GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub
Map of Kongen Thulnir


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Male Human Slayer 11

Tynan meets at the chosen location shortly before 8 bells, and keeps watching towards the town to make sure Khellek and his companions aren't planning to follow the group.

Ascaria wrote:


”Good morning! How is everyone feeling today?”

"Doing quite well today, thank you. Were you able to acquire any alchemy fire? I bought some flasks of oil, torches, and a length of rope."


Male Human Brawler (17), Rogue (0)

Mortimer shows up 7 minutes before the appointed time, looking somewhat refreshed and clean shaven. He appears to be travelling very lightly.

Status:
AC 17, HP 13/19, Bright Eyed.

"' Morn'. Do we need anything else? You all have splash fire? I have some rope too, but nothing really in the way of ranged fire."


|Roll20 Link- Age of Worms|

Raella:

No worries, regarding the alchemist's fires.

Raella, Solrisa:

There is no poop to pick up. The pups don't seem to be engaging with food. When Thistle is acquired, the stable girl, Arryn, awkwardly considers the pups, but relents, claiming an empty stall should suffice to keep them away from the other animals, and dry at least. She grouses a little about bringing them in, due to their smell.

Oathday starts off bright. Not a cloud in the sky, and the sun well on its way to its apex. For now, the sun does its best to discourage you from looking directly above the horizon as you travel eastward. Looking back on the town, it already seems to be a livelier day than yesterday.

Tynan:

There appears to be no one following you out of town, for the time you spend checking.

With everyone equipped with their various new purchases, and the sisters accompanied by a gray donkey. The donkey is missing part of its ear, and there are ribbons tied into its tail, which does nothing to improve its looks. It occasionally stops, investigating grass patches, but it seems to heed Raella well enough.

With Dourstone Road behind you, then the abandoned mine office, you take in the hillside once more. The rains of yesterday make it relatively easy to locate the entrance. The light winds blowing across the countryside are enough to awaken sounds through the hollow tubes once again.

Roll20 has been refreshed. Welcome back.


Male Human Brawler (17), Rogue (0)

Having a feeling that he really doesn't want to know, the heavily armed Mort points to Donkey and inquires "What's that for? Is it coming into the cave with us?"


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol lets Rae answer the questions her large, smelly ass is generating.

She enters the cave again, torch lit. She has not yet drawn a flask, but is ready to. She uses her elvenish eyes, a gift from her mother, to cast about for the swarm.

"Do you think they went outside?"

Moved on map.


Male Human Slayer 11

"Let me have a look, Sol."

Tynan kneels and checks the foliage around the entrance of the cavern for signs of acid damage that might indicate that the swarm may have passed out of the cave.

Survival: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 (+1 Tracking)


|Roll20 Link- Age of Worms|

Tynan:

The swarm, or remnants of it, did pass through the entrance. The acid trail, though subtle, becomes easy enough to detect as you realize it's discolored the stonework lining the floor, removing the dust where it trailed. There are occasional beetle shells as well.


Male Human Slayer 11

"It seems the swarm did leave the cave sometime after we left. There are also signs that it began to dissipate. Khellek told you winds could disperse them, no? I'm thinking the rain and wind broke it up."

Tynan stands, and peers into the cave. "Still, we should proceed with caution. There could have been more than one swarm that found their way up from below."

Tynan suddenly realizes that Solrisa has already wandered off into the cave.
Or don't proceed cautiously, I suppose...

"Rae, you may want to reign in your sister."


Male, Gnome

Ascaria looks at Mort's wounds, "This won't do. Won't do at all." he turns to the others, "Anyone else injured?"

If others are injured:
"OK, everyone gather 'round."
Channel Energy (healing): 1d6 + 1 ⇒ (4) + 1 = 5

If it's only Mort:
"Here, let me clean that up for you."
Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

Ascaria casts light on another hairpin and sticks it in his hatband.

"Good eye Tynan, good eye! With a little luck there won't be another swarm, but yes we should be careful. Sol wait up!"

Ascaria trots into the cave a little.


