GM Shathira's Skull and Shackles

Game Master Kelarith

Skull and Shackles campaign

Boarding Party

Man's Promise Main Deck

Arron's Journal

PBP Player Expectations

Treasure Sheet


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ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Blessed Besmara that goblin is crazy. That's one little fella whose bad side is best avoided.

Arenya watches in shock, her jaw drops as she's stares at the fearless and insane goblin.

After the arm wrestling she says, "You got a big pair for a little fella. Let me heal up those wounds for ye."
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Eli smiles at the Tiefling's comment. "Can't say as they're the biggest - but they are solid brass." Surprisingly, he waves off Arenya as she begins casting, his mood turning deadly earnest as he says quietly, "Appreciate the offer but save that for later. I'm letting this bleed for awhile... to make a point." He throws her a jaunty salute and continues strolling the deck, seemingly heedless of the blood dripping from his hand.

I'll be happy to take that CLW at bedtime. :D


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya starts to focus her magical energies building them up, willing them into healing life force, as complicated as it may seem is now only second nature to her. As she is about to release the magical energy through her hands into the goblins body, she hears him cry and lets the magical dissipate. Well I've spent that magic for the day, but I understand his motivations. Crazy little fellow but plenty brave.


Scourge sees Eli bleeding on the deck, and rushes towards him, "Think you're something special, bleedin' on my deck?! Seein' as how hurting you just seems to do nothing," He pushes his chin out indicating Eli's hand, "We'll have to find someone else to pay your penalty. Ratline!! Scourge bellows, calling the small rigger to the fore, "Ye'll be cleanin' up after the goblin, since he can't do it hisself. I hear anythin' more about him gettin' out o' line, and ye can expect more o' th' same. Keep him from doin' anythin' else stupid for the next few days, an' I'll see ye earn somethin' worthwhile. 'E cocks up again, and it'll be lashes for ya." He looks back at Eli, "Just keep screwin' up Gobbo, an' the whole crew'll turn against ya. He looks to the crew, Clear the deck. Lights out in 5 minutes thanks ta yer gobbo crewmate!!


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Eli licks his bleeding hand absentmindedly, non-plussed by the Deckmaster. He shrugs and heads to his bunk. The odds and game hadn't changed, whatever Scourge might say.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el stirs a little in his hammock as the noise from the incident on the top deck drift to his ears.

"Zzz.... What's all the commotion going up on zzzz......"

Seems I picked a bad night to be exhausted and sleeping. XD


After everyone gets back to the lower deck and gets into the hammocks, you find it fairly easy to fall asleep to the rocking of the waves. This all passes however in the morning. The ship is rocking violently, and as you rouse yourselves, you can clearly hear the howling of the wind, and the crash of thunder is almost deafening. Water pours in from the the stairwells, and other crewmembers are scrambling to their feet.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Seeing all of this as she awakens is a rude surprise for Davina, she realizes that this can't be a good thing, but quickly gets up and follows the lead of the other sailors.


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

I'm going to assume Arenya will lay that sweet healing magic on me before everyone sacks out... especially since it looks like we are going to have an exciting next day.

Eli jumps out of his bunk, puts on his lucky tricorn hat, and seats it firmly on his head. He heads for the stairs.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el sucks in a deep breath through clenched teeth as he tumbles out of his hammock, refreshed from his long night's rest.

"Never a dull moment," he mutters to himself as he hustles up the stairs to the top deck, keeping an eye out for Sandara as he goes.


Each spoiler listed happens as you all go up towards the stairs. With a perception check at a DC of 10 (single check for all of them) you can see what's going on with your friends, since you're keeping an eye out for each other)

Davina:
As you reach the stairs, the ship lurches heavily to one side with a groan, throwing everyone to the side. As you almost pitch over, a strong arm grasps you and sets you back right. "Up you go, Angel. Can't 'ave ya fallin' about now, can we?" As quick as that's said, the person that helped you is gone up the stairs as you catch a glimpse of a figure with a blue bandana wrapped around his head at an angle.

