
Ascaria |

Round: 4, Initiative: 7
Weapon Equipped = Mort
Conditions = Bless (40/120r)
Life Link (6)(100’) = Eri, Hourpen, Mort, Sol, Tynan
Channel Energy (2/9) (DC: 19)(Avoid 6) (3d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Melee Attack: BAB +4, Size +1 Damage: +0
Ranged Attack: BAB +4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 6, Concentration +12)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Light, Purify Food and Drink, Spark, Stabilize
First (17): (3/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command
Second (18): (6/7) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Pilfering Hand
Third (19): (3/4) Cure Serious Wounds, Daylight, Neutralize Poison
Ascaria gets hammered as Eri, Mort, and Tynan are healed at the top of the round.*
He channels one more time, careful not to heal either blob, or the two newcomers.
Channel Energy (healing): 3d6 + 1 ⇒ (1, 3, 3) + 1 = 8
* Eri, Mort, and Tynan each heal 5hp of damage thanks to Ascaria.
Group spells in effect
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Message (everyone)

GM Rat Sass |

Hourpen moves towards Tynan, where the slender man skewers the bejeweled bludgeoner to a timely death. Eri steps back, freeing himself up to fire two arrows, both of which miss. Ascaria reels and heals some more, while Solrisa keeps their new guests busy with a decent welcoming blow, giving Mortimer steadily stalks forward.
The two 'prisoners' study the room. With Tynan finishing off the second creature, Solrisa hitting decently, and Ascaria healing everyone of their wounds, the two of them seem to agree silently that defeat lingers in the room. They'll have no part of it.
The two of them retreat.
Round 5
I2- 27 (-16hp non-lethal, -80hp lethal)
M&R- 25 (-15hp)
Hourpen- 24
Eri- 16
Tynan- 13
I1- 9 (-75hp, apparently dead)
Ascaria- 7 (-8hp)
Solrisa- 5
Mortimer- 3 (-15hp)
Current Spells in Effect- Message(1 hour), Bless(9.7 minutes)
The party is up!

Mortimer Smith |

Round 5, Init 3
AC 21, 25 on AoO; 30/46 HP (35 at the end of the round)
BAB = +6/+1 (level 6)
ToHit = 1d20+10
RHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
LHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
THit = 1d20+5-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
Throw = 1d20 + BAB + Dex
Fort+6 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+7
Initiative +2
CMD = 23, 21 if flat footed
Flexibility Slots: 2/6
Shirt Slots: 10/10
Knockout: 1/1
Bless, Weapon Focus (Unarmed Strike)
"Charge in there Mort, get me close and I'll try to stop them!"
Mortimer feels the gnome shift his lower body weight in the cords, then relax and regrip.
What was that? Was he just about to... ?
He shrugs slightly and boldly hauls off after the Shapeshifter gang, snorting stale fetid water from his nostrils as he runs.
"I'll be back!" he shouts to the remaining prisoners.
Double Move 60', taking the first stair as a 10 foot step.
Message
"Pardon me," he says to Sol, gently barrelling past her as politely as he can muster, taking the first two stairs at once.
"Hey ClownHat and Boar!!!" he sneers at the pair when he catches up. "Where do you think you're going?!"

Ascaria |
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Round: 5, Initiative: 7 -> 2
Weapon Equipped = Mort
Conditions = Bless (23/120r)
Life Link (6)(100’) = Eri, Hourpen, Mort, Sol, Tynan
Channel Energy (2/9) (DC: 19)(Avoid 6) (3d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Melee Attack: BAB +4, Size +1 Damage: +0
Ranged Attack: BAB +4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 6, Concentration +12)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Light, Purify Food and Drink, Spark, Stabilize
First (17): (3/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command
Second (18): (5/7) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Pilfering Hand
Third (19): (3/4) Cure Serious Wounds, Daylight, Neutralize Poison
Ascaria gets tickled by Mort as he heals a few of his injuries.*
As soon as he can see their quarry, he tries another Burst of Radiance (Reflex DC 18 blind or dazzled rounds: 1d4 ⇒ 1 also damage if evil: 5d4 ⇒ (1, 4, 4, 2, 4) = 15). He targets the far corner of the door. (10' radius so it will only effect the two former 'prisoners')
He casts defensively and/or due to movement - whatever is most fitting.
Concentration: 1d20 + 12 ⇒ (18) + 12 = 30 vs DC 19 or 17 or 12
”Stop you bastards, quit running away! We just want to kill you that’s all!” he shouts angrily as he shakes his tiny fist in the air at them.
* Mort heals 5hp of damage thanks to Ascaria.
Group spells in effect
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Message (everyone)