Male Human Brawler (17), Rogue (0)

Status:
AC 17: HP 19/19, Brighter Eyed.

"Thanks -- that ought to do it."

Still wondering about Donkey, Mort reluctantly follows Ascaria into the cave.

"Were you still going to write those children's names down?"


Male, Gnome
Mortimer Smith wrote:

Still wondering about Donkey, Mort reluctantly follows Ascaria into the cave.

"Were you still going to write those children's names down?"

"Oh right! I even brought extra paper!

Ascaria digs through his sling bag for some rumpled paper and a tiny stub of pencil. He stops in the first alcove and jots down the children's names scratched on the wall. Done fairly quickly, he gets up and continues on with the others into the caves.

Based on a couple OOC conversations, Ascaria channels energy to heal Rae, Tynan, and Mort.


F Halfling Servant 3

(Pillette is back to full hp with Ascaria's channel. Thanks!)

After a brief discussion with Rae, the halfling slips her second backpack onto the donkey, non-essentials out-of-the-way for now. Tis nothing like the House's fine steeds, or even their proud draft teams. Fallen to squirreling common items onto a... whatever this is. She smiles softly in thanks to Rae.

Her load lightened a bit, Pillette moves quietly into the cave with the others, several vials and flasks handy in her bandolier. She moves forward to Ascaria, peering ahead, crossbow knocked and at the ready.

"The voice in the blue lantern alcove. Could be one of the etchers, no?" If I remember correctly, 'Bridgette', 'Mel', 'Tabitha', 'Stevie.'

"Need a light?" Holding her loaded crossbow in one hand, she tugs out a sunrod, ready to strike it if the Gnome needs more.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Tynan Swale wrote:
"Rae, you may want to reign in your sister."

And you your tongue, little man.

Rae makes quite a show of thanking Ascaria, "I'm sure that Mort...and Pillette... and even Tynan appreciate your healing of our wounds. I know that I do. It seems only Solrisa was wise enough to avoid the damaging swarms."

She sighs, refusing to admit any truth to his snipes, still it would be better..."Sol! Perhaps you should stay closer, in case Tynan needs your help."

With that, she leads Thistle ahead of the prissy doorman and follows her sister.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol nods and goes to look in the left alcove.

Moved on map.

If there is nothing there, she'll go look in the right alcove.


|Roll20 Link- Age of Worms|

Sol's torchlight illuminates the left alcove, the strange, broken apparatus sitting on the raised marble platform at the end of the alcove. The glass shards that once rested on the floor are no longer there.

The right alcove demonstrates no change in the collapsed rubble, from floor to ceiling.

The torchlight also lights upon the broken down form of the mother wolf. The dissolved fur and exposed bone tells you that the beetle swarm made it this far, at least.


Male Human Slayer 11

Tynan advances, keeping Ascaria, Pilette and Mort within sight. Solrisa, it seems, has disappeared somewhere ahead down a side corridor.

Raella wrote:


"Sol! Perhaps you should stay closer, in case Tynan needs your help."

"No, that's fine. If you're comfortable with her scouting ahead, we should definitely let her do that."

Of course, maybe Rae would be happy if something happened to Sol... it would certainly take a lot of pressure off of her.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

After waiting for the scribers to scribe, Sol moves up to the next intersection. As others move up, she will explore left, then right.

"Rae, look!"

Moved on map.


|Roll20 Link- Age of Worms|

Heading further down the hallway, Solrisa passes a beetle-stripped wolf carcass, before coming upon the bodies of both spider creature, sans flesh, and wolf pup bereft of lint and life.

As Solrisa enters the further left alcove, she is drawn to a wide dais spanning the back half of the western wing. The light calls attention to a faded fresco upon the south, west, and north walls. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo, and violet.

Passing from western to eastern alcove, and stepping through the rubble-strewn doorway, the animal spoor is greatest here, a mixture of urine and feces included in the scents. Lying on the floor at the eastern most wall is a Lantern, Indigo in color.

All is quiet.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

"Rae, look!" Sol comes back holding the Indigo lantern. "A lantern! I think it's just so pretty!" Sol holds up her torch near the lantern, letting the light mix with the coloring.

