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The brute takes his scythe and tries to swipe it down, slashing at the goo connecting him to the ground. He moves the blade up and down his legs after that, trying to free himself.
damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

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Jaender steps into the room in front of the now stuck solid strong brute.
Shouldn't be to hard for him to break free... should it?
Knowing Poochie can take care of himself, he clicks off a shot at the now exposed chuffy from his crossbow.
Attack, PB, PS: 1d20 + 7 ⇒ (4) + 7 = 11 for Pierce: 1d6 + 1 ⇒ (2) + 1 = 3

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I knew there was something.... So I hit AC 12, probably still misses... Oof
-Posted with Wayfinder

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In fact, Jaender did miss... badly.
Sven tried to free himself from the goo.. and is able to scrape some off, but not all.
Einhardt faithfully guards the youth... waiting for something to jump out of the shadows and attack... she has a bite attack readied.
Chuffy tumbles by Arturo acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29, easily avoiding provoking an attack. Sword at the ready, he seems to be waiting for something.
Roudi and Vox are up
Lab Room - Surprise Round 1
- x Reta (11)
- x Poog (19)
- x Poochie (23) Bless!
- x Arturo (22)
- x Sven (21) Splooged!
- x Jaender (14)
- x Einhardt (14) == Readied!
- R Chuffy (13)
- => Roudi (10)
- => Vox (3)
Damage & Conditions:
Sven: entangled
Poochie: 15hp
Arturo: 7hp
Reta: 9hp

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the only thing cooler than that would be a gnome riding a lizard on the ceiling
Roudantaimi shakes his head vigorously as he imagines voices in his head. "Giddyup!" he guides Tahmatassu closer to the sounds of battle, resisting the odd temptation to move into the ceiling.
Seeing the two goblins trying to flank his mustachioed friend, the gnome decides to even out the situation and fires a bullet at Reta.
Musket attack, PBS, DA, bless: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage, PBS, DA, FA: 1d10 + 7 ⇒ (9) + 7 = 16
AFAIK, there's no rules for fighting while mounted on a climbing mount... I'm avoiding it now, but any opinions should a need arise at some point?
And by "Reta", I mean the goblin on Arturo's left... Not playing on the goblin scenarios so they all look the same to me :)

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Vox runs into the room, calling for Einhardt to follow closely behind. Paces ahead, the wolf can see the youth running with his massive lucerne hammer held at the ready and then noisy clatter of a struggle sounding from the room ahead. A few moments later, the youth stops between Jaender and Ophiuchus and swings at the goblin on the west side of the room.
move action: enter room and stop between Janeder and Ophiuchus *token not yet moved(pulling a Lockwood)*
Standard action: attack(goblin on west side, Poog)
attack(Lucerne hammer w/ bless and PA): 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d12 + 7 ⇒ (11) + 7 = 18

Einhardt |

Following the youth's lead, Einhardt sprints into the room and uses her swift, agile paws to carry her beside the goblin that Vox is attacking.
move action: ending one square west of Ophiuchus and one square north of Poog. *token not yet moved* moving through poog's threatened area, her AC=25 against AoO due to Jaender casting shield.
standard action: bite
attack(bite w/out PA): 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5

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Lockwood complete

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No AOO on Einhardt due to the cover of the table.
Roudi hits Reta, even past the cover of the table, and the goblin falls, bleeding, ruining Chuffy's readied sneak atack. Both Vox and Einhardt miss their targets, however.
Poog takes a step backwards, and throws a vial of alchemist's fire at Einhardt!
alch. Fire: 1d20 + 6 ⇒ (7) + 6 = 13 fire: 1d6 ⇒ 6, Ophiuchus gets 1 point of splash.
Poochie, Arturo, Sven, and Jaender are up.
Lab Room - Round 3
- x Poog (19)
- => Poochie (23) Bless!
- => Arturo (22)
- => Sven (21) Splooged!
- => Jaender (14)
- R Chuffy (13)
- x Roudi (10)
- Vox (3)
- x Einhardt (14) Burning!
Damage & Conditions:
Sven: entangled (11)
Poochie: 16hp
Einhardt: 6 (burning)
Arturo: 7hp
Reta: 25hp

