Abra Lopati

Vox Banner's page

251 posts. Organized Play character for Acre.


Full Name

Vox

Race

| HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) |

Classes/Levels

| Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Gender

Male NG Human Hunter 4 - PFS# 141231-3

Size

M

Age

19

Alignment

N

Deity

Gozreh

Languages

Common, Orc

Occupation

Pathfinder

Strength 16
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 14
Charisma 10

About Vox Banner

Vox

Human hunter 4 (Pathfinder RPG Advanced Class Guide 26)
N Medium humanoid (human)

Init +2; Senses Perception +9

Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 28 (4d8+5)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +6, Will +3

Offense
Speed 30 ft. (20 ft. in armor)

Melee
mwk lucerne hammer w/out flank or power attack: +7 (1d12+4)
mwk lucerne hammer w/ flank, w/out power attack: +11 (1d12+4 +1d6)
mwk lucerne hammer w/out flank, w/ power attack: +6 (1d12+7)
mwk lucerne hammer w/ flank, w/ power attack: +10 (1d12+7+1d6)

mwk glaive-guisarme w/out flank or power attack: +7 (1d10+4)
mwk glaive-guisarme w/ flank, w/out power attack: +11 (1d10+4 +1d6)
mwk glaive-guisarme w/out flank, w/ power attack: +6 (1d10+7)
mwk glaive-guisarme w/ flank, w/ power attack: +10 (1d10+7+1d6)

mwk longsword w/out flank or power attack: +7 (1d8+3)
mwk longsword w/ flank, w/out power attack: +11 (1d8+3+1d6)
mwk longsword w/out flank, w/ power attack: +6 (1d8+5)
mwk longsword w/ flank, w/ power attack: +10 (1d8+5+1d6)

Ranged greenwood composite longbow +6 (1d8+2/×3)

Hunter Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—spider climb, summon nature's ally II, versatile weapon[APG] (DC 14)
. . 1st (4/day)—cure light wounds, endure elements, entangle (DC 13), faerie fire, summon nature's ally I
. . 0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, light

Statistics
Str 17
Dex 14
Con 12
Int 13
Wis 14
Cha 10

Base Atk +3; CMB +5; CMD 18
Feats Combat Reflexes, Outflank[APG], Power Attack, Precise Strike[APG], Tandem Trip[UC]
Traits armor expert, rice runner
Skills
Acrobatics +7 (+3 to jump)
Climb +7
Handle Animal +7
Heal +9
Knowledge (dungeoneering) +5
Knowledge (geography) +6
Knowledge (nature) +6
Perception +9
Stealth +6
Survival +8
Swim +6

Languages Common, Orc

SQ animal companion (wolf named Einhardt), animal focus (4 minutes/day), hunter tactics, improved empathic link, nature training, track +2, wild empathy +4

Combat Gear oil of align weapon, oil of align weapon, potion of invigorate, potion of levitate, potion of negate aroma, potion of remove sickness, potion of touch of the sea, air crystal (2), alchemist's fire (5), antitoxin, bladeguard, holy water (4), smelling salts, vermin repellent (2);

Other Gear mwk chain shirt, arrows (20), greenwood composite longbow (+2 Str), mwk glaive-guisarme, mwk longsword, mwk lucerne hammer, animal harness, backpack, bedroll, cold weather outfit, grappling hook, journal, meat (5), silk rope (50 ft.), smoked goggles, trail rations (5), weapon cord, 71 gp, 5 sp

Special Abilities
Animal Companion (animal companion (wolf named Einhardt)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Oil of align weapon Add this item to create an oil of a chosen spell.
Oil of align weapon Add this item to create an oil of a chosen spell.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Potion of invigorate Add this item to create a potion of a chosen spell.
Potion of negate aroma Add this item to create a potion of a chosen spell.
Potion of remove sickness Add this item to create a potion of a chosen spell.
Potion of touch of the sea Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Track +2 Add the listed bonus to survival checks made to track.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Animal Focus:
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.