GM SpiderBeard's Curse of the Crimson Throne

Game Master Barvo Delancy

Chapter 3: Escape from Old Korvosa

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NG Male Dwarven Barbarian 10 | HP 95/115 {125/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 14/25 | DR 2/- | Active conditions: N/A

Again, Thod takes a brutal hit, and shrugs it off. The injuries are starting to pile up, and the indiscriminate wasps swarm him, but he continues to press the attack.

"SO, YEAH, HOW'S WATCHING US DIE GOING FOR YOU, EH?:

Continuing the assault. Now that I'm in melee, swapping the +2 bonus to attack/AC for the extra haste attack. Also, remembered that in a rage, I'm immune to being Nauseated so I don't have to roll that save. Still do for the poison, though. Could roll a 1.

Swarm Damage: 2d6 ⇒ (2, 2) = 4 Minus 2 for 2 damage
Swarm Poison: 1d20 + 18 ⇒ (6) + 18 = 24

Anyways, on to the attack. Power, of course.
Attack 1: 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 1d10 + 16 ⇒ (8) + 16 = 24
Haste Attack: 1d20 + 14 ⇒ (7) + 14 = 21 Damage: 1d10 + 16 ⇒ (5) + 16 = 21
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d10 + 16 ⇒ (3) + 16 = 19

Current AC: 19
Rage remaining:14/25


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 16 (+2 Dex., +4 armour, +2 natural); hp 70/70; Fort +8; Ref +11; Will +4

The swarm continues to sting and gnaw at the vile rakshasa!

Wasps auto-hit for 2d6 ⇒ (6, 5) = 11 damage. Distraction. Poison Fort. DC13 or 1 Dex. damage.

Meanwhile, with Sevenspawn and Thod blocking her access to the fox-faced freak, Raven Six moves over to Donnell's side and stabs at the raktavarna, hoping to free him up.

Mitjril rapier 1d20 + 9 ⇒ (13) + 9 = 22 stabby for 1d6 + 4 ⇒ (4) + 4 = 8 hurt.


Male CG Human Cleric 10 HP: 82/72 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |

How's she looking to us, health-wise? Last legs or going strong?


.

GM Rolls:

Saves: 1d20 + 15 ⇒ (13) + 15 = 281d20 + 15 ⇒ (5) + 15 = 20

Donnell stabs out twice more and finally kills the raktavrna, which is quite satisfying considering everything. It thrashes around wildly once stuck with the rapier before going limp and dissolving into metallic goo. Vimanda looks at the four of you with now murderous rage. She is covered in blood and has been repeatedly wounded but is still very much in the fight.

Round Three con't:

(blessing of fervor)
Thod (-55)
Sevenspawn (divine power)
Raven Six
Donnell (-1)
---
Vimanda (-136) (-1 dex)

Not last legs, but you've hurt her pretty badly. Sevenspawn still has an action!


Male CG Human Cleric 10 HP: 82/72 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |

Sevenspawn want to see this creature dead in the worst way, but maintains what's left of his composure by remembering Raven Six-a's words. He moves to heal the man who can get the job done, his hand reaching towards Master Six-Picks.

Burning a 4th level Sending spell to cast Heal.

Heal: 4d8 + 10 ⇒ (7, 2, 4, 2) + 10 = 25


.

GM Rolls:

Attacks: 1d20 + 17 ⇒ (4) + 17 = 211d20 + 12 ⇒ (10) + 12 = 221d20 + 7 ⇒ (12) + 7 = 191d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d4 + 7 + 1d6 ⇒ (2) + 7 + (6) = 151d4 + 7 + 1d6 ⇒ (1) + 7 + (3) = 111d4 + 7 + 1d6 ⇒ (2) + 7 + (2) = 111d8 + 6 ⇒ (4) + 6 = 10

As the wasps fly around, stinging everything in sight, Sevenspawn manages to touch a hand on Thod's shoulder, healing the dwarf. Vimanda is a bloodied mess, and backed into a corner, but she snarls nonetheless and attacks back with her kukris, moving with astonishing speed. She strikes Thod several times, but the big dwarf has a lot left in the tank.

ROund Four:

(blessing of fervor)
Thod (-63)
Sevenspawn (divine power) (-18)
Raven Six
Donnell (-1)
---
Vimanda (-136) (-1 dex)

Thod takes 36 damage from three hits, modified to 30 after DR. Everyone is up!


Male CG Halfling Investigator 10 | HP: 40/57 | AC: 19 (16 FF, 14 Tch) | CMB: 6, CMD: 19, FF: 16 | F: +7, R: +12, W: +10 | Init: +7 (+9 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +20 | Speed 20ft | Inspiration 7/8 | Harrow Points: 3 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects: Heroism, Heightened Awareness (+2 attacks, saves, skills; further +2 Perception & Knowledge)

Turning about, Donnell quickly rushes to stand next to Raven Six - taking in the situation: "S&+*!" he lobs a leather bag at the rahshasa.

