Pugnan Longwater

Gilstrom Noblewater's page

284 posts. Alias of Barvo Delancy.


Full Name

Gilstrom Noblewater

Race

| HP 36/36 | AC 21 T15 F16 {+2 aquatic terrain} | CMB +6, CMD 18 | F +5 R +2 W +0 | Init. +2 | Percep +8, Sense Motive 0

Classes/Levels

| Speed 20ft (20 swim) | Challenges 2/2 | Tactician 1/1 | Gnome Magic: 4/4 | Active conditions: None

Gender

LG Male Gnomish Oceanrider Cavalier 4

About Gilstrom Noblewater

Gilstrom Noblewater
LG Male Gnome Oceanrider Cavalier 4
Init +2, Senses Perception +9

Defense:

AC 21 (14 touch 17 ff) (+6 armour, +1 size, +1 shield, +2 dex, +1 deflection) (+2 in water)

HP 36 (+1 con, +1 fcb: 8 per level)
Saves Fort +3 Will +1 Reflex +3

Offense:

Speed 20 (small)
Melee (+3 str +4 bab +1 size)
+8 lance 1d6+3 20x3
+9 trident 1d6+3 20x2 (+1 mw)
+8 dagger 1d3+3 19x2
+8 warhammer 1d6+3 20x3

Ranged
+7 javelin 1d4+3 20x2
+7 net

Spell-Like Abilities
Speak with Animals - 1/day
Prestidigitation - 1/day
Dancing Lights - 1/day
Ghost Sound - 1/day

Statistics:

Str 16 Dex 14 Con 12 Int 12 Wis 10 Cha 12
Base Attack +4; CMB +5; CMD 17

Feats

Power Attack -1 to hit, +2 to damage
Mounted Combat Can make ride checks to negate attacks against mount.

Traits

Athletic +1 to swim, reduces ACP by 1/3 level - minimum one
Armor expert -1 ACP
Sea-souled +1 to swim, can take 10 any time when swimming

Skills
Points per level: +5 (+4 class, +1 int)
ACP -2 (-3 breastplate, -1 shield, +2 trait)

Ride +8 (3 rnk, +3 trained, +1 dex)
Handle Animal +9 (3 rnk, +3 trained, +1 cha, +2 class)
Knowedge Geography +2 (+1 class, +1 int, can roll untrained)
Perception +9 (3 rnk, +3 trained, +2 race)
Profession: Sailor +7 (2 rnk, +3 trained, +2 race)
Swim +9 (2 rnk, +3 trained, +2 str, +2 trait)
Stealth +5 (+4 size, +1 dex)
Diplomacy +8 (2 rk, +3 trained, +2 cha)

Languages: Gnomish, Common, Sylvan, Elven

Gear:

Carrying Capacity: > 64 lbs for light load
Total weight: 43.5 lbs

Dolphin Equipment: exotic riding saddle, saddlebags

Equipment: backpack, belt pouch, 5 waterproof bags, 60’ hemp rope, waterskin, decorative helmet, goggles, quiver

Magical equipment: quickrunner's shirt, ring of protection +1

Weapons & Armor: lance, trident, dagger, warhammer (in bag) javelins x5, armored coat, light wooden shield, net

Not carried (with the colony): journal, ink, 6 tubs of Professor Flixgrubbleton’s Amazing Dolphin Polish, bedroll

Money: 5.5 gp

Racial Abilities:

Bond to the Land (replaces defense training and hatred)
Gain +2 AC in terrain of choice - aquatic.

Gnomish Magic
Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

Keen Senses
+2 perception

Obsessive
+2 to profession/craft skill of choice (sailor)

Weapon Familiarity
Gain proficiency in any weapon with 'gnome' in the title.

Illusion Resistance
+2 to saves vs illusions

Low-light vision

Class Abilities:

Archetype: Oceanrider (gets an aquatic mount, proficient in light/medium armor only)

Cavalier's Charge
At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Challenge
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order

Mount
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Order of the Waves
Edicts: The cavalier must perpetually seek out and explore new places and secrets under the sea, stopping only to fight to protect his newfound treasures and his people from undersea threats (typically evil undersea races like sahuagin, but alternatively goodly or neutral enemy races for cavaliers from evil races).

Challenge: Whenever a cavalier of the order of the waves issues a challenge, he receives a +1 morale bonus on his saving throws as long as he is underwater. This bonus increases by 1 for every 4 class levels the cavalier has.

Skills: A cavalier belonging to the order of the waves adds Knowledge (geography) and Perception to his class skills. He can attempt Knowledge (geography) checks untrained, but if he has ranks in the skill, he adds half his cavalier level (minimum 1) to all Knowledge (geography) checks that involve finding an underwater location.

Tactician (Precise Strike)
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Waverider:

At 2nd level, the cavalier gains a swim speed equal to his unmodified base land speed. If he already has a swim speed, his swim speed increases by 10 feet, and if he and his mount both have a swim speed, the mount’s swim speed also increases by 10 feet. He gains a +1 morale bonus on damage rolls when underwater.