GM Rat Sass |

1d20 ⇒ 3
1d20 ⇒ 18
The older man reels in the sudden burst of light, while the street thug appears only slightly affected. The older man leans in, whispering something to the other.
"You go on. I'll hold them here."
"Stop you bastards, quit running away! We just want to kill you that’s all!"
The street thug eyes the odd-sitting gnome, shaking his head. "We'll have nothing more to do with you lot. You forget our faces, we'll forget yours."
Hourpen, Eri, and Tynan are up!

Eri Nandri |

Round 5, Init 16 AC:17
Eri double moves to keep up.
”Also, where do these guys get off”
”Here. They get off here.”
”You forget our faces, we'll forget yours.”
”Your lie is as cold and lifeless as you’re about to be. Now stop running! You are making this more difficult than I want it to be.”
Message: Hey, weren’t all the cells full? Are we missing someone?
AC 12 or 17
CMD 16
BAB +3
Defensive casting = 13 (@5th)
Spell Penetration= 5
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic. Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (2/7 per day) (Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (2/5 per day) (Admonishing Ray, Glitterdust, Gust of Wind)
Weapon equipped = +1 Composite Long Bow
+7 or +5/+5
+8 or +6/+6 within 30' with +1 dam

Solrisa Iome Arabasti |

Message
"Pardon me," he says to Sol, gently barrelling past her as politely as he can muster, taking the first two stairs at once.
Solrisa makes way for Mort, thinking to let him pass easily. Then she remembers that these foes are bum-touchers and that Mort might not like bum-touchers and she should protect Mort from the bum-touchers, but then she remembers how Mort seemingly invited all the trunks touch his junk and decides to let him pass.
"Mort, careful! Guard your junk!" Solrisa warns helpfully worried for Mort's junk.

Tynan Swale |

Round 5, Init 13
"Hey, weren’t all the cells full? Are we missing someone?"
Crap...
"Keep a careful watch, Hourpen... we could have another invisible assailant on our hands...
Tynan scans the area for any signs of the missing foe, and readies an attack.
Perception: 1d20 + 13 ⇒ (7) + 13 = 20
Sword Attack: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 (bless)
Sword Damage: 1d6 + 3 ⇒ (5) + 3 = 8

GM Rat Sass |

1d20 ⇒ 8
1d6 ⇒ 6
Hourpen GMPC keeps pace with Tynan, covering his back as the two remain in the vicinity of the cells and walkways. Eri joins the pursuit, firing an arrow of blunt retort to the passing issuance of parley from the retreating 'prisoners'. Ascaria blinds one, and dazzles the other, though they don't seem to suffer anything more painful than stricken eyesight. Solrisa and Mortimer join the Hold denizens on the stairs.
The older man steps into the doorway, putting his hands up, rubbing at his eyes. "I surrender. Won't resist. You got me beat." The street thug darts through the doorway, and off the catwalk, clearing the distance to the closed door, effortlessly.
Round 6
I2- 27 (-16hp non-lethal, -80hp lethal)
M&R- 25 (-15hp)
Hourpen- 24
Eri- 16
Tynan- 13
I1- 9 (-75hp, apparently dead)
Ascaria- 7 (-13hp)
Solrisa- 5
Mortimer- 3 (-10hp)
Current Spells in Effect- Message(1 hour), Bless(9.6 minutes)
The party is up!

Mortimer Smith |

Round 6, Init 3
AC 21, 25 on AoO; 35/46 HP
BAB = +6/+1 (level 6)
ToHit = 1d20+10
RHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
LHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
THit = 1d20+5-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
Throw = 1d20 + BAB + Dex
Fort+6 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+7
Initiative +2
CMD = 24, 22 if flat footed
Flexibility Slots: 3/6
Shirt Slots: 10/10
Knockout: 1/1
Bless
"Hey, weren’t all the cells full? Are we missing someone?"
"Keep a careful watch, Hourpen... we could have another invisible assailant on our hands..."Message: "Nah, I don't think so. I remember seeing the empty cell and thinking 'We won't all fit in there.' Do keep our backs, though!"
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
"I don't think so!"
"Hold on, Canary!" he shouts to the stowaway on his back.
Acro: 1d20 + 9 ⇒ (14) + 9 = 23
He dive-rolls past the OldClown then jumps off the catwalk.
Acro: 1d20 + 9 ⇒ (7) + 9 = 16

