GM Silbeg's Skittershot table 1 (Inactive)

Game Master Silbeg


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"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Dakoyo will come in and peek around as well. Upon seeing the lock, he'll look over his shoulder and call back "Hey Quonx! We could use your help~! Wanna hack this thing for us?"


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

”Yes come and hack this computer.”

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Quonx comes over, and tries to hack the lock.

engineering: 1d20 + 12 ⇒ (10) + 12 = 22

She is able to open the locker. An infrared sensors armor upgrade, a blasting fusion seal (2nd), and two batteries are located within the locker.

Note: fusion seals take 24 hours to take hold


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

"These are nice. We should take them and see if we can find the owners. Let's " He'll put them in his pack if no one wants to "borrow" them for the rest of the adve...until we find the proper owners.

He moves to the next doorway down the hall and takes a peek.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Gazigaz doesn’t see anything wrong with the door... well, except for the fact that it refuses to open no matter how many buttons he pushes.


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Quonx. The door is broken. Can you get it open?"

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Quonx tries to jimmy open the door, but it is stuck fast. It appears that the controls have been disabled from the AI.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

See Quonx and Gazigaz struggle with the door, Dakoyo will tell his compatriots "I'm gonna peek down this way." before sneaking towards the aft, checking down both sides when he comes to the first intersection.

Stealth: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

As Dakoyo moves back, he notices some suspicious looking vents....


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"Hey friends! Looks like there are some vents here that look awful suspicious. Let's check 'em out!" he says, before moving toward the vents.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako nods and rushes over to the suspicious vents, doshko held ready!

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Ok, that was not what I expected...
Nako and Dakoyo move forward, but nothing happens, yet. They can see multiple vents around. Vents that currently are supplying fresh air.


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Fresh air? What's suspicious about that?" He picks one and pokes at it to see if anything happens.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

The flow of air increases somewhat over Gazigaz and Nako!

Gazigaz Fort: 1d20 + 0 ⇒ (12) + 0 = 12
Nako Fort: 1d20 + 4 ⇒ (8) + 4 = 12

Both yawn and stretch out allsix, and then cuddle up together sleeping.

The other two see a cloud of gas coming out of the vent.


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Gazigaz snores loudly, and his mustache is crushed against the deck plate.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

folks?

Two skittermanders cuddle and snore... what of the others?


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Dakoyo will turn around and look at those two super surprised, activate the environmental protections on his armor, and call to Quonx over comms "Suit up and let's help our friends!"

He then takes a deep breath (though it's likely unnecessary with protections up), will rush over to Nako and Gazigaz, turn on their protections, and try to shake them awake.

Can we get some sort of marking on the map where this is happening?

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Environmental suit's protections up, Dakoyo moves up, and starts pulling his friends back.

The hissing ends after a minute or so, and Dakoyo's repeated shaking and helping with allsix wakes up the other two.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"You two should seal your suits, gree? It seems like someone is trying to gas us!"

Dakoyo will check them over to see if anything else is wrong with them.

Medicine: 1d20 + 7 ⇒ (6) + 7 = 13

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

The two seem fine, once woken up. They are, if anything, a little mellow.


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

"That was a nice nap. Why are you shaking me?" He stands up, his hair and mustache standing on end.

He'll put on his environmental protections as requested. "Now what?"


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako yawns and stretches, scratching her head absentmindedly.

"What happened? Why was on the floor?" She seals her suit and grips her doshko tightly.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Ok, where to, next, once the gas has cleared?


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Dakoyo will head to the aft of the ship and look for the secret door that Locke talked about. "No more naps, Skitters! We need to stop this AI. Remember, Locke said we'd have to go to engineering, hidden in the aft of the ship down here! Let's work together and find it!"

Perception, secret door: 1d20 + 9 ⇒ (10) + 9 = 19

Took a sec to remember that one!


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

"Let's find the door. I won't take another nap."

Perception Aid: 1d20 + 5 ⇒ (18) + 5 = 23

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Dakoyo and Gazigaz easily find the door to engineering, and once found, it is easily opened.

As they step in, they see a security robot activating, weapons at the ready.

initiative:

Dakoyo init: 1d20 + 1 ⇒ (1) + 1 = 2
Gazigaz init: 1d20 + 2 ⇒ (14) + 2 = 16
Nako init: 1d20 + 5 ⇒ (11) + 5 = 16
Quonx init: 1d20 + 2 ⇒ (14) + 2 = 16
robot init: 1d20 + 5 ⇒ (19) + 5 = 24 1

The robot fires off an arc of electricity that hits all four of the skittermanders!

electricity, Ref for 1/2: 1d8 ⇒ 7
Dakoyo Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Gazigaz Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
Nako Reflex: 1d20 + 1 ⇒ (10) + 1 = 11 Fail!
Quonx Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

GM only:

1d4 ⇒ 4

Nako, Gazigaz, Dakoyo and Quonx is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: Engineering

Engineering rd1:


  • Robot
  • Nako
  • Gazigaz
  • Quonx
  • Dakoyo

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Dakoyo: 11/14 sp 14/14 hp 3/5 RP
Gazigaz: 11/14 sp 12/12 hp. 3/5 RP
Nako: 9/16 sp 1818 hp 4/5 RP
Quonx: 11/14 sp 12/12 hp 3/4 RP

Enemies:
Robot:


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako grunts as she takes the electricity damage! She yowls and attacks the robot with her Doshko!

