GM Shathira's Skull and Shackles

Game Master Kelarith

Skull and Shackles campaign

Boarding Party

Man's Promise Main Deck

Arron's Journal

PBP Player Expectations

Treasure Sheet


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*grumblemutter* Trying to do the posting from work, and just missed it, Ri'el

Ri'el's hair lashes out cracking one sailor with a solid thunk on the chest.

*******No, Really the end of round 2*********
Sailor 1 8 damage Misfortune
Sailor 2 0 damage Misfortune
Sailor 3 0 damage MIsfortune
Sailor 4 8 damage
Sailor 5 0 damage
Sailor 6 0 damage

Arenya's illusion winks out, as she stopped concentrating on it.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Are there any targets not behind cover, Shathira?

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

No worries. =) Here's the follow-up!

Ri'el presses his attack on the sailor he'd previously smacked. His hair extends and rises above him, and tightens itself into the shape of a massive fist before swinging down upon the head of the hapless sailor.

attack roll: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage roll: 1d3 + 7 + 1 ⇒ (3) + 7 + 1 = 11


Between the fog from Peppery and the sides of the ship, all targets have cover


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya continues to sing as she tries to make her way over to the Man' Promise hoping to keep the crew's spirits up.

And now there's no hope,
You'll swing by the rope,
Or jump to the drink,
Else with yee boat you will sink,
We be pirates, and yee shark bait."

Climb: 1d20 + 4 ⇒ (14) + 4 = 18

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Astein's misfortune can be on sailor 5 since he is uninjured.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Would I have an easier shot if I climbed up the rigging slightly, or if I crossed the boarding platform? Sadly, I can't get (improved) precise shot for a while yet.


Peppery has both ships covered in multiple fog clouds The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (attacks have a 50% miss chance

**************round 3**************

GM Rolls:

Chance miss for Sailor 1: 1d100 ⇒ 23
Sailor 5 Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
Sailor 2 Save vs Color Spray: 1d20 + 1 ⇒ (16) + 1 = 17
Sailor 2 Save vs Color Spray w Misfortune: 1d20 + 1 ⇒ (18) + 1 = 19
Sailor 5 Save vs Color Spray: 1d20 + 1 ⇒ (7) + 1 = 8
Sailor 6 Save vs Color Spray: 1d20 + 1 ⇒ (1) + 1 = 2
Sailor 3 attack on Ri'el: 1d20 + 3 ⇒ (3) + 3 = 6
Sailor 3 attack on Ri'el misfortune: 1d20 + 3 ⇒ (14) + 3 = 17

The sailor behind the ballista finishes loading his crossbow and takes aim across the ships trying to locate Garavaen. The bolt goes wide, as the sailor fails to spot Garavaen in the fog.

Arenya climbs across the rope to the Man's Promise, all the while maintaining her song.

Astein again attempts to catch someone in his gaze, but the sailor shakes his head quickly, clearing the effects of Astein's power. Still his eerie cackle seems to rise up over the din of the fight.

Having made her climb up the side of the ship, narrowly avoiding a shark attack, Davina pulls out a packet of somewhat soggy colored sand, and casts it into the air. The sand fans out in a fan of colored light which strikes three of the sailors, two of them slump to the ground overwhelmed by the display. The third has his attention diverted and manages to avoid the effects.

Ri'el's hair fist slams into the sailor, who gets a bewildered look on his face, and mutters "...hair? before his legs go to jelly and he slumps to the deck.

The remaining two sailors move preparing to attack. One coming down portside stairs, and the other moving down the starboard stairs, where she looks to be waiting. The sailor coming down the portside stairs, cuts at Ri'el with his shortsword. Ri'el manages to slide to the side to avoid the stab.

