| Full Name |
Watkins |
| Race |
Human |
| Classes/Levels |
Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2 |
| Gender |
Male |
| Size |
Medium |
| Age |
19 |
| Alignment |
Lawful Good |
| Deity |
Iomedae |
| Languages |
Common |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
7 |
| Charisma |
15 |
About Watkins
Watkins
Male human paladin (divine hunter) 2 (Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 20 (2d10+4)
Fort +6, Ref +6, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron short sword +4 (1d6+2/19-20) or
. . gauntlet (from armor) +4 (1d3+2) or
. . silver dagger +4 (1d4+1/19-20) or
. . unarmed strike +4 (1d3+2 nonlethal)
Ranged mwk ironwood composite longbow +6/+6 (1d8+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 7, Cha 15
Base Atk +2; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits indomitable faith, observant
Skills Acrobatics +1 (-3 to jump), Diplomacy +7, Knowledge (religion) +4, Perception +4, Sense Motive +2, Survival -2 (+0 to avoid becoming lost)
Languages Common
SQ lay on hands 3/day (1d6)
Combat Gear cold iron arrows (24), wand of cure light wounds (50 charges), alchemist's fire, vermin repellent[UE]; Other Gear kikko armor[UC], arrows (40), blunt arrows[APG] (20), cold iron short sword, mwk ironwood composite longbow (+2 Str), silver dagger, wayfinder[ISWG], backpack, flint and steel, grappling arrow[UE], hammock[UE], piton (4), silk rope (50 ft.), silver holy symbol of Iomedae, trail rations (5), waterskin, 1,302 gp, 1 sp
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Tracked Resources
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Alchemist's fire - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Cold iron arrows - 0/24
Lay on Hands (1d6 hit points, 3/day) (Su) - 0/3
Light (At will) - 0/0
Silver dagger - 0/1
Smite Evil (1/day) (Su) - 0/1
Trail rations - 0/5
Vermin repellent - 0/1
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Watkins is bright eyed and energic. He hunts evil where ever he may find it.