Solrisa Iome Arabasti |

Round 4, Init 5
Solrisa seems surprised that the goon has surrendered and keeps her sword trained upon him.
"Does someone want to find some rope or mandibles to lock this one up? Doesn't seem like the jails are too safe at all," Solrisa asks with readied attack should the goon decide to change his mind.
Attack:
[ dice]1d20+11-2+1[/dice] to hit; (-PA,+1 bless)
[ dice]1d10+5+4[/dice] magic damage.
AC=22 (10 armor +1 dex +1 NA+0 shield)
HP=52/52
Right hand = long sword
Left hand = shield
LoH 0/5 used
Quick Shirt 0/1 used
The Dragon Invoked 1/2 used
Breath of the Dragon 0/1 used
Power attack.
[ dice]1d20+11-2[/dice] to hit; (-PA)
[ dice]1d10+5+6[/dice] magic damage.
[ dice]1d20+6-2[/dice] to hit; (-PA)
[ dice]1d10+5+6[/dice] magic damage.

Ascaria |

Round: 6, Initiative: 2
Weapon Equipped = Mort
Conditions = Bless (23/120r)
Life Link (6)(100’) = Eri, Hourpen, Mort, Sol, Tynan
Channel Energy (2/9) (DC: 19)(Avoid 6) (3d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Melee Attack: BAB +4, Size +1 Damage: +0
Ranged Attack: BAB +4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 6, Concentration +12)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Light, Purify Food and Drink, Spark, Stabilize
First (17): (3/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command
Second (18): (4/7) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Pilfering Hand
Third (19): (3/4) Cure Serious Wounds, Daylight, Neutralize Poison
Ascaria gets further injured by Mort as he heals a few of his injuries.*
Oblivious to his growing injuries, Ascaria tries another Burst of Radiance (Reflex DC 18 blind or dazzled rounds: 1d4 ⇒ 4 also damage if evil: 5d4 ⇒ (1, 2, 2, 1, 2) = 8).
He makes a concentration check due to Mort's miraculous maneuvering movement. (auto succeed)
* Mort heals 5hp of damage thanks to Ascaria.
Group spells in effect
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Message (everyone)

GM Rat Sass |

1d20 ⇒ 20
The street thug barks again. "Aw, come on! You already took out my friend, made him a fine example! You got no fight with me! None!!"
He still appears to be quite intent on reaching the door.
Hourpen, Eri, and Tynan still to go, but Mort, feel free to take your next round's action now, as the thug will not be able to outrun you after he gets the door open. Yes, you can charge.

Mortimer Smith |

Round 7, Init 3
AC 21, 25 on AoO; 40/46 HP
BAB = +6/+1 (level 6)
ToHit = 1d20+10
RHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
LHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
THit = 1d20+5-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
Throw = 1d20 + BAB + Dex
Fort+6 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+7
Initiative +2
CMD = 24, 22 if flat footed
Flexibility Slots: 3/6
Shirt Slots: 10/10
Knockout: 1/1
Bless, Weapon Focus
"YOU picked this battle as far as I'm concerned!" bellows Mortimer as he hurls himself at the retreating Street Thug.
Charge
KnockOutDC17: 1d20 + 10 + 1 + 1 + 2 ⇒ (10) + 10 + 1 + 1 + 2 = 24 +Bless, +Weapon Focus for Damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10 +Cold, Magic and Nap: 1d6 ⇒ 6

GM Rat Sass |

1d20 ⇒ 17
The thug stands his ground, not falling unconscious at the giant's feet, but becoming conscious of the fact that he can't win here. "Alright, alright. You go ahead and cuff me, drag me off to the locals. I'm done. You wore me out."
He puts his hands out, expecting to be bound.

Mortimer Smith |

AC 21, 25 on AoO; 40/46 HP
BAB = +6/+1 (level 6)
ToHit = 1d20+10
RHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
LHit = 1d20+10-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
THit = 1d20+5-2 (-2 to hit, +4 dam on Power Attack, +1d6 if cold)
Throw = 1d20 + BAB + Dex
Fort+6 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+7
Initiative +2
CMD = 24, 22 if flat footed
Flexibility Slots: 3/6
Shirt Slots: 10/10
Knockout: 1/1
Bless, Weapon Focus (Unarmed Strike)
Mortimer flicks his thumb across his nose while bobbing, and shakes his head.
I don't trust you, Shapeshifter.
"Did you hear that, Canary?"
Readied action for Scorpo Style (swift action) and pummel damage if HatClown "changes his mind" and tries to resist.
Without taking his eyes off of the Street Thug, Mortimer retrieves rope from the Haversack and begins to bind the Thug's hands behind his back.

Ascaria |

Weapon Equipped = Mort
Conditions = Bless (25/120r)
Life Link (6)(100’) = Eri, Hourpen, Mort, Sol, Tynan
Channel Energy (2/9) (DC: 19)(Avoid 6) (3d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Melee Attack: BAB +4, Size +1 Damage: +0
Ranged Attack: BAB +4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 6, Concentration +12)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Light, Purify Food and Drink, Spark, Stabilize
First (17): (3/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command
Second (18): (3/7) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Pilfering Hand
Third (19): (2/4) Cure Serious Wounds, Daylight, Neutralize Poison
Ascaria gets even further injured by Mort as he heals a few of his injuries.*
He grins happily as Mort captures their foe and ties him up, though his smile is tinged with the pain he feels. ”Let’s get inside, quickly.” he says.
Once inside (presuming we’re out of rounds now) he dis-entangles himself from the great broad back and stands on his own two feet. Whew!.
”Mort, you’re great and all, but I don’t think I’ll be doing that again. I nearly hit my head on every door - and some ceilings! Not to mention all the rattling around. I feel seasick!”
Once he has his legs under him, he casts a couple spells to heal himself.
Cure Serious Wounds: 3d8 + 7 ⇒ (4, 3, 2) + 7 = 16
Cure Moderate Wounds: 2d8 + 7 ⇒ (8, 7) + 7 = 22
* Mort heals 5hp of damage thanks to Ascaria.
Group spells in effect
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Message (everyone)

GM Rat Sass |

A couple of dockworkers notice the exchange between the denizen of the Hold and the giant and gnome. As no one ends up dead, they quickly remove themselves from the scene, uninterested in being present should the city guard pass nearby.
The door closes behind Ascaria, as Mortimer drags the street thug into the storage room. Meanwhile, Solrisa finds no fight in the older man, who allows himself to be bound as well.
We are out of initiative.
The two faux-no-longer prisoners look at each of you, wondering what comes next.

Hourpen |

Hourpen rushes to keep up with the others. "So does anyone know what's going on here?"
Assuming here that spider climb will wear out before anything else happens. Similarly, flaming has 1 min - # of rounds left.

Eri Nandri |

Message: “We have one more room to investigate. We should search these two for keys? Lock them in their cells tied up? Gag them maybe? What do we have them on? We could turn them over to the authorities, but do we have any evidence?"

Ascaria |

Ascaria, ever the perceptive one, leaves the searching to others, but nods at Eri’s suggestion.
”I think, for your crimes, we should kill you two, but perhaps, if you’re helpful, we’ll only turn you over to the authorities. A lot depends on your answers to our questions, and cooler heads.” he looks up at the massive Mort and substantial Sol as if to suggest harm.
Bluff: 1d20 + 7 ⇒ (4) + 7 = 11
Diplomacy: 1d20 + 16 ⇒ (3) + 16 = 19
Figures…
”Now, let’s get down to business. My name is Ascaria, in case you don’t already know it. This is Hourpen, Tynan, Eri, Sol, and Mort. Let's start simply. What are your names?”
Diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30
Remember, this roll cannot improve the diplomatic relations, just stop them from getting worse.

GM Rat Sass |

The street thug speaks for the both of them, and quickly enough. "Marty. My name's Marty, his is Reggy. Now that everyone has names, you want to show us your authority for your raid? Or are you just street-class degenerates like us?"
Yep, still Hostile.

Ascaria |

Ascaria shrugs at the man’s question, ”Well as your lot tried to have us thrown in jail for murder, I’d say you’re the degenerates. This is simply payback - nothing more, nothing less.” He looks for common ground, frustrated.
He plunges on, hoping for the best, ”Fine. So we know each other. Why did you attack us the other day? Who hired you for the raid? You seem your own gang, strong and independent, and we’ve done nothing to you prior to today. So what’s the story?”

