GM Rinaldo's Ruins of Azlant (Inactive)

Game Master The Great Rinaldo!

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The Midnight Mirror

My bad, I forgot about the image ... her attack wasn't close enough to pop an image. The "bounce of the armor" was just fluff for why the attack missed.


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive

Arcilde moves up to the man, careful to stay out of Lily's line of fire. She steps behind him, hoping to dodge his attack as she does...

Acrobatics check to avoid an AoO: 1d20 - 2 ⇒ (2) - 2 = 0

She braces against his attack, then retaliates with an attack of her own.

Attack, battleaxe: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Gilstrom, 'awk, can one of ye step into flank 'im?


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none

"Aye!"

"Gilstrom, if you flank with Arcilde, I can take your spot and Lily gets a clear shot."

Maintaining the delay until Gilstrom and possibly Lily act


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

Blood starts streaming from Gilstrom's nose as he looks around woozily. "Muh? Yes! Flanking. Good..."

Gilstrom quickly moves into place before eyeing up the man and striking out!

Attack (Flank, Power Attack): 1d20 + 7 + 2 - 1 ⇒ (12) + 7 + 2 - 1 = 20 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Miss CHance, hit on 1-50: 1d100 ⇒ 58


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #3: AC 17

Gervase drops her trident, quick-draws the Levin longsword, steps 5’ closer and swings.

two-handed longsword + PA: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
magic slashing damage: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17


The Midnight Mirror

AoO vs Arcilde: 1d20 + 11 ⇒ (4) + 11 = 15
Arcilde steps up and dodges an attack, but doing so leaves her off-balance, and her own swing misses.

Gilstrom steps over the fallen woman to get an advantageous position. His stab hits air as he finds an image, which dissipates. Gervase presses the advantage as the true form is revealed, but her powerful blow slides off the man's shield.

Lily is up!


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Lily takes a deep breath...

Sorry about this!

Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 = 9
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (3, 3) + 4 + 2 + 2 + 1 = 15

Apparently, she closes her eyes in worry and her shot goes wide.


The Midnight Mirror

GM Screen:
1d20 + 3 ⇒ (5) + 3 = 8

Lily, peaceful farmer that she is, still has difficulty hurting people with her gift, and her thorn flies wide.

The man takes a sidestep to put the tank between himself and Lily, and to get out from between Arcilde and Gilstrom. As he does so, his image fades back into view, once again leaving you unsure as to which is real and which is not.

He then attacks Arcilde.
Primary sword: 1d20 + 9 ⇒ (8) + 9 = 17
Iterative sword: 1d20 + 4 ⇒ (11) + 4 = 15
Shield Bash: 1d20 + 7 ⇒ (9) + 7 = 16
Arqueros smiles upon the warpriest as none of the swordsman's blows land.

Everyone is up!


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Lily runs along the wall, holding her arm out as she reacquires her target.

Sorry! She whispers as she fires, her eyes once again closed.

Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (19) + 2 + 2 + 1 + 1 = 25
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (6, 5) + 4 + 2 + 2 + 1 = 20

In a fluke of fate, she bumps into the wall, jerking her arm into a accurate firing position, straight at the man... or perhaps his illusion?


The Midnight Mirror

Hit on 01-50: 1d100 ⇒ 6
Lily manages to land a thorn directly into the swordsman's neck, drawing blood!

Solid hit, and that 20 points definitely hurt!


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

"Who are you?! Why are you doing this??" Gilstrom keeps tring to reason with the man he is also currently trying to stab.

Attack: 1d20 + 7 - 1 + 2 ⇒ (5) + 7 - 1 + 2 = 13 Damage: 1d6 + 4 ⇒ (5) + 4 = 9


The Midnight Mirror

Gilstrom's attacks are hindered somewhat by his short reach and his target's heavy armor and shield.


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #4: AC 17

“Let’s keep the flanking going, Arcilde.”

Gervase waits for Arcilde to 5’ step with her and swings again.

two-handed longsword + PA + flank: 1d20 + 8 - 1 + 2 ⇒ (19) + 8 - 1 + 2 = 28 please remove +2 if no flank crit threat
magic slashing damage: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12
miss chance, high is good in d20 games: 1d100 ⇒ 100

confirm crit + flank: 1d20 + 8 - 1 + 2 ⇒ (11) + 8 - 1 + 2 = 20 please remove +2 if no flank
magic slashing damage: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17


The Midnight Mirror

Gervase also manages to connect with the real person.
No crit confirm. He's looking pretty hurt, but still going. Arcilde is up!


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive

Right, 'awk.

Attack, flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


The Midnight Mirror

Image check, hit on 01-50: 1d100 ⇒ 3
Arcilde matches Gervase and also hits the man, eliciting a howl of rage and pain.

