GM SpiderBeard's Second Darkness (DrEvil Group) (Inactive)

Game Master Barvo Delancy

Chapter 4: Endless Night

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I actually looked up various densities of rock until I decided the fungus would work. The tower is made of crystal, but that's not any denser than normal stone. Maybe it's magically hardened or whatever, but the fungus is fun.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Shield Other wasn't up, so Lyr takes another 7 HP while healing Brenna with Life Link. False Life was still up, so it all goes to Temp HP.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Doesn't life link heal in increments of 5?


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I'm here, but waiting for y'all to agree on a plan. If two people say an idea is good I'm gonna push it.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Oops. Yes. Thanks.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren pushes for the stables. He wants lizard mounts if the group must run.


Zoso CN Dwarf Bard 9 | HP 58/58 : 20ft speed | AC 20 : T 15 : FF 15 | CMB +8 : CMD 23 : Init +7 | Fort 6 : Ref 13 : Will 7 |Spells 1 5/5 : 2 4/4 : 3 3/3 | Performance 23/23 | Active Conditions:

Huge apologies everyone. My recent absence does not at all reflect my enjoyment of this game or playing with all of you. I've had some big changes to my responsibilities at work this fall that have resulted in my old routine and free time being hit pretty hard. I don't see my inability to post at the rate that is required changing anytime soon either, which sucks.

It would have been better timing if this had happened at the break between books, but I think Zoso needs to be transitioned out so you all can continue as you see fit with a more active member or at least without the GM-PC weight.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Ah man. Will be sorry to see you go.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Sad. Understandable though. If you find the time to come back, let us know


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

Sorry to see you go - take care of yourself!


INACTIVE - GAME DIED

I hope you manage to get a break soon!


1 person marked this as a favorite.
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Hey guys, as its the holiday season games tend to slow down. Rather than run with one or two posts a day or just delay indefinitely waiting for very busy people to post, I'm going to put us on ice until the New Year.

We are ALMOST done book four! Pat yourselves on the back and have some eggnog. See you in January!


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Happy holidays, folks!


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Normal gameplay will resume shortly! Thanks for hanging on. Have a Happy New Year.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Happy New Year all. I am ready to go.


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I'll try to get my return post tomorrow and if not the weekend. Games that are moving along briskly take little time but revving the engine back up takes a bit. Thanks for the patience. :D


INACTIVE - GAME DIED

Wewt!


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

If we're close enough together, could I create a Silent Image overlayed on us that makes us look like our disguised drow selves? It would require concentration, but I think it would fool anyone who wasn't touching us.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Vex, Lyr's familiar wrote:
If we're close enough together, could I create a Silent Image overlayed on us that makes us look like our disguised drow selves? It would require concentration, but I think it would fool anyone who wasn't touching us.

bumping this question


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste
Vex, Lyr's familiar wrote:
If we're close enough together, could I create a Silent Image overlayed on us that makes us look like our disguised drow selves? It would require concentration, but I think it would fool anyone who wasn't touching us.

Do it!


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

I want to make sure it's within the scope of the spell. Illusions are weird and I don't understand their rules well.


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Illusions are badly defined for a game that loves specificity.

I'll say that because Vex has to actually animate all of the illusions and do s@$$ like line up speech to voice, it's a risky proposition but not impossible and just dodisbelief checks accordingly.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Ouch. That means this is not going to work. The DC of Vex's Silent Image is 17. Someone's going to beat that.

I thought "interacting" with illusions was classified as touching them, throwing a rock through them or otherwise physically disrupting the surface of the illusion, not just simple observation.

Would a better idea be to create an illusion of our Drow selves leading our actual selves out as though we were prisoners, slaves, or bonded house servants? (so there's no overlap between the images and us?)


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Eh I'm working with it and just working on the understanding the illusion is extraordinarily difficult to keep up.


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Hey guys I'm sick and my job and personal life have gone insane this month (hence the irregular posting). I'm going to take another week or so to chill and get my stuff together so I can post reliably again. Thanks for sticking with me!


INACTIVE - GAME DIED

Don't die! :D


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Gotcha.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Thanks for the heads up. Take care of yourself.


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CAVE GECKOS CR 4
Male Cave Geckos
TN Large Animal
Init +5; Senses Low-Light Vision; Perception +6

DEFENSE
AC 15, touch 10, flat-footed 14. . (+1 Dex, -1 size, +5 natural)
hp 80 (8d8+32)
Fort +10, Ref +7, Will +4

OFFENSE
Spd 40 ft., Climbing (40 feet)
Melee Bite (Cave Geckos) +11 (2d6+9) )
Space 10 ft.; Reach 10 ft.

STATISTICS
Str 23, Dex 12, Con 18, Int 1, Wis 14, Cha 6
Base Atk +5/+0; CMB +13; CMD 24 (28 vs. Trip)
Feats Diehard, Endurance, Improved Initiative, Run
Skills Acrobatics +5, Climb +25, Fly -1, Perception +6, Stealth +6
Languages
SQ +2 Stealth Underground, Expert Climber (Ex)

SPECIAL ABILITIES
+2 Stealth Underground You get an additional +2 bonus to Stealth underground.
Climbing (40 feet) You have a Climb speed.
Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Expert Climber (Ex) Climb across ceilings
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Lyr 80/80, temp 5, damage: -6
Life Link
Hunter's Blessing (9h)
False Life (9h)
Inspired: (morale bonuses) +2 attacks, damage

Vex 51/51, temp 10, damage -5
Fast Heal 1
Shield Other
False Life (9h)
Inspired: (morale bonuses) +2 attacks, damage

Brenna 99/104, temp 18
Inspired: (morale bonuses) +2 attacks, damage

Beshtori 74/74
Mage Armor (9h), +4 ac
Inspired: (morale bonuses) +2 attacks, damage

Saphren 65/65, damage: -5
Inspired: (morale bonuses) +2 attacks, damage

Zoso ??
Inspired: (morale bonuses) +2 attacks, damage


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Let me know if you have any buffs or conditions you want tracked.


