
|  GM..Silbeg | 
 
	
 
                
                
              
            
            As Nako and Dakoyo move in, they quickly realize that they are not alone! What they thought at first was just a corpse stands up, and starts attacking!
See picture on slide #1
Dakoyo init: 1d20 + 1 ⇒ (6) + 1 = 7 4
Gazigaz init: 1d20 + 2 ⇒ (16) + 2 = 18 1
Nako init: 1d20 + 5 ⇒ (11) + 5 = 16 2
Quonx init: 1d20 + 2 ⇒ (4) + 2 = 6 5
cybernetic zombie: 1d20 + 4 ⇒ (9) + 4 = 13 3
Gazigaz and Nako is/are up.
Universal Adjustments:
Universal Conditions: darkness
Knowledge: Mysticism
-  =>  Gazigaz
 
-  => Nako
 
-  Zombie
 
-   Dakoyo 
 
-   Quonx
 
U = Unconscious S = Surprised D = Delay
Conditions: 
Dakoyo: 14/14 sp 14/14 hp 3/5 RP
Gazigaz: 14/14 sp 12/12 hp. 3/5 RP
Nako: 16/16 sp 1818 hp 4/5 RP
Quonx: 14/14 sp 12/12 hp 3/4 RP
Enemies:
Zombie
Round to progress 2018-12-19 1300 CST (UTC-6)

| Nako, Skitter Soldier! | 
 
	
 
                
                
              
            
            "WHOA-OH!" Nako shouts and swings at the corpse-attacker!
Nako vs Corpse: 1d20 + 7 ⇒ (1) + 7 = 8 for 1d8 + 4 ⇒ (5) + 4 = 9 damage!

| CariMac | 
 
	
 
                
                
              
            
            Gaizgaz heads into door. "What do we see nufriends" he asks as he looks around the bridge.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Nako misses the corpse. Gazigaz easily sees what is going on! An undead creature has risen! HE does see an integrated energy weapon on the thing's wrist.
It starts slamming its cybernetic undead fists into Nako
slam! Full Attack vs KAC16: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
slam! Full Attack vs KAC16: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
It misses twice.
Dakoyo and Quonx is/are up.
Universal Adjustments:   
Universal Conditions: darkness
Knowledge: Mysticism
-  x Gazigaz
 
-  x Nako
 
-  x Zombie
 
-  =>  Dakoyo 
 
-  => Quonx
 
U = Unconscious S = Surprised D = Delay
Conditions: 
Dakoyo: 14/14 sp 14/14 hp 3/5 RP
Gazigaz: 14/14 sp 12/12 hp. 3/5 RP
Nako: 16/16 sp 1818 hp 4/5 RP
Quonx: 14/14 sp 12/12 hp 3/4 RP
Enemies:
Zombie

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Dakoyo squeaks in surprise before saying "I can help your unliving problem!" and flinging a random piece of bridge debris at the undead.
Telekinetic Projectile vs KAC: 1d20 + 2 ⇒ (15) + 2 = 17
Telekinetic Damage: 1d6 ⇒ 3

| Nako, Skitter Soldier! | 
 
	
 
                
                
              
            
            Nako grunts as her first swing missed, but try, try again!
Nako vs the Undead: 1d20 + 7 ⇒ (14) + 7 = 21 for 1d8 + 4 ⇒ (7) + 4 = 11 damage!

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Both Nako and Dakoyo hit the thing, but it does not fall!
Gazigaz and Quonx is/are up.
Universal Adjustments:   
Universal Conditions:
Knowledge: Mysticism
-  => Gazigaz
 
-  x Nako
 
-   Zombie
 
-  = Dakoyo 
 
-  D Quonx
 
U = Unconscious S = Surprised D = Delay
Conditions: 
Dakoyo: 14/14 sp 14/14 hp 3/5 RP
Gazigaz: 14/14 sp 12/12 hp. 3/5 RP
Nako: 16/16 sp 1818 hp 4/5 RP
Quonx: 14/14 sp 12/12 hp 3/4 RP
Enemies:
Zombie -14

| Bugmans Quonx | 
 
	
 
                
                
              
            
            Quonx scrambles in and climbs up onto a chair. "Ah! What is that?! Such a waste of computer parts!"
Let me know if I need an acrobatics or athletics check to be in that spot.
Laser!: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 ⇒ 6

| CariMac | 
 
	
 
                
                
              
            
            Gazigaz yells Get' em and fires his laser pistol.
critical arc pistol: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d6 ⇒ 2

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Both Quonx and CariMac are able to land shots on the critter, but it still moves!
It slams at Nako, twice! On of its cybernetically enhanced fists makes contact with the tough little skittermander!
slam vs KAC16: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
slam vs KAC16: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6
Gazigaz and Quonx is/are up.
Universal Adjustments:   
Universal Conditions:
Knowledge: Mysticism
-  => Gazigaz
 