The group finds itself fully engaged in the fighting now, but can still hear the clash of steel on steel muted through the fog. As the white clouds roil over the deck, and smoke starts to rise from belowdecks pushing aside some of the fog, the pitched battle continues. Pirates and Sailors alike twist in a macabre dance, and the sounds of combatants falling overboard, and then the horrid shrieks as the sharks tear into their meal sound above it all.
*************end round 3*******************

Ri'el 13/13
Davina 12/12
Garavaen 18/18
Astein 14/14

Sailor 1 8 damage Misfortune
Sailor 2 0 damage Misfortune
Sailor 3 0 damage MIsfortune
Sailor 4 unconscious
Sailor 5 unconscious
Sailor 6 unconscious


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Can you somehow indicate the ones affected by my spell please?


Working on that Davina :) Gimp is giving me grief about editing the tokens, and I'm trying to get this done at work, so can't really spend a ton of time on it. However all unconscious sailors are upside down at the moment.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

That's good enough, I'll get an action up later.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Astein cackles further as his hair flies free and he moves to climb across to the ship.

All are sleeping or have misfortune so might as well join the fray. I don't think anyone is covering the ropes any longer so he should be able to take 10, yes?


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya continues her song while she draws her dagger and stabs at her nearest foe.

Melee Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Dagger: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

My prehensile hair has a reach of 10ft, so I should get an attack of opportunity on the sailor who tried to attack me with the shortsword?

if yes, here is my attack of opportunity:

attack of opportunity: 1d20 + 6 ⇒ (11) + 6 = 17
damage roll: 1d3 + 7 ⇒ (2) + 7 = 9

--------------------------------------------------------

And then my actual action.

Ri'el stands his ground against the sailor who tried to stab him. He draws his fist back, and as he does so his hair quickly wraps and coils around it. A second later, Ri'el lashes out with his fist, as if to punch the sailor. He is not close enough that a normal punch would connect, but the hair around his arm extends towards the sailor in a corkscrew motion, taking the shape of a ram's head as it surges towards the sailor.

attack of opportunity: 1d20 + 6 ⇒ (11) + 6 = 17
damage roll: 1d3 + 7 ⇒ (1) + 7 = 8


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen rushes down the stairs and across the plank, seeking targets that are a little less protected by fog and wood to shoot at.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Davina, seeing a chance to further reduce the blood shed on both sides, casts a spell and gives one of the men a smile as she bows to him.
I cast charm person (dc 15) on the sailor on the deck to the north.

If the spell succeeds:
Davina walks near the man and says, "Would you please help us convince your crew mates to surrender to stop this bloodshed."
Opposed Charisma check if needed: 1d20 + 4 ⇒ (5) + 4 = 9
I move to the base of the stairs to the left of my target.

If the spell doesn't succeed:
Realizing the spell didn't work, Davina moves out of easy view of the sailors.
[ooce]I move to the square to my north to obtain some cover until next round.[/ooc]


gm rolls:

Ri'el aoo chance to miss due to total concealment beyond 5': 1d100 ⇒ 12
will save vs charm Sailor 1: 1d20 + 1 ⇒ (6) + 1 = 7
Will save vs charm (misfortune): 1d20 + 1 ⇒ (7) + 1 = 8
concealment vs Davina's spell: 1d100 ⇒ 26
bull rush charge on Ri'el: 1d20 + 6 ⇒ (5) + 6 = 11
Astein: 1d20 + 1 ⇒ (14) + 1 = 15
Arenya: 1d20 + 4 ⇒ (7) + 4 = 11
Davina: 1d20 - 1 ⇒ (5) - 1 = 4
Garavaen: 1d20 + 9 ⇒ (9) + 9 = 18
Morgrym: 1d20 + 8 ⇒ (6) + 8 = 14
Ri'el: 1d20 + 11 ⇒ (1) + 11 = 12
Ri'el AOO against bull rusher: 1d20 + 1 ⇒ (10) + 1 = 11

Arenya:
Ri'el stands in your way of getting a clear strike at the sailor, and you look around for a way around. The fog clears from the deck for just a moment, and you see Capt. Harrigan, Riaris Krine and Patch Patchsalt all rushing towards the Captain's Cabin, below the aft deck where you are. What the Captain doesn't see is a Rahadoumi Sailor sneaking up behind him, ready to strike the Captain down from behind. You still have your move and standard actions, since the way to any sailor in the other group is blocked by Ri'el.

