
| Asta Ingedottir | 
 
	
 
                
                
              
            
            I can give everyone +3 damage on their first attack each round for 2 rounds. I'll do that with my last round of actions.
I've got other buffs but most of them are magic. If anyone wants any I'm happy to spend Asta's actions casting.
Otherwise, I plan on shooting.
Blommhilde, would it be possible to get some healing? I'm still down 15 hp.

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            Sure, healing coming.
EDIT: Nevermind, just thought that using sorcery so close to potential enemies is possibly not a good idea. I'll channel if we come to blows, and remember that I specialize in area denial and lockdown, so staying behind me can be safer.
RE-EDIT: Nevermind the first, I re-read and they are clearly hostile. Healing and blessings coming.

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            @Sigurd: A day passed since the hunt, if you didn't factor that.
As dawn broke the next day, your ship resumed sailing up the coast, passing by what must have been thousands more seals.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            I dare-say you could update. Your last update basically told me to roll, which I did. I may be mistaken, but the others may have forgotten the necessity of filler posts and have nothing new to add(as there is no new information gained until we know if the pillars are affected)

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            Sorry to hear about that.
I know losing pets can be hard.
But I do hope the job interview went well.
I'm torn between mournful condolences and up-beat well-wishy-ness.
But yeah, both of those mixed pack of feelings go out to you.

| Asta Ingedottir | 
 
	
 
                
                
              
            
            Haha, thanks, Sigurd. My kitty was old and ill, so it wasn't a surprise. Still sad though. And the interview went well, but you never know who you are up against and in academia, there's always a second (and sometimes third) interview, so...

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            How can we not attack one simultaneously? Supposedly we saw something frozen in them- so it seems at least a 5-foot space seems approbiate for it. If they are in tri-force location, that gives us at least 5 spots to attack one from, if they line up, even more. If it's larger than 5-foot, even more space should be available.
I know Eydis labelled it with the 3 pillars, but I kinda expected we're trying to bring ONE down at a time, focusing on it to overcome it's regeneration.
The real question being if our average damage output per round is higher than the DR+fast-healing of the pillar...

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            My own left-right sequence simply accounted for wielding 2 throwing axes. 
So left hand, right hand.
Twice. 
Not left pillar, right pillar.
Point being: We can post another couple rounds of attack and attempt to bring down a pillar, explicitly stating that we focus on it.
But do we get the feeling that could work? Or not? Just hacking away for a minute like madman when it's healing faster than we damage it seems...stupid.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            Aye, I was hoping Yidhra would come to that conclusion if we manage to out-perform the Pillars regenerative and protective capacity.
So, one more vote for ending pillar 1 as pillars 2 and 3 can watch in horror the fate that awaits them shortly, as well.
(If we can prove it works, the strongest crew members of our expedition can be asked to come forward armed with the heaviest two-handed weapons we have, and join our efforts - should speed up the process for those if we decide to proceed)

| Yidhra, Goddess of Paradoxes | 
 
	
 
                
                
              
            
            Well, I mean, of course I would. I'm the smart one behind the GM screen, and I know it's kind of dumb to spend tons and tons of time asking for rolls when A) We've already done that, and B) It's really just wasting time. o vo~ That's not exactly fun, and this game has plenty of real challenges without trying to make this any harder than it really needs to be.

| Asta Ingedottir | 
 
	
 
                
                
              
            
            Hi all, my sincere apologies for the absence. A combination of traveling for the holidays, sickness running through my family, and a second interview in San Diego this coming Wednesday (and the associated prep - academic interviews are one or two day marathons) has left me stressed for time.
I plan on being back in action on Thursday or Friday. Please bot as needed.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            *pokes Asta once she is back*

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            *poke Bloomhild+Asta*

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            Level 6:
+12 HP
+1 BaB
ABP Attunement +1/+1 Both of the final set of throwing Axes are now +1.
+1 all saves from level, another +1 from ABP-Resistance
+1 Natural Armor from ABP
+1 Social Sense
+1 Bravery
+1 Refined Education Bonus on selected Skills
Automatic Feat Progression: Improved Two-Weapon Fighting
Fighter Bonus Feat: Combat Reflexes
Automatic Feat Progression: Shielded Gauntlet Master
New Sphere: Shield Sphere
=> Combination of the above 3: Aside from a special bonus Attack of Opportunity from the previous Feat in the Line, it effectively makes my gauntlets/bracers count as a buckler, and I don't lose their AC even if I wield and use weapons in the hand(similar to unhindering shield). Shield sphere allows me to use up to 6 Attacks of Opportunity to add 1(buckler)+0(enhancement/attunement bonus)+2(base shield sphere)+1(1 per 4 bab) => 4 shield AC.
I will keep track of it, but assuming that I will mostly NOT be targetted by more than 6 attacks, and that shield bonus is irrelevant if flat-footed(i need to be aware of the attack to use this), I'll simply add the flat +4 shield AC to the regular stat-line.
Rogue Talent: Resiliency (Ex): inmediate action when brought below 0 HP to get 2xLevel in temporary HP that can stop me from dying and last a minute
Rogue Talent(Favored Class Bonus): Favored Terrain(Cold) - +2 on initiative checks and Knowledge (geography), Perception, Stealth and leaving no trail in ice, glaciers, snow, and tundra.
Skills: 8(class)+1(int)+2(trait)+1(skilled)+2(Background)
Background:
+1 Profession(Soldier)
+1 Profession(Sailor)
Spheres-Granted:
+1 Acrobatics
+1 Swim
+1 Climb
Regular:
+1 Bluff
+1 Perception
+1 Sense Motive
+1 Survival
+1 Linguistics(attempting to learn rudimentary communication with the locals - understand the basics - whatever their language is called.)
+1 Diplomacy
+1 Heal
+4 Use Magic Device (learn to reliably use the artifact wand borrowed from the dead...if it recharges.)
+1 Stealth

| Eydis | 
 
	
 
                
                
              
            
            +1 BAB
+9 HP
+1 Reflex, Fortitude, Will
ABP - +1 Shield, +1 Resitance, +1 Natural Armour
Warpriest Bonus Feat - Vital Strike
+1 Warpriest Caster Level - Great Blast Talent.
+1 Incanter Caster Level - Revitalize Talent.
Skills - Perception +1, Heal +1, Survival +1
Bonus Skills - Handle Animal +1, Profession (Sailor) +1.

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            Level 6:
+1 BAB (gain an iterative attack)
+15 HP
+1 to all saves
ABP: +1 to all saves, +1 to natural armor, +1 attunement weapon (I'll give it to Fellfrost for now)
+6 skill points (and I just notice that I never allocated those from my Favored Class Bonus, so I should also have 6 more)
+1 Heal
+1 Knowledge(arcana)
+1 Intimidate
+1 Perception
+1 Sense Motive
+6 Knowledge(religion)
+1 Linguistic (learning to read)
+1 Profession(sailor) 
Sentinel:
+1 combat talent: Guardian Sphere - Cold Iron Call
+1 DR, bringing me to 2/-
Counter Critical (can expend martial focus when critically hit and roll attack, if it's higher than opponent's confirmation the critical hit is negated.
Soul Weaver:
+1 magic talent (CL 4) Life Sphere - Break Enchantment
+1 use of Channel Energy

| Asta Ingedottir | 
 
	
 
                
                
              
            
            +1 BAB
+11 hp
+1 all saves
ABP: +1 saves, +1 natural armor, +1 attunment weapon (bow)
+12 skill points (6 base, 1 human, 1 favored class, 2 background, 2 spheres)
+1 climb
+1 craft (ships)
+1 craft (weaving)
+1 diplomacy
+1 heal
+1 knowledge (nature)
+1 perception
+1 profession (sailor)
+1 sense motive
+1 stealth
+1 survival
+1 swim
+1 combat talent  (harangue)
+1 ranger feat (point blank master)
+1 secret (infuse other)
+1 caster level
+1 talent
+1 spell point

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            Out of curiosity, are we SUPPOSED to show up with an army there?
I figured army logistics was a major problem back in those days, and we are travelling far inland with no supply lines to speak off. And in the cold.
General Winter defeated a number of armies...
That is to say: I figured marching the locales across the frozen wastes would not be a tactical option because a large group could not possibly forage enough to maintain combat readyness for more than a few days...but if there's going to be a mass battle in front of the temple and we're supposed not to overthink things, then by all means, let us take them with us...