Solrisa Iome Arabasti |

Solrisa helps tie up the men, but leaves the questioning to others. She smiles on happily, trying to figure out what is going on. While others question, Solrisa releases the other non-crazy prisoners and helps them leave if they want to go.

GM Rat Sass |

Presuming you search your bound-but-not-gagged men, you will find the cell door keys, each keyed to a different door, one of which opens the cell door of the female elf. She eyes Solrisa warily, not moving to leave immediately. "Another ruse? You seek to play with me, again? I'm free to leave, is that it?" She stands, arms crossed.
"Why did you attack us the other day? Who hired you for the raid?... So what's the story?"
Marty closes one eye, leaving the opened eye on the gnome. "I didn't attack anyone the other day. I don't have a clue about a raid, other than the one you just pulled today. Wish I could tell you more, of course, seeing as how you're trying to judge and execute us."
Reggy snorts his agreement with Marty.

Solrisa Iome Arabasti |

Solrisa smiles back at the female elf.
"Oh, did you want to stay in there!?" Solrisa says in complete sincerity, immune to the woman's sarcasm but wanting to help. "You can stay or go as you wish!" Solirsa continues and is happy to shut the elf back in.
"We just killed the sparklies in there," Solrisa points to the still glittery corpses in the next room, then points at the two bum-touchers. "Those guys are bad shapechangers, I think. Mort is talking to them now. They made Mort pretty mad." Solrisa sheaths her sword and collects her shield. "Would you like me to walk you out? I'm very good at protecting. Or did you want to stay inside?"
Solrisa is more than happy to help the female elf do what she thinks is best. She smiles, awaiting patiently for the elf to think about what she wants to do.
Solrisa waits for a moment then cries with remembrance.
"OH! DO YOU LIKE FLOWERS!?! I HAVE SOME!!" Solrisa, with eyes wide with joy, goes to get the flowers and offers them to the elf, beaming. "Here, take these. You can have them if you stay in or go out! The people we were going to bring them to don't want them."

GM Rat Sass |

The female elf considers the maiden's words. "My items, then? You would return them, then see me out of this rats' den? You... they... took my possessions. I would have them back before leaving."
As Solrisa extends the flowers, the elf extends her hand, then shakes her head, wary of the gift.

Solrisa Iome Arabasti |

"You...they...took my possessions. I would have them back before leaving."
"I have your possessions?" Solrisa asks back, patting down her pouch and trying to understand if she has them and just forgot about it. "Oh, I don't think we have anything yet. What did it look like? Your possessions?" Solrisa opens up her pouch, pulling out odds and ends, a few colorful ribbons for her hair, a few alchemist fires, but fails to find any of the elf's possessions.
"I don't think I have it. But maybe...maybe Mort can ask the bum-touchers..." Solrisa goes to speak with Mort, inviting the elf if she wants to come. Sol leaves the flowers in the elf's cell in case she wants to go back later.
"Mort!?! Can you see if those bum-touchers know where this elf's stuff is? She can't leave without it," Solrisa asks of the giant hesitantly, not wanting to interrupt is questioning, but needing help.

Mortimer Smith |

"Mort, [...] I nearly hit my head on every door - and some ceilings! Not to mention all the rattling around. I feel seasick!”
"Seasick! That reminds me! I JUST CAME HERE TO FISH!"
Mortimer drags the prisoner back to the cell room and joins the others. Mortimer carefully and silently watches the 'interrogation'.
"Mort!?! Can you see if those bum-touchers know where this elf's stuff is? She can't leave without it,"
Keeping his attention on the now actual prisoners, Mortimer quietly responds, "They're likely in the room near the dead -- 'sparklies'. She should come with us on the search."
Eventually, he tires with the way things are going. Intimidating Prowess, Swift . He stretches, "accidentally" overextending enough to punch HatClown in the head. He looks over at HatClown, feigning surprise that he's there.
Damage: 1d8 + 4 + 1d6 + 4 ⇒ (2) + 4 + (5) + 4 = 15
He stands, pulling himself up to his full height. As he moves toward OldClown, he "accidentally" knees HatClown in the head as he steps over him. He grabs OldClown by the collar and slams him against the wall.
Damage: 1d8 + 4 + 1d6 + 4 ⇒ (7) + 4 + (4) + 4 = 19
His demeanor rife with boredom, he sighs and growls like a leopard in the older man's face.
"Where do we find Telekin? Tell us, or we'll revive one of those beasts in the next room and feed you to it."
Intimidate: 1d20 + 9 ⇒ (5) + 9 = 14
That's my boy.

