
Deth Tobrin |

Dropping his bow, Deth reaches down and touches Aenon, channeling the healing power the Green into him. Then he moves to interpose himself between the darting one and Delia and 14, drawing his spear as he does.
Free action to drop bow. Standard action - Cure Light on Aenon. Move action to move to other side of pier and draw spear.
Cure Light: 1d8 + 3 ⇒ (2) + 3 = 5

Delia Everheart |

Delia begins singing a tune and she moves forward to engage the lone fishman, gracefully drawing her starknife as she does!
Inspire Courage! Move and draw weapon as part of the move!

Aenon Malas |

Aenon lets out a short swear in Aquan as the fishperson stabs him in the side. Gathering his focus for a fraction of a second, he unleashes a hail of blows towards the still standing one.
Swift action for extra attack, full flurry at blue thingy, stunning fist on first attack
Unarmed attack (SF): 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Avoid Fumble: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Yaaay, no fumble ^^
Unarmed attack: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Unarmed attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

GM Striker |

Round 2
Delia- Inspires Courage
Deth - Heals Aenon
Skum [R]- climb: 1d20 + 2 ⇒ (17) + 2 = 19 trident: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d8 + 2 ⇒ (5) + 2 = 7 The skum clambours up out of the water and stabs at Delia
Skum [G]- Sleep ZZZZZZzzzzzz
Skum [B]- trident: 1d20 + 4 ⇒ (9) + 4 = 13 dmg: 1d8 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 2 ⇒ (19) + 2 = 21 dmg: 1d4 + 1 ⇒ (3) + 1 = 4 bite: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d6 + 1 ⇒ (4) + 1 = 5 He continues to tear into Aenon using his tridant claws and teeth!
Nininox -
Momo-
Aenon- Flurry o' Blows 5 Dmg

Nininox Ambershale, XIV |

Nox took a 5’ step to the north west and uses his bloodline ability to send a ray of frost at the red creature.
RTA into with IC melee 1d20 - 1 + 1 ⇒ (10) - 1 + 1 = 10
Damage with IC 1d6 + 1 ⇒ (3) + 1 = 4

Deth Tobrin |

Deth's gallant attempt to guard the non-Aenon members of the party is thwarted by Delia's brave advance and he winces as the trident stabs into her. Glancing back at Aenon just in time to see him get raked by claws, he pauses for a second, trying to decide who to heal. He quickly moves to Delia's side and cures her, spear still drawn and ready to help her fight.
Move to square adjacent to Delia. Cast Cure Light
Cure Light: 1d8 + 3 ⇒ (5) + 3 = 8

GM Striker |

Round 2
Delia- Inspires Courage
Deth - Heals Aenon
Skum [R]- trident: 19 = 19 dmg: 7 = 7 The skum clambours up out of the water and stabs at Delia
Skum [G]- Sleep ZZZZZZzzzzzz
Skum [B]- trident: 13 = 13 dmg: 3 = 3
claw: 21 = 21 dmg: 4 = 4 bite: 17 = 17dmg: 5 = 5
He continues to tear into Aenon using his tridant claws and teeth!
Nininox - Miss
Momo - Hit! 11 dmg
Aenon - Flurry o' Blows 5 Dmg

Aenon Malas |

Easily dodging the fishmans spear, Aenon swiftly counters with a jab at it's jaw.
Unarmed attack (SF): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
The blow leaves Aenons side open, and the skum leaves a large gash in it. But not before Aenon can answer in kind.
Unarmed attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Dodging the creatures jaws leaves Aenon off balance and unable to land the final blow.
Unarmed attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Swift action for extra attack, full flurry at blue thingy, stunning fist on first attack

Delia Everheart |

Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Delia gasps as the trident hammers hard against her chest, bruising ribs and knocking the wind out of her. Her song nearly falters, but she keeps up the tune! She twirls around and attempts to skewer the skum, but is not quite able to recover from the vicious blow and her attack goes wide! She shifts back a step to allow Deth the opportunity to take the front-line.
Actions: Free - Maintain Inspire Courage. Standard - Attack Red. Free - 5' step.

Deth Tobrin |

Deth meant to heal Delia last round, not Aenon. Just trying to make it clear.
Deth doubles his height as he stabs at the evil fish man with his spear.
Attack Spear: 1d20 + 6 ⇒ (10) + 6 = 16
Damage Spear: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Swift Action to Enlarge. Full Action to attack. AC is now 13.