Sol spends a moment or two with the cascading lights before remembering other things.

"Oh! And over there, on that side, is a few murals of lit lanterns, just like if we were in the next room! That's interesting, huh?"


Male, Gnome

"Good find!"

Ascaria heads over to the murals. He examines them to see if there are any clues in the murals as to the working of the actual room.


|Roll20 Link- Age of Worms|

The mural is quite vivid, for the time it's managed to stand. Light blows of air to remove dirt seem to bring even more color to reflect from the paints. For all its glory, the mural seems unified, with each color being equally represented. All Lanterns hang at equal lengths on their respective chains. All colors appear to have the same intensity in their paints.


Male Human Slayer 11

Tynan joins Ascaria in examining the mural.

"Excellent find Solrisa. That makes me even more sure that the red lantern is still around here somewhere. We'll need to keep a sharp eye our for it."


Male Human Brawler (17), Rogue (0)

Mort waits for the little people to continue moving up the hallway before placing himself in the middle of it between the mural and wolf den.

"So, what is the plan, hang all of the lanterns we can find in the Sarcophagus room, light them and see what happens?"

"Or -- " he shudders,"climb down the green lantern cylinder tube?"

"Or -- really go wild and pry off the sarcophagus lid?" his eyes gleam a little.

"Are we going to try and contact the voice thing in the blue tunnel for a sketch before doing anything else?

Finally he adds:"... and Rae -- what's with Thistle? How far did you intend on taking this barnyard creature?"


Male, Gnome

Ascaria stops and thinks a moment, "I think we should talk to the blue-haunt and then climb down the green lantern tube. See what's there."

"Then, if we can find the red one, we should light all the lanterns. I'd like to leave the lid alone as long as we can. You know, out of respect for the dead."

Ascaria grins at the thought of all that light down in the dark hole. He wonders what it will look like to him, standing in the middle of the room with all the soft light bleeding through.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol takes the indigo lantern into the star chamber and re-hangs it where she thinks it should go. She takes out her roll of torches and lights all the ones that need it, starting with the far left and going around.

"Oh, I can't wait to see this place all lit up! It will be like the Winter Hoarfrost Ceremony! So many colors!" Sol seems almost giddy to unleash the rainbow.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Mortimer Smith wrote:
Having a feeling that he really doesn't want to know, the heavily armed Mort points to Donkey and inquires "What's that for? Is it coming into the cave with us?"

"*This* is Thistle. She's going to help us carry things, should we need her. Otherwise, she'll wait here, just inside the opening." Rae straightens on of the Mules braids, tucking the pink bow out of the mule's eyes.

Rae rolls her eyes as Mort continues to disparage Thistle. If he only knew all the adventures this valiant steed had already had between here and Kaer Maga, the girls' home town.

"She should be fine here."

She nods at Ascaria's plan. "That is a good idea, Thistle isn't going to want to get anywhere close to any haunting, and I can't say I blame her."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

After the lanterns are lit, Sol will approach the green hole where in the beetles came from.

"Do we think they are still there? Are we ready for them?" Sol asks, tiptoeing closer clomping up to the green hole.


F Halfling Servant 3
Ascaria wrote:
"You know, out of respect for the dead."

Or our own safety.

The halfling moves after the Gnome, peering into the alcove, curious to see if the voice will return to her. "If the dead could only speak?"

"Of course, a voice said, what was it." And then she remembers. "Hopeless. Sacrilege. Enemies. So we might not like what is said."


Male Human Slayer 11

"I'll check out the red corridor."

Tynan moves to the alcove that should contain a red lantern, and examines the area for any signs of it, particularly broken shards of red glass.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

I hope this lantern is still intact, and that it wasn't destroyed.

After searching it, Tynan moves to join others near the green corridor.


Male, Gnome

Ascaria walks into the blue tinged tunnel and stands quietly where he found the bones earlier.

"I'm here." he says, his voice barely above a whisper.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol edges up closer to the hole, holding her torch behind her so that the light doesn't interfere with her vision. She steps carefully as she can as she looks down the hole.

If she can't see the bottom (20' torchlight + 20' low light), she will drop her torch within.

"I wonder if there are more bugsies down here?" Sol says. "Rae, come look!"


|Roll20 Link- Age of Worms|

As Tynan sweeps for signs of shards of red glass, he finds nothing of the kind in the Red Lantern tunnel.

As several folk gather around the Green Lantern tunnel's hole, only a light amount of time is required to understand that the collapse of the cylinder has provided an easier means of descent, with various handholds and footholds peppering the sides of the shaft. As Solrisa drops the torch, the shaft appears to end sixty feet down, the reflection of metal from the cylinder allowing its outline to be seen. Descent will be a Climb, DC 5, without rope

Perception Check, DC 20:

The faint sound of beetles clicking can be heard echoing down below. The shaft plays with the strength of the echoes.

Ascaria:

A familiar voice, directly above your head, responds. "Well, yeah, that's obvious enough, but you need to climb now, just a little further... hurry!" The voice trails upwards at the end of the exhortation. The tunnel's end seems to warm up a little as the voice departs.


Male, Gnome

Ascaria pokes his head into he main chamber and talks loudly to the party so everyone can hear, "Hey, the voice is back, and he wants us to climb up this shaft a bit. I think there's a ledge or something. Want to check it out?"


Male Human Brawler (17), Rogue (0)

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
From his position near the Sarcophagus, Mortimer hears Ascaria call out:

Ascaria wrote:
"Hey, the voice is back, and he wants us to climb up this shaft a bit. I think there's a ledge or something. Want to check it out?"

"Sixty feet is a long way to have to climb up in a hurry, maybe we should stick closer to the surface for a little bit -- to learn more about this place. Yes, I think we should consider following the Canary's suggestion."


Male Human Slayer 11

Tynan moves over to the blue corridor with Ascaria.

"I'll give climbing up a try. Get ready to catch me if I fall, Mort." Tynan grins. "Can I borrow your light pin, Ascaria? It'll help me see handholds."

Climb: 1d20 + 6 ⇒ (11) + 6 = 17


Male, Gnome

Ascaria freshens the spell and hands his hairpin to Tynan. He watches closely as he climbs.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

"Oh, you guys go help Ascaria! I'll watch this hole!"

Sol guards the hole while the others climb/explore.


Male Human Brawler (17), Rogue (0)

Taking Tynan quite seriously, Mortimer positions himself in the blue tunnel preparing to break Tynan's fall if necessary.


|Roll20 Link- Age of Worms|

Tynan makes short work of the climb, the chain providing solid handholds. The light of Ascaria's hairpin moves slowly and steadily upwards with Tynan's progress. Finally, Tynan makes a short jump from chain to ledge, and steadies himself, forty feet above the floor of the chamber.

Tynan:

Your light illuminates a narrow corridor, extending well beyond your sight. A young voice speaks into your left ear. "That's it... keep going..."

Perception Check, Tynan only, DC 15:

There appear to be several scratches along the floor, and walls, almost like scrapes.


Male Human Slayer 11

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

"There's a corridor up here that goes deeper in. If anyone has a hammer and piton, I'll secure a rope to help anyone interested in joining me up here." Tynan pulls the coil of rope from his pack, and prepares to lower it down if anyone has the required items.

If someone does:"Tie them onto the rope, and I'll pull them up."

Tynan sighs. I thought sure I'd remembered everything I'd need...


Male Human Brawler (17), Rogue (0)

Climb: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7

I can't stand heights.
Mortimer calls out to Pillette:

"Pillette -- we'll need Rickie and that grappling bolt!"

He draws in a deep breath attempting to overcome his trepidation.

Climb: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23

Fortitude vs Vertigo: 1d20 + 3 ⇒ (9) + 3 = 12

When he gets to the top, he calls down: "I'll return for anyone I can carry who can't climb."

He collapses at the top in a pool of his own sweat.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Mort is currently too distracted to notice much of anything but that he's sitting in a corridor.


Male Human Slayer 11

"Well, you did THAT the hard way." Tynan grins. "Do you have a hammer and piton? No need for you to try to carry folks up. In fact, I know we could steady the rope for someone as light as Pilette, even without one."

Well, at least I'm not alone up here any more...


Male Human Brawler (17), Rogue (0)

In between pants, Mortimer manages to communicate.

"I lost the hammer. I do have a crowbar however. Maybe we can use that as the grapple -- or hammer for the bolt."

GM:


Male Human Slayer 11

"That could work, I suppose. Let's give it a try."

Tynan keeps watch down the corridor, hoping nothing is attracted by the impending noise.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol continues to guard the hole, awaiting word of how the climbing goes.


F Halfling Servant 3

As the larger folk discuss, the halfling efficiently ruffles through her pack to retrieve a hammer and pitons. "I've got five here, five more on the... ummm..." Whatever that beast is. "...on Thistle." She nods in thanks to Rae for animal's assistance is bearing essential supply. "We'll retrieve them if need be. However..."

Hearing Mort's urging, Pillette slips reaches back and carefully selects a grappling bolt.

After tying off the slim, silk rope to the special bolt, she loads it into her crossbow and aims for the ledge above. "Step back, Sirs."
Crossbow: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 (1 range increment)

Satisfied with the result, she waits for Mort or Tynan to make sure it's well set before working her way up the rope.
Climb: 10 + 5 = 15 (Take 10)

She looks over the group, none appearing to be overly encased in metal. "The rope might be enough. I don't think we'll need the pitons. But if we do, we can retrieve the others and space them at 4' or so."


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

"I'm sure we'll be fine. Come on, Sol. There's this interesting space up here to explore." Rae calls her sister, and waits for her to head up before following.


Male Human Slayer 11

Tynan makes sure the grappling hook is well set before Pilette ascends.

"I noticed these scratches along the floor and walls." Pointing them out to Pilette and Mort, he continues. "I heard the voice up here as well. It sounded excited that someone found this corridor. Still, the scratches seem odd up here."

Knowledge:Dungeoneering: 1d20 + 6 ⇒ (15) + 6 = 21


|Roll20 Link- Age of Worms|

Tynan, Knowledge(Dungeoneering) Check, DC 15:

The scratches are likely the result of something being jammed unsuccessfully into the face of the rock, while moving. The marks seem to indicate strength in depth at the start, up the corridor, with shallower depths as the marks point towards the start of the corridor, by the chain.

Pillette smartly places her grappling bolt, and Tynan looks it over for solid anchoring.

For mapping purposes, the corridor continues well past the edge of the map.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol moves over, giving up her vigil, and removes her shield. She intends to climb up last.

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|Roll20 Link- Age of Worms|

And so begins the OOC Thread...

This is our tangent thread, where we come to discuss matters, Out-Of-Character. No need for blue words(literally).

This thread is a great place to let the group know about absences, to discuss my inevitable combat malfunctions, or to share a life's experience, since we'll be traveling together for the next couple of years!

Also, when leveling characters, we'll use this thread to post the adjusted stats. Karen and Scott, I'm chatting you up on this, but you're in great company, so when you see monkeys doing, do as said monkeys do, and you'll shine like they do.

It's been my experience that the OOC thread gets a lot of the 'grind' work done, including treasure allocation, crafting, and the like.

Speaking of which- Euan, would you be so kind as to set up the treasure sheet, when you have the time? Much, much appreciated.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

.


Male, Gnome

So I can get the correct treasure allocated to everyone, please let me know what your starting gold was.

For example, mine was 200gp (if I did it right, hehehe). I don't care what you've spent - I'm not tracking that. I'm only tracking the max gold you've received from all sources (more or less).

Once I get that from everyone, and we get at least one item of treasure for the group, I'll share the treasure sheet. For now it's half-finished with placards where real data will go once I get some. :)


Male Human Slayer 11

Starting gold was 300 for Tynan. (It was max, no?)


Male, Gnome

I think it was max for your class, yes.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

180gp for Rae.


|Roll20 Link- Age of Worms|

<Rifles through paperwork...>

Alright, looks like I'm starting with... 1,884,245gp. Looks good.

<Looks over the characters' loots, and smiles condescendingly>


Male Human Brawler (17), Rogue (0)

300gp (starting).


F Halfling Servant 3

240 gp (starting)


|Roll20 Link- Age of Worms|

And so the sun sets on the first weekend of this new endeavor! For the rest of December, I'm sure we'll enjoy our share of holiday craziness, so we'll start off nice and slowly. As it builds up, please check in every so often with the Campaign Info Thread. Feel free to email me with any clarifying questions or anything you'd like to see posted there.


Male Human Slayer 11

Thought this was rather amusing. Enjoy!

D&D Memes


|Roll20 Link- Age of Worms|

Love the GM Adjudication :) What am I saying, they're all pretty spot-on... hehehe


Male, Gnome

Hehe, some of those were pretty funny. Thanks Tynan!


Male Human Brawler (17), Rogue (0)

Minotaur Bard!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Mortimer Smith wrote:
Minotaur Bard!

Of course. He plays the 'horns' too.


|Roll20 Link- Age of Worms|

Beginning the process of updating the Campaign Info page. If there is something specific on which you'd like elaboration, please let me know, either on Discussion or privately by email or chat.

As the party becomes more familiar with the denizens of Diamond Lake, I'll flesh out the details. Individual character familiarities are encouraged as well.


2 people marked this as a favorite.
Male, Gnome

The treasure sheet is in its infancy, but here it is in all it's splendor.

Treasure Sheet

I think GM Rat Sass is going to link it at the top with the other important links.

Normally I'd keep a small pouch of gold in the party until a good divvy point, but we're at a good divvy point so let's divvy our loot so far!

We picked up a pouch of gold at 240gp, so we each get 40gp for ourselves. Note it on your character sheet or wherever you're tracking such things.

- - -

I'll make posts like this in the future letting people know when we're selling stuff and divvying up the proceeds. It's also typical for us to buy things as a group (like wands of healing and the like) and I'll handle that as well for the group. Of course, we have to agree as a group to buy stuff - I'll not go off half cocked and buy stuff willy-nilly with your money.

Also, this is not being done in character. Ascaria is not good with gold and so you do not want him doing these things.

As with all things, let me know if you want me to track something different or you have questions about the spreadsheet.


|Roll20 Link- Age of Worms|

I find it quite hilarious that the gambling gnome is in charge of the treasure sheet. Thank you, Ascaria, for providing this wonderful service. You will indeed find the link here listed atop our threads for easy reference.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Just saw Hobbit 3: The Briaring and let me say that the elf King continued to Briar up every scene he was in. He, the dropping bear, and upside down bunnies were the best part of the movie.


Male Gnome Fallen Paladin 7 / AC 22

Bunnies! Ivegottasee-Ivegottasee-Ivegottasee bunnies!


|Roll20 Link- Age of Worms|

Roll20 has now been funded at Supporter Level ;) So move your own damn tokens, my hand tires of it... hehehehe


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
GM Rat Sass wrote:
Roll20 has now been funded at Supporter Level ;) So move your own damn tokens, my hand tires of it... hehehehe

Oh, that's good news! And bad...as now I'll have to find something else to complain about.

/me looks around.

This lighting is *so* passive...do you have anything more...dynamic?


|Roll20 Link- Age of Worms|

Christmas time!! The next couple of days is going to become chaotic, as might be surmised for all, so enjoy your holidays!! I'll check in every now and again, but it's likely I'll get back to the game after Saturday.


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Welcome to an Edition of Things Better Not Posted--

"This is fun and all...but are you guys sure we want to let whatever else is here free?" Sol asks aloud. "Shouldn't we just break the sarcophagus so it can't spin and take the lanterns to sell to buy some miners to collapse this cave? That would be less dangerous for all."


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|Roll20 Link- Age of Worms|
Mort wrote:
"I think -- real life is going on."

Yep. Once Raella takes her fourth round action, I'll bring the creatures to bear, and summarize. Then, we'll proceed with Round 5.