GM Rat Sass |

"Oh, I don't think we have anything yet. What did it look like? Your possessions?"
"They're likely in the room near the dead -- 'sparklies'. She should come with us on the search."
The elf listens, still frowning. "I... I had my travel bag. Leather, with gold buckles. There should be... two of them." She shakes her head when Mort suggests she leave with them.
The injuries begin to stick to the prisoners, as the giant strikes out at both men.
The older man shifts under Mortimer's sweaty grasp, becoming an old woman to all present. When she's slammed into the wall, she cries out, the soft wail of old ribs cracking. "Oooooohhhh, you brute! You bully! Forcing an old woman to bend to your will. Unhand me! Next, you'll throw me into your cells, and torture me with your deceptions and false faces. Oh, what did I do to deserve this?!"

Mortimer Smith |

The older man shifts under Mortimer's sweaty grasp, becoming an old woman to all present. "[ ... whine *crack* moan cry ... ]"
"AUGH!" he shrieks into Its face. "What is it with these things and their flair for drama!?"
"You have all the jail cell keys!" he bellows, slamming It into the wall again. "What did you do with the Elf's belongings, and who do you think you are to be locking these people up anyway?!" He shakes it a couple of times before flinging It unceremoniously to the floor.
"Fine then," he huffs. "Have a nap then and think about it."
He knocks them both unconscious. Non-lethal
He turns to the Elf woman and Sol. "O.K. I guess -- I guess I'll go over and see if I can find your belongings while these two ... think things over. Anyone want to come with?"
He heads off to the slippy room.

Tynan Swale |

While the interrogation is going on in the detention cells, Tynan makes his way along the walkways to the platform. Spotting the door, and having witnessed time and again their penchant for traps, Tynan carefully examines it, attempting to disarm anything found.
Perception (Trapfinding): 1d20 + 13 + 3 ⇒ (5) + 13 + 3 = 21
Disable Device: 1d20 + 13 ⇒ (17) + 13 = 30

GM Rat Sass |

As those interested in braving the walkways take to them again, Tynan finds the door to the platform room unlocked and untrapped.
Presuming he opens said door...
This large chamber is has two holes in the floor, one a jagged rip where the floor has fallen away, the other a perfectly square opening with a shaft leading down. The shaft is full of water after about thirty-five feet and a wooden barrel bobs on the surface. A crude rope ladder descends to the surface of the water.
Along the southern side of the room sits two large chests, both padlocked with very nice-looking locks. Neither of them moves as Tynan and others look about the chamber from the doorway.

Mortimer Smith |

whrrr whrrr whrrr - 'click'. ... ... Maybe we could use the doors!
Mortimer returns from the slippy room and walks over to one of the cell doors. He tries to dislodge it from it's mooring, before failing and sticking his head back into the slippy room.
"Hey, Tynan! Come back and help me with these doors! We'll put them over the swords and such to save anyone from slipping and falling onto them instead!"
He tries to address the Lady Elf while he waits.
"So, uh -- " "Do you come here often?" No! no! Mortimer shifts himself out of auto pilot. "how did you wind up in a place like this?"

Solrisa Iome Arabasti |

Solrisa stays with the female elf as others go explore for things. She said she would protect her and so she does. She looks around the cell area, waiting for the Morts to return.
"So...what did you do to these guys to make them hate you so much? I'm not sure what Tynan did, but they are really angry at him. Tried to have him killed, but we killed them instead," Solrisa asks of the elf. "We came to apologize, even brought flowers..." Solrisa points to the flowers again, "But I don't think they like flowers *or* apologies. But we tried. Now, I think we have to kill them."
"Where are you going to go after you leave here? We're at this inn if you need a place to stay. If you just mention us, I'm sure they will find a room for you if you need it," Solrisa offers helpfully.