GM Striker |

Round 3
Delia- Maintains song, misses
Deth - Hit 12 Drops red
Skum [R]- DOWN
Skum [G]- DOWN
Skum - trident: 1d20 + 4 ⇒ (6) + 4 = 10 dmg: 1d8 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (4) + 2 = 6 dmg: 1d4 + 1 ⇒ (2) + 1 = 3 bite: 1d20 + 2 ⇒ (5) + 2 = 7 dmg: 1d6 + 1 ⇒ (2) + 1 = 3 Snarls as it faisl to land a single blow!
Nininox - Miss
Momo - Hit 6 dmg
Aenon - Hits and kills blue!
END COMBAT
Tresure
Tridents (3)
One of the skum carries a map. A PC who succeeds at a DC 12 Knowledge (nature) check identifies the material as whaleskin. The map reveals the northwestern contours of the island of Ancorato, with a few terrain landmarks and a symbol that resembles a tower. This symbol is also accompanied by another glyph. This will lead you to area P
You can determine that the glyph is neither Azlanti nor Aklo
You can recognize it as an Aboleth script that reads, “Transport prisoners here.”
The script reads, “Transport prisoners here.”

Momo Duline |

Momo rests a leather-clad foot onto a crate on the pier. "Good work, everyone." She turns her head to look back at her pack: "did you see that Scuddle-wuddles?" Momo affectionately pats her mechanical companion on the head.
Momo smiles: "More underwater creatures dead. One less threat to the colony."

Delia Everheart |

Linguistics: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge: Nature: 1d20 + 7 ⇒ (6) + 7 = 13
Delia rests for a moment before noticing the map. "Fascinating, a map!" She feels the material and recognizes it as whaleskin. "A good choice, whaleskin would like keep for an extended period of time. However, I don't know what this says..."

Aenon Malas |

Breathing heavily, Aenon takes a quick glance over at the map and, realizing his limited knowledge of foreign languages tells him nothing of this one, slumps down against a crate. Picking up on Delias thought, he notes: 'The skin would probably also keep well in water.'
After a few minutes, Aenon gets back up, tosses his shirt and dives into the water. Feeling the soothing powers of the waves, he stays under for a moment before emerging to say: 'I'll see if they left behind anything under water.' He darts off into the depths, searching for anything the assailants may have left behind.
Aenon heals 6 hp from the water
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Deth Tobrin |

K/Nature: 1d20 + 7 ⇒ (5) + 7 = 12
Linguistics: 1d20 + 2 ⇒ (4) + 2 = 6
Deth adds to 14's musings. "It's not elven or sylvan either....
His brow furrows as he tries to decipher the glyph. Then he smiles and looks at Delia. "This looks like a job for a bard!" He then uses the Goodberry wand to create
# of goodberries: 2d4 ⇒ (2, 4) = 6 berries and begins to hand them out.
I kinda admit I have no idea what how many hit points people have actually taken. I know Deth cured Aenon for 5 and possibly Delia for 8 during the fight. If Delia did not gain the 8 then he does this first. Then, hopefully 6 hp of healing will top everyone out.

Delia Everheart |

I completely missed that Deth had healed Delia, sorry about that! Those 8 HP would have topped her off at full HP. So I will update my stat bar!
Delia offers a wry smile to Deth. "Sadly, I am not quite sure what it is either. I do not know any spells that would allow me to decipher such a language either. Perhaps we should speak with the townsfolk? Mayhaps one of them would recognize it?"
Delia absolutely bombed her Linguistics check :(

Deth Tobrin |

"Sounds like a good idea."
While Deth waits for Aenon to return, he talks to Carver Hastings and tries to determine what provoked the attack. He also checks the fishermen over for any injuries.
If Aenon hasn't surfaced in 1 minute he'll cast Touch of the Sea on himself and go to check. The fishermen get any of the goodberries that go unused.
He then suggests that the group go back to town. "Let's see if anybody there can decipher the map. In any case, let's explore the tower tomorrow morning.

Momo Duline |

Nobody has Comprehend languages?
Momo crosses her arms, "they were just wanting here, right? At the docks. Do you think they have a base nearby? Maybe there's an entrance. Animals are often hostile if other creatures get too close to their turf." The ranger uncrosses her arms.

GM Striker |

Breathless but relieved at the quick rescue Carver tries to help decipher the map Linguistics: 1d20 + 6 ⇒ (8) + 6 = 14 "Well this is an odd symbol. It certainly is not Azlanti, Dwarven, or even Thassilonian. As to why they might have attacked us, unfortunately, I've no idea. Apart from the grindylows you ran off when we first got here, things have been fairly peaceful in the cove. "
After musing a little "Perhaps one of the holy men in town can use their divine gifts to translate it.
Aenon you find nothing of note below the water, look like it was a small raiding party.

