Armaments-Magical Gear
masterwork light crossbow - 18 bolts, morningstar, cloak of resistance +1, headband of alluring charisma +2, ring of spell knowledge I (vanish), wayfinder
Consumables-Wands-Scrolls-Potions potion of cure moderate wounds, scroll of cat's grace (x5), scroll of glitterdust, scroll of reduce person (x4), scroll of endure elements (x6), wand of cure light wounds (33 charges), wand of mage armor (42 charges), wand of stumble gap (49 charges)
Other Gear backpack, bandolier, bedroll, belt pouch, cold weather gear, flint and steel, journal, mess kit, pot, scroll box, soap, torch (10), trail rations (5), waterskin, wrist sheath x2, 1,662 gp
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Special Abilities
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+2 damage to illusion spells of the shadow subschool. (favored class ability)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Spit (1d6+2 fire damage) Ranged touch attack to damage foe in 30 ft.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Linnorm (Fire) Gain spell level natural armor for 1d4 rds when cast [Fire] spells.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ring of spell knowledge I (Vanish) Shadow Magic (Ex) Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast.
Shadow Resistance +2 on saves vs shadow spells.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
2 Prestige points, 1xp, 516gp
Purchased: thieves tools, wayfinder, spent 2 PP on a wand of cure light wounds
Sold: Nothing
Crypt of the Everflame (module):
4 Prestige points, 3xp, 1398gp
Purchased: spent 2 PP on a wand of mage armor
Sold: thieves tools
Thornkeep – The Accursed Halls:
4 Prestige points, 3xp, 1398gp
Purchased: cloak of resistance +1, ring of spell knowledge I, wand of stumble gap (purchased with 2PP), mwk light crossbow, wrist sheath x2
Sold: light crossbow
Thornkeep – The Forgotten Laboratory:
4 Prestige points, 3xp, 3711gp
Purchased: Aegis of recovery, potion of cure moderate wounds, scroll of cats grace (x5) for 2PP, scroll of reduce person (x4), scroll of glitterdust (x2), bandolier, scroll box
Swapped burning hands for snapdragon fireworks
Sold: -
The Frostfur Captives:
2 Prestige points, 1xp, 1300gp
Purchased: Nothing
Sold: -
The Temple of Emperyal Enlightenment:
2 Prestige points, 1xp, 1860gp
Purchased: Nothing
Used: Aegis of Recovery, scroll of glitterdust
Sold: -
Thornkeep – The Enigma Vaults:
**In Progress**
Purchased: headband of alluring charisma +2