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            I say we bring the troops: it's possible that the locals will have food, and we stockpiled quite a lot before raiding.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            If it's sensible, then by all means, we march at the head of an army.
@Food+Stockpiles+Winter: Sure on all that. I figured they were usually too busy not freezing to death and generally surviving - rather than go to war. They have no proper iron, no wood, no ships - I did not expect they would understand the logistics involved in warfare is all.
And despite their primitiveness, Sigurd is not quite willing to consider them an expendable resource the survival of which is optional - he wants them to act as a firm bastion against the return of the Cannibal God in the future.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            Just to get this right, we were not doing Init, they simply automatically made first turn?
So they were out of melee range, but we closed into melee range and let them get first strike?
I need to ask, because then in the next mass battle, I'll hold the charge so that they close the distance and we get to go first instead.
(Getting a Full attack is nice, but so is alpha striking...)

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            *rednal poke* we do have a full set of posts there. Just saying in case you checked gameplay after my previous post and thus now miss 1 or 2 of the expected number...
Also, I know I'm over a week late :/ and I wanted not to miss it this year - but a belated happy birthday to you!

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            I also have the below note regarding weapon finesse on my character sheet, but don't know/can't remember how much damage it provides. Is it like gaining slashing grace?
You may take this talent a total of two times. If taken a second time, whenever you make an attack using your Dexterity bonus on attack rolls and your Strength bonus on melee damage rolls, you may also add 1/2 your base attack bonus (minimum 1) as a bonus on that damage roll.
So you'd add 3 damage.

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            I think I forgot to update my CMB and CMD last level: I have +6 BAB and +4 Str, so considering Guard Wall my CMD should be 22.
Also, it doesn't matter now but I didn't actually provoke, I'd forgotten the house rule about combat maneuvers.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            You might want to update your Status Line then.
AFAIK Rednal goes by what's written in your status line, if you miss updating it or forget to reference an active buff in OOC, if he forgets about it it is disregarded for flow-of-play purposes rather than extensively retconned.
(I also forgot to designate my damage as magical - both of his named Throwing Axes are attuned, so maybe I would have bypassed the Bears DR after all. *shrug*)

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            I've updated it now, I'm good with either choice. I'd just like to know if I'm mauling a bear or being mauled by one.

| GM Rednal | 
Yyyyyyup. I go by what's actually in the posts - it's very hard to remember everything everyone did days or weeks ago in all of the many games I run, so I strongly encourage players to remember and write it out. Knowing you'll lose the buff if you don't actually include it is what we in the industry refer to as "incentive", which is why you are grappled (or, well, you were at the end of my last post - I haven't seen the new ones yet). PbP is slow enough as it is - if I have to constantly retcon things that people forget and then maybe other players want to change their actions because the situation's different, it just kind of devolves into a mess, y'know? XD; But by the same token, you get a few advantages to make up for it, like easier rerolls. So the format's harsher in some ways, but easier in others.
Personally, I suggest including your active buffs in OOC tags at the bottom of your post, and you can just copy/paste when making new posts. Add a duration tracker and boom, easy way to keep track of everything.
@Sigurd: They would not have bypassed its DR.

| Blommhilde Shieldheart | 
 
	
 
                
                
              
            
            Roger that.
Also, I hadn't considered that both grapplers have -4 to Dex, so it would have still hit.

| Sigurd Koshchey | 
 
	
 
                
                
              
            
            @DR: Guessed as much :) Just figured I should probably include the information, since I have 2 sets of throwing axes for "Throwing" that does regular damage and one set for melee butchery that is 'magical'.
May not be important now, but may be relevant in another situation - and I can't well explain how things work and then mess up myself :)
 
	
 
     
    