GM Screen:
1d20 + 3 ⇒ (17) + 3 = 20

DC 15 Sense Motive:

The man attacks furiously, trying to stop your assault.
Primary sword vs Gervase: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 + 4 ⇒ (7) + 4 = 11 I believe that drops Gervase to -2.
Iterative sword vs Gilstrom: 1d20 + 4 ⇒ (5) + 4 = 9
Shield Bash vs Gilstrom: 1d20 + 7 ⇒ (7) + 7 = 14

Unless Gervase has more hit points than indicated on her tab, she needs to roll to stabilize (CON check, DC 12). Everyone else is up!


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #5: -2 hp STABLE

Gervase slips silently to the floor.

stabilize check DC 12: 1d20 + 1 ⇒ (12) + 1 = 13


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

"GERVASE!" shouts Gilstrom, a little panicked. "You monster! She's trying to save the colony!"

Attack: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Hits below 50: 1d100 ⇒ 12


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (5, 4) + 4 + 2 + 2 + 1 = 18

Lily goes to take the shot when Gervase slumps down. Her eyes widen in shock and she drops her arm, the needle going wide as she runs to aid her friend, wordlessly moving to her.


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive

'awk! Arcilde swings at the man again, hoping to end the fight before it's too late.

attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 3 ⇒ (2) + 3 = 5


The Midnight Mirror

Gaah. The dice are not with you.
Everyone converges and attacks the man, but his armor and shield are effective at preventing your blows.

Primary sword vs Gilstrom: 1d20 + 9 ⇒ (2) + 9 = 11
Iterative sword vs Gilstrom: 1d20 + 4 ⇒ (13) + 4 = 17
Shield Bash vs Gilstrom: 1d20 + 7 ⇒ (10) + 7 = 17
His own luck is not much better as he tries to take down Gilstrom.

Gervase is stable, everyone else can act!


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Heal: 1d20 + 8 ⇒ (5) + 8 = 13

Seeing that her friend isn't dying just yet, Lily's eyes glisten with tears.

YOU BASTARD. She screams as she holds her hand out.

Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (11) + 2 + 2 + 1 + 1 = 17
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (3, 3) + 4 + 2 + 2 + 1 = 15


The Midnight Mirror

Lily's attack goes wide.

Everyone else is up!


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

"YAAAAAAAAAAAAAHHH!!!" screams Gilstrom as he stabs at the man again and agian.

Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24 Damage: 1d6 + 4 ⇒ (2) + 4 = 6


The Midnight Mirror

Image, let's try high this time: 1d100 ⇒ 61 Hit!
Gilstrom stabs the man, and it is clear he is slowing down.

Arcilde is up.


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive

Arcilde steps up to flank with Gilstrom.

Attack, flank: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

At this pace, she mutters, 'awk is in more danger of dyin' from old age.


The Midnight Mirror

GM Screen:
1d20 + 3 ⇒ (9) + 3 = 12

Primary sword vs Gilstrom: 1d20 + 9 ⇒ (3) + 9 = 12
Iterative sword vs Gilstrom: 1d20 + 4 ⇒ (13) + 4 = 17
Shield Bash vs Gilstrom: 1d20 + 7 ⇒ (4) + 7 = 11

The man is clearly tiring, as he can barely swing his sword.

Once more ...


The Midnight Mirror

In case it wasn't clear... that means everyone is up!


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

Gilstrom ably blocks the attacks. The little gnome is bathed in sweat and blood as he keeps stabbing out repeatedly.

Attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 Damage: 1d6 + 4 ⇒ (1) + 4 = 5


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NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Lily pants as she holds out her arm again.
Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (20) + 2 + 2 + 1 + 1 = 26
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (2, 6) + 4 + 2 + 2 + 1 = 17

Wood Blast Crit?: 1d20 + 2 + 2 + 1 + 1 ⇒ (20) + 2 + 2 + 1 + 1 = 26
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (3, 1) + 4 + 2 + 2 + 1 = 13

Wood Blast I just had to see: 1d20 + 2 + 2 + 1 + 1 ⇒ (13) + 2 + 2 + 1 + 1 = 19
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (2, 5) + 4 + 2 + 2 + 1 = 16

Her eyes widen as she takes the shot... perhaps a bit more accurately than she meant to...


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none
Arcilde wrote:
At this pace, 'awk is in more danger of dyin' from old age.

Gervase dreams :

Gervase's gray hair is tied in a bun at the nape of her neck, while her arthritic claws rest in the bunny-motif blanket thrown over her knees.

Why’d she have to give me THAT blanket today? She knows I hate it… OH! Perhaps that’s why!

<smile> ☺

“Morning, Madam President! And Madam President! Do you know what day it is?”