The charm of PbP. Sometimes we forget what round we're in :)

I'd prefer our Gameplay Thread focus on the Story. We can banter 'bout our game mechanics and resolutions on the OOC. Thanks!


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|Roll20 Link- Age of Worms|

Someone ratted out an anniversary today... hehehe

Congratulations to Raella and Pillette!! Many more years to come!!


Male Human Brawler (17), Rogue (0)
GM Rat Sass wrote:

Someone ratted out an anniversary today... hehehe

Congratulations to Raella and Pillette!! Many more years to come!!

Totally!


Male Human Brawler (17), Rogue (0)
GM Rat Sass wrote:
I'd prefer our Gameplay Thread focus on the Story. We can banter 'bout our game mechanics and resolutions on the OOC. Thanks!

Sorry. Will learn to look here more.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

I'll be scarce today; meetings suck.


|Roll20 Link- Age of Worms|

Level 2

A month into this PbP! So far, so good! For those new to this format, please wait for some of the veterans to post their levels, and observe the formatting. Posting your Leveling is a great way for me to see you grow, but don't worry about 'setting things in stone'. You are free to make mistakes, and we'll correct them as they arise, if they ever do :)


Male, Gnome

NEXT LEVEL (2):
(Oracle 2)
+5 HP (5 class) (total 13)
+6 skills (4 class, +1 favored class, +1 int)(Craft Drawing, Diplomacy, Heal, Knowledge History, Knowledge Nature, Linguistics (trait doubles languages learned: Infernal and Aklo), Spellcraft)
+1 BAB
+1 Will save
+1 First level spell per day
+1 Zero level spell known (Spark)
+1 First level spell known, bonus spell (Detect Undead)

I post as a spoiler for those who do not want to know what I am or how I'm leveling. Feel free to read the spoiler of course.


Male Human Slayer 11

Next Level (2):

(Slayer 2)
+6 HP (6 class) (total 16)
+10 skills (6 class, +2 int, +1 human, +1 favored class)(Acrobatics, Bluff, Climb, Knowledge(Dungeoneering), Knowledge(Geography), Knowledge(Local), Perception, Sense Motive, Stealth, Survival)
+1 BAB (total +2)
+1 Fort and Ref saves
Slayer Talent: Rogue Talent (Finesse Rogue)


F Halfling Servant 3

Pillette's desired acquisitions

Assuming there is time, she would try to visit general merchants/alchemist before dinner (with Ascaria) and/or before departing the next day. Everything should be standard, except for possibly the Vermin Repellent and CLW potion.

Shopping list:

GP Cost

Mundane Item
2.00 2nd Backpack (for reserve / possibly Rae's mule)
2.00 Bolts x10 (cold-iron tipped)
2.00 Bolts x10 (cold-iron tipped)
0.02 Candles
0.02 Clay Mug
0.10 Fishhooks
0.50 Hammer
0.50 Oil Flask
0.01 Powder/Flour
0.50 Sewing Needle
0.80 Signal Whistle
10.0 Silk Rope
0.01 String (50')
0.01 Thread (50')
0.02 Whetstone

Alchemical Items
10 Acid Flask
20 Alchemist's Fire
25 Holy Water
2 Sunrod
5 Tindertwig x5
5 Vermin Repellent (From the Adventurer's Armory)
5 Weapon Blanch – Silver

Magical Items
50 Cure Light Wounds Potion

Total spend: 140.49 gp

She had 111 gp left from character generation, +40 from Lazare


Male Human Brawler (17), Rogue (0)

Levelling 2 Level Post

Spoiler:

Brawler 2/Thief 0)
+7 HP (6 class +1con, 19 total)
+4+1(human)+1(favored class)=6 Skills (Climb, Escape Arist, Sense Motive, Sleight of Hand, Acrobatics, Perception )
+1 (BAB)
+1 (Fort)
+1 (Reflex)
Feats (new): Dodge, brawler's flurry (Two-Weapon Fighting)

This is an 'opt-in to see' spoiler.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol Lvl 2:

