About Liam Samsom
Liam
Male human investigator (empiricist) 4 (Pathfinder RPG Advanced Class Guide 30, 100)
N Medium humanoid (human)
Init +5; Senses Perception +10
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 44 (4d8+12)
Fort +3, Ref +7, Will +5 (+2 save vs. illusion and disbelievable effects)
Defensive Abilities trap sense +1; Resist unfailing logic
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Offense
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Speed 30 ft.
Melee +1 rapier +8 (1d6+4/18-20) or
. . dagger +6 (1d4/19-20) or
. . morningstar +3 (1d8)
Ranged shortbow +6 (1d6/×3)
Special Attacks studied combat (+2, 3 rounds), studied strike +1d6
Investigator (Empiricist) Extracts Prepared (CL 4th; concentration +7)
. . 2nd—barkskin (2)
. . 1st—adhesive spittle[ACG] (DC 14), anticipate peril[UM] (DC 14), cure light wounds, heightened awareness[ACG]
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Statistics
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Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Fencing Grace, Weapon Finesse, Weapon Focus (rapier)
Traits lessons of chaldira, reactionary
Skills Acrobatics +9, Appraise +7, Climb +3, Craft (alchemy) +10 (+14 to create alchemical items), Diplomacy +7 (+10 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +13, Heal +5, Knowledge (arcana) +10, Knowledge (history) +7, Knowledge (religion) +10, Linguistics +7, Perception +10, Sense Motive +10, Sleight of Hand +6, Spellcraft +10, Stealth +6, Swim +0, Use Magic Device +10; Racial Modifiers ceaseless observation
Languages Celestial, Common, Draconic, Elven, Undercommon
SQ alchemy (alchemy crafting +4), inspiration (5/day), investigator talent (mutagen[UM]), keen recollection, mutagen (+4/-2, +2 natural armor, 40 minutes), trapfinding +2
Combat Gear mutagen[APG], alchemist's fire (2), cytillesh stun vial (2); Other Gear +1 chain shirt, +1 rapier, arrows (40), blunt arrows[APG] (40), dagger, morningstar, shortbow, ring of protection +1, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, masterwork thieves' tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 19 gp
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Special Abilities
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Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+3)
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Lessons of Chaldira (1/day) Your studies of Chaldira Zuzaristan's exploits have given you a knack for avoiding trouble. Once per day before the result of a saving throw is known, you can reroll that saving throw.
You must take the second result even if it is worse.
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes.
Studied Combat (+2, 3 rounds) (Ex) As a move action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Unfailing Logic +2 (Ex) +2 save vs. illusion and disbelievable effects