| Gilstrom Noblewater |
"Hey guys i think those panels are--- DWAH!"
He shrieks as they begin firing. "Ah... any reason we shouldn't just sit tight until the crossbow is out of bolts?"
| GM Rinaldo |
Lily, Aid another is a standard action. You can't do it at the same time as attacking, unless you have a feat I don't remember that makes it a move action.
Gilstrom, you can't see where the bolts are coming from, so you have no idea how many it has.
| Lily Freefield |
Sorry i didn't make that clear. lily is standing in the doorway to shoot, and Goldhawk is using her action (Since I'm botting her while she's enjoying Sweden while i'm stuck in the land of corn and rain) to pump lily's AC for the inevitable retaliatory salvo from the crossbow bolts.
| GM Rinaldo |
Ah, ok. I just didn't read carefully enough. Do me a favor and say "Gervase" instead of "Hawk", that should help in the future. ;-)
Lily's attack didn't hit. Gilstrom and Arcilde still have actions.
| Gilstrom Noblewater |
Yeah I thought you had some sort of familiar.
Gilstrom tries to step into the doorway to get a sense of the room, moving very carefully with his shield up.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Stepping into the doorway with total defense (AC is 25) and trying to spot the repeater crossbows and how they function.
| GM Rinaldo |
Arcilde suggests waiting a moment out of the doorway, and as she suspected, the firing does stop.
Gilstrom steps back into the doorway and looks closely at the crossbows. Unfortunately, keeping his shield up to defend himself makes it harder to look right at them, and he doesn't get much of a look.
Crossbow 1 vs Gilstrom: 1d20 + 15 ⇒ (4) + 15 = 19
Crossbow 2 vs Gilstrom: 1d20 + 15 ⇒ (2) + 15 = 17
As the crossbows fire, you do notice more electro-magical sparks coming from the panel across the room that Lily hit.
At the moment you are hiding out of the way, and can discuss what you want to try next. I won't count rounds until you do something that would cause the trap to fire.
| Gervase Goldhawk |
"What about if we throw random objects into the room until the crossbow runs out of ammo?"
Gervase peers back into the foyer. "Stuff like wall panelling, floor rubble, spare gnomes. That kinda thing."
"Hmm ..." She fixes her gaze on the bodies of the skum.
"We could hold that pair up in the doorway and wave them about like puppets."
| Gilstrom Noblewater |
| 1 person marked this as a favorite. |
Gilstrom grins. "I like it. I'm a little short for it but perhaps you and Lily could be puppeteers. Uh, it could be a little messy though. "
I'm 100% in to Weekend at Skummies.
| Lily Freefield |
Lily frowns and nods.
Sounds like a good idea to me.... if kinda disgusting.
She goes to retrieve the bodies and looks at Gervase.
I have an idea... Arcilde, mind if I borrow that trident... oh man this is worse than time in the Pickled Tallow...
She takes the Harpoon and skewers the Scrum on it before sticking it out into the hall like a piece of meat on a fork, giving a grunt of effort.
| Gervase Goldhawk |
Oh man this is worse than time in the Pickled Tallow...
"Well, at least you're sober this time, Lily."
Gervase nods sagely. "And for the record, I believed you when you said you didn't know he was dead."
The ranger copies her friend's 'shish-kebab' technique. "Not going for the spit-roast this time?"
"Probably just as well. I've only just eaten."
She hangs the shrimpy skum out in the breeze to be skewered. "Dance, puppet. Dance!"
| Lily Freefield |
How was I suppose to know he had a heart condition?! Lily bemoans.
Who drinks 12 shots of brandy and invites a girl to his bedroom with a bloody heart condition!
At the spitroast comment Lily sticks her tongue out at Gervase.
I will refrain from making a comment to you on that Gervase, both because it's to easy and because I did promise never to bring up the "Incident" again.
| GM Rinaldo |
Well, that took an unexpected turn.