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@Saphren:

Ceiling isn't described but because what you want to do is awesome I'll give you a 30' high ceiling and a chasm that is "so deep you die".

Although you can take a full round on a mount, you cannot do it after your mount moves. The game has a weird rule where your actions have to be simultaneous with your mount's movement.

If you can dismount in a swift/free action that complicates it more, so I'll say you have a move action after the fact that I'd narrate as you leaping off of the moving gecko.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Hmm. I know an archer mounted on horseback can take a full attack while his mount moves a double moves. but I'll go with it.


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

If I'm understanding correctly, it sounds like you could make your full attack while your mount double moves, but you couldn't move your mount, then dismount and attack (presumably bc that is longer than the "6 sec" round in which everyone moves more-or-less simultaneously).


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

But I cannot spring attack and attack. And its pushing it to get to the other side in a double move, so I am good with my action.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Lyr 80/80, temp 0, damage: -7
Life Link
Hunter's Blessing (9h)
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Vex 51/51, temp 0, damage 0
Fast Heal 1
Shield Other
Improved Invisibility, +2 Attack, and invisible.
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Brenna 99/104, temp 0, -11
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Beshtori 74/74
Mage Armor (9h), +4 ac
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Saphren 65/65, damage: -9
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack

Zoso ??
Inspired: (morale bonuses) +2 attacks, damage
Haste: +1 Attack, +1 AC, +30 feet base move, extra attack on full attack


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Round Summary-

Brenna took 34, but 18 of that was Temp HP, and then she was healed 5 by Life Link. Actual damage total, -11

Saphren took 9, but was healed 5 by Life Link. Actual damage total, -9

Lyr took 6 damage through the Life Link, which wipes out his Temp HP. Actual damage total, -7

Vex took 4 damage through Life Link which wipes out the rest of her temp HP. Actual damage total, 0

Basically, we're all about to start taking real damage.


CG Gnome Arcanist 9 | HP: 59/74 | AC: 22 (FF: 13; T: 15) | CMB: 2, CMD: 16, FF: 13 | F: +7, R: +8, W: +6 | Init: +10 | Perc: +9 | +2 vs Illusions | +2 vs Fear & Despair | Speed 20ft | Active Effects: Mage Armour (+4AC), Haste

Minor correction - Besh is not Hasted. Ze can Haste 9 creatures and chose to Haste each of you and your mounts. Besh's mount is also Hasted.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

Ok, thanks. I'll include that in the next update.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Hmm. Where did people pick up temp HP? I somehow missed that.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

For Vex and Lyr it's False Life. For Brenna it's Rage.


HP 51/51, Temp HP 13, AC 22, Fort +4, Ref +6, Will +8, SR 18, Perception +10 Spells: 1st 6/6, G.Invis 2/3 Active Effects: Detect Magic, Imp.Invis, Haste, InspiredTrail

New personal favorite moment of the game: Make the pissy Drow prince spend 9 rounds punching himself in the face and crying.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Well, he should have made better life choices. :)


INACTIVE - GAME DIED

I wasn't raging at the start of the encounter, as I usually like to gauge the opposition first, but I'm definitely going to rage now. :)


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

That screws up my math on how much damage I've taken. When did you start raging?


INACTIVE - GAME DIED

I had not yet begun to rage when I hit with the natural 20 (but didn't confirm the crit) and missed with the follow-up haste attack that I had forgotten in the initial post.

I am only just now raging up.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

Ok. That means you took 34, healed 5 (putting you at 70 HP), and now have all your Rage HP up.

Lyr and Vex split another 5 HP last round, plus all the damage they're going to take this round. I'll include the new math in next round update after the bad guys go.


HP 80/80 , Temp HP: 5, AC 20, Fort +6, Ref +5, Will +13, Perception +21, Survival +19 WD Channel 2/3, Life Channel 0/1, Quickrun 0/1. ACTIVE EFFECTS: Life Link, hunter's blessing (elves), false life

I'm not going to lie, I'm pretty pissed off about the stealth-nerf to Terrible Remorse, so this is going to be worded pretty strong. Setting that up to work was a gample, and kind of a pain in the ass. On top of that, I had to spend a class feature to get it on my spell list int he first place, and now I find out it's useless. The intent was to make an enemy lose their actions, not trade a 4th level spell slot for a piddly amount of damage.

If I wanted a little bit of ongoing damage, that's what Trial of Fire and Acid is for (and it's lower level, and more damaging)

How the hell does Hideous Laughter (a second level spell) do exactly what I want here, but Terrible Remorse (a 4th level spell) doesn't? What's the actual benefit of Terrible Remorse if it doesn't cause action loss?

Please note that I'm not mad at Spiderbeard. I'm mad at designers who screw up game balance, and then over-use the nerf bat to try to fix it.


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Yeah, it's an irritating setup because the "staggered on a fail" means it's OP and then the "hurt yourself every round" means it's not as good as hideous laughter or hold person or a million other spells that actually take you out of the fight for a specific duration.

That said, moot point. Dude is almost dead.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

I understand. And it does seem like an over nerf on the surface. That said, in my two home groups we had gotten to the point where we looked down on people that cast it a lot. Sort of like overuse of Slumber Hex.

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