Garavaen:
After running across the decks, you set to see if you can spot any targets near your friends, but the fog is too thick to see. Just when frustration starts to get the better of you, the fog parts enough for you to see Capt. Harrigan, Riaris Krine, and Patch Patchsalt rushing to the captain's cabin of the Man's Promise. What the Captain doesn't see, is a Rahadoumi Sailor sneaking up behind him ready to attack the Captain from behind. Unfortunately, you know there isn't time to get a clean shot off before the attack, but you still might be able to warn the Captain.

Ri'el:
After the punch to the sailor lands, you look around for any other targets, and see the fog roll across the deck. Looking down, you see Captain Harrigan, Riaris Krine, and Patch Patchsalt rushing towards the captain's cabin just below the aft deck that you're on. The captain, however, doesn't see the Rahadoumi sailor that is sneaking up behind him and preparing to attack. You know you won't be able to get there before the man springs, but you may still be able to warn the captain.

Arenya continues her song, and readies herself to make an attack with her dagger, but Ri'el blocks her way from doing just that.

Davina has a hard time peering through the fog, but a breeze clears away a cloud and she spots the sailor by the Ballista. In a clear voice she calls out to the man while making a small gesture with a free hand, "Would you please help us convince your crew mates to surrender to stop this bloodshed."

The man blinks slowly a few times, and then nods to Davina, "Of course, we're only sailors, not warriors." He sheathes his sword and starts to move towards the sailor on the port stairs, "Hey, stop this, we don't want any bloodshed."

The man looks back at his compatriot like he just grew a second head, just in time for Ri'el's hair to slam into him like a runaway carriage. Breath explodes out of the man's mouth and he slumps to the ground with a squeaking groan.

Garavaen runs full speed down the stairs and across the boarding plank, dodging past a couple of fights between members of the two ship's crews, and sets himself to where he has a clearer view of the aft deck, if only the damned fog would subside.

Something seems to catch Ri'el's eye, and he looks like he's about to do something but the other sailor comes charging across the deck, and slams into Ri'el's side, Ri'el strikes out with his hair, trying to slow her, but the strands miss their mark as Ri'el goes over the side of the ship into the water.

Morgrym:
Given the sudden lurch of the ship, and the commotion in the hold, you would guess the Man's Promise is under attack. The ship lurches again and you hear the crashing sounds of one ship slamming into another. As that happens, the cage that you were being held in topples over, which in turn springs the door loose. A quick survey of the place finds the chest that normally holds the brig's prisoner's gear has also suffered damage during the fray, and your gear is there. Taking a short bit to don your equipment, you make your way above decks to exact some revenge on the Rahadoumi bastards that took you prisoner.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Posted in the discussion about the prehensile hair and natural attacks in general. There is a special rule that applies. =)

"Captain Harrigan! Behind you!" Ri'el calls out as he notices the sailor sneaking up behind Harrigan. Unfortunately, he is sufficiently distracted by that sailor and does not notice another sailor rushing towards him before it is too late. He curses as he is knocked over the side of the ship.

Unless the bull rush knocked me more than 5ft, I might be able to grab on to the gunwales with my 10ft-reach hair? If I can, should I make a roll? Acrobatics? Reflex save? Initiative roll to see if I'm quick enough?


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya notices the Sailor sneaking up on the Captain. While Ri'el calls out a warning she rushes forward toward the sailor weaving the somatic components of a spell into her song as she brings a touch of butter out of almost nowhere in a flash.

Rush towards the sailor to block his way and cast grease before him. DC 14


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen shouts, "Captain, behind you!" in concert with Ri'el, and starts to bring his crossbow up, knowing that he's moving too slowly to help.