The trap is an "automatic reset", but it must have a limited number of bolts. I guess I'll do it this way: how long are you willing to sit here doing this? It isn't extremely loud, but it does make a sound. You tell me what your time limit is on this tactic, and I'll decide whether it runs out before something else happens.
| Lily Freefield |
Lily would have the patience for a hour or two at least before reaching the conclusion that it magically doesn't run out of bolts. She is literally part bump on a log after all. ;)
| GM Rinaldo |
After several minutes of you using the skum as pincushions, the flow of bolts finally stops. You carefully peer into the room to make sure it is safe, and see a door on the left slide open. Two tiny creatures that look nearly identical to the one you found in the colony on the first day come out. One drags a sack that seems to contain more bolts, and starts climbing up the wall. The other makes its way across the room and starts climbing toward the damaged panel.
They either haven't noticed you or are ignoring you for the moment. What do you do?
| Gilstrom Noblewater |
Sorry guys, work even had me busier than expected. Post coming tomorrow.
| Gervase Goldhawk |
So these are baby Throttlers, GM Rinaldo?
Daww ... let's kill 'em.
Gervase takes the Erastilian longbow off her shoulder and lines up for a sneaky sniper shot.
rapid shot: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
magic piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4
rapid shot: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
magic piercing damage: 1d8 + 3 ⇒ (8) + 3 = 11
| Arcilde |
Oh, no ye don't, ye tiny beasties--ye won't reload those crossbows! Arcilde moves into the room and grabs the one with bag of bolts as it climbs the wall.
Grapple: 1d20 + 4 ⇒ (13) + 4 = 17
Gilstrom! Lily! Ye can get across the room while they reload!
| Gilstrom Noblewater |
"YARRRRGHHH!!" shouts Gilstrom as he charges into the room, making for the west door.
If we get a surprise round, move action to get to the door. I've repositionied myself on the map.
| GM Rinaldo |
So these are baby Throttlers, GM Rinaldo?
SOOOO! First off, I didn't mean the throttlers, I meant the little clockwork guy.
HOWEVER, I was very, very wrong. I was reading the wrong encounter. These are four-armed, human-sized clockwork constructs that balance on three legs that rise into a central body. Picture posted!
---------------------------
Redo!
After several minutes of you using the skum as pincushions, the flow of bolts finally stops. You carefully peer into the room to make sure it is safe, and see a door on the left slide open. Two bizarre metal creatures the size of humans step out, one carrying a bag of crossbow bolts. As its companion walks toward the busted panel, the one with the bolts turns to face you.
"Та гэм буруутай! Өөрсдийгөө энэ байгууламжаас гаргана уу!"
Gervase thinks it is warning you that you should leave.
| Gilstrom Noblewater |
"We come in peace!" shouts Gilstrom. He advances in the room to try and prevent the clockwork whatchamacallits from reloading the crossbow. He is, however, ready for a fight.
Move into the room to try and reason with red.
| GM Rinaldo |
As Gilstrom steps in, the clockwork says, "Халдагч протоколыг эхлүүлэх,", which Gervase doesn't really understand.
Everyone understands its actions, though, as steps back and a window in its chest opens.
You were expecting trouble, so no surprise round.
Gilstrom: 1d20 + 2 ⇒ (6) + 2 = 8
Gervase: 1d20 + 2 ⇒ (12) + 2 = 14
Arcilde: 1d20 + 2 ⇒ (11) + 2 = 13
Lily: 1d20 + 8 ⇒ (20) + 8 = 28
Red: 1d20 + 6 ⇒ (5) + 6 = 11
Green: 1d20 + 6 ⇒ (5) + 6 = 11
Lily
Gervase
Arcilde
-----------
Red
Green
-----------
Gilstrom
OK, gotta love those dice. Everyone except the guy who started it gets to go. Lily, Gervase, and Arcilde all recognize hostile intent from the mechanical man and may act! I've backed Gilstrom up to just inside the door, which is where he was when the clockwork reacted.
| Lily Freefield |
Sorry, work has been hell and now I've got a cold. Yuck.
Lily steps out and takes a shot at the one opening it's chest.
Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (19) + 2 + 2 + 1 + 1 = 25
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (1, 4) + 4 + 2 + 2 + 1 = 14
| Gilstrom Noblewater |
Gilstrom shrugs as a bolt of wood flies over his head. [b]"Well we did come in peace."[/b
| Gervase Goldhawk |
✨ casts remove disease on Lily
Round #1: AC 17
"We ... come in peace."
