Grumelda

Ooran Thaal's page

212 posts. Alias of Demon Lurking.


Full Name

Ooran Thaal

Race

| HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5

Classes/Levels

| CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

Gender

cryptic 3 // warder 3 // guardian 1

Size

6'8" 246 lbs.

Age

24

Alignment

Neutral Good

Deity

Alrenjae

Languages

Common, Draconic, Dwarven, Elven, Jagladine, Tretharri

About Ooran Thaal

Male Tretharri Cryptic (pattern breaker) 3 // Warder (dervish defender, zweihander sentinel) 3 // Guardian 1
NG Medium humanoid (tretharri)
Init +2; Senses Perception +9(+8)

Daily Abilities:

Altered Defense 1 (7 rounds) (Su) - 7/7
Armiger's Mark -4 (3 rounds, 4/day) (Ex) - 4/4
Disable Lock (Su) - 3/6
Mythic Surge (1d6) - 3/5
Power Points (Sp) - 7/8
AoOs - 7/7

Active conditions: None.

Defense
AC 19, touch 15, flat-footed 17 (+3 armor, +2 Dex, +1 shield, +3 untyped (Two-Weapon Defense))
HP 47 (3d12+11)
Fort +5, Ref +6, Will +7
Defensive Abilities evasion, hard to kill

Offense
Speed 30 ft. (40 ft. With psionic focus) (60 ft. With spent psionic focus)
Melee armament shield bash +3 (1d3+1) or
dagger +5 (1d4+2/19-20) or
greatsword +3 (2d6+3/19-20) or
short sword +3 (1d6+1/19-20) or
short sword +5 (1d6+2/19-20)
Ranged disrupt pattern +5 (1d6+3+1d6) (touch) or
dagger +5 (1d4+2/19-20)
Special Attacks 1 circular stance, 1 encouraging roar, 1 panthera on the hunt, 1 prince's attitude, 1 red zephyr's strike, 1 running hunter's stance, 1 scything strike, 2 defending the pride, 2 regal blade
Cryptic (Pattern Breaker) Powers Known (power points 8, ML 3rd; concentration +4)
1st—inevitable strike, kinetic legerdemain, minor metamorphosis
0th—far hand, my light

Statistics
Str 15, Dex 14, Con 12, Int 16, Wis 16(14), Cha 8
BAB +3; CMB +5; CMD 20
Feats Bodyguard, Combat Reflexes, Morphic Nature, Multiweapon Fighting, Scribe Tattoo, Speed of Thought, Toughness, Two-weapon Fighting
Traits dedicated defender, far-flung gladiator
SQ +1 skill point, Aegis, altered defense, altered defense (absorb), altered defense (deflect), altered defense (retaliate), armament shield, Armiger's Mark, athletic, Defensive Focus, disable lock, disrupt pattern, multi-armed, pattern designs, sunder pattern, trapfinding +1, trapmaker, two-weapon defense, zweihander training

Skills
Acrobatics +8; (Ranks:3, +3 class, +2 Dex, -0 ACP)
Appraise +7; (Ranks:1, +3 class, +3 Int)
Bluff -1; (Untrained, -1 Cha)
Climb +8; (Ranks:1, +3 class, +2 Str, -0 ACP, +2 racial (Athletic))
Craft (tattoo) +11; (Ranks:3, +3 class, +3 Int, +2 tools)
Craft (traps) +11; (Ranks:2, +3 class, +3 Int, +3 untyped (Trapmaker))
Diplomacy -1; (Untrained, +0 class, -1 Cha)
Disable Device +11; (Ranks:3, +3 class, +2 Dex, -0 ACP, +1 untyped (trapfinding), +2 Mwk Thieves Tools)
Disguise -1; (Untrained, +0 class, -1 Cha)
Escape Artist +6; (Ranks:1, +3 class, +2 Dex, -0 ACP)
Fly +2; (Untrained, +2 Dex, -0 ACP)
Heal +3(+2); (Untrained, +3(+2) Wis)
Intimidate -1; (Untrained, +0 class, -1 Cha)
Knowledge (arcana) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (dungeoneering) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (engineering) +9; (Ranks:3, +3 class, +3 Int)
Knowledge (geography) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (local) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (martial) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (nature) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (planes) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (psionics) +7; (Ranks:1, +3 class, +3 Int)
Knowledge (religion) +7; (Ranks:1, +3 class, +3 Int)Linguistics +7; (Ranks:1, +3 class, +3 Int)
Perception +9(+8) (+10(+9) to locate traps); (Ranks:3, +3 class, +3(+2) Wis) (+1 trapfinding)
Profession (engineer) +8(+7); (Ranks:1, +3 class, +3(+2) Wis)
Profession (gladiator) +7; (Ranks:1, +3 class, +3(+2) Wis)
Ride +2; (Untrained, +0 class, +2 Dex, -0 ACP)
Sense Motive +9(+8); (Ranks:2, +3 class, +3(+2) Wis)
Spellcraft +7; (Ranks:1, +3 class, +3 Int)
Stealth +6; (Ranks:1, +3 class, +2 Dex, -0 ACP)
Survival +7(+6); (Ranks:1, +3 class, +3(+2) Wis)
Swim +8; (Ranks:1, +3 class, +2 Str, -0 ACP, +2 racial (Athletic))
Racial Modifiers +2 Climb, +2 Swim
Languages Common, Draconic, Dwarven, Elven, Jagladine, Tretharri

Equipment and Encumberence
Weapons and Ammo dagger (4), greatsword, short sword (2)
Armor and Defense mwk leather armor
Combat Gear potion of cure light wounds (5)
Other Gear belt pouch (ioun torch ioun stone, flint and steel, twine (50'), whetstone), belt pouch (masterwork thieves' tools), belt pouch (money), masterwork backpack (artisan's tools (traps), bedroll, ink (2), masterwork artisan's tools (tattoo), mess kit, soap, trail rations (5), ), traveler's outfit, wrist sheath (spring loaded) (4)
Coins 116 pp, 8 gp, 11 sp, 6 cp
Carrying Capacity L / M / H
With backpack - 76 / 153 / 230 lbs.
Without backpack - 66 / 133 / 200 lbs.
Encumberence
With backpack - Light load, 73.32 lbs.
Without backpack - Light load, 47.82 lbs.

Tracked Resources
1 Encouraging Roar (Readied, 1/Encounter) (Ex) - 0/1
1 Prince's Attitude (Readied, 1/Encounter) (Ex) - 0/1
2 Defending the Pride (Readied, 1/Encounter) (Ex) - 0/1
2 Regal Blade (Readied, 1/Encounter) (Ex) - 0/1
Altered Defense 1 (7 rounds) (Su) - 0/7
Armiger's Mark -4 (3 rounds, 4/day) (Ex) - 0/4
Mythic Surge (1d6) - 0/5
Dagger - 0/2
Power Points - 0/8