Mortimer Smith |

Mortimer suddenly freezes in his tracks.
"Telakin? I don't know what we did to make him mad at us, but we should go apologize,"
She also decides that lilacs are probably the most appropriate flowers to get for an apology, and buys a bunch.
"I have the flowers. People like apologies with flowers,"
"OH! DO YOU LIKE FLOWERS!?! I HAVE SOME!!"
Sol leaves the flowers in the elf's cell in case she wants to go back later.
As Solrisa extends the flowers, the elf extends her hand, then shakes her head, wary of the gift.
The elf listens, still frowning. "I... I had my travel bag. Leather, with gold buckles. There should be... two of them." She shakes her head when Mort suggests she leave with them.
""We came to apologize, even brought flowers..." Solrisa points to the flowers again.
whrrr whrrr whrrr - 'click'. ... ...
They're just flowers. Why not accept them? ... Is Sol trying to tell us something?
Mortimer goes out on a limb, and tries the message thing again, hoping this time to really not be overheard.

Tynan Swale |

Tynan eyes the chests cautiously from the doorway, trying to determine if they might be like the first furniture creatures they encountered.
(study targets)
Stepping into the room, he hurls a pair of daggers at the side of the closest chest, hoping to rouse it should it be more angry furniture.
Thrown Dagger1: 1d20 + 12 + 1 - 2 ⇒ (2) + 12 + 1 - 2 = 13 (studied, bless, -range)
Dagger Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Thrown Dagger2: 1d20 + 7 + 1 - 2 ⇒ (8) + 7 + 1 - 2 = 14 (studied, bless, -range)
Dagger Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Ascaria |

Ascaria, flustered at the uselessness of the interrogation, and the confusion of so many doing different things, grows quiet, and thoughtful.
How do we get them to talk? If they don't talk, do we let them loose? Do we turn them over to the guard? Now what the hell do we do?
He weighs various moral issues along with the desire to save his own skin. In the end, he decides these men must die. As shapeshifters and consummate liars, they are a great risk to the party. And though they have promised, sort of, to leave them alone, Ascaria does not believe them.
He speaks whisperingly to the party,
- - -

GM Rat Sass |

1d20 ⇒ 15
1d20 ⇒ 11
Tynan flicks two daggers at his potential assailants, striking both. The daggers remain stuck in each side of the wooden chests...
"So, uh -- How did you wind up in a place like this?"
The elf hears the giant's words, then allows her gaze to take in the interior wall of her cell, ignoring the question. Her body posture indicates a defensiveness obvious to all.
As Tynan and Mortimer conspire to disassemble the cell doors, they both find the work painstaking, from the quality of the door mounts. The first door takes a full two minutes to detach, only possible from the outside of the cell, of course. Mortimer successfully moves the first door to the walkway room, where he considers which squares below he'd like to see disabled from his new 'flooring'.
Five cell doors. Do you work the full ten minutes to secure them all?
"So...what did you do to these guys to make them hate you so much? I'm not sure what Tynan did, but they are really angry at him. Tried to have him killed, but we killed them instead. We came to apologize, even brought flowers... But I don't think they like flowers *or* apologies. But we tried. Now, I think we have to kill them. Where are you going to go after you leave here? We're at this inn if you need a place to stay. If you just mention us, I'm sure they will find a room for you if you need it."
Where Mortimer failed, Solrisa... succeeds?
"Shut up!! Shut up, shut up, shut up!! Do not speak to me of killing and apologies and flowers!! What is wrong with you?! What sick person are you to derive pleasure from this torment?! You speak of killing like you would about selecting fruit in a market! Just... shut up!!"
"Mumblemumblemumble"
The older man/prisoner speaks up, finally. "Alright, so you're fit to killing us. Nothing we can tell you, change your mind? As for worms, there's no worms, that I can tell."

Solrisa Iome Arabasti |

"Do not speak to me of killing and apologies and flowers!!"
"I'm sorry! I'll stop apologizing! Sorry! Sorry!"Solrisa seems surprised and even taken aback. She stops smiling for a moment, seeming sad, then tries to understand what the problem is.
"What do you want? Do you want to stay? Do you want to go? We're getting your stuff so you can go if you want, but I don't know what you want!"

