GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


1,101 to 1,150 of 1,388 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Get better soon! And I understand last night was almost an ER night for me too.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Best wishes.


No hospital stay and quick recovery this time, yay! :D I'll go ahead and hold off on posting until tomorrow night, to give everyone who may want to chime in on planning (and character development/fort interaction) a chance to do so, especially with the holiday weekend possibly tying things up for Americans.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Glad you have no hospital stay, those suck so much. when I get home I will get a post in.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I will be away and with spotty internet for from a one to two weeks. Too long to cross reference and plan.

Perry relays the original plan and continues to wonder about why he was chosen, and if he needs it (which seems soon), he will cast Divination for advice on the attack and whether the plan would work (although the divination spell might include an answer like 'ye it'll work. Why aren't you returning my calls, pear?')


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

So, where are we on the map?


Sorry, should have thought to mark it on the map - it's marked now. The ambush was on the road several miles from the Fort, and they cut straight through the forest to the Petal River from there.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Er... we have lost a little steam here.

Can we all recommit to at least one post per day?

And not just any post but a post that either moves the game forward or promotes roleplaying, hopefully both.


A good part of that's my fault, and I apologize - as I've mentioned, things have been unexpectedly complicated for me, and all the convolution's sucked me dry of energy for what spare time I do have. And it's the GM's job to set the pace, so my busy-ness has a disproportionate impact. But I'll recommit to working harder to fit posts into the in-between moments, and I am definitely still committed to seeing the game through. I'm having a good time, and I hope you are too!


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Sorry. I'll do my best to shape up. o7


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Can do!


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I can't help but to think that this would be the perfect time for some divine guidance. :P


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I just want to know that I looked but could not find the image on line but baby bugbears are actually kind of cute, even with their little bug eyes. I just got my Baby Bestiary books in and they are precious! Look at the baby owlbears!


@Jetta: Oh, I was planning on taking advantage of Perry's absence expounding upon the conflict between Percival's crisis of faith and the party's need for guidance. ;) I just didn't have time for a super-lengthy post yesterday, so I went with a briefer, more business-like post to give you guys something to respond to.

@Amund: ...now I want a baby owlbear...look at the widdle beaks and the baby feather-floof...*devolves into incessant baby babble*


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I know right! I am loving my books

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I'm back.

Is Perry with the party, in the fort, or was he assigned into an NPC status? :P


He actually got sent back to Korvosa - he's eating fine Rahadoumi caviar right now. :P

Nah, I figured you'd be along with the party, so you could step back into playing whenever you returned. The time you've been gone has been stuff Percival wouldn't have been terribly involved with anyway, so his quiet is somewhat natural.


By the way, I'm going on a surprise trip with the husband - I'll have my computer, but I don't know if we'll have Internet. I know I'll be back in Internet range in 36-48 hours, and I'll check back in as soon as I've got it.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I think what happened is that we were readying for the attack and then bugbears occurred.

Personally, I advise we cutscene to the bugbears with some loss of abilities/random spell slot.
Not saying the hunt isn't riveting, but you know PBP, time, and momentum.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I don't mind playing this out. I've been wanting to hunt these guys down since we arrived. Also, I want to see Balthus go ham on some goblinoids. :P


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I prefer to play it out as well.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I meant that we jump the rolling to finding the bugbears, actually. That's why I said 'cutscene to the bugbears'. Stopping at junctures to retrace and then back and forward...


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Ah, okay. Assuming we can get at least a rough idea where they are, sure.


I'm good with taking the rest of the trip in bigger bites, although we're coming up on nightfall now, and you'll be finding out there's two possible routes to take; choice of route and resting/pushing through will then dictate how storytelling progresses. (The smaller bites the last couple of days were due to time constraints.)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Are there tracks along the river or only deeper into the forest? It's not as clear.


At this point the raft was hauled out of the water, camouflaged, then pushed back into the river. But the tracks into the forest suggest that not everyone re-embarked when the raft was set back afloat - some went back on the river with it, others went into the woods on foot.