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Not quite sure what the little goblin is waiting for, but suspecting he is going to tip over the table if someone steps in front of it, he warns his comrades, "I've got this little turd, don't get yourselves near that table!"
Scimitar vs Chuffy: 1d20 + 8 ⇒ (16) + 8 = 24
Damage vs Chuffy: 1d6 + 4 ⇒ (2) + 4 = 6
Realizing that he is not in a favorable position, Arturo then rushes off, skirting around the table to provide Einhardt with a flank.
Acrobatics to avoid AoO from Chuffy, DC=CMD+10 (moving at full speed): 1d20 + 10 ⇒ (20) + 10 = 30
Acrobatics to avoid AoO from Reta, DC=CMD+10 (moving at full speed): 1d20 + 10 ⇒ (9) + 10 = 19
He needs to take a circuitous path to avoid being near enough to the table for Chuffy to tip it on him, and to skirt around the upturned table in front of Reta - but he can just make it (I think you can still move a 5ft diagonal if it's with your last 5ft of movement). If not...
Acrobatics to leap over the table: 1d20 + 10 ⇒ (13) + 10 = 23

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From what I understand, you can always move a square with a 5' step, but you have to have the full movement to enter the square... so in this case, Arturo would come up 5' short. Also, my bad... I described Poog stepping back but did not move him. Does this change things? He needs a Lockwood to the square that Arturo is claiming!

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The brute finishes scraping the rest of the goo off himself, then moves towards the melee, menace in his eyes.
Goo damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10
Have 20 ft of movement...can't see map at the moment. If possible, move me adjacent to one of the little bastards.

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Jaender sits tight, reloads his crossbow and clicks off another shot at Chuffy. Assuming he is still alive, otherwise switch to Poog
Attack, PB, PS, Bless: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for Pierce Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Jaender misses the agile goblin (who, like the rest, are wearing very nice studded leather).
Still waiting on Ophiuchus!
Lab Room - Round 3
- x Poog (19)
- =>Poochie (23) Bless!
- x Arturo (22)
- x Sven (21)
- x Jaender (14)
- R Chuffy (13)
- x Roudi (10)
- Vox (3)
- x Einhardt (14) Burning!
Damage & Conditions:
Sven: entangled (11)
Poochie: 16hp
Einhardt: 6 (burning)
Arturo: 7hp
Reta: 25hp
Chuffy: 6

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Sorry - you don't want to know what domestic projects I helped with this evening
Moving past Einhardt, pausing momentarily to pet the beautiful wolf, "You really are the prettiest wolf there is."
"Ah yes, goblin, I have killed dirt, now it is your turn to be killed like dirt."
Heavy MW Flail + PA: 1d20 + 7 ⇒ (19) + 7 = 26
Flail Damage + PA: 1d10 + 6 ⇒ (6) + 6 = 12

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Heavy MW Flail + PA CONFIRM: 1d20 + 7 ⇒ (5) + 7 = 12
Flail Damage + PA: 1d10 + 6 ⇒ (9) + 6 = 15

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After Poochie turns Poog into paste, Chuffy walks under the table, and looks to be ready to do something naughty.
Einhardt burns from the alchemist's fire that coated him.
fire: 1d6 ⇒ 6 and it goes out.
Party is up (Starting with Vox and Einhardt)
Vox, make sure you are giving your commands to Einhardt!)
Lab Room - Round 3
- => Poochie (23) Bless!
- => Arturo (22)
- => Sven (21)
- => Jaender (14)
- x Chuffy (13)
[* Roudi (10)
- Vox (3)
- Einhardt (14)
Damage & Conditions:
Sven: entangled (11)
Poochie: 16hp
Einhardt: 12
Arturo: 7hp
Reta: 25hp
Chuffy: 6
Poog: 27hp

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Satisfied with his shot, Roudantaimi instructs his mount back to the corridor, and starts reloading. There must be a faster way for this, he thinks while pouring the black powder into the barrel.

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"Don't go near that table!" warns Arturo, "Have patience and use your ranged weapons against him."
Arturo struggles with that himself, as he waits for Roudantaimi to reload, but pulls out his recently acquired alchemist's fire, bends down low to see under the table and hurls it at the sneaky little goblin hiding underneath it.
Alchemist's fire, ranged touch, bless: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Fire damage: 1d6 ⇒ 4
I'm assuming he just has cover. If he's impossible to hit with the alchemist's fire, I'll change my action.