Doshko!: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 + 4 ⇒ (1) + 4 = 5 fire damage!

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Nako manages to almost hit the robot.

Gazigaz, Dakoyo, Quonx?!


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Dakoyo runs into the room and shouts "You're not helping!" at the robot before telekinetically flinging a piece of detritus at it.

Telekinetic Projectile: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 4

A 17 missed its EAC? Yeesh. I'm not gonna land anything..


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

"Get Em" Gazigaz yells, and then shoots his pistol at it.

critical arc pisto: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 ⇒ 1

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Oops... that hit the EAC ...

Correction... Nako's doshko actually hit!

Then, Gazigaz shoots, and hits!

kn:engineering to learn stuff about them

Quonx takes a moment for her exocortex to track, and then fires past her friends. She hits, solidly!

Quonx laser: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 8

With Nako up close and personal, the robot attacks her. Nako gets hit hard!
slam vs KAC16: 1d20 + 10 ⇒ (11) + 10 = 21 slam: 1d6 + 7 ⇒ (2) + 7 = 9

Nako, Gazigaz, Dakoyo and Quonx is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: Engineering

Engineering rd2:


  • Robot
  • => Nako
  • => Gazigaz
  • => Quonx
  • => Dakoyo

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Dakoyo: 11/14 sp 14/14 hp 3/5 RP
Gazigaz: 11/14 sp 12/12 hp. 3/5 RP
Nako: 0/16 sp 1818 hp 4/5 RP
Quonx: 11/14 sp 12/12 hp 3/4 RP

Enemies:
Robot: -14

Round to progress 2019-02-28 1200 CST (UTC-6)


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Gazigaz shrugs. He doesn't know anything about the creatures. "Get
Em
he yells again, and fires.

Critical arc pistol: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 ⇒ 1


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako staggers as the robot smacks her hard. She shakes her head to clear it and howls as she counter attacks!

Doshko vs Robot: 1d20 + 7 ⇒ (8) + 7 = 15 for 1d8 + 4 ⇒ (7) + 4 = 11 fire damage!


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Dakoyo squints as he looks at Nako, and after seeing that she hasn't quite been wounded yet, lines up another telekinetic projectile. "We got this skitters!"

Telekinetic Projectile vs KAC: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damange!: 1d6 ⇒ 6

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Nako, you forgot the "Get 'em"!
Gazigaz lands a shot on the robot, and then so does Nako. However, Dakoyo manages to miss.

Quonx again shoots past his friends, and misses.

Quonx laser: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 121d8 ⇒ 8

The robot takes a guarded step, to close in with more of the skittermanders, presumably to be able to attack them when they shoot their guns! It then swings at Nako, who has proven to be the most dangerous of the nufriends. However, the robot misses with a tremendously powerful blow!

slam vs KAC16: 1d20 + 10 ⇒ (2) + 10 = 12 SLAM!: 1d6 + 7 ⇒ (5) + 7 = 12

Nako, Gazigaz, Dakoyo and Quonx is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: Engineering

Engineering rd3:


  • Robot
  • => Nako
  • => Gazigaz
  • => Quonx
  • => Dakoyo

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Dakoyo: 11/14 sp 14/14 hp 3/5 RP
Gazigaz: 11/14 sp 12/12 hp. 3/5 RP
Nako: 0/16 sp 1818 hp 4/5 RP
Quonx: 11/14 sp 12/12 hp 3/4 RP

Enemies:
Robot: -26

Round to progress 2019-03-05 1200 CST (UTC-6)


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako snarls at the bad robot and swings again!
Doshko vs Roobot EAC!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 4 ⇒ (3) + 4 = 7 fire damage!


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Pretty sure Quonx is the only skitter here with Engineering

Dakoyo will take a page from the robot's play book and guarded step back, lobbing another piece of debris at the robot

Telekinetic Projectile vs KAC: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 ⇒ 1

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Neither Nako nor Dakoyo make contact with the robot!


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

"Get'Em" Gaz yells again and fires.