Looks like the jury's a bit hung on following the tracks into the woods v. following the river's course to try and come across the raft, although regardless of which move you make it sounds like you're agreed on moving into it now (at least from what I'm seeing so far). I'll give it a little more time for consensus since it's equal thus far, but I plan to move along no later than tomorrow evening with whatever's the closest to an agreement.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
GM Rennai wrote:
Looks like the jury's a bit hung on following the tracks into the woods v. following the river's course to try and come across the raft, although regardless of which move you make it sounds like you're agreed on moving into it now (at least from what I'm seeing so far). I'll give it a little more time for consensus since it's equal thus far, but I plan to move along no later than tomorrow evening with whatever's the closest to an agreement.

I thought my post last night made a decision.

We walk by the shore 'right now', UNLESS you hear other opinions.

Game on!


Amund, right before you, said let's go through the woods, which is where the conundrum came from.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
GM Rennai wrote:
Amund, right before you, said let's go through the woods, which is where the conundrum came from.

Pfft! Amund? What does the boy know? He wants to stay home and be owlbear mom. :)

Seriously, between those two choices (either one could be correct) in this situation, the default should be to trust the grumpy old man ranger.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

:P Balthus is getting delusional in his old age. No one listens to crazy old men and their ravings. Maybe we should rest for the evening. Balthus is getting grumpy and I think he needs a nap ;)

Also thank you I needed a smile.


I'm good with moving along the river once I get home from work, since it sounds like Amund can't be too strongly opposed to it. ;)


male
Amund Basurto wrote:
:P Balthus is getting delusional in his old age. No one listens to crazy old men and their ravings. Maybe we should rest for the evening. Balthus is getting grumpy and I think he needs a nap ;)

touche :)


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I'd rather follow the tracks into the woods, since we still have no idea where along the waterways the boat is heading. There is bound to be at least one bugbear there we can interrogate for the location of the others.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Balthus :P

People agree with me!


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:

Balthus :P

People agree with me!

Pfft! Jetta? What does the sour-faced girl know? She walks in the woods inside that tin can of hers. I'm sure she's suffering from extreme heat that's cooking her brains. :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Don't be bitter just because she noticed the path first.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Some lizardfolk stole out kills...I think.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

DM, will pressing on inflict a mechanical penalty? I assure you, Percival will be grumpy either way. :P


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I would prefer to continue on but not everyone sees very well in the dark so I think we should return to the fort and leave in the early morning. Though I suppose it depends on if there is a big penalty. We would get there around 9 in the morning but the fatigued or exhausted conditions are rather brutal.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

BTW, I'll be out in the field all day today so don't expect anything from me until later this evening.


Best rules I'm finding is that yes, continuing on would mean making a DC15 Fortitude save or becoming fatigued. Fortunately, that means that the ones who'd be most affected by becoming fatigued are also the most likely to make the save. (Spellcasters also won't replenish spells, but as I think Anthuria's the only one who's used a spell all day that doesn't matter quite as much.)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Fort: 1d20 + 8 ⇒ (19) + 8 = 27

Resilient, but still cranky.

"Darn kids get off my consecrated graveyard!"

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

By the way, voting to continue the hunt.
This subplot should be wrapped up quickly.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Not sure where you are getting that from. We are two for two currently. Anthuria! We need you to brake the tie.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Not a real tie though.
Balthus wants to rest in the wilderness (stay here), you want to rest in the fort (go back), and Jetta/Perry want to continue the hunt without resting (continue on).


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Sorry! Agree with amund. Real post coming at lunch.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
GM Rennai wrote:
If you want to go through the hedge, each square of movement costs four squares, and you will take 1d6 piercing damage each hedge square you move out of.

Even in full plate armour? What sort of a check would it require to push through?


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
To be clear we have two groups in sight, right? The guards and the mighty hunters. How far away is the group with the doe? Which one are you wanting to go after first? Or are we going after both at once? I am not looking forward to getting grappled by these things :(

I suggest we go after one at a time and go after the group that's coming towards us or is at least closer to us.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
@GM: If I cast Silence on a crossbow bolt and launch it, would the spell be reasonably intact even if the bolt hit a bugbear? 'cuz the rules say they are destroyed on impact.

Starting the surprise round with silence (a great idea, by the way) would mean that you have to cast it on one of us, our equipment, or on the ground in the middle of the enemy group. Then we have to rush in there to surround the them. Otherwise, the bugbears will hear you activating the scroll, and get to act before you shoot, possibly calling out or running outside the 20-foot radius.

1 to 50 of 1,388 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Rennai's Conquest of Bloodsworn Vale: Discussion All Messageboards

Want to post a reply? Sign in.