"Shoot to kill!" Gervase exclaims, dropping Father Eamon's bow as she launches herself 10' through the doorway, drawing the Levin long sword.
long sword + PA on Red: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
magic slashing: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17
| GM Rinaldo |
✨ casts remove disease on Lily
By which I assume you mean the disease of having to be responsible for Gervase's actions? ;-)
---------------Lily fires an opening shot at the lead clockwork, getting a thorn embedded inside its open chest. Gervase and Arcilde both step and and swing at it; it dodges Arcilde, but that lands it directly into Gervase's swing. The Levin sword strikes true, and knocks the clockwork to the ground, where it lies there, shaking slightly.
Green ranged touch vs Gervase: 1d20 + 4 ⇒ (15) + 4 = 19
The other one takes a step up and its chest opens up. With a whoosh! sound, a net comes flying out toward Gervase, wrapping her tightly! Gervase is entangled!
With that, initiative blocks collapse together and everyone is up!
| Gervase Goldhawk |
Round #2: AC 15, entangled
Being entangled doesn't seem to affect Gervase's attitude much at all.
She waddles forward 10' like a King Penguin on a promise, slapping awkwardly with her blade once the clockwork comes into reach.
"C'm here, dumpling. I take you with ketchup."
long sword + PA + entangled on Green: 1d20 + 8 - 1 - 2 ⇒ (15) + 8 - 1 - 2 = 20
magic slashing: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17
| Lily Freefield |
Lily aims at the one who hit Gervase.
Here's a little spice!
Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (10) + 2 + 2 + 1 + 1 = 16
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (5, 6) + 4 + 2 + 2 + 1 = 20
| GM Rinaldo |
Despite the net, Gervase walks up and easily strikes the clockwork with the magical sword, and Lily tosses a thorn that lands directly in the opening Gervase created. With a crackle of electricity, the clockwork falls.
END OF COMBAT
You take a moment to recover from the burst of activity, and peer into the room they came out of. The chamber appears to be a workshop, as evidenced by a table along the western wall laden with tools and mechanical parts.
You can take time to search the room more carefully if you wish. There is a door in that chamber leading north, there is another door in the central chamber opposed the one they came out of, and there is a ramp to the north leading up.
How do want to proceed?
| Gilstrom Noblewater |
The clockwork soldiers fall apart before Gilstrom can land a hit, and he shrugs cheerfully. "Good work! Those jerks would have dented my trident. I really like how smashing up those clockwork things isn't going to mess with any kind of knightly code I only half-remember. Anyways, what's in here?"
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
| Gervase Goldhawk |
"Apart from the gnear-gnomish glee I derive from smashing up our opponents -- or should I say, enthusiastic investigation of their internal mechanisms -- I can't forget this building's occupants have probably witnessed the processing of Talmandor's Bounty's First Colonists."
Gervase helps Gilstrom search the workshop for clues and treasure before turning her attention to the door set in the room's northern wall.
aid perception in workshop and on door for traps: 1d20 + 8 ⇒ (1) + 8 = 9
"Shall we try this door next?"
| Arcilde |
Arcilde cautiously approaches the door opposite the one the robots came out of.
Should we see what's behind here? I'd not like to leave our backs undefended.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
| GM Rinaldo |
Gilstrom and Gervase start examining the workshop. The only thing that stands out to an initial search is a gemstone sitting on the worktable amid the various tools.
As Gervase considers the door out of the workshop, Arcile listens at the other door in the main hall. She thinks she hears whispers just behind the door.
| Gilstrom Noblewater |
"Ooh!" Gilstrom snatches the gemstone. He wanders over to Arcilde. "More skum? What are they saying?"
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
| Gervase Goldhawk |
"I'm good with opening Arcilde's door and finding out."
perception on Arcilde's door for traps: 1d20 + 7 ⇒ (9) + 7 = 16
Gervase ensures there is no trace of netting encumbering her, as she grips a trident in both hands. "Everyone ready?"
| GM Rinaldo |
Gervase doesn't see any immediate danger on the door itself.
Gilstrom sees a very shiny gemstone in his pocket.
| GM Rinaldo |
Everyone lines up by the door, with Lily ready to fire. You open, and see another workshop.
A long marble workbench runs the entire length of the southern wall, and a rusting metal shelf stands on the opposite wall. Squat stools line up along the bench, which is littered with a variety of small, precise hammers and chisels as well as fragments of crystalline stone that looks like quartz. Another exits to the north.
