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About Gilstrom NoblewaterGilstrom Noblewater
Defense:
AC 21 (14 touch 17 ff) (+6 armour, +1 size, +1 shield, +2 dex, +1 deflection) (+2 in water) HP 36 (+1 con, +1 fcb: 8 per level)
Offense:
Speed 20 (small) Melee (+3 str +4 bab +1 size) +8 lance 1d6+3 20x3 +9 trident 1d6+3 20x2 (+1 mw) +8 dagger 1d3+3 19x2 +8 warhammer 1d6+3 20x3 Ranged
Spell-Like Abilities
Statistics:
Str 16 Dex 14 Con 12 Int 12 Wis 10 Cha 12
Feats Power Attack -1 to hit, +2 to damage
Traits Athletic +1 to swim, reduces ACP by 1/3 level - minimum one
Skills
Ride +8 (3 rnk, +3 trained, +1 dex)
Languages: Gnomish, Common, Sylvan, Elven Gear:
Carrying Capacity: > 64 lbs for light load Total weight: 43.5 lbs Dolphin Equipment: exotic riding saddle, saddlebags Equipment: backpack, belt pouch, 5 waterproof bags, 60’ hemp rope, waterskin, decorative helmet, goggles, quiver Magical equipment: quickrunner's shirt, ring of protection +1 Weapons & Armor: lance, trident, dagger, warhammer (in bag) javelins x5, armored coat, light wooden shield, net Not carried (with the colony): journal, ink, 6 tubs of Professor Flixgrubbleton’s Amazing Dolphin Polish, bedroll Money: 5.5 gp Racial Abilities:
Bond to the Land (replaces defense training and hatred) Gain +2 AC in terrain of choice - aquatic. Gnomish Magic
Keen Senses
Obsessive
Weapon Familiarity
Illusion Resistance
Low-light vision Class Abilities:
Archetype: Oceanrider (gets an aquatic mount, proficient in light/medium armor only) Cavalier's Charge
Challenge
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order Mount
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. Order of the Waves
Challenge: Whenever a cavalier of the order of the waves issues a challenge, he receives a +1 morale bonus on his saving throws as long as he is underwater. This bonus increases by 1 for every 4 class levels the cavalier has. Skills: A cavalier belonging to the order of the waves adds Knowledge (geography) and Perception to his class skills. He can attempt Knowledge (geography) checks untrained, but if he has ranks in the skill, he adds half his cavalier level (minimum 1) to all Knowledge (geography) checks that involve finding an underwater location. Tactician (Precise Strike)
Waverider: At 2nd level, the cavalier gains a swim speed equal to his unmodified base land speed. If he already has a swim speed, his swim speed increases by 10 feet, and if he and his mount both have a swim speed, the mount’s swim speed also increases by 10 feet. He gains a +1 morale bonus on damage rolls when underwater. Persephone, Gilstrom’s Noble Steed:
Persephone Female Dolphin Animal Companion Class level 4, HD 4 Medium animal Init +2; Senses Low-Light Vision, Blindsight 120’, Perception +9 [bigger=Defense]
Offense[/b]
[bigger]Statistics[/b]
Fluff:
[bigger]Backstory The Eagle Knights loom large in Andoran, and stories of their heroism, bravery and selfless do-gooding enthralled the children. None moreso than the gnomes, and in particular Gilstrom. All gnomes fear the bleaching, and after an encounter with dying bleached gnome, he saw the knights as a way out. The gnomes around him were aimless, meandering, and chaotic. Order and discipline would give him the basis he needed to seek out truly new experiences. Unfortunately, random gnomes don’t just get to be Eagle Knights. So he joined the navy. Growing up with the riverfolk gave Gilstrom a love of the water, a natural athleticism, and a certain amount of gumption. Every ship needs crew, and Gilstrom was a quick learner. He spent a year with the navy, thriving in the military climate and learning the soldier’s life. However, like gnomes do, he became bored. That’s when he noticed the dolphins, and began to speak to them. It was Persephone who convinced him to leave the Andoran military and come see the ocean. He called her Persephone as a joke, but her dolphin name was untranslatable and he came up with something silly and ostentatious instead. He left the military and on her back, he explored. As he explored, he found things to do. Rights to wrong. He didn’t need to be an Eagle Knight. He could be something better. Gilstrom is now a figure of minor notoriety in Almas. A red-plumed gnome with a dolphin, a lance, and a hero complex. He’s been called a few things, some of which he loves, other he hates. Fishbait, due to his size and red-plumed helmet is not a favourite. The Dolphin Knight is one he prefers more. However, swimming around the coast beating up goblins was another dead-end. He wanted to see something more. Application Letter
The Desk of Gilstrom Noblewater wrote:
Appearance Gilstrom is unusually strong and tall for a gnome, standing roughly 3'8 and at around 40 pounds. He has rough brown skin with enormous, brilliant green eyes and a shock of blue hair which is normally trapped beneath his ostentatious red-plumed helmet. He wears an armored coat everywhere he goes with a dolphin patch sewn onto the breast. As well, he carries a slightly warped wooden shield with a dolphin painted on the front - it looks like the shield has been repeatedly repainted. Personality Gilstrom is well-meaning and earnest. He is convinced that by adopting his over-romanticized idea of what knights do, he'll live a fascinating and interesting life. He has an overly formal manner, although can be convinced to drop the act quickly enough. Like most of his race, he is excitable, mercurial, and capable of spectacular displays of emotion. However, above all else he is dedicated to helping others and is brave to a fault. |