied-up goblin away from the entrance.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik stabs the gobin's mount until it's dead, then kicks it over the edge.

He grabs the unconsious goblin and drags him down to the first turn in the path and waits for the others to catch up.

Breathing hard, "Do we want to just dispatch this one? He may give us no other option once we wake him up." he asks thoughfully.


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

She watched as Perfire and Yirrik moved the unconscious goblin back and away from the entrance to the ruins.

"I would like us to try and reason with it when it wakes but you may be right, Yirrik, and it will not be receptive and will have to be dealt with sooner rather than later," she answered quietly.

Are both goblins unconscious at the moment? Or just one unconscious goblin, and, its goblin dog mount now dead at Yirrik's hands?


One goblin, one goblin dog.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond frowns.

"We've got the bugger at our mercy. It ain't right to just kill 'im after we've gone to all this trouble to tie 'im up and stuff. Besides, goblins are cowards. If we're scary enough, he'll probably run off and never come back."


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'At worst we can leave him tied up and come back to him later. I don't think they'll go very long before they notice he's missing.'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond nods.

"That works. What say we hang him tied up from a tree branch in camp so he doesn't cause trouble while we deal with his pals?"


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik smiles at Wymond's suggestion, "An excellent idea, Wy, he'd be far enought away that no one'd hear his little squeals"

He then appropriates the goblin's bow and arrows, inspecting them for workmanship and durability.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire helps get the goblin to the tree-line and assists in hoisting him into the air. When he regains his senses.

'We'd like to know how many of you are in there, and why our lights don't seem to be working. If you tell us, we'll let you go, if not, we'll leave you up there.' Perfire does his best to sound tougher than he is.

Intimidate: 1d20 + 4 ⇒ (7) + 4 = 11


On coming to consciousness, the filthy goblin screams, baring its many razor-sharp teeth. "Aieeeeee! Curse you! The Mother take you and make monsters of your corpses! Zeemo tell you nothing! Zeemo big dog-killer! You in trouble with the Bloodbriars! Uh.... what was question?"


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Tell us aboot the Bloodbriars, Zeemo. How strong is this fearsome tribe, an' how scared should we be?" Wymond says, giving the others a knowing wink.

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23


Returning to his rant now that he is reminded, Zeemo spits and curses and promises to tell you nothing.

"Mighty Grulk will split your skulls and serve your guts to Klarkosh! You never leave green castle alive!"


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Grulk and Klarkosh, huh? Sounds terrifying! How terrifying ARE they?!" Wymond says, attempting to egg Zeemo on.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire watches Wymond's deft interrogation of the goblin. He does his best to look fearsome as the Paladin works his magic.

Charismassist: 1d20 + 4 ⇒ (6) + 4 = 10


"Mighty as dragons! Fearsome as gods! Goblin gods, not stupid human gods! Grulk is son of the great Mother, smash you with axe! You afraid now? You should be! Goblins smash and goblins burn! Grulk mightier even than ten goblins! He bring back Zog and Bloodbriars live easy. Take what they want! Burn everything else! No, I tell you nothing."

Knowledge (religion) DC 15:
By "the great Mother", Zeemo is probably referring to Lamashtu, the "Mother of Monsters", an evil goddess of destruction.

Knowledge (history) DC 15:
The Kingdom of Zog was a small empire of goblins ruled by a dynasty of seven barghests in the River Kingdoms.

First created in 4071 AR, the kingdom sprang up after goblins overwhelmed the young kingdom of Alban (modern-day Lambreth) and took its place as master of the region. Ruled over by barghests, the empire survived until 4217 AR when the Yellowtongue Sickness swept through the region, crippling the kingdom. It then fell to a loose coalition of adventurers, riverfolk, and half-elves that same year.

The goblins of Zog left behind many pits, delves, and hidden cave complexes that have yet to be explored.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Knowledge(history): 1d20 + 6 ⇒ (13) + 6 = 19

Yirrik rubs his chin, "Ah, great Zog! " he says to the others, "Goblin kingdom, mainly where Lambreth is right now... ruled by Barghests, but wiped out by Yellowtongue Sickness..lots of ruins and holes left. I've seen some...impressive."

He snaps out of his recitation, to fix his eye on Zeemo, "Grulk seeks to return Zog to it's former glory, eh? How does he think he'll do that?" Yirrik asks doubtfully.


"What?" Zeemo seems confused by the question.

"We burns and crushes slices and takes! Then...Zog!"


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Know. Religion (DC 15): 1d20 + 6 ⇒ (11) + 6 = 17
Know. Hisory (DC 15): 1d20 + 6 ⇒ (19) + 6 = 25

Zaia recollected the same of the Kingdom of Zog and merely nodded in agreement at Yirrik's words.

Quietly to her companions, she added, "The Great Mother, I believe, is Lamashtu, "Mother of Monsters" and an evil goddess of destruction."


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"He must 'ave a lot o' goblins if he's got dreams that big! How many of you are there in that green castle, so we can be scared right proper?" Wymond says in an exaggeratedly fearful tone.


As best he can with his hands tied, Zeemo displays all his fingers and proudly announces "Three!"


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond blinks and desperately tries not to laugh.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire turns back towards the Spire and studies it for a moment.

'Well, I think he's told us everything he will. Let's get back to exploring that thing. It's only 3 goblins, right?' Perfire begins to make his way back toward the green shard.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond shrugs.

"We should probably expect more than just three, Perry. I think he's too proud te lie to us, but he's likely also too dim to count properly."

He turns back to the hogtied goblin.

"See ya later Zeemo. We'll leave ye here where ye won't get into any trouble while we're gone."


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

As they walk back towards the Spire, Yirrik hold up all ten fingers, "Yes....three!" smiles at the others, then his face grows more sober at Wymonds comment, "Well only two I think were shooting at us before..."

Zeemo's bow...good for Yirrik to use? How many arrows?"


It's a small shortbow, so pretty underwhelming in terms of damage. Also...

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

So, Perfire might have an easier time using it.


The party returns to the trail leading up to the castle of green glass. What happens?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond looks to Perfire and Yirrick.

"One o' you two wanna take point, or do you want me to be up front in case we run into something that'll take longer to kill me than you?"


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'I'd prefer not to lead the way. I may be sneaky but I'm not very good in a hand-to-hand fight.' Perfire looks to Yirrick hopefully, hoping he won't have to lead the group into the darkness.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

"Yeah, I'll go first...don't be too far behind though" Yirrik quips, leading the way back up the path.

He leaves the goblin bow leaning against the stone, preferring to rely on his trusty axes that on the unfamiliar weapon.

Once to the last bend, he stops, pulling out 4 torches and lighting them, "Light a few more, we'll probably need them to light the way." he says to his friend before moving quietly forward.

Stealth: 1d20 + 4 ⇒ (16) + 4 = 20

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