GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik smiles as he friend dispatches the goblin, and looks from side to side, looking for signs of movement from the darkness.

Seeing nothing immediate, he fetches the nearby torch and advances with it, running towards where the arrows came from, tossing the torch forward...

Not sure where on the map the last volley came from...


They came from the east and northeast. How far do you run?


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Moved my icon and put torch where he tosssed it.


The "fluffy"-looking green stuff on the map, such as east of Zaia's position and north of Perfire's is melted green glass. Whatever ancient catastrophe struck the Azlanti works here caused the iron-hard stuff to melt and flow like candle wax. For our purposes, it is difficult terrain.

Yirrik moves cautiously forward, finding no visible enemies. However, arrows fly from the northeast, accompanied by harsh goblin laughter. One grazes Yirrik's right forearm.

shortbow v. Yirrik: 1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 1
shortbow v. Wymond: 1d20 + 4 ⇒ (8) + 4 = 121d4 ⇒ 4

ROSTER
Goblin
Yirrik (1 damage)
Wymond (5 damage)
Perfire
Zaia

MAP OF THE EMERALD SPIRE, 1st LEVEL

Anyone, go!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond steps over the goblin he'd just slain to where the latest torch is positioned, his axe before him.

Could one of you toss another torch over here, pretty please? :)


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire pokes his head around the corner and the torch he was carrying lifts from his hand and floats into the darkness seeking out goblins. He then ducks back behind the wall and scoops up the torch at his feet.

Moving the torch in hand to 10 feet map-north of wymond's square. I think that's the max range of my mage hand.


Because of the wall to his immediate east, Perfire doesn't have Line of Sight to his intended goal. However, that turns out to be irrelevant...

As soon as Wymond moves near to the doorway into the northeastern tower, he hears a sharp rumbling and looks up to see tons of loose stone raining down towards him from above!

Please give me a DC 12 Reflex save, Wymond!

I've moved Perfire's torch to illuminate what's happened.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Reflex Save: 1d20 + 0 ⇒ (11) + 0 = 11

Noooooooo! D:


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

should check the map underneath. Keep everything the same but I'll 5-foot step out of cover here for line of sight.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Reflex save: 1d20 + 5 ⇒ (8) + 5 = 13

Yirrik hears the rumble of the trap and see's Wymond's clumsy attempt to escape.

Dodging the rubble, Yirrik runs to his friend and attempts to push and pull him out of harms way, up against the green stone wall to the south.

Not sure what to roll here :)


Perfire, you're fine. Only Wymond had to make the save and there was nothing you could have done to help him.

Rockfall damage to Wymond: 1d6 ⇒ 4

Wymond is pinned beneath the rocks and injured.

Wymond is buried and will start taking nonlethal damage every round. Once he falls unconscious, he will begin to slowly die, so digging him out is important. You're going to need to shift a ton of rock to dig him out. Characters who aren’t buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.

Also, the passage into the tower is completely blocked.

ROSTER
Goblin
Yirrik (1 damage)
Wymond (9 damage)
Perfire
Zaia

MAP OF THE EMERALD SPIRE, 1st LEVEL

Anyone, go!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire, hearing the cacophony of rocks and not seeing Wymond anymore rushes forward.

'Wymond!? Wymond!?' The halfling drops his torch and begins to shift stone as quickly as he can. Remembering tales from other slaves of mine cave-ins drives Perfire's work. 'Help me get him out! Do we have anything to dig with?'


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Zaia, keeping to the walls and green glass, moved forward swiftly but cautiously, ensuring Triath was following directly behind her. She collected the dropped torch and then threw it down upon the area of the Alchemist's Fire. She was reunited with her companions, but she was concerned about the rockfall and the trapped paladin within.

GM, you said Wymond's pinned and buried. Is any part of him visible under the rubble?

"Nay, I do not have a shovel or pick with which to dig but I have my hands", she replied in whispered voice.

Zaia crouched down, placed her own torch to the side and began to use her hands to push aside rock and debris as quickly as she could while keeping her eyes and ears open for any new rockslide or other impending threat/s.

Perception as she works: 1d20 + 3 ⇒ (12) + 3 = 15


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Oh, thank Erastil! I thought that was gonna outright kill me!