Special Abilities
+1 Skill Point FCB (3)+1 Skill Point
1 Circular Stance (Ex) Stance: Flankers do not receive combat bonus against you when flanking.
1 Encouraging Roar (Ex) Boost - Until next turn, all allies gain a +2 morale bonus to all attacks and damage.
1 Panthera on the Hunt (Ex) Strike: The martial disciple gains a +2 damage bonus on a charge attack, and ignores attacks of opportunity
1 Prince's Attitude (Ex) Boost: +4 AC against attacks of opportunity while moving, +2 bonus to Reflex saves and Initiative.
1 Red Zephyr's Strike (Ex) Strike: Make a melee attack, then make an immediate 10ft movement.
1 Running Hunter's Stance (Ex) Stance - While in this stance, the disciple gains the scent special ability and a +10 ft. enhancement bonus to movement speed.
1 Scything Strike (Ex) Strike: Make a melee attack on two adjacent enemies as a single attack.
2 Defending the Pride (Ex) Boost - Grant all allies within 60 ft. a +4 bonus to AC for one round.
2 Regal Blade (Ex) Boost: Add +2 to attack roll and +1d8 to damage roll on a single melee attack.
Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Aegis +1 (10 feet) (Ex) +1 morale bonus to AC and Will saves for allies within 10 feet
Altered Defense 1 (7 rounds) (Su) A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time.
Altered Defense, Absorb DR 1/- (Su) The cryptic gains DR 1/-
Altered Defense, Deflect +1 (Su) The cryptic gains a +1 dodge bonus to her AC.
Altered Defense, Retaliate +1 (Su) +1 bonus on your attack rolls against any opponent that hit you since your last turn.
Armament Shield Your weapon can bash as a light shield if wielded in two hands
Armiger's Mark -4 (3 rounds, 4/day) (Ex) Marked enemies get -4 to hit creatures other than you and suffer +12% to ASF for 3 rounds
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Athletic Tretharri receive a +2 racial bonus on Climb and Swim checks.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Bonus Skill Ranks (GM Rednal's Birthday) (4) +1 Appraise, +1 Knowledge (engineering), +1 Stealth, +1 Swim
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dedicated Defender +1 to attack and checks vs. SR while adjacent to a dying/disabled ally.
Defensive Focus (10ft) (Ex) Increased threatened area, can move when making AoO, +5 to CMD vs. Acro to avoid AoO
Disable Lock (6/day) (Su) A 2nd level pattern breaker gains the ability to disable a lock a number of times per day equal to 3 + her Intelligence modifier. Using this ability is a standard action with a range of 30 ft.
Disrupt Pattern (Su) As a standard action make a ranged touch attack with a range of 30 feet.
Enhanced Disruption +1d6 (Su) Deal additional damage with Disrupt Pattern.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Far-flung Gladiator The non-proficiency penalty for using an exotic weapon is only -2 for you.
Fast Healing 5 (Ex) Spend 1 power to gain fast healing 5 for 1 minute
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Martial Weapon Proficiency - All You are proficient with all Martial weapons.
Morphic Nature Each time you traverse an interplanetary gate, you automatically adapt and acclimate to a new world.
Multi-Armed (Ex) Has one primary and 3 off hands.
Multiweapon Fighting Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands. Replaces Two-Weapon Fighting for creatures with multiple arms.
Pattern Designs (Su) Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos.
Scribe Tattoo You can create psionic tattoos, which store powers within their designs.
Speed of Thought When focused speed +10ft or +30ft when you expend focus.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Sunder Pattern At 2nd level, the pattern breaker gains a bonus on sunder attempts equal to half her class level. This replaces hidden pattern.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Toughness You gain +3 hit points.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Trapmaker A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.
Two-Weapon Defense (Ex) Gain INT to AC when dual-wielding and wearing light or no armor and no shield.
Two-Weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Zweihander Training Gain your Aegis bonus as a shield bonus when using a two-handed weapon

Background and Description
Ooran Thaal is a large man. He stands over six and a half feet tall. He is lean and well muscled. He wears simple clothing, but carries a staggering arsenal. He can usually be found with a greatsword across his back, a shortswords on each hip, and a dagger on each wrist. His maroon hide is marked with the fine tracery of scars that speaks of past battles. He also bears several black tattoos of arcane design that occasionally shift across his skin.

Ooran Thaal was born to the gladiatorial slave pit. He doesn't know where, or even on which planet. By the time he gained his freedom he had been bought and sold many times and moved to new arenas. New opponents, new weapons, new terrain, new dangers, but it was all the same.

He learned quickly how to defend himself, how to fight with two weapons, a large two-handed weapon, sword and shield, or any combination, depending upon what was provided in the arena. He also found ways to see hidden patterns in reality, and learned how to force his will upon those patterns. He learned how to store those patterns within his flesh. He learned, when teams were provided, to defend those who might have useful skill or talent that he may not.

Eventually one of those he defended proposed escape. He was uncertain if that was something he wanted. He was comfortable there. But he realized that he could be more than a simple brute, fighting before the crowds. His compatriot was a technical genius, and the two of them were soon free. Since their escape, Ooran has learned much more about technology and engineering.

Recently Ooran and his co-escapee parted ways. He doesn't know if the arena patrons are still searching for them or not. He hopes that they've given up, but keep own that someday he may wind up back in the gladiator arena.

Macros:

Full attack

[Dice=Greatsword attack]1d20 +3 [/dice]
[dice=Greatsword damage]2d6 +3 [/dice]
[dice=Shortsword attack]1d20 +3[/dice]
[dice=Shortsword damage]1d6 +1 [/dice]
[dice=Shortsword attack]1d20 +3[/dice]
[dice=Shortsword damage]1d6 +1[/dice]