Can I try to fire a shot off anyway, Shathira, or am I still recovering from the double move to get across?


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Seeing Ri'el going over the side but being unable to help, Davina steps away from his attacker and casts yet another spray of color from her hands.
I take a 5' step to the left of my current position and then cast another color spray to get the guy who just shoved Ri'el overboard (dc 16).


Ri'el the DC for catching yourself while falling is the Wall's DC + 20 climb check, so the DC would be 15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. + 20, or a DC 35 climb check

GM Rolls:

sailor will vs color spray: 1d20 + 1 ⇒ (7) + 1 = 8
sailor will vs color spray (misfortune): 1d20 + 1 ⇒ (16) + 1 = 17
sailor will vs color spray: 1d20 + 1 ⇒ (10) + 1 = 11
sailor will vs color spray (misfortune): 1d20 + 1 ⇒ (3) + 1 = 4
sailor reflex vs grease: 1d20 + 1 ⇒ (14) + 1 = 15
shark init: 1d20 + 5 ⇒ (13) + 5 = 18

Arenya warns the captain at the same time Ri'el and Garavaen do, and she moves closer pulling out a wad of butter, and flinging it in the sailor's direction. The little bit of butter hits the ground, and splashes out a huge gout of grease that coats the deck around the sailor's feet. As he reaches his weapon back for the blow, his feet slip out from under him and he hits the ground with a groan and a thud.

******************end round 4**************
Ri'el 13/13
Davina 12/12
Garavaen 18/18
Astein 14/14

Sailor 1 8 damage Misfortune charmed
Sailor 2 0 damage Misfortune
Sailor 3 unconscious
Sailor 4 unconscious
Sailor 5 unconscious
Sailor 6 unconscious

Garavaen you had to use a double move to get where you were, so couldn't shoot in round 4

**********************round 5********************

Astein take advantage of the break in the fighting and carefully makes his way across the ropes to the other deck.

The charmed sailor once again implores his comrade to stop fighting, and looks up just in time to see Davina cast another bunch of colored sand that blazes into a fan of colored light, which slams into both the charmed sailor and his friend, dropping them both to the deck, unconscious.

Ri'el I need a climb check, DC 35. I still need actions from Ri'el, Arenya, and Garavaen for round 5

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

I'm not going to be able to make that check, so I'll just say I fall into the water.

As soon as he hits the water, Ri'el quickly casts his monkeyfish spell and climbs 10ft up the side of the ship.

How high is it from the water's surface to the gunwales?


**************Round 5 Continued****************

Up to the aft deck is about 20 ft, to the sternc'stle is about 30 ft. The main deck is 15 ft.

GM Rolls:

shark attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Sailor vs Grease: 1d20 + 1 ⇒ (17) + 1 = 18
Morgrym Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Ri'el falls to the water below and surfaces with the intent to climb back up, but a shark attacks him from below, ripping a huge bite out of Ri'el's side and thrashes him about before letting him go. Ri'el casts his spell, and clambers up the side of the ship as the shark comes back, narrowly missing the Shaman as he leaves the water, trailing blood and seawater as he makes his way back up to the deck.

Morgrym:
As Morgrym makes his way up to the top deck, he spots several sailors and one of the officers making for the aft, starboard ship's boat, clearly looking to escape in the confusion of the melee and fog.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Does Astein see someone attacking the captain? If so he will try and glare a misfortune at the foe. Otherwise, I'm not sure about next steps, but would likely start binding enemies with ropes if possible.


