Full Name |
Einhardt |
Race |
| HP: -7/26 | AC: 18 (AC 24 moving through threatened squares) (14 Tch, 15 Fl) | CMB: +4, CMD: 19 (+23 vs. trip) | F: +6, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | |
Classes/Levels |
| Speed 60ft | [/ooc] | [ooc]Active conditions: Snake (animal aspect) |
Gender |
N Female Wolf (4HD) |
Size |
M |
Age |
9 |
Alignment |
N |
Strength |
14 |
Dexterity |
16 |
Constitution |
15 |
Intelligence |
2 |
Wisdom |
12 |
Charisma |
6 |
About Einhardt
Einhardt
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
Defense
AC 18 (AC 24 moving through threatened squares), touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 26 (+8)
Fort +6, Ref +7, Will +2
Defensive Abilities evasion
Offense
Speed 50 ft.
Melee bite +5 (1d6+3)
bite w/out flank or power attack: +5 (1d6+3)
bite w/ flank, w/out power attack: +9 (1d6+3+1d6)
bite w/out flank, w/ power attack: +4 (1d6+6)
bite w/ flank, w/ power attack: +8 (1d6+6 +1d6)
Statistics
Str 15
Dex 16
Con 15
Int 2
Wis 12
Cha 6
Base Atk +3; CMB +4; CMD 19 (23 vs. trip)
Feats Dodge, Mobility, Outflank[APG], Power Attack, Precise Strike[APG], Tandem Trip[UC]
Tricks Attack, Come, Defend, Down, Guard, Heel, Other Trick, Track
Skills Acrobatics +7 (+15 to jump)
Perception +5
Stealth +8
Racial Modifiers +4 to survival when tracking by scent
SQ animal focus, attack, come, defend, down, guard, heel, other trick, track
Special Abilities
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Other Trick [Trick, Flank] The animal does something else you've trained it to do.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
Animal Focus:
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.