-  => Nako
 
-   Zombie
 
-  => Dakoyo 
 
-  => Quonx
 
U = Unconscious S = Surprised D = Delay
Conditions: 
Dakoyo: 14/14 sp 14/14 hp 3/5 RP
Gazigaz: 14/14 sp 12/12 hp. 3/5 RP
Nako: 10/16 sp 1818 hp 4/5 RP
Quonx: 14/14 sp 12/12 hp 3/4 RP
Enemies:
Zombie -22

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Pre-rolling my Mysticism knowledge check for when it's my turn
1d20 + 12 ⇒ (4) + 12 = 16

| CariMac | 
 
	
 
                
                
              
            
            "Get 'Em! He is not a nufriend." Gazigaz yells in his most imperious voice, and fires his laser pistol.
critical arc pistol: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 ⇒ 1

| Nako, Skitter Soldier! | 
 
	
 
                
                
              
            
            "Oomph!" Nako oomphs.
She swings back!
SLASH!: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d8 + 4 ⇒ (7) + 4 = 11 damage!

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Both Gazigaz and Nako manager to hit the thing, but it still stands!
It is a cybernetic zombie, which is a medium undead. You are pretty sure that it has the typical undead immunities, which include mind-affecting effects, anything requiring a Fort save, non-lethal damage, poison, paralysis, etc
Dakoyo and Quonx is/are up.
Universal Adjustments:   
Universal Conditions:
Knowledge: Mysticism
-  x Gazigaz
 
-  x Nako
 
-   Zombie
 
-  => Dakoyo 
 
-  => Quonx
 
U = Unconscious S = Surprised D = Delay
Conditions: 
Dakoyo: 14/14 sp 14/14 hp 3/5 RP
Gazigaz: 14/14 sp 12/12 hp. 3/5 RP
Nako: 10/16 sp 1818 hp 4/5 RP
Quonx: 14/14 sp 12/12 hp 3/4 RP
Enemies:
Zombie -34
Round to progress 2019-01-02 1300 CST (UTC-6)

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Dakoyo growls at the thing "Stupid Zombie! Why don't you die! Again!" before flinging a random piece of debris at its head.
Telekinetic Projectile (plus Get 'Em): 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Telekinetic Damage: 1d6 ⇒ 1

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Sorry about the delay, work got silly busy
Quonx fires at the zombie, and even though he was firing past .
Quonx laser: 1d20 + 4 ⇒ (20) + 4 = 242d8 ⇒ (5, 6) = 11
The zombie falls, burning, to the ground. It is no longer moving.

| CariMac | 
 
	
 
                
                
              
            
            Gazigaz says, "That wasn't an friend. How did a zombie man get on the ship? Quonx can you tell us what's on the computers?"
He moves up to the bridge takes a seat and starts poking around.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

|  GM..Silbeg | 
 
	
 
                
                
              
            
            It appears to Gazigaz that all of the controls are locked.

| Nako, Skitter Soldier! | 
 
	
 
                
                
              
            
            "No no no, not a nufriend! Much too handsy-handsy-handsy! Like bad uncle at Mid-Winter party!" Nako commiserates. "What is bridge doing?" Perception: 1d20 ⇒ 17

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            "Let's see if I can tell how long this poor thing has been trapped here.." Dakoyo says, walking over to the zombie, useless placing the stethoscope against random parts of it, and checking over it with medicine and mysticism.
Medicine: 1d20 + 7 ⇒ (9) + 7 = 16
Mysticism: 1d20 + 12 ⇒ (15) + 12 = 27

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Engineering or computers would be appropriate
Dakoyo looks over the corpse, and realizes that it appears that something went horribly wrong in the bridge. Apparently person took a tremendous shock, that killed him, but also triggered some sort of reaction in his cybernetic implants, causing his body to rise from the dead. The weapons and all were probably there before he died. He doesn't think that it has been more than 20 hours since the person died, originally, based on the state of the corpse.
Something is definitely wrong with the controls here.

| CariMac | 
 
	
 
                
                
              
            
            "The computers are locked, and I don't know anything about computers. Someone be a friend and help." Gazigaz is afraid to touch anything just in case something bad happens.

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            "Uh oh! This guy is very nudead! He was alive less than a day ago! Something gave him a bad shock, and his cybernetic implants gave their allsix and brought him back to unlife! Quonx, be super careful with that computer, in case that's what shocked him!"
Dakoyo is going to look around for the source of the shock, especially checking over the computer system. Regardless of whether or not he finds it, he's going to see what the zombie had, particularly any useful items, possibly useful items, or identifiable personal effects, to check back with the nufriend crew to see if they knew who he was.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Investigating the bridge, you notice that many of the displays show a
slowly rotating Trendsetters Excursions logo, which is accompanied by a woman’s soothing voice. This is the same voice you heard over the ship’s intercom system earlier, but it is now confined only to the bridge.
Quonx engineering: 1d20 + 12 ⇒ (13) + 12 = 25
Quonx quickly determines that something has overridden the controls and has locked you out, but also that control should be reestablished by rebooting the mainframe.
Where to next?

| CariMac | 
 
	
 
                
                
              
            
            "We should go to the mainframe, but first let's check the door we went by to get to the bridge. There might be something helpful or nufriends who need help in there." He moves to the door and listens.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

| Nako, Skitter Soldier! | 
 
	
 
