GM Rennai |
3 people marked this as a favorite. |
The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi’s rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad’s human and fetchling populations stands on the verge of collapsing into total anarchy. The young Baroness’s mother has sent a team of Pathfinders to look into her daughter’s well-being after an unexpected silence - can they uncover the root of Karpad’s problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?
Hello! I’m Rennai, a first time GM on the Paizo boards. I’m looking for a group of 4-6 players to run The Midnight Mirror, an investigative/horror adventure that takes characters to the town of Karpad in Nidal.
I’ve been playing Pathfinder (my first tabletop RPG) for about a year and a half, and doing Play by Post for about four months. I’m still definitely learning the ropes, especially when it comes to running games, but I have run several sessions over Roll20 before, and I’ve been part of PbP games with some fantastic GMs. Poring over all of Pathfinder’s rules and seeing all the possibilities is quite fun for me, and I’m looking forward to getting better at helping other people play out the possibilities in their minds. :)
Recruitment will be open until October 14, 2015 or until I receive a suitable number of entries from which to choose. If I decide to end recruitment early, I will give at least 24-48 hours notice for a last call.
Good luck, and I look forward to seeing your characters!
GM Rennai |
If anyone needs any help with formatting a character sheet, click here for the template I've put together to use for all my characters. Don't feel obligated to use it, but if it's helpful for you, go for it!
I would like character sheets to be done in text - I don't have access to HeroLab or anything like that. Don't feel you have to burn an alias before you're accepted if you don't want to - you can paste the code into a Recruitment forum post instead.
Xander Ravencourt |
I think Xander would fit your game concept nicely. He was originally created for a Carrion Hill game, but the overall themes are similar.
Xander is haunted by the ghosts of his family, but his relationship with them is cordial. He talks to them quite a bit and they enjoy being helpful. Mostly he just comes across as crazy to people who don't understand what's going on. (Some of the inspiration for the character came from Michael J Fox's character in The Frighteners).
He's primarily a support caster, but he's a trapspringer as well, and a competent back-up combatant.
I designed him to be well-rounded, easy to get along with, and helpful no matter the group composition.
Please let me know what you think.
GM Rennai |
@Xander - I like the look of him! I will need some sort of connection to the Pathfinder Society; perhaps as a way to make a living out of his search?
@Philo - I'll keep eyes out for your entry. :)
@Mowque - Yes, I'd like weekend posting as well, although I do understand that's when life tends to happen most, so I'll likely be a bit more flexible.
Wolfmancito |
We'll hello, i'm really interested, planing to run a human alchemist, will get to background and other details a little later, but i really want to play, english is not my mother tongue and it may come rather a little sloppy from time to time, but i can post many times a day and keep the pace as i have a lot of free time, if my english is not a problem i'll put something together asap :)
The Archlich |
I'd like to present Kalen Veilsong, a Wayang Harrowed Shadow Puppeteer. His summons are all illusions (it's based on Shadow Summoning) - he's not actually bringing anyone from a different plane or anything. Would it work?
Kalen Veilsong
Wayang bard (shadow puppeteer) 4 (Pathfinder RPG Advanced Race Guide 210, 210)
NG Small humanoid (wayang)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 34 (4d8+11)
Fort +4, Ref +8, Will +3 (+7 vs. charm and compulsion, +1 vs. enchantment effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. shadow spells
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk longspear +3 (1d6-2/×3) or
. . unarmed strike +2 (1d2-2 nonlethal)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 17])
Spell-Like Abilities (CL 4th; concentration +9)
. . 1/day—ghost sound (DC 15), pass without trace, ventriloquism (DC 16)
Bard (Shadow Puppeteer) Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)—color spray (DC 16), gallant inspiration[APG] (DC 17), mirror image
. . 1st (5/day)—hideous laughter (DC 16), liberating command[UC], saving finale[APG] (DC 16), unbreakable heart[ISWG]
. . 0 (at will)—dancing lights, detect magic, message, open/close (DC 15), read magic, summon instrument
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Statistics
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Str 7, Dex 16, Con 14, Int 14, Wis 7, Cha 20
Base Atk +3; CMB +0; CMD 13
Feats Harrowed[ISWG], Harrowed Summoning
Traits irrepressible, maestro of the society, reactionary
Skills Acrobatics +6 (-2 to jump), Diplomacy +12, Escape Artist +7, Perception +7, Perform (act) +12, Perform (dance) +9, Sense Motive +2, Spellcraft +9, Stealth +12, Use Magic Device +12; Racial Modifiers +2 Perception, +2 Stealth
Languages Aklo, Azlanti, Common, Wayang
SQ bardic knowledge +2, dependent, hero points, light and dark, shadow magic, shadow play, shadow puppets, shadow servant, versatile performance (act)
Other Gear mwk lamellar (leather) armor[UC], mwk longspear, cloak of resistance +1, headband of alluring charisma +2, ioun torch ioun stone[APG], bedroll, flint and steel, harrow deck[UE], ink, black, inkpen, journal[UE], masterwork backpack[APG], mirror, soap, spider's silk rope (50 ft.)[APG], trail rations (5), waterskin, weapon cord[APG], 129 gp
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Tracked Resources
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Bardic Performance (standard action, 18 rounds/day) - 0/18
Ghost Sound (1/day) - 0/1
Light and Dark (1/day) (Su) - 0/1
Pass without Trace (1/day) - 0/1
Trail rations - 0/5
Ventriloquism (1/day) - 0/1
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 18 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses
Harrowed Summoning Draw two cards, summoned creature gains +4 enha. bon. to Abilities, +6 if same Abilities drawn.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Maestro of the Society +3 rounds of Bardic Performance (or an equivalent ability) each day.