Wymond doesn't even have time to cry out in surprise as a wall of dirt and rocks topples down on him. Knowing he's only got a moment before he passes out, he tries to wriggle free, knowing that while the pain was excruciating, it meant he was still alive.

Strength: 1d20 + 3 ⇒ (8) + 3 = 11


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik shouts as the wall of rock covers his friend. Rushing forward, he waves his hands around, trying to disperse the cloud of dust.

With only his hands he begins to tear away the rubble...

Str 14 = 175 max load x 5 = 875 lbs of rock removed.


Yirrik: Str 14 = 175 max load x 5 = 875 lbs of rock removed.
Zaia: Str 10 = 100 max load x 5 = 500 lbs of rock removed.
Perfire: Str 8 = 80 max load x 5 = 400 lbs of rock removed.
Total: 1775 lbs of rocks removed.

Wymond is helpless to remove any rocks, and as his team begins to toss aside rubble to get to him, he begins to feel the immense weight of the rockslide crushing the life out of him. For him... all fades to black.

Nonlethal crushing damage: 1d6 ⇒ 6

Here's where it starts to get serious for Our Hero. Looks like the team will dig him out this turn... will it be in time?

ROSTER
Goblin
Yirrik (1 damage)
Wymond (9 damage)(6 nonlethal damage)(unconscious)
Perfire
Zaia

MAP OF THE EMERALD SPIRE, 1st LEVEL


Let's save some time and say...yes! The team digs him out the following round. Wymond is alive, but badly battered, and there are still goblins on the loose.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Whew!


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

So, is it this round he comes out and we can't do anything more, or can we still take our new round actions? The ooc confused me.


Yirrik alone dragged him out in the second round, so you and Perfire can act. But now that he's out, we're not in a round-by-round structure any more. You can all do something.


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Thanks.

With an unmoving Wymond, Zaia gathers her companions close and lifting her holy symbol begins to channel healing energy.

Channel Energy with Selective Channelling to not include goblin: 1d6 ⇒ 4

Yirrik is back to full hp.

Seeing that Wymond's condition is quite severe, Zaia channels again.

Channel Energy with Selective Channelling to not include goblin: 1d6 ⇒ 2

6 HP back to Wymond.

Note: Only 2 channels remain for the day.

She then examines the paladin, applying any salves and bandages to the minor cuts and wounds so as to stop any bleeding. She stablises his condition. He's no longer bleeding out or losing hp.

Heal check on Wymond - First Aid with Healer's Kit (DC 15): 1d20 + 9 ⇒ (15) + 9 = 24


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire anxiously watches Zaia tend to Wymond, keeping back a few feet to give her space to work. He shifts from foot to foot, eyes darting around waiting for the next salvo of arrows to fly out of the darkness.

'Is he going to be OK?' the halfling asks. 'Should Yirrick and I make sure there's no more goblins around while he recovers?'

Perfire gathers the fallen torch behind the group. Torch in each hand


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Triath scrambles over but appears relieved as Zaia is already healing Wymond.

Will that healing be enough for me to come to?


Yes. Magical healing cures both lethal and non-lethal damage simultaneously. So that 6 hp. cures 6 lethal and 6 non lethal damage. That means Wymond now has 3 damage and is fully conscious.

So what's the plan?


Zaia:
Hi, there! Other than a few abrasions and bruises, Wymond is fine.


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3
Perfire Ridal wrote:

Is he going to be OK?' the halfling asks. 'Should Yirrick and I make sure there's no more goblins around while he recovers?'

She quietly replied, "Aye, Wymond will be fine. He just has some minor abrasions and some bruising after the healing. And aye, best keep an eye out for those pesky goblins - I don't want any of you injured so soon, as my magic is diminishing and we have some way to go this day."

What time is it in game at the moment, GM? I know being inside the ruins makes it hard to keep track of time, but a general ballmark would help with rp. Thanks!


GM Tarondor wrote:
It's neither subtle nor quick, but when there are perhaps four hours of daylight left, you've gathered as much wood, tinder and kindling as you can carry.

Figure that perhaps forty more minutes have elapsed since then.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Is the alchemist's fire still burning there?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond coughs a bit as he comes to.