As Gervase’s carer steers the anti-grav buggy through the early morning shoppers and office workers hunting down a quick breakfast at the mobi-café, currently overlooking the busy intersection of Noblewater and Smith, a smiling Rayland shuffles to Gervase’s side as the cart slews to a halt.

The silver mustachioed warrior may have lost a few steps, but he is lightning fast to offer his hand to help Gervase rise from her comfy seat. “It’s our 80th anniversary! Can you believe it? Eighty years ago today, I took Gervase Goldhawk down. And in return got blasted by a hydraulic pulse from your other half!”

“Actually I hadn’t learnt to manipulate aqueous forces at that stage, Ray.”

The buggy’s operator alights from the vehicle and gives the old wardog a hug. “Oh and don’t fret if she doesn’t answer you. She’s decided to be difficult today …”

That voice … it’s got the same cheery bumpkin melody as …

As the two old friends disentangle, Gervase gets a clear view of the pilot. Despite the chubbier cheeks, glowing ocular implant and post-modern hairstyle (with its terrible color-job!) the woman that returns her smile is undoubtedly Lily.


The Midnight Mirror

Image check, let's go low this time: 1d100 ⇒ 49

Lily extends her arm, and with a small scream she lets loose a thorn that embeds itself directly into the man's throat. With a cry of pain and a choked gurgling sound, he drops to the ground. So, so very dead.

End of combat!

The place grows quiet, with only the labored breathing of Gervase, the strange woman, and the skum breaking the silence.


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive

Lily, Gilstrom, can ye check to see if there are any other threats?

Arcilde kneels next to Gervase and checks her friend's wounds, then begins to mutter prayers to Arqueros.

Take 10 for a 17 heal check to assess Gervase's wounds.

Fervor for healing: 1d6 ⇒ 1
Fervor for healing, take 2: 1d6 ⇒ 5


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none

Gervase opens her eyes, rises groggily into a sitting position and clutches the warpriest in a tight hug. “They named a main street after you, Arcilde.”

After releasing her friend, Gervase shakes the floating clouds from her mind and gets to her feet slowly to embrace Gilstrom and Lily. “So we won? You three are my heroes.”

The dive ranger inspects the bodies and searches for loot. “Is the mind-flaying female still alive? Damn, she is probably too dangerous to bring to the community.”

take 10 perception: 10 + 8 = 18
take 10 heal: 10 + 2 = 12

“What should we do about that unsearched room on the second level? Rest here tonight and tackle it tomorrow or just leave it for now?”


The Midnight Mirror

You are able to determine that there seem to be no further threats in the area. The woman and the skum will remain unconscious for a while if you don't heal them, but are not in danger of dying on their own.

Looking over the three in this room, you determine that they have several magical items among them:
The woman carries
* two potions of cure light wounds
* an arcane wand wand
* four vials of alchemist’s fire
* a magical cloak
* a magical ring

The man has
* an elixir
* a healing potion more powerful than cure light
* a vial of silversheen
* a magical breastplate
* a mwk longsword
* a mwk spiked light steel shield
* a magical cloak

The skum has
* a healing potion similar to the man's
* a magical trident
* a ring with several keys

Returning to the second level, you see that the unopened doors enter into a chamber that contains the lower half of the water tank you saw above.

Examination of the library stacks is somewhat disappointing, as nearly all of the books have disintegrated with time. However, two books made of engraved metal plates survive, as well as three others that appear to be standard paper and ink. These “normal” books radiate a faint necromancy aura. These are all written in Azlanti, and are beyond Gervase's skill level at the moment. A sixth surviving book appears to be a wizard's spellbook.

The only other item of interest that has survived the passage of time on the desk is a blue gemstone.

DC 12 Knowledge (arcana):
It appears to be some sort of recording medium; perhaps a suitable device for playing it could be found.


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

Gilstrom collapses as the man goes down and he takes a moment before crawling over to Gervase's side, the little gnome slumping onto her for a moment. "You're gonna be okay..."

Leaning on his trident, he nods wearily over to Arcilde before he stumbles to his feet, smearing some blood from his head before he looks around the rest of the area.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Assuming there are no further threats, he returns and gives Gervase a hug, clinging to her leg for a second. "THAT WAS AWFUL!"

While the group organizes the gear from their foray, he takes a bit to bind the woman and look at the skum awkwardly. "Not sure what to do with this one."


The Midnight Mirror
GM Rinaldo wrote:


* an arcane wand wand

By which I mean, a wand of an arcane spell, which you might identify with Detect magic + Spellcraft


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive

Arcilde studies the different items, wondering what they might be. With only +1 on Knowledge Arcana and + 4 on Spellcraft, Arcilde doesn't have much hope of identifying the magic items.