Deth Tobrin |

Nobody has Comprehend languages?
The closest I've got is Share language and Speak with Animals. Not really helpful at this point.
Deth replies "You're right, Momo. They could have a base or possibly a village somewhere near here. We'll have to keep extra vigilant until we're sure this is an isolated incident."K/Nature or Local, I'm not sure if they're monstrous or normal humanoids but Deth's bonus is the same: 1d20 + 7 ⇒ (7) + 7 = 14
"The only stories I can recall about creatures that fit this description are some bard songs where they would attack to carry off beautiful women to mate with. But I'm pretty sure the bard was taking alot of poetic license with his story."

Aenon Malas |

"What I find curious is that those creatures seemed far to adapted to the ocean to live so far inland." Aenon says while pointing at the map. "I wouldn't be surprised if someone else is guiding them from behind the scenes. But who?"

Deth Tobrin |

"That tears it." Deth says. "We need to look at this tower and if they are holding any prisoners, send a message that we will not tolerate imprisoning colonists." He asks Eamon. "Does your spell tell you what language the glyph is in?"

Nininox Ambershale, XIV |

”They might have taken 12over there! I say we pack up everything that might come in handy and head out first thing in the morning. I’d hate to be caught out here in the dark, not knowing all the dangers of this land yet.,,”

GM Striker |

"That tears it." Deth says. "We need to look at this tower and if they are holding any prisoners, send a message that we will not tolerate imprisoning colonists." He asks Eamon. "Does your spell tell you what language the glyph is in?"
His voice a little shaky, No, unfortunately not, it only reveals the content of the message. Romana needs to hear about this, she may even be able to help get you extra supplies.

Aenon Malas |

"Then I suggest we waste no more time. We'll talk to Romana tonight and head out at first light." With that Aenon leaves the church to find Romana and inform her of the latest developments.
On a semirelated note: How far along is Aenons boat?

Momo Duline |

Momo agrees with her companions that due to the unfamiliar terrain, traveling in the morning would be best. She checks and resets all her traps, bringing the meat to the pantry for storage. Scuttles scurries after the ranger, observing her with his one large, red eye.
When her work is done in the forest, Momo joins the settlers in front of the campfire for dinner over the spit and an ale. "How goes it?" She makes generic small talk with the colonists.
~*~*~*~*~
In the morning, Momo groggily sits up in bed, the motion flips the tail of her blanket over Scuttles. The small mechanical arachnid scuttles from under the blanket to Momo's pillow for safety. "Sorry," Momo mumbles, as she rises.
"Come on guys. First light, right?" Momo doesn't check her traps because she assumes her companions will want to leave right away.

Deth Tobrin |

Deth accompanies Aenon to talk to Romana, his countenance serious as the story is related. "We are going to leave in the morning." he adds, leaving little room for debate.

Delia Everheart |

Delia sighs at her inability to decipher the message. She quickly thanks Eamon for his assistance. "I believe we should recommend doubling up the watch tonight until we can deal with this issue. Maybe even consider putting up some battlements around the pier and docks?"
Nox, I can use the human FCB for bard next level to snag Comprehend Languages if you'd rather focus on other things?

GM Striker |

Boat should be done by now :)
Ramona is shocked to hear of the attack and thanks you for your quick actions in saving the three men. When you bring up the map and the possible implications of the strange rune she pales.
"Prisoners! Those fishmen took captives? Then the other colonists might be held there in that tower... I need you to travel north to this tower and find out what you can. Be careful, we don't know how many of them there may be. There were a hundred colonists here originally and while there were no signs of attack we can't rule out that these Skum were at least partially responsible.
I'll do what I can to secure the colony against another attack, but we need to resolve this as quickly as we can. This is exactly the kind of new I don't want to get out. It may cause a panic with some.
"Speak with Alba if you need any alchemical supplies, she should have had enough time to build up some stores and I wouldn't be surprised if our Smith has made some better weapons.
The blacksmith has been busy making more spears, swords, and arrows.
Available items: As directed by Ramona and because of your help with the housing situation you can have a 25% discount on goods from him.
MWK Handaxe
MWK Dagger (4)
MWK Morningstar
Arrows (80)
Bolts (40)
MWK Light Crossbow
MWK Spear (2)
Mwk Longspear
MWK Chain shirt
MWK Studded leather
MWK Breastplate
MWK Chainmail
Bullseye lantern
Caltrops
Chain (50 ft.)
As well as standard tools and equipment from the CRB
You currently have a 300gp credit of goods she owes you ( as a group).
Available items:
Potions:
CLW (5)
Endure Elements (5)
Enlarge Person (2)
Feather Step (1)
Keen Senses (4)
Mage Armor (2)
Pass without Trace (4)
Reduce Person (2)
Alchemical Items:
Acid (5)
Alchemist's FIre (5)
Liquid Ice (3)
Tanglefoot bag (5)
Thunderstone (5)
Air Crystals (10)
Antiplague (10)
Antitoxin (15)
Bloodblock (5)
Smoke pellet, smog (5)
Tindertwig (10)
Torch, Everburning (2)