Ri'El:
As you take a moment to look around for Sandara, you see that she is bounding up the stairs with a huge smile on her face and a glint to her eyes. You lose sight of her though as the ship lurches to the side with a groan, almost taking your off your feet

Eli:
You start your charge up the stairs, when you're hip checked, and here Maheem snarl "Storm ragin' runt. Strange accidents happen during storms." Before you have a chance to respond, the ship lurches to its side, groaning heavily. By the time you catch your balance, Maheem is no longer in sight.

Arenya:
After waking, you start to the stairs, but hear a short cry from the side. When you look, you see Jack Scrimshaw, wide-eyed with fear, and not moving. He's muttering something over and over, "I was right, I'm going to die"

Garavaen:
As you gather your wits about you, you do what everyone else is and head updeck. As you're about half way from your Hammock to the stairs, the ship lurches hard to the side. You're able to catch your balance, but you see Aretta is not so lucky and she is thrown into the side of the ship, becoming tangled in a pile of rope and canvas

Astein:
After a few days of not feeling well, you were able to put that aside and sleep peacefully. That all ends as you feel the ship rolling heavily, and as you get up, it gives a powerful lurch to one side. Catching your balance, you see that your Harrow deck came loose. As you pick it up though, you notice that only a handful of cards are face up.

After the ship gives its heavy lurch, you hear Plugg over the din of the boat. "All hands on deck!! Get yer arses into the riggin' or the Wormwood is lost!"


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

gm:
Perception: 1d20 - 1 ⇒ (8) - 1 = 7
Too distracted to notice anything else, Davina tries to call out her thanks to the man but loses sight of him too quickly. She decides to find him later. She looks fearful at what is going on, I have no choice, I must face this trial and overcome it for Nisha. Davina does her best to keep her wings folded in as she climbs into the rigging


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Woot! I getta read spoilers!

When he rights himself from the ship's wallowing, the goblin smiles a little smile. Shadow boxing was never his game. If they were finally ready to play for blood, he would do his best to steep them in it.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

GM:
Garavaen quickly scans e area, trying to make sure the others are ok, his eyes narrowing and face turning to a slight snarl as he notes the attack on Eli, Aye they do... And that might just cut both way--.

The thought is cut off, however, by the ship's sudden lurch, and seeing Aretta get thrown into the ropes. He does his best to absorb the shock and then rushes over to help untangle Aretta and get her up on deck as quickly as possible. "None of that. Drowning below decks just ain't showed. "

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el catches himself on a nearby crate, then races up the stairs as quickly as he can after Sandara. Despite the raging storm outside, he discovers that a broad grin has found its way to his lips.

If Sandara was this pleased, all was right on Golarion.

Ri'el can't fail a DC10 perception check. XD

"Better keep an eye out for Eli too though. He's nowhere as winsome as Sandara, but he's certainly in far more danger..." he thinks to himself as he overhears Maheem's words.

Almost wishing I hadn't swapped out my sleep spell for this day.


Going to give Arenya a chance here, and I think there's a possibility of an Astein sighting soon. ;)


Upon reaching the main deck, all suspicions are confirmed. The pitch-black sky is only lit by the lightning which assaults the crew's eyes with its constant flashes. Winds howl, and rain falls in sheets, making footing on the deck precarious at best. The ship tosses as you see Harrigan lit briefly, wrestling with the wheel as he pushes the prow of the Wormwood towards another wave, which crashes over the gunwales before the dragon maw maidenhead comes up defiantly out of the water, denying the seas another victim. With a great tearing sound, one of the sails starts to rip, but other crewmembers are there, pulling the canvas sheet back into place, and applying patches as they can. Their wide-eyed look heightened by the bright yellow flashes of lightning. Elsewhere, the crew is busy hauling in sails to help them escape the damaging winds, or in the rigging splicing ruptured lines, and tying down loose canvas.

