GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


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male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Balthus Tauran wrote:
I'd like to carry one or two antitoxins...

Ask nicely! Muwahahahahahaha!!!!! :) Sure that is perfectly reasonable.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
Balthus Tauran wrote:
I'd like to carry one or two antitoxins...

Ask nicely! Muwahahahahahaha!!!!! :) Sure that is perfectly reasonable.

Be careful; you don't want a mangy dog to piss on your bedroll. :)


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

It sounds like Slasher would be just as likely to piss on Balthus's bedroll XD.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Hahaha!


Grumpy Old Man wrote:
Sorry but this is what you get unless the GM gives a new situation to roleplay, a grumpy old man. :)

I'm getting there, I'm getting there! Geez, a person tries to sleep for a few hours...;)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Bah! The metal building I work in has bad wifi so I could post earlier. I get home and there is so much more! Also GMs do not sleep they just get more creative :)


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

So, does anyone take the stuff from the tents (or the tents themselves)? Who took the magical items? How do we plan to track loot?


Balthus has bundled up the rest of the useful stuff from the camp for now, it looks like. At last check, Perry was looking over the spikes and scabbard, and Anthuria had had the dust of tracelessness. I can put together a Google Docs spreadsheet to track unclaimed loot, if people would like, although I'll ask one or all of the party to take over maintaining it.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

A shared doc would be great! Then we could all keep an eye on it.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Sounds fine by me.


Equipment tracking spreadsheet's linked in the Campaign Info and should be editable by everyone.


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

Btw, everybody is bringing some great rp, but I'm particularly impressed with Anthuria. Awesome PC, and excellent descriptions.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
GM Rennai wrote:
@Balthus - It'd be pretty rough going for the horses, but they could make it.

What does that mean, exactly? Would it still be faster to continue on horseback?


Yes, it's still faster to continue on horseback than to go by foot (although certainly not fast by any means).

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Quote:
"Mind letting our plant expert take a look at that before you bank it away?" Jetta snarls annoyedly.

What you did there. I see it.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I am loving the RP by everyone! This is proving to be a lot of fun. I am truly enjoying the cattiness of this group. To be mentioned Anthuria's Verdant proclivities are rather fascinating. I never would have thought doing it that way.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Thanks mairen, amund. This is my first pbp game, and what a great one to be in! Ya'll are awesome.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

You are doing really well. Mine turned into a musical, a goblin musical.


Does anyone have any strong opinions on marching order? I figured Balthus and Mairen would likely be at the head of the group scouting and Jetta and Amund would take rear guard to protect Anthuria and Perry in the middle. You know, the usual. :) But it certainly doesn't have to be law, nor does the order have to be the same every time.


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

That sounds fine with me.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Fine by me, sounds like good default order.


male
Jetta Stahle wrote:
Fine by me, sounds like good default order.

I'm good with it for wilderness stuff; we may have to change it if we ever get into 'dungeon crawl' mode.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Being in the back will impead a charge for me which is more damage. wilderness tends to have more space so I am fine with it. Are Balthus and Mairen mainly melee based? I would prefer for anyone who is ranged to be in the back. Amund has no ranged feats so pliantly of penalties

What do we want for the dungeon crawls

@Balthus - Missing so much critical info!


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:

Being in the back will impead a charge for me which is more damage. wilderness tends to have more space so I am fine with it. Are Balthus and Mairen mainly melee based? I would prefer for anyone who is ranged to be in the back. Amund has no ranged feats so pliantly of penalties

What do we want for the dungeon crawls

@Balthus - Missing so much critical info!

I think we can handle dungeon crawl marching order one we get to one (which may be soon).

Balthus is your typical 'switch hitter', decent with bow and with his axe but not particularly 'great' with either. I intended him to open fights with arrows, if possible, until it made sense for him to rush in. Don't forget Slasher, who is obviously melee but can be pretty nasty.

the reason for Balthus to be upfront during wilderness travel is because... well he's 'ranger' (i.e., decent perception, knowledge nature, etc.). Besides, he's not going to let a 'city boy' upstage him in the wilderness. :)

What do you mean by 'Missing so much critical info!'?


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Kay I thought so. Rangers are very good at that. I looked at your feats and assumed that. I cannot find Marien's so I am not sure.