Persephone, Gilstrom’s Noble Steed:

Persephone
Female Dolphin Animal Companion
Class level 4, HD 4
Medium animal
Init +2; Senses Low-Light Vision, Blindsight 120’, Perception +9

[bigger=Defense]
AC 16, touch 13, flat-footed 13 (+3 dex, +3 natural armor)
hp 35 (4d8)+3 (Toughness, +1 hp after 3 HD)
Fort +6, Ref +7, Will +2

Offense[/b]
Speed swim 80 ft.
Melee slam +5 (1d4+2)

[bigger]Statistics[/b]
Str 14, Dex 17, Con 15, Int 2, Wis 13, Cha 6
Base Atk +3; CMB +2; CMD 14
Feats Toughness, Improved Overrun
Skills Swim +14, Perception +9, Stealth +7
SQ Combat Training, Bonus Tricks 1, Link, Low-Light Vision, Blindsight 120’, Mounted Challenge (gain ½ challenge bonus)
Animal Tricks Attack, Come, Down, Heel, Detect, Stay

Fluff:

[bigger]Backstory
The Eagle Knights loom large in Andoran, and stories of their heroism, bravery and selfless do-gooding enthralled the children. None moreso than the gnomes, and in particular Gilstrom. All gnomes fear the bleaching, and after an encounter with dying bleached gnome, he saw the knights as a way out. The gnomes around him were aimless, meandering, and chaotic. Order and discipline would give him the basis he needed to seek out truly new experiences.
Unfortunately, random gnomes don’t just get to be Eagle Knights. So he joined the navy. Growing up with the riverfolk gave Gilstrom a love of the water, a natural athleticism, and a certain amount of gumption. Every ship needs crew, and Gilstrom was a quick learner. He spent a year with the navy, thriving in the military climate and learning the soldier’s life. However, like gnomes do, he became bored.

That’s when he noticed the dolphins, and began to speak to them. It was Persephone who convinced him to leave the Andoran military and come see the ocean. He called her Persephone as a joke, but her dolphin name was untranslatable and he came up with something silly and ostentatious instead. He left the military and on her back, he explored. As he explored, he found things to do. Rights to wrong. He didn’t need to be an Eagle Knight. He could be something better.

Gilstrom is now a figure of minor notoriety in Almas. A red-plumed gnome with a dolphin, a lance, and a hero complex. He’s been called a few things, some of which he loves, other he hates. Fishbait, due to his size and red-plumed helmet is not a favourite. The Dolphin Knight is one he prefers more. However, swimming around the coast beating up goblins was another dead-end. He wanted to see something more.

Application Letter

The Desk of Gilstrom Noblewater wrote:

To Ramona Avandth, leader of the Talmandor's Bounty Second Wave Expedition.

Dear Madam,

Salutation and greetings, or in the tongue of my people: cyfarchion. I am Gilstromiggungolath Noblewater, although go by the diminutive 'Gilstrom' with the human folk, please excuse the pun. Please consider this my application to join the second wave of colonists to Talmandor's Bounty. As a gnome, it is vital for my continued health to seek out new experiences, and I cannot think of a greater one than the rediscovery of ancient Azlant. I believe I can be of aid to the colony in many ways.

I am a veteran of the Andoran Navy having completed a tour where I served on The Thunder as alternately swabber, cabin gnome, rigger, sailor, mate, boatswain, and quartermaster. It is important to try one's hand at every job available! As well, I am a skilled combatant and a strong swimmer. With me, I offer the services of my companion and mount Persephone, a dolphin. Since leaving the navy I have traveled along the coast with Persephone aiding Andoran against local threats.

What I bring to the colony is a warrior for protection, a sailor for navigation and transportation, and the literal - I assure you I am not making this up - services of a dolphin who can provide food, reconnaissance, and underwater exploration. Please find enclosed letters of reference from Captain Baha of the Thunder, and from Mayor Grundy of Claes whom I helped with a sahuagin problem a few months ago.

Warmly,

Gilstromiggungolath Noblewater aka the Dolphin Knight

Appearance

Gilstrom is unusually strong and tall for a gnome, standing roughly 3'8 and at around 40 pounds. He has rough brown skin with enormous, brilliant green eyes and a shock of blue hair which is normally trapped beneath his ostentatious red-plumed helmet. He wears an armored coat everywhere he goes with a dolphin patch sewn onto the breast. As well, he carries a slightly warped wooden shield with a dolphin painted on the front - it looks like the shield has been repeatedly repainted.

Personality

Gilstrom is well-meaning and earnest. He is convinced that by adopting his over-romanticized idea of what knights do, he'll live a fascinating and interesting life. He has an overly formal manner, although can be convinced to drop the act quickly enough. Like most of his race, he is excitable, mercurial, and capable of spectacular displays of emotion. However, above all else he is dedicated to helping others and is brave to a fault.