Duergar High Priest

Arcilde's page

182 posts. Alias of Gwen Smith.


Full Name

Arcilde

Race

| HP 32/32 | AC 21 T12 F19 | CMB +5, CMD 17 | F +6 R +3 W +9 | Init. +2 | Percep +4, Sense Motive +8

Classes/Levels

90 ft darkvision, light sensitive

Gender

LN Female Dwarf Warpriest 4

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 18
Charisma 9

About Arcilde

Init +2; Senses darkvision 90 ft.; Perception +4 (+6 to notice unusual stonework)
Defense
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 32 (4d8+9)
Fort +6, Ref +3, Will +8; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities
Offense
Speed 20 ft.
Melee dagger +5 (1d4+2/19-20)
Special Attacks blessings 5/day (Protection: increased defense, War: war mind), channel positive energy 3/day (DC 16, 1d6), fervor 6/day (1d6), lasting grudge, sacred weapon (1d6, +1, 4 rounds/day)

Warpriest Spells Prepared (CL 4th; concentration +8)
2nd—burst of radiance (DC 16), spiritual weapon
1st—air bubble, bless, liberating command, suspend drowning
0 (at will)—detect magic, guidance, read magic, resistance

Statistics
Str 14, Dex 14, Con 14, Int 10, Wis 18, Cha 9
Base Atk +3; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Aquadynamic Focus, Craft Magic Arms & Armor, Power Attack, Weapon Focus (battleaxe)
Traits paraheen weaponsmith (qadira), resourceful, rich parents
Skills
Acrobatics -1 (-5 to jump), Craft (armor) +6 (+8 on checks related to metal or stone, +7 to create magical armor, shields, or weapons), Craft (weapons) +7 (+9 on checks related to metal or stone, +8 to create magical armor, shields, or weapons), Heal +8, Knowledge (arcana) +1, Knowledge (engineering) +4, Knowledge (religion) +4, Perception +4 (+6 to notice unusual stonework), Sense Motive +8, Spellcraft +8, Swim +3;
Racial Modifiers
craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven

SQ minesight

Combat Gear
potion of cure light wounds, scroll of ant haul (x2), scroll of comprehend languages, scroll of cure light wounds, scroll of deadeye's lore, scroll of magic weapon (x2), scroll of remove sickness (x2), scroll of shield of faith, scroll of stabilize (x4); Other Gear +1 breastplate, breastplate, lamellar (leather) armor, +1 buckler, chakram (2), dagger, mwk cold iron battleaxe, warhammer, air bladder, grappling hook, iron holy symbol of Arqueros, masterwork armorsmithing tools, masterwork backpack, masterwork tool, masterwork weaponsmithing tools, sack, scroll scribing components (worth 200 gp), silk rope (50 ft.), trail rations (5), used, waterproof bag, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 135 gp

Special Abilities

Aquadynamic Focus Can use weapons you have Weapon Focus with underwater with no penalty.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (90 feet) You can see in the dark (black and white only).
Fervor (1d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Lasting Grudge +1 racial attack bonus vs. any creature that attacked you more than a day ago.
Minesight Dazzled in bright light and -2 to save vs. light effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warpriest Channel Positive Energy 1d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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Arcilde is a strange, pale-skinned dwarf who has no surname. Her eyesight is especially keen, and she usually avoids bright light.

Arcilde was born to an isolated dwarf clan inside the demiplane of the Hao-Jin tapestry. When the structure of the demiplane began to break down, the trapped dwarf clan turned to Droskar in desperation, and the clan began to change into duergar. Arcilde was never dedicated to Droskar and was often sent to the slave ranks as punishment for her lack of devotion.

When a group of Pathfinders entered the tapestry looking for a piece of the sky key, they freed several slaves from the Ironwhip clan--and Arcilde vowed never to use her clan name again. Later, when the tapestry was torn open, Arcilde was able to escape completely.

She traveled to Andoren to make a new start and set about trying to earn a surname all her own. Once there, she studied many other religions to find the call that she never felt with Droskar. She felt drawn to the Golden Bulwark, lord of fortifications and protection, and his non-agressive application of weapons and skill.

After years of brainwashing by the Ironwhip duergar, Arcilde is much more comfortable with nearly any race other than dwarf. When she heard they were accepting applications to go to an Andoren colony, she saw this as a chance to repay those who had freed her. Her skill as a smith was the main reason they selected her, but her minor magic ability and lack of any family ties probably didn't hurt.