Ariclde tends to the wounds skum and the woman. She may be our only way to find out what 'appened. Per'aps if we blindfold 'er?


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Lily hugs hawk as well. As she looks over the woman and the Skum, she scratches her head for a moment.

I think... I think it'd be best if we tied them up and brought them back to the captain to interrogate. I have no problem putting down the skum, but the woman... I dunno, I already accidentally killed the other guy when I didn't want to, I'd rather not have another life that might have been saved on my conscience.


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

"Oh! I was talking about the fish-thing. Let's get out of this place and back to the village. WE can let them pass judgement, it's the right thing to do. Obviously we take her back."

Gilstrom finishes tying up the prisoners and he looks to the others. "Let's get their stuff but and figure out the best use for it."


The Midnight Mirror

So, collecting everything and returning to the colony? Are you doing anything with the bodies (the man, and the various skum)?


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none
Gilstrom wrote:
"You're gonna be okay..."

Gervase ruffles the gnome’s hair. “I think so too … now.”

“OK. What do we still have to do before we head back?”

She nods in admiration at the others’ swift work. “Perhaps we should burn the dead bodies outside? That way the Ghouls that run this place won’t have any spare body-parts to make into things to come after us in the future. Yuk!”

Gervase looks uncertainly at the human female. “The blind fold is a good idea, Arcilde. Are you thinking if she can't see us, she won’t be able to target us?”

“Just to be sure, maybe we should keep her unconscious for the entire return journey?”

Can we take the repeating crossbows too please, GM Rinaldo?


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Lily nods.

Burn the bodies, and bury the ashes... I'll plant some seeds over them, should keep anything from standing back up when it's good and dead.

She sighs as she looks at the man she killed with a frown.

You know... I hear that some people have the power to bring the dead back to life. Properly, not like a skeleton. Wouldn't mind that power right now.... I feel bad about this whole thing... I was suppose to rescue him, not kill him...


The Midnight Mirror
Gervase Goldhawk wrote:
Can we take the repeating crossbows too please, GM Rinaldo?

Not without a fairly high weaponsmithing check - they are built into the ceiling.


The Midnight Mirror

Still waiting for a final decision on the dead human man and the not-dead woman.

In case you have forgotten because it was a while back, they both have nearly translucent skin; on closer inspection you now see that their skin has a similar texture to a frog, and feels like it is drying out somewhat.


NG Female Human Kineticist 4 HP 43/43 4 NL I AC 14 T12 FF12 I CMB +2 CMD 14 I F +9, R +6, W +3 I Init +8 I Percep +8 Sense Motive +2

Lily sighs as she looks at the woman.

We'll have to dump extra water on her to keep her hydrated.... let's get moving.


LG Male Gnomish Oceanrider Cavalier 4 | HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0 | Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

"We can soak some clothes in sea water to keep them hydrated... whatever happened to them is horrible!"

Consensus looks like burn bodies, take the two living survivors back as prisoner, wrap the woman in a wet cloak.


LN Female Dwarf Warpriest 4 | HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8 90 ft darkvision, light sensitive
Gilstrom Noblewater wrote:

"We can soak some clothes in sea water to keep them hydrated... whatever happened to them is horrible!"

Consensus looks like burn bodies, take the two living survivors back as prisoner, wrap the woman in a wet cloak.

And blindfolded.


The Midnight Mirror

You blindfold and gag the woman, and carefully cart her back to Talmandor's Bounty. You are hailed as heroes for the danger you have endured and the work you have done.

You take the woman to the temple, where Fathers Eamon and Kurgis immediately cast spells to protect her (and all of you) from evil influence. Ramona identifies her as Eliza Hanver, one of the original colonists. The priests promise to tend to her and try to determine what has happened to her.

Ramona listens to your description of the armored man fighting alongside Eliza, and tells you that she is pretty sure that was Rayland Arkley, the leader of the first wave whom she was to replace. She expresses regret that he did not survive, and suggests that if none of you can use his gear, you plan to send it back to Andoran with the next ship.

The colony prepares a large meal and has a celebration honoring you. You go to bed enhausted from your efforts.

Early the next morning, there is a cry from the town square. You go to investigate, and discover that Eamon and Kurvis are both unconscious and nearly dead. You recognize their terrified expressions and bleeding ears as the result of Eliza's mental powers; the woman is nowhere to be found. You try to find tracks, but she apparently knows how to hide her trail. Where she could have gone and why are mysteries that will have to be considered in the future. Thankfully, both priests survive, though they are traumatized by the experience - something Gervase can relate to all too well.

For now, you return to the day-to-day life of helping the colony survive and thrive.

End of Book 1


NG Female Human Ranger (Abendego diver) 4 | HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2 | Speed 30ft | Active Conditions: none

Damn. I knew we should have euthanized that cow.

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