Male Dwarf Paladin (Stonelord) 3

Seeing the crew of the ship trying to make a break for it Morgrym shouts "Where do ye think yer goin laddies! I'm right meanin to have a word with ya!" all while charging the nearest target

im not certain if we move our tokens on the map or the GM does that, so feel free to move me where ever this time and let me know for future. charging nearest target that looks to be escaping, if the dice below have unneeded detail on the mods i can condense them in future as well

attack+charge+bab-power attack: 1d20 + 2 + 5 - 1 ⇒ (15) + 2 + 5 - 1 = 21

damage+str+power attack: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13


***********Still Round 5*************

gm rolls:

(Perception)
Astein: 1d20 + 1 ⇒ (2) + 1 = 3
Arenya: 1d20 + 4 ⇒ (2) + 4 = 6
Davina: 1d20 - 1 ⇒ (10) - 1 = 9
Garavaen: 1d20 + 9 ⇒ (2) + 9 = 11

Morgrym Init: 1d20 + 1 ⇒ (5) + 1 = 6
sailor 8 Init: 1d20 + 1 ⇒ (1) + 1 = 2
sailor 9 Init: 1d20 + 1 ⇒ (6) + 1 = 7
sailor 10 Init: 1d20 + 1 ⇒ (2) + 1 = 3
sailor 11 Init: 1d20 + 1 ⇒ (20) + 1 = 21
Officer Init: 1d20 + 6 ⇒ (1) + 6 = 7

sailor will save: 1d20 + 1 ⇒ (16) + 1 = 17

Astein spots the sailor in the grease and glares at him, and the man seems almost transfixed by the glare.

The party sees (and hears) a dwarf charging across the deck towards a group of sailors that seem bent on releasing one of the ship's boats and escaping. He finishes the charge with an uppercut slash of his axe, which sends one of the sailors over the gunwale in a gout of blood.

Morgrym, you should have access to move your token, and the dice strings were spot on.

Ri'el 1/13
Davina 12/12
Garavaen 18/18
Astein 14/14

Sailor 1 unconscious
Sailor 2 unconscious
Sailor 3 unconscious
Sailor 4 unconscious
Sailor 5 unconscious
Sailor 6 unconscious
Sailor 7 0 damage Greased and Misfortuned
Sailor 8 Shark food
Sailor 9 0 damage
Sailor 10 0 damage
Sailor 11 0 damage

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el grits his teeth against the pain of the shark bite that nearly took him out. He begins swarming up the side of the ship. As he climbs, he hears the sound of the dwarf attacking his own allies.

"Well then, it seems someone takes a real hard line against abandoning the ship."

That seems a little harsh for a paladin? Also, I take it Morgrym is our enemy at the moment?


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen spins as the newcomers emerge to the north of him, raising the crossbow quickly and snapping off a shot at the fallen sailor that had rushed the captain before stepping back and reloading.

Crossbow: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24 for 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 Assuming Pont Blank and Inspiration both apply

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Continuing to cackle, Astein glares at another sailor.


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Arenya continues her battle song and stabs at the fallen sailor with her dagger.

Dagger Atk: 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2


**********round 5 cont.************
Arenya stays at the edge of the grease, dagger poised, waiting for the man to come forward, as she does, a bolt from Garavaen thunks home solidly in the man's side, burying itself almost to the fletching. The man tries to move cautiously forward, and is met by a slash from Arenya that he narrowly avoids, only to be struck down by Capt. Harrigan's sword.

Ri'el climbs as fast as he can away from the water and the shark, still feeling the effects of the blood loss from the shark's bite. Looking around he notices that there is a dwarf fighting several sailors that look like they are trying to escape the battle. Exactly what Capt Harrigan told the group not to allow.
***************End Round 5*******************
Ri'el 1/13
Davina 12/12
Garavaen 18/18
Astein 14/14

Sailor 1 unconscious
Sailor 2 unconscious
Sailor 3 unconscious
Sailor 4 unconscious
Sailor 5 unconscious
Sailor 6 unconscious
Sailor 7 0 damage Greased and Misfortuned and dead
Sailor 8 Shark food
Sailor 9 0 damage
Sailor 10 0 damage
Sailor 11 0 damage


**************Begin Round 6**********

GM Rolls:

Sailor 11 Sailor Check: 1d20 + 4 ⇒ (10) + 4 = 14
Sailor 11 will save: 1d20 + 1 ⇒ (14) + 1 = 15

The fighting is momentarily halted when a loud explosion comes from belowdecks. The cargo hold doors are blown open, and you see Kipper, still smoldering, stagger up from the hold, with a large grin on his face.