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Jaender steps in front of Vox, then squats down lower than his already low stature, and points his freshly reloaded crossbow at the sniveling goblin. He fires another shot, hoping to stick the warty little thing in the eye.
Attack, PB, PS, Bless: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 for Pierce damage, PB: 1d6 + 1 ⇒ (3) + 1 = 4

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Seeing the last remaining goblin is surrounded, Vox drops his favored lucerne hammer to the floor in a clatter, drawing his longbow in turn. Calling off the wolf's attack, allowing his allies to launch a volley from range unobstructed, the youth shouts, "Down, Einhardt! Come!"
Once he is sure the wolf is clear of the incoming attacks, Vox fires.
attack(longbow): 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 ⇒ 2

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As Roudi reloads, Arturo shouts orders like he was in charge. He takes his own advice, and throws alchemist's fire on the goblin.
Jeander and Vox, however, hit the solid oaken table rather than the goblin.
Poochie and Sven, still.
Lab Room - Round 3
- => Poochie (23) Bless!
- x Arturo (burning hunk of chuffy)
- => Sven (21)
- x Jaender (Hit the table)
- Chuffy (13)
- x Roudi (reloadig)
- x Vox: (Hit the table!)
- x Einhardt (glaring at Vox)
Damage & Conditions:
Sven: entangled (11)
Poochie: 16hp
Einhardt: 12
Arturo: 7hp
Chuffy: 10

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Can't see the map at work, so bear with me.
1) If the brute can see the goblin, or it only has partial cover, he chucks a javelin at it.
Javelin: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
2) If the brute can't see the goblin, he waits until it pops out, then chucks a javelin at it.
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

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The brute pulls out a javelin, but then seems to purposefully throw it into the wall over the table. It sticks in the wall with a quire resounding thud, but doesn't seem to have the effect that was desired.

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The brute scowls at the quivering javelin, seemingly blaming the projectile for the terrible miss, and not the arm that threw it.

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Ophiuchus, seeing all his friends shoot at a table, moves as close to the table as he can get within 5 feet, waits until next round when he can join in the fun and hit the table too!

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Chuffy, worried that this is the end for himself, grabs a potion off the table, and drinks it. He disappears!
Party is up.
Lab Room - Round 4
- Poochie (23) (gettin’ ready)Bless!
- Arturo (burning hunk of chuffy)
- Sven (killing the wall!)
- Jaender (Hit the table)
- Chuffy (13) - Invisible
- Roudi (reloadig)
- Vox: (Hit the table!)
- Einhardt (glaring at Vox)
Damage & Conditions:
Sven: entangled (11)
Poochie: 16hp
Einhardt: 12
Arturo: 7hp
Chuffy: 10

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Arturo carefully avoids running in front of the table, and instead leaps over it.
Acrobatics to avoid AoO from Chuffy (if needs to or if he even can): 1d20 + 10 ⇒ (10) + 10 = 20
Acrobatics to leap over the table: 1d20 + 10 ⇒ (15) + 10 = 25
landing on the other side, Arturo swings for where he believes the goblin to be (marked on the map).
Scimitar vs Chuffy: 1d20 + 8 ⇒ (16) + 8 = 24
Scimitar damage: 1d6 + 4 ⇒ (1) + 4 = 5
"Can Einhardt find him by scent?" asks Arturo, perhaps a little too late.
Chuffy continues to burn! Does this help us figure out where he is?
Alchemist's fire, round 2: 1d6 ⇒ 4
Urgh! Lost some flavor stuff in there somewhere. Fat fingers, even too fat for an iPhone 6 plus. Damned cancel button.

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I think that the flames would be invisible, too... but, the swearing might not be.
Will Chuffy: 1d20 + 0 ⇒ (6) + 0 = 6
Arturo swings where he thinks the goblin should be, but doesn't hit anything. However, he then notices some goblin swearing next to that area (marked with the four-pointed star).
Technically, someone will need to use a move action to perceive that.

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"There is more than one way to do this!"
Jaender takes a step forward, and peering closely to make sure he aims in the right direction...
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Waggles his fingers, releasing a wave of flames under the table.
Burning Hands, DC 15 Reflex for Half: 3d4 ⇒ (3, 1, 2) = 6
Will make sure to catch the square I believe Chuffy is in, and avoid my companions if possible. I only moved forward so the cone would fit nicely on the map. If this is possible without the map, I would rather not step forward and risk an AoO.

