Vandrare the Wretched
Male Dhampir (Svetocher) ranger (beastmaster) 4 (Pathfinder RPG Advanced Race Guide)
CN Medium humanoid (dhampir)
Init +3 (+5 in urban environments)
Senses Perception +8 (+2 vs undead, +2 in urban environments)
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Defense
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AC: 21, touch 14, flat-footed 17
HP: 40
Saves: Fort +6, Ref +7, Will +4 (+2 vs. Fear, +2 on all vs. Disease and Mind Affecting)
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Offense
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Speed 30 ft.
Melee
. . Greatsword +8 (2d6+5/19-20) or
. . cold iron longsword +8 (1d8+4/19-20) or
. . silver bastard sword +8 (1d10+3/19-20) or
. . dagger +7 (1d4+3/19-20) or
Ranged
. . light crossbow +7 (1d8/19-20, 80ft range)
Special Attacks: Power Attack ( - 2 attack roll, + 6 damage)
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Statistics
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Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 9
Base Atk +4; CMB +7; CMD 20
Feats Iron Will, Dodge, Power Attack (Combat Style), Endurance (Class)
Traits: Bounty Hunter, Courageous
Skills: Acrobatics +7, Climb +7, Craft(Alchemy) +7, Handle Animal +6, Knowledge(Nature) +7, Perception +8, Stealth +7, Survival +8
Languages: Common
SQ: 1st favoured enemy(Undead), track, wild empathy, Combat style (Two Handed), Endurance, 1st favoured terrain (Urban), Hunter's bond
Gear: +1 greatsword, +1 breastplate, cloak of resistance +1, masterwork cold iron longsword, masterwork silver bastard sword with combat scabbard, light crossbow, 20 bolts, potion of inflict minor wounds (7), pathfinder’s kit, mess kit, soap, 50ft rope, filter hood, ink, ink pen, parchment, coffee pot, mug, assorted teas, coffee, 96gp, 4sp, 9cp, wayfinder compass (on loan)
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Special Abilities
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Bounty Hunter You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.
Courageous: You gain a +2 trait bonus on saves against fear effects.
Favoured Enemy (Undead): +2 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage rolls vs./ Undead.
Track: (+2) Add half your level to survival checks to follow tracks.
Wild Empathy: (+3) Influence animals as if using Diplomacy.
Favoured Terrain (Urban): +2 on Initative checks, Knowledge (geography), Perception, Stealth and Survival. You may choose whether or not you leave a trail in these environments.
Hunter’s Bond: Animal Companion (a Roc named Aya)
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Racial Abilities
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Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Spell-Like Abilities (Su): A svetocher can use obscuring mist as a spell-like ability 3/day. The caster level for this ability equals the dhampir's class level.
Darkvision 60ft
Low-light Vision
Positive Energy Vulnerability: Svetochers take a -1 penalty on saves against effects that deal positive energy damage.
Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
Vampiric Empathy (Alternate racial trait): Communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir's Hit Dice). +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent