GM ShadowLord's PFS #30: The Devil We Know—Part II: Cassomir's Locker (Inactive)

Game Master The Rising Phoenix

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Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

I assume no AoO in Round 1 since he acted before me? And I don't add on to the difficulty for him?


TG1 | GW | FF | RH

Correct on both Kimiya.

Benny takes a stab at the creature and attempts to interrupt whatever it is he is doing but the blue man proves to be a little more agile then he anticipates.

The blue creature squeezes his hand tight as he finishes whatever he is doing and suddenly everything goes black as if you had closed your eyes. The sounds still echo around you in the small room, but it is absolutely and unnaturally dark in the room.

Magical darkness is in affect now. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey takes a big step in the direction where he last saw the enemy when there still was light, and takes a swing with his warhammer.

Warhammer, -2 Tower Shield: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Miss <51: 1d100 ⇒ 95

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Did I get skipped in Round 1? Thought Watkins and Ernust still needed to act. And I'm unclear on low light in darkness - is it now dim for me or were we in dim light already?


TG1 | GW | FF | RH

We are still in round one. I'm waiting on Watkins to clarify his movement since the scene has changed some and actions from Ernust and Kimiya. Jeffrey's posted action will be round two.

Benny, Jeffrey, Alrathien, Baddie, Watkins, Ernust, Kimiya

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

When Watkins sees the room go dark he says get out of there if you can, follow my voice!

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Kimiya looks to Watkins and nods. He steps back a pace and readies an attack if any unfriendlies leave the room.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

I think we lost Ernust when the game slowed down a month ago. His last post was on the 9th of June.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

I think so too. I don't mind a lull in a game but a little heads up should have been done.


TG1 | GW | FF | RH

I sent him a PM to see if he's still here. If there is no response by the morning then I'll just bot him in his absence. Hopefully he'll return, I want him to get credit for the scenario. I've seen people return from longer absences!

Jeffrey - Do you want to retcon your move after the dialogue from your teammates?

Benny - I think everyone is well aware of your opinion by now Benny. I apologize for a lack of communication, there was a culmination of a variety of personal items that kept me away from here. If you have a problem with that you can either take it up with me in a PM or drop from the game, but I'd prefer to not see the continued remarks posted here if you don't mind and let's move on.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

So if I leave the game how does that get reported? How does it impact the character?


TG1 | GW | FF | RH

I'm moving this discussion to PM, let's continue on with the game.


TG1 | GW | FF | RH

Ernust moves closer to the room, positioning himself adjacent to the darkness where the doorway once was. As he passes Watkins and Kimiya he whispers, "What if they can't find their way out? Why did it go dark?!"

Benny, Alrathien, Jeffrey, Baddie, Watkins, Ernust, Kimiya

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

He is going to hold his action and ready to see if anything comes out that he can poke.

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

direction: 1d100 ⇒ 75

Alrathien felt his way along the wall back to the doorway and moved outwards, trying to get beyond the extent of the darkness.

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

Ernust is a half orc and can see in the dark??

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

I like my rolls, so I'll keep them and my previous actions. I'll likely withdraw to the doorway next turn.


TG1 | GW | FF | RH

Ernie does have darkvision, nice catch Watkins! I'll leave his action but amend the text.

Ernest peers into the room and whispers to Watkins, "There's a single pale creature in the dark room with our comrades. He's towards the rear of the room, they should be able to follow your command."

Alrathien makes his way out of the dark room, finding his party members waiting just outside of the building.

Benny holds position in the room while Jeffrey manages to locate the creature in the darkness and smash it with his warhammer. Jeffrey can't see the creature in the darkness but he definitely feels the impact of his weapon slamming into flesh followed by a yelp of pain.

Jeffrey wheels a whoosh of air as the creature attempts to attack him with something but misses.

Alrathien, Jeffrey, Baddie, <Benny>, Watkins, Ernust, Kimiya

Attack Jeffrey: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

"Friend Ernust, perhaps you can introduce teh creature to your hugging ways? Or merely knock him on the head until he stops confounding our sight with this magical darkness? There is little Alrathien can do against such magics at this time. Alrathien has been researching a spell that will counter such darkness, but alas all it can make it do at the moment is turn butter blue. Now that Alrathien comes to think on it, blue butter might actually be less useful than it first appears. Hmm..."

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

Watkins steps back hoping a target emerges from the darkness.

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Kimiya raises an eyebrow as Alrathien goes on and on about his curious fascination with blue butter. His eyes begin to droop before recalling there's something dangerous in the darkened room. He shakes his shoulders briefly and calls out, "on my honor, I offer you this chance to surrender. No harm will come to you by my hand." His voice drops a little as he glances at Altratien and Watkins, "no lethal harm at the very least." He awaits a response while remaining ready in case anything attacks.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

We lost our healer didn't we?

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"Benny, you still in this room with me?" Jeffrey asks while trying to ignore Alrathien's rant.

"If you get out, I'll also move out and we'll close the door. We can just wait till the darkness subsides before we move back inside the room."

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

I'm here! he replies.


TG1 | GW | FF | RH

Ernust nods to Alrathien. He pokes his head around the corner and looks in.

Perception: 1d20 ⇒ 5

He sighs and says, "I can't see what he looks like from the from the other side. Kimiya, you mean well with your intentions but I think the time for patience has passed." A huge grin surfaces on his face and he says, "Since I don't know what he is I think I'll just smash him down with this instead."

The bloodrager holds up his earthbreaker, turns the corner and takes a few quick steps into the room swinging his weapon. He hits the creature so hard that the cracks of bones echo throughout Cassomir below. No howls of pain emerge from the broken body as it collapses to the ground.

The darkness does not immediately dissipate, but within a minute or so the spell dies and the lighting returns to normal in the room. Ernust looks at Benny and Jeffrey and asks if they are alright?

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 6 ⇒ (10) + 6 = 16

Out of initiative.

A quick search of the body reveals leather armor, a short sword, repeating light crossbow with 10 poison bolts and 300 gp.

Ernest asks the group to inspect the door to the next room and when it is deemed safe it is opened.

In the next room with straw pallets are stacks and stacks of cages full of normal rats. On a small table next to those cages is a small, shiny black rat statue—the jet rat. This artifact gives off a moderate
transmutation aura when checked by the group. There is also evidence here—a ledger, as well as a large chest that contains 250 gp.

Ledger - Undercommon:
It summarizes that the derro have slowly increased their slave sales over the last couple of months, with a huge surge in the last couple of weeks. There is also mention of a human woman who escaped not long ago and the mite slave that was beaten to death for allowing it to happen.

You free the slaves and slowly help them escape this horrific place. Though VC Hestia Themis congratulates you on a job well done by defeating the derros here and taking the jet rat--slowing the derros’ plans for the future--this does not solve the problem entirely. Kidnappings slow in the city (except for the Imperial Navy Yard, where they increase...), but continue to expand in the countryside around Cassomir. Rumors begin to circulate throughout the city that the derro menace has been stopped, but some whisper darker tidings, such as the recent spotting of a derro inside the walls of Swift Prison, a rumor the Taldan authorities heatedly deny.

*** END OF SCENARIO ***

CONGRATS! Please roll for day jobs if applicable!

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