                
                
              
            
            Nako nods. "Good good! Let's go!" Nako moves up behind Gazigz, her doshko on the ready!

|  GM..Silbeg | 
 
	
 
                
                
              
            
            As Gazigaz moves back to the door the skipped, he hears a familiar voice yelling at something. "By Damoritosh's brass balls! Let me go!"

|  GM..Silbeg | 
 
	
 
                
                
              
            
            The tiled walls of this room are colored a soothing sea-foam green. Three cushioned tables occupy the center of the room, each with a plethora of mechanical arms ending in various nozzles, manipulator digits, and other implements. A series of chairs runs along the starboard side of the room, with apertures in the wall behind them. The air is humid and smells of sandalwood.
Nakonechkin,your boss, is strapped to one of the massage chairs, and mechanical restrain him while giving him a quite vigorous massage!

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Nakonechkin turns with great effort to look at Nako, and gasps, "Get me out of this gods-forsaken contraption! The computers have gone haywire!"

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Dakoyo looks down the hall to the bridge and yells "QUONX! Nakonako needs your help!" before skittering into the room to take a look for any sort of release handle, and also checking over Nakonechkin for any injuries, as well as how helpful the machine has been.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Medicine: 1d20 + 7 ⇒ (19) + 7 = 26

|  GM..Silbeg | 
 
	
 
                
                
              
            
            As Dajoyo approaches, he realizes that then neighboring tables are active in the same way that Nakonechkin's is...and that if they approach, they might be grabbed and massaged in the same way.
You figure that it would take an expert engineer to disable them

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Dakoyo will pause a moment, and almost cartoonishly back up, and call down the hallway "Quonx! The sooner you can help, the better! We can't really go in there without getting a 'massage' ourselves."

| CariMac | 
 
	
 
                
                
              
            
            Gazigaz slips into the room against the wall. "We'll get you out of here Nakonechkin."

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Dakoyo will wander back to the bridge to make sure Quonx is okay.

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Gazigaz gets close to the table Nakonechkin, but is also close to the one next to him. However, he is in reach of both side tables, so they both grab at him, but both miss!
grapple, vs KAC 15+8=23: 1d20 + 15 ⇒ (2) + 15 = 17
grapple, vs KAC 15+8=23: 1d20 + 15 ⇒ (4) + 15 = 19
Quonx then moves in herself. She pulls out her repair kit... 
Which table should she disable?

| Nako, Skitter Soldier! | 
 
	
 
                
                
              
            
            Nako moves it and hits the table that tried to eat Gaz!
SMACK!: 1d20 + 7 ⇒ (3) + 7 = 10 for 1d8 + 4 ⇒ (1) + 4 = 5 damage!

|  GM..Silbeg | 
 
	
 
                
                
              
            
            While Nako hits the table, she misses the massage arms.
Next round, just need to know which one you want Quonx to disarm.

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Dakoyo flips about after Quonx, pointing at Nakonechkin and saying "Free Nakonako! I'll help Gazigaz distract the bad chairs!" and runs in the room to help cover Quonx

|  GM..Silbeg | 
 
	
 
                
                
              
            
            The arms do not grab... almost as if they need time to reset themselves. 
Quonx attempts to free Nakonechkin.
engineering: 1d20 + 12 ⇒ (20) + 12 = 32
Using all his arms, she manages to have the exact tools, and frees the exhausted vesk.
“Quasar’s light, that machine nearly massaged me to death! Thanks fuzzballs, you saved my tail.” Nakonechkin snorts. “We aren’t done here, though! If you’re up to it, you should head to the bridge and see if we still can’t bring this hunk of junk home. Trendsetter will probably fork over a sizeable chunk of credits to keep this quiet.”
Barely able to stay on his feet, he is ready to head back the Clutch

| CariMac | 
 
	
 
                
                
              
            
            "Let's get out of this room now. I don't want a massage right now." Gaz tries to move out of the room.

|  GM..Silbeg | 
 
	
 
                
                
              
            
            The Skittermaders and their captain are able to get out of the spa wi5out any additional difficulty.

| Dakoyo - Healer Mystic | 
 
	
 
                
                
              
            
            Before closing the door on the spa, Dakoyo will peek around and see if there's anything valuable lying out, or spots where something valuable should be.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Other than the overactive massage tables, Dakoyo does not see anything out of place.
As you head down, you see a wide marble staircase spirals beneath a crystalline chandelier hanging from the ceiling.
Level 2 is now slide 2
Where to?

| CariMac | 
 
	
 
                
                
              
            
            "Down the stairs. Let's go friends. once the group is on the lower floor Gaz looks to the door to the forward of the ship. [b"Let's start with this room."[/b] He moves up and listens. If he hears nothing, he tries to open it.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

|  GM..Silbeg | 
 
	
 
                
                
              
            
            Gazigaz doesn't notice anything interesting about the door.
Three sparse cots occupy the three niches in this room, each with a locker built into the wall at one end. Two of the lockers are open, the third appears to have a digital lock.
 
	
 
     
    