"Blimey! I thought I was a goner there for sure! How long was I out? Them gobbers still shootin' at us?" he says as he tries to sit up, wincing at what pain he still feels.


Perfire Ridal wrote:
Is the alchemist's fire still burning there?

No. It's burned out by now.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire inches out into the darkness. After moving a few feet in, he sets down a torch and levitates it into the darkness in front of him. Finding a dead-end to the southeast, he begins to explore the opening to the south of the rockfall.

sorry for all the map battling, just figured I'd avoid wasting a bunch of time


No, it's perfect!

Just to let you all know, Perfire and I were on the map at the same time. As he moved his torch around, I revealed and covered up bits of the map, revealing a dead-end in the middle part of the map south of Wymond's current location and a passageway leading south on the east.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'It looks like a passage goes this way a bit. Let me know when we're ready to press on' Perfire tries to sound encouraging through the adrenaline.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik lets out a little whoop as Wymond's form emerges from the rubble. Helping his friend rise, he allows Zaia the room to work on Wymond, then pats Wymond down, trying to get some of the dust off.

"Clever little bastards, aren't they?" he asks, looking at the pile of rubble, "Well we won't be going that way."

He then looks up at Perfire, "Onward!" he declares, looking questioningly at Wymond.


Taking this into my own hands and moving a torch. A heavy wooden door is revealed at the end of the hall, clearly nowhere near as old as the ruins, but much older than any goblin infestation, also.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond finishes hoisting himself off and dusts off his armor. Then he goes over to the rubble and pries his axe out of it, frowning a bit at the new nicks in it before turning to Yirrik and smiling.

"Onward!"

He clomps over to the door, waiting for Yirrik to catch up before they prepare to open it.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire follows Wymond forward and prepares to float a torch 10 ft in front of the paladin.

I'll keep pace just behind him to help light his way


It's a big, ol' door. Good and solid and shut. Whaddya do?


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik approaches the door with Wymond and Perfire, opining "That's a big 'ol door....definately not goblin-make." he says casting a practiced eye over the door.

He does a scan for locks, and traps, holding his hand up to forstall any of the others from attempting to open it...

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Finished his check, "Looks safe to me...."

If it's locked, he pulls some worn tools from his pouch...


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

"Come, Triath. Let us follow the others. But cautiously now." she instructed the pig quietly.

Zaia looked about the space for any threat, picked up the torch on the ground before her and moved forward, along the passage, Triath following beside her. They came to stand behind Perfire and waited to see if the door could be opened. She tossed the spare torch on the ground before her and held onto her own. She whispered to her male companions, "Careful. The door might have a trap." Using what light there was, she looked about the large, wooden door for any signs of tampering. It wasn't her forte by any means, but she was concerned the males would simply take the risk and could get hurt again.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Neither Yirrik nor Zaia can detect any signs of traps. But who knows? It's goblins. They're known to be devious masters of trapsetting!


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Zaia quietly called out to those in front, "I cannot detect any traps but those goblins can be clever, so please be careful."


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond nods and gently nudges the door with his axe, gingerly opening it just in case the goblins have another rock trap set up for them.


Wymond, please roll me a Stealth check.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Oh THIS should be good! :P

Stealth: 1d20 - 4 ⇒ (9) - 4 = 5


The door creaks open as Wymond clanks loudly forward. Perfire moves a torch into the opening beyond, revealing a larger room, still afflicted by the ever-present darkness that crowds around and limits the range of light.

From somewhere in the darkness, a single goblin voice can be heard saying something urgent.

Goblin Language:
"Wake up! Dey's here!"


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik peers into the darkness, then looks about as Perfire's torch reveals more of the room.

Hearing the voice, he takes another alchemist's fire and throws it past Perfire's torch into the darkness...

In case it's needed: 1d20 + 4 ⇒ (9) + 4 = 13


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond looks forward with Yirrik, axe raised in case another charge is imminent.

Perception: 1d20 + 0 ⇒ (8) + 0 = 8


Perfire or Zaia?


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Apologies. It's a national public holiday here in OZ, so have been busy with family, friends and BBQing.

Zaia whispered to Yirrik and Wymond, "What is beyond the door? Do we move forward, through the door now?"

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