Two skum are inside, one standing by the door while the other is poking around at the worktable. The one by the door yells at his companion.
They could hear your fight before, and it appears that one of them was waiting for your arrival, while the other was preoccupied. No surprise round.
Gilstrom: 1d20 + 2 ⇒ (1) + 2 = 3
Gervase: 1d20 + 2 ⇒ (16) + 2 = 18
Arcilde: 1d20 + 2 ⇒ (12) + 2 = 14
Lily: 1d20 + 8 ⇒ (18) + 8 = 26
Red: 1d20 + 1 ⇒ (5) + 1 = 6
Blue: 1d20 + 1 ⇒ (13) + 1 = 14
Lily
Gervase
Arcilde
-----------
Blue
Red
-----------
Gilstrom
-----------
Lily, Gervase, and Arcilde are up!
| Gilstrom Noblewater |
As the door flies open, Gilstrom cries out. "Stand back, Skum! Keep your fishy paws off of our colonists!" He then descends into seconds-long spiral of anxiety trying to figure out if that was heroic or not. Probably not. He gets ready to stab them.
| Gervase Goldhawk |
Round #1: AC 17
"Arcilde, may I please have your spot once you've finished?"
Gervase delays until after Arcilde and Lily have their turns.
If the door-skum is still up, she steps into Arcilde's spot to attack with her enchanted trident.
If Doory is down, she will move into the workroom to engage the eastern skum.
two-handed trident + PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 versus flat-footed
magic piercing damage: 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18
"Maybe they couldn't hear our fight with the clockworks over the sound of their gem-cutting equipment?"
| Lily Freefield |
Lily does as Lily does and holds out her hand.
Die Skum!
Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (4) + 2 + 2 + 1 + 1 = 10
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (5, 1) + 4 + 2 + 2 + 1 = 15
Her aim, as usual, needs some work.
| GM Rinaldo |
FYI, Dorothy (Arcilde) is having One Of Those Days. When she has a moment to think, either she'll post or give me bot instructions. Sorry about the delay.
| Arcilde |
Round #1: AC 17
"Arcilde, may I please have your spot once you've finished?"
Of course, 'awk, I won' be but wee minute.
Attack, battle axe, power attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 6 ⇒ (1) + 6 = 7
Arcilde slashes futilely at the skum, then steps out of Gervase's way.
Failed attack, then 5-foot step to the side, to give Lily a clear shot.
| GM Rinaldo |
The three women do a nicely choreographed dance, with Arcilde swinging through the door then making room for Gervase, and Lily firing in between the two. Only Gervase connects, but she strikes a major blow.
Blue attack Gervase: 1d20 + 4 ⇒ (2) + 4 = 6
It strikes back weakly, then backs up to allow its companion in.
Red attack Gervase: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d8 + 2 ⇒ (5) + 2 = 7
The other fares better, stabbing Gervase in the leg.
Gervase takes 7 damage, and everyone is up!
| Gervase Goldhawk |
Round #2: AC 17, 24/31 hp
"Fiddle dee dee. That may require a tetanus shot."
Gervase winces as she shrugs off the skum's strike. She retaliates before stepping away 5 feet to give the others uninterrupted access to the narrow dance floor.
"Take your partners for the Talmandor Bounty Two-step."
two-handed trident + PA on Red: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
magic piercing damage: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14
"Gilstrom, please don't step on my feet."
| Lily Freefield |
Lily breathes deep, trying to focus her aim.
Wood Blast: 1d20 + 2 + 2 + 1 + 1 ⇒ (6) + 2 + 2 + 1 + 1 = 12
Damage: 2d6 + 4 + 2 + 2 + 1 ⇒ (5, 6) + 4 + 2 + 2 + 1 = 20
The blast is rattlingly powerful and nearly throws Lily from her feet, but unfortunately her aim is not much better...
| Arcilde |
'awk--be careful!
Realizing that her own attacks are having no effect, Arcilde moves around to help Gervase. Arqueos, help protect my friend, she murmurs, touching Gervase on the shoulder.
Casting War Blessing on Gervase:
War blessing: For the next minute, select one of the following bonuses at the start of your turn each round:
+10 feet to base land speed
+1 dodge bonus to AC
+1 insight bonus on attack rolls
+1 luck bonus on saving throws
Each bonus selected lasts for 1 round.