One of the sailors starts to work on the aft most rope, trying to release the boat, and the mechanism loosens just a bit.

Prof Sailor DC10 Check:
It will probably take another two attempts like that to release all the lines and drop the boat

Astein gives that sailor the 'evil eye' and the sailor seems shocked at first, but shakes his head and goes back to the ropes.

Through the fog, the group see Capt Harrigan give a nod of approval before he and the officers make to bash in the captain's quarters doors. He looks back at the party before entering and shouts, "Protect the wheel, an' don't let any of these lubbers escape!" before the cabin is engulfed again in the fog. Looking about, brief glimpses through the fog show more men lying on the deck, and flashes of swordplay. The muted clang of metal on metal echoes eerily through the fog, almost dreamlike. Ribbons of fog peel away briefly revealing that more Rahadoumi sailors litter the deck than sailors.

Initiative order:

Sailor 11
Astein
Garavaen
Davina
Ri'el
Sailor 9
Morgrym
Arenya
Sailor 10

Sailor 11 and Astein have already given actions. Given the order, go ahead and post, but remember if you are likely to go AFTER others that haven't posted, things may change due to their actions. If a target you're going for dies, and you haven't given a contingency, I'll most likely just move your actions/rolls to the next logical tactical choice. If there's any question about moving you into a bad spot, I'll ask you to clarify an action. So go ahead and post, I'll sort out the order, and it'll make combat go faster.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Crap, forgot to post my action over the weekend. It woulda been the same as what I intend for the new round. If I simply missed my chance then oh well.

Seeing that Ri'el is badly injured, and knowing that it worked before, Davina channels holy fire into him, causing his wounds to knit up.

If allowed to make up for last round.
Then summons the fire again.

Holy Fire: 1d4 + 1 ⇒ (2) + 1 = 3
Holy fire if allowed to make up from the last round: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Paladin (Stonelord) 3

After striking down one of his captors Morgrym takes a moment to look around looking for the people who are attacking the vessel. Spotting a group that he does not recognize he assumes it to be them and shouts "Thanks for the rescue lads! They are tryin to escape over here if you be meanin to stop em!" And leaving no time for a response Morgrym moves in on another target

damage+bab+inspire-power attack: 1d20 + 4 + 1 - 1 ⇒ (11) + 4 + 1 - 1 = 15

damage+str+inspire+power attaack: 1d10 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14


No worries Davina, we were still on round 5 anyway ;)


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Phew, ok.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el begins to breathe easier as Davina's healing flames wash over him. He pops his remaining berries into his mouth and chews them as he makes his way towards the retreating sailors and the strange dwarf hacking away at them.

"You heard the captain! Stop them from escaping on the boats!"

"So what's the story? Seeing as we're attacking this ship, I sure wasn't expecting to find someone from this ship helping us," he says to Morgrym as he prepares to thump another sailor with his hair next turn.

Ri'el should be at 12/13 now.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Profession (Sailor): 1d20 + 6 ⇒ (4) + 6 = 10

Garavaen shouts, "They're working on the ropes. Best stop that.", and heads toward the wheel, ready to fire at the first target he sees through the fog.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Profession sailor can't-fail-this-check-but-I'll-roll-anyway: 1d20 + 10 ⇒ (8) + 10 = 18

Two more ropes free and the boat will be loose!

Determined not to let the sailors escape, Ri'el attempts a desperate gamble.

I'm out of actions, but talking is a free action...

Putting on his most menacing and throatily guttural voice, Ri'el bellows at his teammates, though his true audience is the retreating sailors.