Plugg stands at the top of the stairs yelling at each sailor as they come up from belowdecks. It's near impossible to hear Plugg's orders past the person he's yelling them at, with the shrieking of the wind passing.

perception check at 25 to hear orders to the others

Davina:
"Keep those wings close, Angellass, wouldn't want ye blowin' away in the breeze! Get yer pretty arse up in the riggin' and make sure our lines stay clear. Ye fail, we die. rigging repair

Eli:
"Get up there and help controllin' those sails or we're all headed f'r the bells!Mainsail Duties

Ri'el:
"Get yer arse up ta the crow's nest and keep yer eye's sharp. Make sure we don't flounder inta some rocks, or another wreck! Lookout

Garavaen:
"Follow th' Angel inta the riggin' and make sure that the lines stay clear!rigging repair

Arenya:
"Get inta the upper rigging, and keep those lines clear! Upper Rigging Work

Astein:
Ye can't climb worth a s**t, stay on th' deck and help with the m'nsail. Don't let her get ripped t'tatters in this wind! Line Work

You all have rigging work for the night, and have to work through the night, along with the rest of the crew. The ship's actions has the info for each job which I've listed in your spoilers. Because of the storm, each job has its DC increased by +2.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

This is gonna suck.

Davina focus hard on her work, doing the best that she can. Before climbing up she takes two short pieces of rope and ties her wings closed in the hopes that it will help.

Climb: 1d20 + 4 ⇒ (2) + 4 = 6
Prof (sailor): 1d20 + 8 ⇒ (4) + 8 = 12

I am assuming it is possible to work diligently, if not, reduce my rolls by 4 each.
*Edit
Well crap, the dice have decided I am to suck today.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Exiel sucks in a deep breath as he is given his assignment.

"My eyes are sharp enough, but getting up that main-mast is going to be a pain," he thinks bitterly to himself.

climb: 1d20 - 2 ⇒ (15) - 2 = 13 7.5ft
climb: 1d20 - 2 ⇒ (18) - 2 = 16 15ft
climb: 1d20 - 2 ⇒ (12) - 2 = 10 15ft
climb: 1d20 - 2 ⇒ (11) - 2 = 9 15ft
climb: 1d20 - 2 ⇒ (15) - 2 = 13 22.5ft
climb: 1d20 - 2 ⇒ (3) - 2 = 1 fall

falling damage: 2d6 ⇒ (2, 5) = 7

Exiel winces as the fall knocks the breath out of him and nearly renders him unconscious.

"Ok, this is going to be tricky," he mutters to himself.


GM Rolls:
Cog catch: 1d20 + 3 ⇒ (19) + 3 = 22
Cog Climb: 1d20 + 10 ⇒ (17) + 10 = 27

Davina climbs up towards the top of the mast to the rigging, and slips, falling backwards reaching a hand towards a cross spar and missing. As she falls towards the deck, an arm grasps her around the waist and cinches her up tight. "C'mon love, we caint 'ave a bloomin' angel fallin' to the deck, wouldn't be propah. 'Old on tight now an' Cog'll get ya set." Cog Coglin grins at Davina, holding her close with one arm, and holding onto the rigging netting with the other, and a familiar blue bandana blowing fiercly in the wind.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Exiel casts his goodberry spell to help him recover from his fall. He winces as he chews on the berries one by one, feeling their magic mend the ribs he was sure he had broken during his abrupt descent.

goodberry: 2d4 ⇒ (3, 4) = 7

Realising that there was no way he was going to get up the rigging in this weather without magical aid, he resorts to the spell he had held in reserve for just such an occasion. Tracing a magical symbol in the air, he implores the spirits to grant him the ability to climb like a monkey, and to swim like a fish.

"I'd like to save it for an emergency...but at this point it looks like this would be the emergency..." he thinks to himself.

Casting the monkey fish spell. Having climb speed will grant Ri'el a +8 bonus on climb checks and allow him to always take 10. Auto success.

Bolstered by his spell, Ri'el takes a moment to take in the raging storm around him, feeling the cool of the water and winds on his skin. Taking a deep breath, he takes to the rigging again, with confidence this time, and scales the rigging with ease, though he takes his time to avoid making it too obvious that his ability to climb has been temporarily boosted.

Upon reaching the crow's nest he casts a wary eye over the waters, looking for hazards that may cripple the ship.

perception: 1d20 + 12 ⇒ (3) + 12 = 15

Ouch, I should memorise 2 of that spell from now on... When I next get to memorise spells, I'll swap out Dream Feast for another Monkey Fish spell.