Tangleburn: 1d20 + 11 ⇒ (17) + 11 = 28
Burn!: 1d6 ⇒ 3

Target is entangled for 2d4 ⇒ (1, 2) = 3 rounds
-2 attack
-4 DEX
1/2 speed
Concentration DC 15 + spell level to cast

Reflex DC 20 or catch on fire
Fail = Reflex DC 25 to extinguish flames for the next 2 rounds
(otherwise, and thereafter, Reflex DC 15)

Reflex DC 15 or be unable to move
Fail = STR DC 17 (or 15 damage) to break free


NG Male Dwarven Barbarian 10 | HP 95/115 {125/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 14/25 | DR 2/- | Active conditions: N/A

Sevenspawn's healing is appreciated, even if it only serves to slow the injuries piling on Thod. He's still looking quite beat up, and the hornets continue to harass him.

Swarm damage: 2d6 ⇒ (6, 5) = 11 minus 2 for 9 damage
Poison: 1d20 + 18 ⇒ (7) + 18 = 25

Still, he continues his furious, divinely bolstered assault.

"SCREW YOU, SCREW YOUR STUPID SCHEMES I DON'T UNDERSTAND, AND SCREW YOUR FURRY UGLY FACE!"

Full round attack, haste attack from Fervour, and power attacking.
Attack 1: 1d20 + 14 ⇒ (20) + 14 = 34 Damage: 1d10 + 16 ⇒ (2) + 16 = 18
Haste Attack: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 1d10 + 16 ⇒ (9) + 16 = 25
Attack 2: 1d20 + 14 ⇒ (10) + 14 = 24 Damage: 1d10 + 16 ⇒ (7) + 16 = 23

EDIT: Potential Crit, at x3 modifier
Crit confirmation: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 2d10 + 32 ⇒ (1, 3) + 32 = 36


Male CG Halfling Investigator 10 | HP: 40/57 | AC: 19 (16 FF, 14 Tch) | CMB: 6, CMD: 19, FF: 16 | F: +7, R: +12, W: +10 | Init: +7 (+9 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +20 | Speed 20ft | Inspiration 7/8 | Harrow Points: 3 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects: Heroism, Heightened Awareness (+2 attacks, saves, skills; further +2 Perception & Knowledge)

Oh right, the Blessing. Donnell will take: "Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves."


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Thod lets out a thunderous roars that echoes through the dungeon. Vimanda shows a moment of real fear as the dwarf screams in her face and she quickly fumbles at her side for a wand.

But it's too late, his halberd swings out and he sends her head flying across the cavern. In mid-flight, a tangleburn bag hits it, and it carries it to the wall where it sticks and burns to make sure she's extra, really dead.

End of Combat


Male CG Human Cleric 10 HP: 82/72 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |

Sevenspawn half-staggers once, he's so off-centered by the encounter. He clsoes his eyes a brief moment, breathing in, and opens them to check the rest of the troop over for wounds.

Channel Energy: 5d6 ⇒ (3, 4, 4, 5, 5) = 21
Channel Energy: 5d6 ⇒ (6, 6, 2, 3, 1) = 18

That's 40 HP healing. If I could get an accounting (I think it's just Thod who needs more, though) of who needs what, I'll set to work with the Wand of CSW.


Male CG Halfling Investigator 10 | HP: 40/57 | AC: 19 (16 FF, 14 Tch) | CMB: 6, CMD: 19, FF: 16 | F: +7, R: +12, W: +10 | Init: +7 (+9 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +20 | Speed 20ft | Inspiration 7/8 | Harrow Points: 3 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects: Heroism, Heightened Awareness (+2 attacks, saves, skills; further +2 Perception & Knowledge)

Just Thod - Donnell only had two points of damage, I think, and Raven Six wasn't hit at all.

Donnell looks grimly satisfied, though part of him is both annoyed and embarrassed that he wasn't able to interpret the danger of the shape-shifting snake. All that time, he held onto the silver dagger, assuming its importance would one day be revealed: "Not at all what I was expecting," he mutters, before turning his eye to the bodies.

Perception: 1d20 + 19 + 1d6 ⇒ (20) + 19 + (5) = 44
Damn! Donnell sees through walls!

You said the Raktavarna just turned to goo - if there's anything that might be salvageable as a poison, Donnell will attempt to collect it.

Survival: 1d20 + 6 ⇒ (13) + 6 = 19
or, if Craft (Alchemy) is more appropriate here, please add an additional +7 to the roll.