The critical info is a reference to Amunds little rant at Balthus back at the camp. And that is a reference to Balthus getting mad at Amund for scaring Anthuria when Balthus joined their conversation at the end. You wanted to be a grumpy old man. Amund is being a bitter youngster :)


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
The critical info is a reference to Amunds little rant at Balthus back at the camp. And that is a reference to Balthus getting mad at Amund for scaring Anthuria when Balthus joined their conversation at the end. You wanted to be a grumpy old man. Amund is being a bitter youngster :)

Oh that. Balthus chose to ignore you. :)

Actually I forgot to post a retort, but we'll get at it again. Soon, I hope. :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Amund doesn't like Balthus but I am enjoying the bickering and ignoring him is mean :)


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

But Slasher is a sweet heart.


So, things escalated slightly while I was abed. :) I really am loving the roleplay from you guys - quite enjoyable.


Anthuria wrote:
Awesome stuff...casts Haste.

Are you sure you haven't done this before, Anthuria? *suspicious side eye* :)


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
GM Rennai wrote:
Crit indeed. Which one did you go for - green right in front of you, I presume?

Although it makes more 'game sense' to pile on the damage on the uninjured one, that would be cheating. :)

Balthus would have gone for the one in front of him (green).


Eh, there's a certain amount of "real-world" sense in teaming up to focus down foes. I don't penalize it as metagaming. :)


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
GM Rennai wrote:
Eh, there's a certain amount of "real-world" sense in teaming up to focus down foes. I don't penalize it as metagaming. :)

Oh no, I agree with what I think you're saying 'let's 'kill them one by one' but in this case, it was green that was injured, which is where Balthus would have struck.


Right. I've got you now. Sorry, working extra-long shift. :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Is the touch of Law for melee too? And hot damn Balthus!


Yes, Amund, Touch of Law applies to melee attacks.

Edit: Gameplay post from me later, no time right now.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
And hot damn Balthus!

Yeah, x3 critical weapons are nasty when they hit. :)

@GM:
Not to shot myself (and others) in the foot but these two initial encounters seemed too easy for six 6th level PCs.

Are these just the 'opening salvo'?

Are you adjusting for the fact that there's six of us and not four, for which the module was probably balanced for?

Just curious.

Game on!

Also, should either Balthus or Meiren (or both) have gotten an AoO on the magenta fey or did you just forget to move it back?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

So, is it my turn after the sprites...?


Bugbears were a wandering encounter, and these guys are a token guard (of what, you'll see soon). They're not meant to be taxing, just warm-ups, so I haven't done adjusting yet, although it's in the works. I can give them all DR 20/vorpal if you like. :)

And Magenta used Acrobatics to avoid provoking and moved fifteen feet back. I just forgot to move the token.


Yes, Jetta's up, then everyone else.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Touch of Law is for melee attacks, skill checks, saving throws, and (I think ability checks).


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

this is my moment in the sun? Did you retreat Balthus to give others a chance? That is so sweet! You deserve a cookie :)


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
this is my moment in the sun? Did you retreat Balthus to give others a chance? That is so sweet! You deserve a cookie :)

I'm never going to hear the end of this, am I? :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Nope!


I was so glad when you were the one to fail the save, Balthus...it was too perfect...:)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Note for Balthus and Amund: Touch of Law covers all d20 rolls for an entire round for attacks, saving throws, and skill checks.
Therefore, it makes a great effect to go along with full attacks, or if you need to roll multiple checks in the same round.

On the off hand, I do remember playing a game with houserules that allowed me to channel energy with this effect to all targets for an entire round on a 30 foot radius. Add haste, weak enemies, two-weapon fighting, and spell-casting, and you got a game that told the RNG to go to the corner and cry.


I haven't done it with Touch of Law, but I had Fateful Channel on my Pharasmin oracle, which basically put the witch's Fortune hex (roll twice and take better on d20 rolls) as a rider on my Channel Energy. You want to talk about sending RNG to the corner...


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Perry I honestly forget it


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
Spontaneously casting healing spells works with empty slots.

Are you sure about that? It seems you can explicitly only convert spells that you have prepared:

Spontaneous Casting wrote:
"A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name)."


Hmm...that's actually an interesting point of contention. Rules lawyers - fight! ;) For the future, I think I'm willing to go with Perry's interpretation, letting unprepared slots be spontaneously cast - for now, he approached the monoliths before moving to heal the fey, which is what triggered the trees, so it's sort of a moot point.

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