"Damn that Plugg," he mutters as he watches from the relative safety of the crow's nest. "It's almost as if he was trying to kill me by assigning me this task. And by the spirits that could well have been the case!"


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Eli can't hear Plugg's orders but given the number of his non-rigger allies climbing the masts... it looked like someone was to trying to create a few 'accidents'. While working the sails, Eli keeps a wary eye on his allies, their friends among the crew, and the 'cronies' who might look for a chance to cause accidents.

Mainsail: Work Diligently
Perception (Plugg): 1d20 + 7 ⇒ (5) + 7 = 12 fail
Prof: Sailor v DC10: 1d20 + 7 ⇒ (16) + 7 = 23 success
CON Check v DC10: 1d20 + 0 + 4 ⇒ (12) + 0 + 4 = 16 Diligent Bonus - success

Perception (watching during the storm): 1d20 + 7 ⇒ (10) + 7 = 17

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Having finally gotten over the bug he had, Astein makes special note of what harrow cards are up as he tumbles out of bed. Going to the deck he nods at Plugg's orders and sets to line work.

Line Work: 1d20 + 5 ⇒ (9) + 5 = 14
Con Check: 1d20 + 2 ⇒ (20) + 2 = 22

Out of the kitchen and back to tasks he understands, Astein keeps up with the ropes even under the threat of the storm and seems invigorated rather than fatigued. The wind snatches the words out of his mouth as he says, "I warned him that Besmara wouldn't allow welching on a fair fight on one of her ships at sea... Here is the misfortune brought by his actions."

GM:
What were the cards that were up, is it something Astein could work a reading from? For the record, Astein genuinely believes that Pluggs actions likely brought about the storm.


Astein:
When you gather up the cards, you notice that 8 cards face up. The Marriage, The Survivor, The Cricket, The Rabbit Prince, The Owl, and The Wanderer. Lying crosswise atop them are The Fiend, and The Cyclone, and lying crosswise atop those two is The Forge.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

GM:

I think you meant nine cards, yes?

While working the ropes in the storm, Astein reflects back on the cards - the relationship cyclone occupying his thoughts as the storm rages.

The six cards on the bottom could easily represent my companions and I - the ones taken to crew with me. We have bonded surely and are becoming a united front on the ship. This storm and the destruction it can bring rings too closely to the Fiend and the Cyclone. If the Forge means we must work together to survive this... Must I act now?

GM: Given we are at ship in a storm, what possibilities of communication with the group does Astein have?


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya sees Jack and rushes towards him. "Steel yourself. You have the blood of our kind running through you. Be brave. It's just a storm. Lets get our orders and do our duty. All will be fine."

As she get up to the deck she begins to doubt her words. Worry visible on her face. This is worst storm she has ever seen, and they're on boat that could fall apart. The storm thunders and she sees Plugg call out orders but can't make out the words in the storm. "What did he say? she call out to the others, hoping one of them heard. She desperately clings on to anything she can find to keep herself from getting washed off her feet.

Can't make the perception check even on a 20 so I'm not going to try.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

"Thank you Cog," Davina holds on tightly until he gets her high enough, giving him a quick kiss on the cheek as they go. Once he gets her where she needs to be she gets right to her work, barely managing to perform her duties because of the storm and being in the rigging.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]
Astein Longblade wrote:


"I warned him that Besmara wouldn't allow welching on a fair fight on one of her ships at sea... Here is the misfortune brought by his actions."

Since the crew already appears to be superstitious, this could be an interesting sentiment to spread around the ship. ;)


sorry if it wasn't clear, the perception check was to try and hear the orders Plugg was giving to OTHER people


The early morning rages on into the afternoon, and the time when normally there would be Bloody Hour. The ship shows signs of fighting the terrific gale throughout the day, sails have rents in them and pieces of canvas and rope litter the deck. Harrigan still mans the wheel, although the hours of fighting the storm and keeping the prow of the ship into waves leaves him haggard looking and weary. All the crew show these signs as well. Everything is a sodden mess, everyone stands with hair plastered on their faces. Kroop hands out the meal, which consists of a hard chunk of bread with nuts and fruits in it. "Ship's biscuits is all we can muster. Too much tossing and turning to risk a fire."