Shadow Magic (Ex) Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast.
Shadow Play You require light to use Shadow Play and Shadow Puppets.
Shadow Puppets (Summon Monster II, DC 17) (Sp) Summon shadowy creatures as summon monster.
Shadow Resistance +2 on saves vs shadow spells.
Shadow Servant (Sp) Create a shadowy version of unseen servant.
Versatile Performance (Acting) +12 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Weapon cord Attached weapon can be recovered as a swift action.
dien RPG Superstar 2015 Top 16 |
*waves at Xander, remembering him from that Carrion Hill game*
...come to think of it, my submission started to feel a lot like Milo in terms of personality, so what the hell, I'll bring back Milo. ;) Updated and tweaked for this game.
Milovic Draznoi is a young exile from Nidal who ran away from home ten years ago to join the Society. He's not thrilled to be back, especially since there's always a thin chance of running into the noble family he fled...
Unchained rogue with some face skills, basically. I gave him Shadowtongue since it's the first time I'm likely to ever play a character that would likely know the language. I also was loosely thinking he might have an unrequited childhood crush on the missing Baroness, but I don't know how old she is for that to be feasible or not.
Anyway, thanks for considering the application.
GM Rennai |
@Mowque - That archetype's cool; I don't know if I'd ever noticed it before. Fair warning, though: there's a significant portion of the adventure where I wouldn't count on having bright light for the fast healing.
@Azure - I'll keep eyes out for your character, then.
@dien - Milo looks great! I love having excuses to take some of the weirder stuff, too.
GM Mowque |
@Mowque - That archetype's cool; I don't know if I'd ever noticed it before. Fair warning, though: there's a significant portion of the adventure where I wouldn't count on having bright light for the fast healing.
I've wanted to play it for awhile. Good point though, we ARE in Nidal, aren't we? A place famously dark.
I'm still debating if I can give this game the time every game deserves.
The idea is he is from the Mushfens, and left his tribe of poor, semi-nomadic half-elves due to exploring the swamps so much. Got caught up in the Pathfinder society after running into their missions into the Mushfens. Became an expert in alchemy, specializing in poisons and dieasies. That, combined with a natural bent for mystery solving have led him to this little mission....
Sounds decent?
GM Rennai |
@Mowque - Sounds good to me; build him up! I just figured I'd warn you ahead of time, in case it changed your mind about playing the archetype. (Dendrite mutagen's still good even without the fast healing, though.)
@Archlich - Wow, somehow I managed to never see your post, despite clearly being online at that time, considering I posted literally the same minute as you...that's weird, I don't know how that happened. Sorry, mate, I swear I'm not ignoring you! Shadow summoning will work just fine, since you aren't calling them from elsewhere.
Xander Ravencourt |
@Xander - I like the look of him! I will need some sort of connection to the Pathfinder Society; perhaps as a way to make a living out of his search?
Heck, he could be a pathfinder. They certainly are the kind of organization that would appreciate Xander's talents and be likely to accept his peculiarities. As long as they are fine with him funneling information back to his in Lastwall, he'd be happy to work for them.
What do you think?
Xander Ravencourt |
1 person marked this as a favorite. |
*waves at Xander, remembering him from that Carrion Hill game*
...come to think of it, my submission started to feel a lot like Milo in terms of personality, so what the hell, I'll bring back Milo. ;) Updated and tweaked for this game.
Milovic Draznoi is a young exile from Nidal who ran away from home ten years ago to join the Society. He's not thrilled to be back, especially since there's always a thin chance of running into the noble family he fled...
I'd like to vouch for Dien. He was a great, reliable player and Milo was a fun chapter to be in a game with. Big thumbs up.