+1 Lvl Pure Innocent
+8 HP

+better saves

+4 skillz:
----------
+1 Diplomacy
+1 Know (Religion)
+1 UMD
+1 Ride

15.1 Starting GP
40 gp from Meghan rescue
-40 gp alch fires
---------
15.1 current gp


F Halfling Servant 3

Pillette

Level 2:

+1 Sly Slip

HP: +5 + 1 Con
Reflexes +1

Talent: Combat Trick - Point Blank Shot
Evasion

Skills (+10): Acrobatics, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Knowledge (Dungeoneering), Perception, Stealth


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae level 2:

+1 level boiling blood
+ 9 hp (+6 +3 con)
+1 bab
+1 fort
+3 round o' grrr (+2 level, +1 favored class)

+uncanny dodge
+3 skillz
+1 acro
+1 climb
+1 perception

+17 gp starting gold

+40 gp saving Meghan

-40 gp for alchemist fire
____________________________

+17 current


|Roll20 Link- Age of Worms|

I'll just leave this here... a certain someone led me to it...


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Male Human Brawler (17), Rogue (0)

Wtf? Generator... interesting. Stuff of nightmares? No. I think not. FT.

I may be scarce 2015/01/15. Travelling out of town for most of the Day.


Male Human Brawler (17), Rogue (0)

And by FT I mean F/#~%i That. Sort it.


Male Human Brawler (17), Rogue (0)

Level2 Revisited:

Brawler 2/Thief 0)
+7 HP (6 class +1con, 19 total)
+4+1(human)+1(favored class)=6 Skills (Climb, Escape Arist, Sense Motive, Sleight of Hand, Acrobatics, Perception )
+1 (BAB)
+1 (Fort)
+1 (Reflex)
Feats (new): Mobility, brawler's flurry (Two-Weapon Fighting)
AC: 17, 21 against AoO


Male Human Brawler (17), Rogue (0)

Mort has access to Coordinated(Defense, Maneuvers) (under Teamwork -- see also Gang Up and Team Up) if anyone else also has that -- it would be useful to know.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Not at this time,, but it is good to know for the future.


Male, Gnome

I didn't believe the swarm requires a -4 penalty to throw 'into combat' unless it's actually on someone, but now I'm not so sure.

>>><<<
Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Precise Shot: If you have the Precise Shot feat, you don't take this penalty.
>>><<<

It says if 'either threatens the other' so if we're threatening the swarm we suffer a -4 (because it cannot threaten us). However, we cannot harm the beast with any weapon we carry (short of the fire of course) so it can be easily said we're just standing around the swarm and not actually threatening it.

That however is a DM call I think. Rat Sass - what is your ruling? I can find nothing on the message boards to support this one way or another.


|Roll20 Link- Age of Worms|

It's an interesting scenario to consider, I'll give you that. We've got a swarm thickly carpeting the floor, as opposed to a murmuration occupying the volume of the 5' by 5' square. The downward trajectory alone would seem to indicate that there isn't as much risk to friendly fire your companions, in this instance at least.

For our game, I'm ruling that there is no penalty for targetting the swarm among you all. That should help with the subsequent swarms as well :) And I reserve the right to rethink as we go, of course. And to rethink my rethink...


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Male Human Slayer 11

This is the only kind of swarm I want to see in the future:

Swarm


Male, Gnome

Nice swarm. :)

GM Rat Sass, Tynan and I were chatting about cover this morning and have a question. Do you want us to apply Cover Penalties on our attack rolls? Technically it is a bonus to the target's AC.

I've always included my own cover penalties with my ranged warriors, but every DM is different, and I don't want to suffer a -8 for cover 'cause I'm adding it and you're adding it.

Let us know what you would prefer.


|Roll20 Link- Age of Worms|

Good inquiry, Ascaria and Tynan. I'd prefer for you to penalize your roll. Less for me to track as the floorplan changes. I'll try to be good about pointing out where you benefit from cover for your saves, like I did for Tynan, and will penalize my own rolls, of course, when you guys hide behind each other so nobly ;)


F Halfling Servant 3

Work may be crazy busy for the next week. I'll post when I can, but please GM PC Pillette and/or move along when convenient.

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