Cessina Clarenroth

Gervase Goldhawk's page

416 posts. Alias of Yours is mined.


Race

| HP 40/40 | AC 17, T 12, F 15 | CMB +8, CMD 20 | F +5, R +6, W +4 | Init. +2 | Percep +9, Sense Motive +2

Classes/Levels

| Speed 30ft | Active Conditions: none

Gender

NG Female Human Ranger (Abendego diver) 4

About Gervase Goldhawk

Gervase Goldhawk
Female human ranger (Abendego diver) 4
NG Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 18 (17), touch 12, flat-footed 16 (15) (+6 armor, +2 Dex)
hp 40 (4d10 +1 Con +1 Favored Class +4 Toughness)
Fort +5, Ref +6, Will +4
Defensive Abilities
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Offense
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Speed 30 ft.
Melee +1 longsword +9 (1d8+7/19-20) or
. . +1 spear +9 (1d8+7, x3)
. . club +8 (1d6+6)
. . dagger +8 (1d4+4/19-20)
Ranged mwk composite longbow +7 (1d8+4/×3) or
. . +1 spear +7 (1d8+5, x3)
. . dagger +6 (1d4+4/19-20)

Ranger Spells Prepared (CL 1): Concentration +3 (CL +1, Wis +2)
1 – longstrider

Special Attacks favored enemies (aberrations +2)
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Statistics
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Str 18, Dex 15, Con 12, Int 10, Wis 14, Cha 8
Base Atk +4; CMB +8; CMD 20
Feats Power Attack (-2/+6), Quick Draw, Rapid Shot, Endurance, Toughness
Traits artisan, auspicious tattoo, set mind
Skills Acrobatics +2, Appraise +0, Bluff -1, Climb +9 (2), Craft (bows) +7 (2), Diplomacy -1, Disguise -1, Escape Artist +2, Fly +2, Handle Animal +6 (4), Heal +2, Intimidate -1, Linguistics +1 (1), Perception +9 (4), Perform -1, Ride +9 (4), Sense Motive +2, Stealth +2, Survival +9 (4), Swim +11 (4), UMD +2 (3)
Languages Common, learning Azlanti
SQ deep diver, combat style (archery), aquatic terrain
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Equipment
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blunt arrows (10), arrows (10), mwk composite longbow (+4 str), +1 spear, +1 longsword, emits light 20' radius; club, dagger Other Gear mwk breastplate, +1 mithral shirt, wand of goodberry (47 45), masterwork silver pocket-watch/compass, explorers outfit, belt pouch (2), ear plugs, wooden holy symbol (Erastil), backpack, bedroll, torches (8), flint and steel, iron pot, mess kit, waterskin, trail rations (4), powder, chalk (3) rope (hemp), grappling hook, waterproof bags (2), common artisans tools, fishing kit, arrows (10); Levin Farmhouse harpoon, arrows (7), blunt arrows (8) 0.93 gp
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Encumbrance
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99 lb light load; Dropping backpack = 59 lb light load (light<=100; 101 < medium <= 200)
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Special Abilities
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Deep Diver (Ex) At 1st level, an Abendego diver can hold her breath for twice as long as usual (4 rounds times her Constitution score instead of the normal 2).
Set Mind Once per day when you fail a saving throw against a charm or compulsion effect that would cause you to act differently than you normally would, you can immediately reroll that saving throw as a free action.
Favored Enemy (Aberrations +2) (Ex) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of her selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify her Favored Enemy (Aberration) foes.
Hunter's Bond (Ex) At 4th level, a ranger gains a loyal animal companion that shares her favored enemy and favored terrain bonuses. This ability functions like the druid animal companion ability, except that the ranger's effective druid level is equal to her ranger level –3.
Combat Style Feat (Ex) At 2nd level, a ranger must select a combat style to pursue. (Archery)
Endurance A ranger gains Endurance as a bonus feat at 3rd level.
Aquatic Terrain (Ex) At 3rd level, an Abendego diver gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks while underwater.

Sledge
Male hammerhead shark
N Medium animal (aquatic)
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 natural, +2 Dex)
hp 15 (2d8 +1 Con)
Fort +4, Ref +5, Will +2
Defensive Abilities
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Offense
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Speed swim 60 ft.
Melee bite +2 (1d6+1)

Special Attacks favored enemies (aberrations +2)
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Statistics
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Str 13, Dex 14, Con 12, Int 1, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Power Attack (-1/+3)
Tricks Attack, Attack (Any Target), Guard, Heel
Skills Perception +6 (1), Swim +5 (1)
SQ
Other Gear
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Special Abilities
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Favored Enemy (Aberrations +2) (Ex) +2 bonus on attack and damage rolls against them.
Aquatic Terrain (Ex) Sledge gains a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks while underwater.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Attack Any Target [Trick] The animal will attack any creature on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal follows you closely, even to places where it normally wouldn’t go.