Female Android Alchemist 8/Rogue 2; Init +2; Darkvision 60 ft, Low-light vision, Perception +18; AC 16 (+2 Dex., +4 armour, +2 natural); hp 70/70; Fort +8; Ref +11; Will +4

"That," Raven Six-a says, "was just weird."

She glances from the others to Sevenspawn and coughs.
"Um. I'm gonna get this wrong. But here goes.Your uh, your dad hasn't been dead that long, yeah? If that fox-faced b$!@# was telling the truth - and I'm not saying she was! - couldn't you ... couldn't you call him back?"


NG Male Dwarven Barbarian 10 | HP 95/115 {125/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 14/25 | DR 2/- | Active conditions: N/A

After beheading the fiend, Thod spends little time celebrating, preferring instead to get the hell out of the cloud of stinging wasps. He catches his breath, leaning into his halberd.
Rage remaining: 14/25. Safe to assume she was over half my hit-die, which means I recover a round of rage for dropping her.

Thod gives Raven an incredulous look. "You think Sevenspawn is powerful enough to bring back the dead?... Are you?"

"Well, even outside of all that, like Raven said, who knows how much of all that creep said was true? And, uh... Hope I don't stick my foot in my mouth, but he certainly didn't act like an innocent victim when we went to talk to him. Or is that me missing the obvious again. I, uh, admit I couldn't really follow what she was saying."

"Oh, and if you're looking to patch me up, don't use the good stuff. Stick with the simple for now, we're not in a rush. Still need a moment to catch my breath."
That is, use Wands of CLW, not the Wand of CSW. Cheaper healing. Also easier to get me closer to full without wasting any healing.


Male CG Human Cleric 10 HP: 82/72 I AC: 22 (11 Tch, 21Fl) | CMB: 10, CMD: 20 | F: +8, R: +5, W: +11 | Init: +4 | Perc: +5 Speed 20ft | Channel 4/4 | Spells 6/6 6/6 5/5 4/4 4/4 3/3 |
Thod wrote:
Thod gives Raven an incredulous look. "You think Sevenspawn is powerful enough to bring back the dead?... Are you?"

"Well, even outside of all that, like Raven said, who knows how much of all that creep said was true? And, uh... Hope I don't stick my foot in my mouth, but he certainly didn't act like an innocent victim when we went to talk to him. Or is that me missing the obvious again. I, uh, admit I couldn't really follow what she was saying."

"Oh, and if you're looking to patch me up, don't use the good stuff. Stick with the simple for now, we're not in a rush. Still need a moment to catch my breath."[/ooc]

Sevenspawn nods absently and rifles through his wands, collectively kept in a small quiver normally meant for light crossbow bolts. He answers the dwarf's question hesitantly.

"It may be possible," he offers. "I do not know. I have never attempted it. But it is... complicated. The circumstances, not just the spell. Milani, her name be praised, is a goddess of righteousness, and there are certain expectations of that quality in the dead. I will pray on it."

Wand of CLW: 1d8 + 10 ⇒ (3) + 10 = 13
Wand of CLW: 1d8 + 10 ⇒ (3) + 10 = 13
Wand of CLW: 1d8 + 10 ⇒ (3) + 10 = 13
Wand of CLW: 1d8 + 10 ⇒ (1) + 10 = 11

I think that probably tops Thod up.


NG Male Dwarven Barbarian 10 | HP 95/115 {125/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 14/25 | DR 2/- | Active conditions: N/A

Wands aren't based on your level, so they're only 1d8+1. Easy enough to adjust, though. But, sadly, that means it's only 14 HP overall.

"Thanks. I'm good for now. Still gotta find Vencarlo and that other guy with the really weird name, though. Should probably press on."


.

Wands are minimum level. Spells you cast are at +10 to heal, except for cure light wounds which maxes at +5.

As you discuss the morbidity of it all and what's happened, you take a bit to look over Vimanda's body.

- A wand
- a very fancy magical kukri
- gold armbands that look to be worth a lot of money

The remainder of the labyrinth stretches out before you.


Male CG Halfling Investigator 10 | HP: 40/57 | AC: 19 (16 FF, 14 Tch) | CMB: 6, CMD: 19, FF: 16 | F: +7, R: +12, W: +10 | Init: +7 (+9 urban)| Perc: +15 | Locate Traps +20 | Disarm Traps +20 | Speed 20ft | Inspiration 7/8 | Harrow Points: 3 | +6 vs Poison, +2 vs Fear, +3 vs Traps | Active effects: Heroism, Heightened Awareness (+2 attacks, saves, skills; further +2 Perception & Knowledge)

I have a wand of CLW too, if need be.

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