Aenon Malas |

"If there are any prisoners to be found, I promise we'll do everything in our power to get them out." Aenon assures Ramona. Before leaving the meeting he notes what looks like a mountain on the map (Area around point P) "If those are mountains, we may want to bring along some climbing gear too."
If the boat is large enough to carry them all, Aenon will suggest sailing north in the morning, to avoid having to trek through most of the jungle.
Aenon avoids visiting the blacksmith, having taken a dislike to Luetin after the few times they've met. He instead spends the time at Albas workshop, talking about their travels to the southern parts of the world. While there, he picks up a protective potion.
If there's enough left of our credit, I'd like to pick up a potion of mage armour (If not I'll just buy it myself)

Deth Tobrin |

We have a Goodberry wand. I agree, we need the CLW potions at least 1 per person, which would be 5. How about we get one everburning torch from the party share (110gp). Then we use 250 gp of the credit to get 1 Cure Light Wound potion for each character.
"Thank you Ramona, we will find out what's in this tower for you." With that he goes to visit Luetin.

Delia Everheart |

I agree that we should get as many of the healing potions as possible. I think that sounds like a good plan, Deth.
Delia nods to Romana. "We will bring anyone back that we find!"
She looks at her companions. "I am ready, let us venture forth and save as many as we can!"

Momo Duline |

For the arrows, I'm going to round to 2gp because I don't want to worry around silver and copper.
Normal price for torch? Can we account it on the credit Alba owes? I don't care who holds it, but Momo will hold it unless someone else speaks up.
Momo refills her old quiver of arrows over her shoulder and gently reorganizes the contents of her pack to account for the extras. "Scuddley wuddley, what do you think of these?" Momo holds out an arrow for the mechanical arachnid to examine it. "Mama's going to shoot anyone who tries to harm us." Momo coos to her mechanical arachnid a little more before placing him at the top of her pack and covering him with the securing flap.
She looks at her companions. "I am ready, let us venture forth and save as many as we can!"
Momo crosses her leather-clad arms, suddenly serious: "Yeah, for the sake of the colony. I'm tired of hearing the farmers complain around the campfire. This place is safe with us protecting it!"
Momo will lead the way with her tracking abilities, bow out. Take 10 to not get lost? +6 Knowledge (Geography). Extra +2 if Forest

Delia Everheart |

Delia nods. "Yes, I find it interesting that the five of us came here for our own reasons and one them not being as saviors. It is an odd role, especially when some complain about it when they do nothing themselves."
Delia joins Momo at the forefront of tracking through the wilderness (if that's the route we take). I will also Take 10 to avoid getting lost for a total of 21.

Deth Tobrin |

Normal price for torch? Can we account it on the credit Alba owes? I don't care who holds it, but Momo will hold it unless someone else speaks up.
Either way we use up all our credit by getting the potions also. So 5 Cure light potions=250gp,50 gp towards Everburing Torch leaving 60 gp from the party share. Everyone gets 1 Cure light potion and Momo can carry the torch.
Deth picks up a mundane club from Leutin, his spare money having been sunk into getting the goods for his hospital. He then goes to Alba where he is delighted to find that she has Cure Light Potions and Bloodblock. Seeing Momo looking over the Everburning Torch he negotiates with Alba for the items.I would really like to pick up at least some of the doses of Bloodblock. Can Deth take 50gp from the party share to buy 2 of them?
The next morning as Deth does his early ritual he takes a little different spell selection
Cantrip-Create Water, Detect Magic, Guidance, Stabilize
1 - Cure Light (2), Shillalagh
2 - Aggressive Thundercloud, Flaming Sphere

Aenon Malas |

If we're walking through the jungle, Aenon will aid Momo in finding the way to the tower.
Survival: 1d20 + 8 ⇒ (14) + 8 = 22
My char-sheet claims I had a CLW potion lying around, lucky us. ^^ Also, I just realized that we're ridiculously well stocked with the survival skill. (Apart from a certain gnome, I think we have an average bonus of 7-9)