It would be super fun to reprise these two characters, using the Carrion Hill game as mutual backstory. Crossing my fingers.
GM Rennai |
@Liam - Looks good! I gotta admit a mad love for investigators; I was sad when the investigator in our IRL campaign died at level three. :(
@Vandrare - Whatever you'd like to include is fine. I just like to have some information about history/motivations/etc. so I can help to make characters more a part of the story. Whatever information helps you understand and play the character more fully is stuff I'd like to know, too.
@Xander - Being a Pathfinder is perfect - I figured it'd dovetail nicely with Xander's goals. And I'd love for you to include your past history with Milo. Even if he doesn't get in for some reason, it's still a part of Xander's past.
@Milo - See Xander's reply above - feel free to include Carrion Hill and Xander as a part of your character's story if you like.
Vandrare the Wretched |
Ok, alias pretty much complete. I've detailed a backstory, feel free to take a look GM Rennai and hit me with some feedback (I'm new to this so any criticism is much appreciated). My character isn't a pathfinder, though he has interest in becoming one. I was hoping to swing it that he is repaying a debt for his now deceased mentor. This debt, owed to a venture captain, has turned into a trip into Nidal to investigate some spooky goings-on. How does this sit with you as the GM? I'm totally flexible, if it doesn't work i'll just take him back to the drawing board.
GM Rennai |
@Xander - Looks good!
@Vandrare - Works for me - there may even be a field commission in it for him if he does well. :) And hooray getting new people addicted to PbP - I mean, having fun! ;)
@Everyone - In addition to your normal loot, everyone have a free wayfinder as well. Symbol of the position, and all. :) Vandrare (and anyone else who wants to play as a hopeful/ally rather than an already accepted Pathfinder), your wayfinder will be on loan from the Society.
Vandrare the Wretched |
Haha, it definitely seems like an addictive pastime!
I'm thinking Van is interested in eventually joining the society, so a potential field commission would be a huge driving force behind his participation.
Yay, free compass! Seeing as how mine is on loan, what is the chance that the previous user accidently left a sweet ioun stone in it? :P
GM Rennai |
@Everyone - Can't believe I forgot to bring it up in the intro post! We'll be using Background Skills in this module as well. Basically, it's two extra skill points per level that can only be used in the skills that usually get the least love (for a full list see the link). It's a neat way to round out characters, and only makes them better and more interesting. Any other questions about it? Let me know!
GM Rennai |
For getting my mind straight, so far we have:
- Xander Ravencourt, human reincarnated seeker oracle
- Kalen Veilsong, wayang shadow puppeteer bard
- Milovic Draznoi, human unchained rogue
- Titania Evangeline Snow-fell, half-elf phalanx fighter/archaeologist bard
- Vandrare the Wretched, dhampir ranger
- Liam Samsom, human empiricist investigator
- Mowque, not-yet-complete half elf bramble brewer alchemist
- Wolfmancito, not-yet-complete human alchemist
Titania Evangeline Snow-fell |
Easy access Character list
Xander Ravencourt human reincarnated seeker oracle
Milovic Draznoi human unchained rogue
Titania Evangeline SnowFell half-elf phalanx fighter/archaeologist bard
Vandrare The Wretched dhampir ranger
Liam Samsom human empiricist investigator
Kalen Veilsong wayang shadow puppeteer bard
Mowque, not-yet-complete half elf bramble brewer alchemist
Wolfmancito, not-yet-complete human alchemist
Kinvara Doone |
May I present Kinvara Doone, dhampir life oracle, for your consideration.
This looks like it could be a fund adventure.
Titania Evangeline Snow-fell |
Updated Character list
Xander Ravencourt human reincarnated seeker oracle
Milovic Draznoi human unchained rogue
Titania Evangeline SnowFell half-elf phalanx fighter/archaeologist bard
Vandrare The Wretched dhampir ranger
Liam Samsom human empiricist investigator
Kinvara Doone dhampir life oracle
Kalen Veilsong wayang shadow puppeteer bard
Mowque, not-yet-complete half elf bramble brewer alchemist
Wolfmancito, not-yet-complete human alchemist
Milovic Draznoi |
I'd like to vouch for Dien. He was a great, reliable player and Milo was a fun chapter to be in a game with. Big thumbs up.
Flatterer! :D (And I'm a 'she,' but no worries. ;) ) Nah, you're kind, and I likewise enjoyed Xander. Milo's backstory has changed a little in that he's now from Nidal rather than Ustalav, and he's shifted a little more amoral due to Nidal being a harsher place to grow up in than Ustalav.... it's pretty bad when Ustalav is the happier alternative ...but he's still pretty darn close to the Milo you know and spoke so nicely of.