Mortimer Smith |
1 person marked this as a favorite. |

"Butterscotch! I *love* butterscotch!!"
Close, but ... maybe I just over-thought this thing?
"I think we must kill them. [ ... ]"
I have doubts.
"[ ... outburst core dump meltdown ... ]"
Mortimer is also taken aback, and shoots a pitiful look at Solrisa while she apologises in the midst of claiming how she'll stop apologising. He addresses the Elf
"Look, it maybe none of our business as to how you wound up here, but we were left with a choice to defend ourselves. It ended in a rather unfortunate way for some -- not all -- of those who threatened us. It's not something we -- or at least I -- either relish or take lightly. You wanted us to escort you out? I'd be willing to risk it -- even if you were Telakin. We just want to know who it was who hired him and his gang to come after us in the first place, why, and where we might find them."
"Alright, so you're fit to killing us. Nothing we can tell you, change your mind? As for worms, there's no worms, that I can tell."
Mortimer reels to look at the 'man'. "Why don't you just drop the charade already? Doesn't keeping that up take work? We told you -- you could tell us where to find Telakin. Those things we fought in there -- " he points to the Slippy Room, "are nothing in comparison to what we are actually up against. There ARE worms, believe us -- worms of a very evil nature. We think that the person who hired Telakin's gang -- of which we also believe that you are a part -- knows this. We suspect that she belongs to a cult that is trying to somehow cultivate and propagate this Evil -- an Evil that will undo everything you might think you've been working for here anyway." He gestures vaguely at the Sodden Hold and continues even more gravely. "An Evil that will lay waste to everything you might hold dear -- everything you value -- everything you know to be solid and real. In it's wake it will leave nothing but destruction and Evil Undead."
He adds, "Assuming you are not actually part of the cult -- if you know anything at all it would behoove you to tell us. Think of all to you that is at stake. Of this -- we are deadly serious."
Pending the outcome of all of this, and assuming that we all have to head for the lower hold, Mortimer will want to take the full 10 minutes to put in a new floor.

Eri Nandri |

Eri follows along as the discussions ensue. He opens his mouth to speak before quickly closing it, shaking his head. Continuing his observations as he scratches his scalp he opens his mouth again to speak and then slowly closes it. Finally he throws up his hands. Mort, let me help you with that Eri helps with the doors / floors

Tynan Swale |

When Eri begins assisting Mort with the moving of the doors, Tynan heads back to the two chests. Retrieving his throwing daggers, he checks each chest for traps, disarming any he finds.
Perception (Trapfinding): 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36 (west)
Disable Device: 1d20 + 13 ⇒ (6) + 13 = 19
Perception (Trapfinding): 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18 (east)
Disable Device: 1d20 + 13 ⇒ (18) + 13 = 31
When traps are located and disarmed, Tynan will turn his attention to opening the locks.
Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32 (west)
Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32 (east)
I sure am glad Pillette taught me some of her tricks...

GM Rat Sass |

1d20 ⇒ 14
"What do you want? Do you want to stay? Do you want to go? We're getting your stuff so you can go if you want, but I don't know what you want!"
The female elf stares daggers at the maiden, but says nothing in response to Solrisa's ignorance.
"Look, it maybe none of our business..."
With nothing but words to weigh the party's efforts, the elf slowly lowers herself to her knees, resting herself against the side of the cell wall.
...
"Why don't you just drop the charade already? Doesn't keeping that up take work? We told you -- you could tell us where to find Telakin..."
As Mortimer takes a more diplomatic tack, the older woman looks the giant over, considering. "You'll find it quick enough, I gather. He's down below. Sometimes. Comes and goes like the tide. Never sure when he's present. You foolish enough to confront him, I can't stop you, nor would I, now. The well. Ladder down, swim the rest. Now, how about you hold up your part of the agreement, and let us go now?"
...
Tynan manages to pop both locks on the two chests in the Well Room. He manages to find a single leather bag, with gold buckles, as well as two more backpacks, and a rather heavy satchel. A fine chain shirt, blood coating the collar, lies within a chest as well.
Mort, Tynan, and Eri, since you're working together to place cell doors in the walkway room, please indicate which 5 squares you'd 'disable', on the map.
Also, please Level Up to 7.

Mortimer Smith |

Mortimer takes the leather travel bag with the gold buckles Tynan has found and approaches the Elf.
"I think this must be yours," he says, gingerly holding the bag out for her to receive. "Did you still want us to escort you out of this place?" He looks over at the InsaneMan in the first cell. "He's going to need some help. Sol, Eri, can you take them to the front door? We'll wait to give them a really good head start before setting these Shapeshifters loose."
Assuming we want to go to the well and don't need further provisions...
"Maybe we can find something to help clean up the mildew on the boardwalk -- then we can place the doors down over it. The last person standing on the second to last board in line can pick up the last board and pass it forward to the front of the line. We'll be like Ants at a picnic!"