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With a whistle, Vox calls for Einhardt's attention. "Einhardt," He calls, beginning to move himself. "Guard Jaender."
In a flurry of movement, the wolf and youth run across the room, momentarily passing one another. At the end of their joint movements, Einhardt crouches low and begins to take long inhaling breaths trying to catch the scent of the nearby goblin. Vox again drops his weapon, the longbow now bouncing off the floor, and draws his glaive-guisarme as he moves. At the end of the youth's movement, he readies an attack in case the goblin tries to pass his position.

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Roudantaimi rides back in, but finds the room empty of enemies. "Where did he go?" the gnome barely has time to ask before Arturo and Jaender start bombarding empty space next to table. "Ah..." he understands, and points the barrel of his gun towards the swearing sound.
Ready action: Shoot if goblin comes visible

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reflex: 1d20 + 7 ⇒ (20) + 7 = 27
"Oheň! Vypáliť! Môže mi neublíži s ohňom! Zarongel chráni!"
Fire! Burn! Can't hurt me with fire! Zarongel protects!
Strong Brute and the nagaji are up.
Lab Room - Round 4
- Poochie (23) (gettin’ ready)Bless!
- x Arturo (Swing and a miss)
- Sven (killing the wall!)
- x Jaender (flame on!)
- Chuffy (13) - Invisible
- R Roudi (Ready to fire)
- x Vox: (Glaive-Guisarme ready)
- x Einhardt (guarding Jaender)
Damage & Conditions:
Sven: entangled (11)
Poochie: 16hp
Einhardt: 12
Arturo: 7hp
Chuffy: 14

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Hearing the sound, the goblin made, Ophiuchus shouts, "Got him. I have this." He steps up and puts all his weight into a two=handed swing, swinging so hard the he does a 360.
Heavy MW Flail + PA + Bless attack vs star area: 1d20 + 7 ⇒ (11) + 7 = 18
Flail Damage + PA: 1d10 + 6 ⇒ (4) + 6 = 10
Move to perceive, 5-foot step, attack.

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The brute steps up to where Ophiuchus just swung, trusting the nagaji's senses. He draws his scythe, swinging at the invisible foe. Unfortunately, his powerful swing would have missed even a visible goblin.
Scythe: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14

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Ophiuchus Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Ophiuchus determines where the damned goblin is hiding in, but both he and the Strong Brute miss completely with their attacks (even before the 50% miss chance vs total concealment)
Not unexpectedly, the goblin overturns the table splashing the four outlined adventurers. Poochie did notice that he moved, slightly, before doing so... perhaps getting out of the way of a certain wolf?
fire+electricity damage: 3d6 ⇒ (6, 6, 5) = 17
Arturo: Ref: 1d20 + 9 ⇒ (10) + 9 = 19
Jaender: Ref: 1d20 + 5 ⇒ (5) + 5 = 10
Sven: Ref: 1d20 + 4 ⇒ (18) + 4 = 22
Ophiuchus: Ref: 1d20 + 3 ⇒ (2) + 3 = 5
Arturo deftly moves out of the way of the gouts of flame and lightning, and Sven somehow manages to not take the brunt of it, but the others are not so lucky.
Opiuchus goes down... bleeding, his life on the line. Jaender gives a startled look as fire covers him, and he falls as well.
Roudi sees his friends go down, and with a tear in his eye, pulls the trigger on his hand-cannon! BOOM!
Roudi blast, point blank: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d10 + 1 ⇒ (2) + 1 = 3
Since you did not define your readied as using Deadly aim, I didn't use it here
Though the shot was not solid, it was enough to drop the already heavily wounded goblin.
Up: Vox then Ophiuchus bleeding.
We'll need to stay in rounds until Ophiuchus and Jaender stabilize, are healed, or die. Ophiuchus, you are welcome to roll your own stabilize check.
Lab Room - Round 4
- Poochie (bleeding out)Bless!
- Arturo
- Sven
- Jaender
- Roudi
- x Chuffy (13) - Invisible
- => Vox: (Glaive-Guisarme ready)
- => Einhardt (guarding Jaender)
Damage & Conditions:
Sven: 19
Poochie: 33hp (DC20 stabilize, death at 36)
Einhardt: 12
Arturo: 7hp
Chuffy: 17
Jaender 17 (DC13 Stabilize, death at 24)
I am surprised that so many of you guys have what would be considered low CON scores. I expected Poochie to be a 14, and Jaender a 12, for example. Playing it like Finarin, I guess?

