Master Basaalee Minvandu

Arturo the Swift's page

567 posts. Organized Play character for Wilmannator.


Full Name

Arturo the Swift

Race

Human (Varisian)

Classes/Levels

Level 6, #-4

Gender

Male

Size

M

Age

21

Alignment

Chaotic Good

Deity

Desna

Location

Absalom

Languages

Common, Infernal, Undercommon, Varisian, Goblin

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Arturo the Swift

PFS Character: 135100-4

Arturo the Swift is strong willed and self determined. He has never needed anyone else before - save for Desna - and isn't likely to rely on anyone in the near future. That said, he is intrigued by the Pathfinders and believes they offer him a way off the streets.

Character Background:

Arturo the Swift was never really wanted by either of his parents. His father was a traveling Varisian (with no name that Arturo's mother recalls) who had had too much ale one night and bedded an impoverished woman (also Varisian) in Absalom. That woman was Nerina, Arturo's mother. Nerina herself was swept off her feet by the exotic man before her, but never intended their joining to be repeated. The consequences were not to her liking...

Unloved by his mother, and scorned by her family and friends alike, Arturo took to the streets at the tender age of nine. Much to their relief, he often tells himself, though he has no real way of knowing. He has long since forgotten where his mother lived. His only friend on the streets was a scorpion he managed to capture (in a muddy jar) that he named "Sandoval". It wasn't until much later that Arturo's bond with Sandoval became much deeper and more mystical.

Arturo lives now only through sheer determination, and a not insignificant portion of luck. The determination he attributes to his harsh early life. The luck, Desna. Arturo often relies on his goddess to bless his endeavors, perhaps too often. Arturo is a thief of no small talent, though, and was beginning to attract the attention of the law.

It was only after his most recent escape that he thought about getting off the streets. The constabulary almost had him, and it was only "good fortune" that he fell through the roof that he was running away on and into a running sawmill. When the authorities saw the grizzly scene, they thought Arturo dead - and he nearly was. While they searched for the owner to let them in to retrieve Arturo's remains, someone dragged Arturo's unconscious and blood-soaked body to an underground hospice, where he was abandoned to the harsh but competent administrations of the healers there. When he recovered some six months later with all his limbs intact, he took it as a message from Desna: his luck had limits and he needed to change his life.

Thus it came to pass that Arturo the Swift sought employment elsewhere and came upon the Grand Lodge of the Pathfinder Society...

Pathfinder Society Journal:

Arturo joined the Pathfinder Society for curiosity more than anything else. Their internal politics intrigue him... and he believes that he may finally have found acceptance in a group that will elevate him above sewer level in Absalom.

Chronicles played

  • #1 Crypt of the Everflame (GM credit)
  • #2 Thornkeep - The Accursed Halls
  • #3 Thornkeep - The Forgotten Laboratory
  • #4 The Frostfur Captives
  • #5 The Temple of Empyreal Enlightenment

Arturo's Chronicle Sheets & Inventory Tracking