It doesn't appear that anyone has had time to plan anything like an accident or even try to take anyone out on purpose. Everyone has had too much on their hands just keeping the ship afloat.

Everyone in the crew tries to find some measure of shelter from the deluge, mostly in vain. Plugg and Scourge stalk the decks looking at each crewmember, inspecting them to see if they are still well enough to continue to work.

During the brief downtime, Jack Scrimshaw comes to sit near Arenya, "Thanks fer gettin' me off me duff earlier. I'm jus' bloody scared tha' this ship is ta be me death. Can't shake the feelin' none neither, but ye gave me th' courage I needed ta get through this blow." He then places a small scrimshaw carving of a 4 masted ship in her hands, that's very well done. "Wants ye ta have that. Me way of saying thanks."

"Up! Up ye lubbers! The ship's not goin' ta see i'self through this storm! Up! Ye'll have time to take a stripe when the storm's past. The Cap'n ain't left his post, ye'll not be restin' till he does! UP!!! Plugg exhorts everyone in the crew to get up, and they do, amidst groans of protest, as Plugg starts giving out new jobs to work through the night.

Arenya:
"Yer useless tryin' ta climb, so keep yer feet on the ground and help with the mains'l" Mainsail Duty

Astein:
"Get ta work tyin and seatin lines! Rope Work

Davina:
"Can't have you fallin' from the riggin' again, can we. May not be a handsome sailor there ta catch ya th' next time. You'll be haulin' on the lines keepin' the booms clear. Line Work

Eli:
Plugg actually gives you what you think is a smile. It comes across looking like something between a sneer and a grimace, "Yer crazy, Gobbo, but a damn good climber. Get yer green arse ta the top riggin's." Upper Rigging Work

Garavaen:
"Keep us off the rocks, and away from wrecks. Up ta the crow's nest with ye." Lookout

Ri'el:
"Got yer sorry arse up there fine i'th morning. Do it again. Start fixin' the riggin'" Rigging Repair

Again, it takes a DC20 perception check to hear what orders Plugg is giving to the others. Everyone has to make a DC14 Fort check or be fatigued at the end of the second shift. If you were fatigued from the first, you collapse exhausted during the second shift.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

With a smile of relief, Davina gets to work hauling the lines. She focuses hard to do the best job she can.
Still working diligently.
Profession (sailor): 1d20 + 8 ⇒ (1) + 8 = 9
con check: 1d20 + 1 ⇒ (14) + 1 = 15
Fort check: 1d20 + 1 ⇒ (18) + 1 = 19

Wow, made everything but the profession check.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

"Just fine? I nearly died from the first fall, you damnable ill-begotten illegitimate child of the village's communal toilet!" Ri'el silently fumes as he feigns nonchalance and just shrugs in response.

"But if I do this well enough, maybe he'll stop thinking I'm having trouble climbing and start getting me to do other things instead. Damn his eyes."

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

Ri'el overhears Plugg's instructions to the others as he climbs (or tries to). "I hope Garaveen's better at climbing than I am. I'm near out of tricks for the day..."

climb: 1d20 - 1 ⇒ (9) - 1 = 8 0ft
climb: 1d20 - 1 ⇒ (3) - 1 = 2 0ft
climb: 1d20 - 1 ⇒ (3) - 1 = 2 0ft
climb: 1d20 - 1 ⇒ (12) - 1 = 11 7.5ft
climb: 1d20 - 1 ⇒ (20) - 1 = 19 15ft
climb: 1d20 - 1 ⇒ (13) - 1 = 12 22.5ft
climb: 1d20 - 1 ⇒ (10) - 1 = 9 22.5ft
climb: 1d20 - 1 ⇒ (9) - 1 = 8 22.5ft
climb: 1d20 - 1 ⇒ (15) - 1 = 14 30ft

Ri'el silently rejoices as he manages to climb the rigging without incident this time (a good thing too since he probably would not have made it any higher, and a fall from that height could well have been lethal). Wrapping his arm carefully around the ropes, he inspects the rigging and starts to fix them.