Critical arc pistol: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d6 ⇒ 4

Quonx Figure these robots out.
Quonx Engineering Roll: 1d20 + 12 ⇒ (11) + 12 = 23

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Gazigaz shoots the robot, and his electrical blast sends arcs of electricity scurrying over the body of the robot. Evidently, these things are vulnerable to electricity! Yet, still it stands.

Quonx laser: 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 7
Quonx manages to hit it with his laser, yelling "Use electrical attacks if you have them!"

Then, the robot swings at Nako again. She is hit, and looks like she cannot take another!
slam vs KAC16: 1d20 + 10 ⇒ (9) + 10 = 19 slam!: 1d6 + 7 ⇒ (5) + 7 = 12

Nako, Gazigaz, Dakoyo and Quonx is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge: Engineering

Engineering rd4:


  • Robot
  • => Nako
  • => Gazigaz
  • => Quonx
  • => Dakoyo

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Dakoyo: 11/14 sp 14/14 hp 3/5 RP
Gazigaz: 11/14 sp 12/12 hp. 3/5 RP
Nako: 0/16 sp 6/18 hp 4/5 RP
Quonx: 11/14 sp 12/12 hp 3/4 RP

Enemies:
Robot: -32


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

"Oh no! Nako! I'll help! Dakoyo says as he ducks and shuffles back next to her. With an effort of will, he reaches out and channels healing energy into her. "You know, the natives of Vesk-27 often chewed on some starchy tuber roots to supposedly help with-- ack!" Dakoyo exclaims, staying out of the robot's way.

Channel Energy,standard,Nako: 2d8 ⇒ (1, 5) = 6
-1 RP to me


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Get Em with Electricity

Critical arc pistol: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d6 ⇒ 1


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako wavers but solidifys when Dakoyo's magic heals her wounds. "Thanks, 'Koyo!"

Nake swings again! Doshko vs KAC: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 for 1d8 + 4 ⇒ (5) + 4 = 9 fire!

Edit! Crit fire!: 1d8 + 4 ⇒ (1) + 4 = 5 damage and Crit effect: wound: 1d20 ⇒ 9 = Bleed 1d6!

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Nako take a mighty swing, and the robot goes down.

Then you hear M2's voice over the intercom, a little madness sneaking in to her normally calm voice.

"“Attention passengers. My sensors indicate that the ship is infested with small, furry menaces. But do not be alarmed, your crew has it under control. In just a few minutes, we will be venting the interior of the ship out into space to deal with the problem. You may experience a slight loss in cabin pressure, followed by the thrilling sensation of zero gravity and unparalleled views of the surrounding star field. That
is all.”

Next phase is crawling though ducts and making Computers or Engineering Checks.

The skittermanders wander through access ducts, and quickly find the first computer node. Quonx easily disables it.

They then move on to find the second one. She realizes that M2 has set up countermeasures, and has the others stay back.
computers DC15: 1d20 + 9 ⇒ (19) + 9 = 28
fort vs radiation: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22

M2 has released a cloud of radioactive gas into the crawl space, but Quonx's suit protects here.

reflex: 1d20 + 5 ⇒ (4) + 5 = 9 electricity: 6d6 ⇒ (4, 4, 3, 1, 6, 5) = 23

After a very singed Quonx shuts down the third node, you hear “We thank you for choosing Trendsetter Excursions and hope you will fly with us again in the future.”

Dakoyo: 11/14 sp 14/14 hp 2/5 RP
Gazigaz: 11/14 sp 12/12 hp. 3/5 RP
Nako: 0/16 sp 12/18 hp 4/5 RP
Quonx: 0/14 sp 3/12 hp 2/4 RP

Final encounter is starship combat but I am willing to skip it if you'd like


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

I'm down for skipping the starship combat. It's weird in PbP.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 11/14 | RP 2/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

I'm also down to skip Starship. Thanks for GMing Silbeg!

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

With M2 deactivated and the space pirates driven off, the Clutch can lead the Emerald Empyrean back to the Pact Worlds. In fact, Nakonechkin allows the PCs to pilot the pleasure barge for the time being, admitting tersely that the skittermanders went above and beyond the call of duty—what amounts to effusive praise from the usually laconic vesk. The Emerald Empyrean’s passengers are much more vocal in their appreciation, jubilant that they can once again return to their normal lives. The wounded crew member, Locke Linler, remains in stable condition long enough to receive any additional medical attention he needs. Finally, Trendsetter Excursions pays handsomely to keep the incident out of the public eye to avoid any negative publicity. They assure everyone that they are also scrapping their artificial intelligence program, so the tragedy of the Emerald Empyrean should remain an isolated incident.

After the uproar over their return has died down a bit, Nakonechkin promotes the skittermanders to full partners in his salvage operation, using the payoff from Trendsetter Excursions to buy them their own starship! After all, there’s a whole galaxy out there, full of people who need help!

I will do chronicles as soon as you three fill out the form on the discussion page

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