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Constitution Check, Stabilize, DC13: 1d20 ⇒ 9
So many stars... I could stay up here forever...
I don't really have any use for constitution... I needed a 12 in Int in order to get some of my racial abilities. Charisma and Dex are the only two stats this character really needs. I didn't think the goblin could have survived my burning hands spell, otherwise I wouldn't have been close enough for something like this to happen. I'm not really to worried about it anyways. We have a paladin in the group, and should have a few spare cure potions. Just need to get Ophiuchus on his feet in 36 seconds and I will be fine :)

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"Let's hope these little freaks carry a means to heal themselves!" says Arturo, quickly going through Chuffy's bags and pockets, "Because I can't use that wand. Can you, Roudantaimi? Or Vox? Do either of you have any skill at healing?"
Assuming he finds a potion (or potions) Arturo will grab one that looks magical (as opposed to alchemical, ie. vials before flasks) and take a sip to determine its effects (unless it's labeled).
Percption to determine the potion's effect, DC=15+Spell Level: 1d20 + 6 ⇒ (20) + 6 = 26

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Yup. I am aware of that! Once a GM, always a GM, Damien? ;)
Arturo Perception: 1d20 + 6 ⇒ (13) + 6 = 19
The goblin has two identically marked potions, as well as flasks that look like the alchemist's fire and acid from the other room. He also notes that the studded leather they are wearing is of very good quality, as is the short sword (very unusual for most goblins). Arturo notices, by tasting, that his wounds seem to heal a fraction. (Note, this was a move to search, a move to retrieve, and a standard to test). Applying a potion to an ally is a full round action.)

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The youth next drops his glaive-guisarme and rushes to Ophiuchus, drawing his wand of cure light wounds as he moves. Upon reaching the nagaji, the youth immediately casts the curative magic on his friend.
move action: reach Ophiuchus
cure(Ophiuchus): 1d8 + 1 ⇒ (3) + 1 = 4

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everyone has use for constitution... On higher-tier play you might get immense amount of damage before you can act, and every hit point helps you staying conscious...
Roudantaimi looks surprised, the barely scratched the goblin, but it fell anyway. But no time to wonder about that, friends are down and in need of help. The gnome rides next to Jaender, and touches the little wayang.
Lay on hands : 1d6 ⇒ 6
@silbeg: thanks, I think that's a good ruling; using deadly aim etc. only when called for

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Always a GM, Silbeg! Just trying to be helpful. I know I totally forgot about that method when playing WBG! Maybe we would have survived the first one if I had... maybe not. Greedy Chuffy! With everyone stabilized at least...
"Wait, don't waste the wand anymore," says Arturo, relieved to see that they have healing backup if Jaender and Opiuchus are down. He does make a mental note to take some potions and smelling salts in future for just such a situation, "Let's see if this little creep's allies had any other healing potions - as this one seems to be!"
Heal up with potions first - saving at least one - then standard search of the room. If we can correctly identify those flasks as alchemist's fire, Arturo would like one to replace the one he hurled!

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Now that the crisis is over, the team is able to toss the room to see if anything survived the flurry of alchemical destruction.
Oh, and the room description, since I seemed to have missed it
This chamber appears to still be in use. Its floors have recently been swept, and its three tables appear to be organized and well kept. Arranged across the tables are numerous strange alchemical devices, some of which are suspended over low-burning flames and emit pale ribbons of smoke. Others simply bubble and boil of their own volition.
Of course, now, all of those devices are scattered around the room, shattered by the goblin's tipping of the tables.
You find:
6 total Cure Light Wounds potions (identified by Arturo's tasting)
3 MW Studded Leather (small)
3 MW Shortswords (small)
2 shattered potion vials (were CMW and Bull's strength, destroyed when the tables were tipped - they failed their saves)
There are also:
2 bottled lightning
3 alchemist's fire
2 acid
1 thunderstone
(plus the remains of several other alchemical weapons that did not survive the destruction)