"I'm definitely more used to doing this on a deck than up here..." he mutters.

profession sailor: 1d20 + 9 ⇒ (5) + 9 = 14

Despite the unfavourable odds, his skill as a sailor sees him through, though he takes his time at his task to ensure that Plugg does not find an excuse to set him on another life-threatening task. Once the rest of the crew start to conclude their tasks for the day, Ri'el heaves a sigh of relief and slowly makes his way down.

climb: 1d20 - 1 ⇒ (15) - 1 = 14 22.5ft
climb: 1d20 - 1 ⇒ (8) - 1 = 7 22.5ft
climb: 1d20 - 1 ⇒ (7) - 1 = 6 22.5ft
climb: 1d20 - 1 ⇒ (8) - 1 = 7 22.55ft
climb: 1d20 - 1 ⇒ (11) - 1 = 10 15ft
climb: 1d20 - 1 ⇒ (1) - 1 = 0 fall

falling damage: 1d6 ⇒ 2

Steeling himself against the pain of his jarred knee, Exiel forces himself to his feet, panting heavily.

Fort: 1d20 ⇒ 16

Despite the day's exertions, he is surprised to find himself still relatively energetic. If nothing else, the physical activity and the fresh ocean air must be doing his health some good. He forces himself to walk upright despite the pain in his leg until he is safely out of Plugg's line of sight, then gives in to the pain as he hobbles and winces, looking around to see if he can find Sandara as he goes.

"I definitely have a legitimate reason to be seeking her out at this point," he laughs to himself, though it is a strained laugh. "Damn Plugg pretty near killed me today..."

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Fort: 1d20 + 2 ⇒ (7) + 2 = 9
Perc: 1d20 + 1 ⇒ (6) + 1 = 7
Rope Work: 1d20 + 5 ⇒ (10) + 5 = 15

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

The continued work exhausts Astein and he cannot make anything Plugg said except his own shouted orders. However, he manages the ropes again, despite his growing exhaustion.


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Eli throws Plugg a proper salute and a grin "Aye aye, sir!" Then he monkeys into the violently swaying rigging.

Upper Rigging Work: Work Diligently
Perception v DC20: 1d20 + 7 ⇒ (13) + 7 = 20 yes
Climb Check v DC10 - Can't fail
Prof: Sailor v DC10: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15 work diligently, yes
Fort Save DC14: 1d20 + 2 ⇒ (8) + 2 = 10 fail

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Btw, not sure if I've been doing this right, but from the description in the actions for the rigger, it looked to me like we actually need to make climb checks to get to the specified height before performing the relevant action (repair, perception etc), and take the same risk of falling if we fail. Am I the only person reading it that way? Should I only make one climb check next time?

Don't think this affects our main rigger, fortunately, since Eli can't fail a DC 10 climb check. Mainly affects myself, Astein and Davina, I think.


Other than Eli, and Garavaen, Ri'el was the only person sent into the rigging at night. During the day Davina fell and was caught and carried up to the rigging, but yes you are right, you need to make checks for each height gain. Cog also can't fail the check, even if he's carrying someone, because of a ridiculous climb skill.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Yup, just checking that I wasn't making unnecessary checks. XD ANd I was just listing off people who I thought would not auto-succeed the climb checks. Sure glad I'm not the rigger, but still definitely keeping 2 monkey fish spells memorised from now on... I'm equally stuffed if I need to make swim checks after all...


About midway through the shift lasting through the night, Cog is working on freeing the rigging on a boom, when the wind shifts and howls. The boom swings violently, and stops abruptly when it reaches the end of the lines. Cog is sent hurtling into open space, out over the open ocean, and splashes down amidst the turbulent seas.

"Man Overboard!!" Maheem, Narwhal, and Sandara all yell from their place on the lines connected to the boom.