"Don't let them get that boat free! The scroll to scuttle that boat ain't cheap, and there ain't nearly enough of them to make it a worthwhile spectacle to see the sharks fight over their sorry carcasses! If I need to use it, the cost to replace it will be coming out of your share of the plunder!"

bluff to convince the retreating sailors that I have an expensive scroll for a spell that can sink the row boat instantly: 1d20 + 8 ⇒ (13) + 8 = 21


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

"Flee sailors, flee,
No boat for you, just straight to the sea,
And there they wait, the sharks be there,
To feast on yee, with none spare,
So flee, yee sailors, flee"

Arenya continues her battle song. +1 to Attack, Damage and Saves for everyone.

She throws a piece of butter and casts grease once again, to hinder the sailors (on the right) who are trying to lower the boat. DC 14


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Last post got eaten -- thinking I may have previewed rather than posting the final version...

Garavaen shouts, "They're working on the ropes to lower the lifeboats! Best stop that.", and rushes past the wheel, ready to fire at the first target he sees through the fog.

Crossbow: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12 for 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

And apparently the dice roller doesn't love second posts as much as first ones.


One thing on the heavenly fire is that someone can only benefit from them once per 24 hours, and you already hit Ri'el with it earlier in the fight. So if you wanted to redo your round 6 action, Davina, go ahead.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Eep, missed that clause, means I couldn't have done it last round either as I healed him from a crossbow hit before actually boarding the other ship. Kinda dumb it can't be used more than once per day to heal, it heals so little, oh well.

If I can get at least two of the sailors unleashing the boat:

Davina moves up to try and reach the sailors to disable them with another spray of light.
Acrobatics (I think I am in the edges of a grease spell: 1d20 + 3 ⇒ (16) + 3 = 19
I cast color spray on the group of enemies trying to untie the boat. It doesn't matter much if I am on my back from falling on the grease or not iirc.

If I can't get at least two sailors:
Davina targets one of the sailors and unelashes a ray of cold at him.
Ray of Frost: 1d20 + 4 ⇒ (15) + 4 = 191d3 ⇒ 3


**********Round 6 Cont*************

GM Rolls:

reflex sailor 9: 1d20 + 1 ⇒ (5) + 1 = 6
reflex sailor 10: 1d20 + 1 ⇒ (1) + 1 = 2
reflex sailor 11: 1d20 + 1 ⇒ (8) + 1 = 9
sense motive sailor 9: 1d20 + 15 ⇒ (6) + 15 = 21
sense motive sailor 10: 1d20 + 15 ⇒ (3) + 15 = 18
sense motive sailor 11: 1d20 + 15 ⇒ (4) + 15 = 19

Arenya continues her song, as Garavaen rushes around the wheel and fires a shot at the sailor he sees there, trying to untie the ropes. The shot thunks into the yardarm near the sailor, missing.

Ri'el rushes across the deck, yelling at the sailors, trying to bluff them into stopping. Two of the sailors pause, but the third yells at them, "Harrigan the heartless is the captain of that ship! He'll kill us aaahuuup" The end of his speech cut short by him slipping on the grease slick that appears under his feet, and the rest of the sailors near the boat. All of whom slip and fall to the deck.

Morgrym hacks down another sailor, dropping him in a heap to the deck.

*****************end round 6 except Davina's edit action**************

Ri'el 5/13
Davina 12/12
Garavaen 18/18
Astein 14/14

Sailor 1 unconscious
Sailor 2 unconscious
Sailor 3 unconscious
Sailor 4 unconscious
Sailor 5 unconscious
Sailor 6 unconscious
Sailor 7 0 damage Greased and Misfortuned and dead
Sailor 8 Shark food
Sailor 9 dead
Sailor 10 0 damage Greased
Sailor 11 0 damage Greased


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

The above is my edited action for the round.


Male Dwarf Paladin (Stonelord) 3

One of the sailors attacking the ship was asking why Morgrym was there, he though a battle is a horrible place for introductions so he kept it short "Im here to explore these lands and these waters only to be taken prisoner on this ship, enemy of my enemy me lads!"

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