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya smiles when Jack hands her the boat, almost stunned. Being street orphan she's never really had much and always been more worried about keeping her belly full than gifts. "It's beautiful." she exclaims. "Thank you." Suddenly remembering they're in the middle of a storm she put the gift away carefully and says. "We best get back to work, this this thing won't keep itself afloat." and she rushes off to try and perform her change of duties.

Profession Sailor DC 12: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24 (Working diligently if it's allowed)
Con for fatigue: 1d20 + 3 ⇒ (3) + 3 = 6

Arenya focuses on working the sail summoning every once of skill and energy she can muster. Raising, lowering, loosing and firming the massive sail. She tries to start song to bolster the spirits of the crew but the sounds of the crashing waves and thunder makes her inaudible. "This is just too tiring. I need a rest. NO. NO. I have to keep going. She finally finishes quite exhausted.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ever alert to Sandara's voice, Ri'el jumps to his feet whilst inwardly bemoaning that he'd already used his most useful spell for the situation.

(Since this is in the middle of the shift, I'm guessing Ri'el is still stuck in the rigging 30ft above deck?)

Thinking quickly, he uses his vantage point to look around, trying to see if there is a decent length of rope on deck that could be thrown to Cog as a lifeline, as well as who the nearest person to the rope would be.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Yes, you'll need to climb down, as well. There are plenty of ropes around that might be long enough to reach Cog. Just about anyone is close enough to one of the right length.


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Am I correct in assuming that any rescue of Cog will have to happen from the folks on deck - those of us in the rigging are just too far away?


You could do something dangerous to get down from the rigging, but the people with the best shot are those on deck, yes.


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya hears the call of man overboard. She rushes to the source of the call and peers over at what appears to be a figure of Cog attempting to stay afloat in the turbulent waters. "We need to toss him a line". she thinks aloud desperately searching for something that she could toss over.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Hmph, yet again I wasn't seeing new posts in here on the tab...

Davina, hearing that her rescuer is overboard frantically tries to spot him.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

What if any gear is present on the deck? Are there any devices that float? Ropes set to throw? Just wondering what our options are in addition to what I am about to try to do.

Astein quickly casts a spell then secures a rope around his waist. He shouts to his nearby companions, "Be ready to haul me back in!"

Casts air bubble upon himself, and prepares to dive in after. Assuming that will occur next round.


The crew rushes to the side of the ship, looking for any sign of Cog. At first nothing is seen, but to the relief of many, Arietta yells, "There!! 20 ft off the starboard bow!!" She points and Cog is there, about 20 ft away, and struggling in the storm-tossed sea.

Astein prepares to cast his spell, and easily spots ropes all about the deck that could be used to help haul Cog back into the ship if he can get the rope to him.

***********************************
Round 1
***********************************

Cog swim: 1d20 + 7 ⇒ (6) + 7 = 13

Initiative:

Astein: 1d20 + 1 ⇒ (15) + 1 = 16
Arenya: 1d20 + 3 ⇒ (14) + 3 = 17
Davina: 1d20 + 3 ⇒ (5) + 3 = 8
Eli: 1d20 + 4 ⇒ (14) + 4 = 18
Garavaen: 1d20 + 3 ⇒ (7) + 3 = 10
Ri'el: 1d20 ⇒ 9
Cog: 1d20 + 1 ⇒ (10) + 1 = 11


HP:10 | AC:18; T:18; FF:13; CMD:18 | Fort:+2; Ref:+7; Will:+2 | Init:+5; Perc:+7 (Darkvision)

Since I can't think of a single thing I can do from 50' up in the rigging that isn't quite likely suicidal, and I don't have my bow and a grappling arrow/line on me... I'll delay for the moment. Can anyone mage hand the end of the rope to Cog?

Eli watches anxiously from the high-rigging.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Having an indication of where Cog is, Davina does what she can to help him to safety.

If a rope lands near him:
Davina quickly moves to the rope and helps haul on it to help bring him to safety. str check: 1d20 + 0 ⇒ (3) + 0 = 3

If no rope reaches him:
Davina quickly grabs a rope and tosses it to Cog, desperately hoping to save the man who helped her so much earlier. throw rope: 1d20 + 3 ⇒ (16) + 3 = 19

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