GM Erich's PFS2e #2-12 Snakes in the Grass (3-6) (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

This is the Discussion thread.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Here is the level bump info for our level 3s, feel free to modify your character sheet and headers.

*Increase every DC the PC has by 1.

*Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.

*Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

GM secret roll matrix:
100d20 ⇒ (7, 6, 13, 11, 3, 9, 2, 10, 10, 15, 2, 15, 8, 4, 8, 19, 12, 10, 7, 9, 8, 20, 9, 2, 17, 17, 1, 2, 6, 5, 15, 12, 8, 17, 2, 8, 20, 5, 6, 7, 13, 6, 4, 17, 16, 14, 8, 2, 6, 5, 6, 5, 13, 8, 17, 13, 11, 5, 8, 11, 13, 18, 9, 7, 12, 5, 16, 5, 18, 1, 6, 19, 3, 20, 17, 11, 2, 16, 13, 1, 12, 1, 16, 7, 1, 8, 17, 11, 15, 19, 10, 15, 11, 17, 14, 9, 14, 1, 7, 17) = 989

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

I have 3 glyphs. I take a Hero Point and the 2 others go to...

[roll=Hero Point]1d5[/dice]
[roll=Hero Point]1d4[/dice]

Harsk and Seth!

Vigilant Seal

M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

I have one glyph.

Vigilant Seal

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M Dwarf Redeemer Champion 4 | AC22/24 HP 62/62 Shield 30/30 | F+11 R+7 W+9 Per+7 (T) | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10' | Ath (E)+12 Craft +6 Intim (E) +8 Mine Lore +6 Relg/Surv +7 | WH Atk +11

Will give mine to Molly.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Ghardak wrote:
Will give mine to Molly.

Thankee kindly!

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Thanks for the Hero Point @Czav

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

I have 5 glyphs so everyone should now start with 2 HP.

Eric, I am replaying this if thats OK. Its been years since I played it last time.

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

I also bring the Horizon Hunter mentor boon which provides an extra +1 bonus to saves.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

@Elsha: Are you still providing Alchemical Items?

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Oh yes, I forgot to make that offer in this game. Elsha likes to be a helpful alchemist, and will prepare items requested by companions.

This worked with mixed success last game. Czav used all of the items he requested to great effect (so yes take those again), another request went unused.

I.e., very happy to provide but request something you'll use and not keep in your back pocket for low-grade/unlikely possibilities, because un-used items detract from his moderate bombs for combat :)

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

So, last time, I took a Collar of the Shifting Spider, 2 Moderate Energy Mutagens (Fire) and 2 Poisons (it looks like you gained a level, so you should now be able to craft Antipode Oil?).

If it's still fine for you, Czav will be happy to use them.

Grand Lodge

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xxx ||| Under The Eye of the Mantis ||| xxx3
Quote:
Eric, I am replaying this if thats OK. Its been years since I played it last time.

No problem, congrats on the 5th glyph.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑
Czav Zdarilescu wrote:

So, last time, I took a Collar of the Shifting Spider, 2 Moderate Energy Mutagens (Fire) and 2 Poisons (it looks like you gained a level, so you should now be able to craft Antipode Oil?).

If it's still fine for you, Czav will be happy to use them.

Correct, he can. So:

1 batch => 2 Collar of the Shifting Spider
1 batch => 2 Moderate Energy Mutagens (Fire)
1 batch => 2 Antipode oil (DC 24)

I'm going to assign at least one batch to lesser elixir of life, which can help with spot-healing in combat and in particular for Czav, leaving 6 batches (out of 10) left that he'll probably focus on bombs.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

hi! What is the deal with Csav's healing? The player doesn't understand what's going on. :D

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
Seth Darthis wrote:
hi! What is the deal with Csav's healing? The player doesn't understand what's going on. :D

Well well well...

From a purely technical point of view, Dhampir's healing spilled a lot of ink. There's also a question about how 3-action Heal/Harm keeps the "willing" component of it's target entry.
And even if the GM allows it, you would only be able to do it through 3-action Harm which may cause issues with the rest of the party. Also, roleplaywise Czav won't like it anyway.

So the short answer is: Just don't heal Czav :D

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

The key is looking at the Dhampir's Negative Healing Ability

Negative Healing Ability:
A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

My goal was not to launch another rule discussion as it would be pointless. Czav nearly can't be healed by magic and it's fine as "deific aid—even the best intentioned—ultimately comes at too high a price".

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

By my interpretation of the ability, Harm and Soothe would work to heal you. As would treat wounds (incl. battle medicine) and elixirs of life.

Vigilant Seal

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Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
Black Molly wrote:
It’s an expression. If two people are “like this” *crossed fingers*, it means they have a very close relationship. BTW, Marigold says hi :-)

Thanks for the explanation.

Hi! It's like we have never stopped playing together!

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Thanks for the information regarding the damphir's negative healing.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
GM Erich wrote:
Each of you have time for two checks to explore the hobgoblins camp. They are secret checks this time so just give me the bonus you would like to use. Diplomacy to Gather Information and simple Perception (to look around carefully) come to mind, but if you come up with another skill or ability applicable to exploring a military and mining campsite, we can likely go with that too.

I think we got 2 different understanding of this paragraph. I thought you were only asking for skills specifically tied to military and mining like Warfare Lore or Mining Lore, but other players are rolling a bit of anything. What did you meant exactly? As I think it will affect the actions of at least 2 players.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

I took that as just one angle for creatively applying skills, but I can't imagine what would stop our characters from asking locals anything that seems useful.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

I was only asking you for a rationale to use a different skill than perception or diplomacy (so any skill -- if you can rationalize how you would use it to discover things that might be going on) in this particular context (a military/mining camp). It may or may not have success in discovering information for you.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Ok, so I'll change Czav's actions slightly, then.

Vigilant Seal

1 person marked this as a favorite.
Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Happy new year to everyone!

Horizon Hunters

1 person marked this as a favorite.
Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Is there a picture of Morgroar in his wig? I have to see if it’s frightening, ridiculous or both

Grand Lodge

2 people marked this as a favorite.
xxx ||| Under The Eye of the Mantis ||| xxx3

Unfortunately, no. Would have been an interesting one.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Oh my...

Guys, I loved you pretty much. See you in the next world!

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

My long Monday is not over. I will post after a few more hours.

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

@Seth, I think its just one action to sustain Spiritual Armament to make the attack. You can also sustain it multiple times per turn, taking MAP.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

@Erich: You forgot 6 hps to Czav (when Czav rages, he heals 6 hps on top of gaining 6 temp hps). So you need the second attack to down him (it doesn't change much, it's just that Harsk is untouched).

@Elsha: Don't try to heal me, there are more important things to do.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

@Czav Ok, got it. Thanks.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic
PFS Corvus wrote:
@Seth, I think its just one action to sustain Spiritual Armament to make the attack. You can also sustain it multiple times per turn, taking MAP.

My understanding of this is that as soon as the spell is cast, you get to hit once.

Next round, you get to sustain the spell and attack with it - just once.

The note regarding MAP is if the caster of the spell does something else, like for example cast Spiritual Weapon/hit with it, then hit with a dagger he's holding or in the reverse order (hit with dagger 1st, etc).

It doesn't make sense to sustain a spell that hasn't elapsed yet, since the spell was cast on this round.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
Seth Darthis wrote:

It doesn't make sense to sustain a spell that hasn't elapsed yet, since the spell was cast on this round.

You can Sustain the same spell multiple times during a round. It doesn't increase the duration but it allows you to make the Sustain effect a second time.

As you have cast Spiritual Weapon during round 1 and once again at round 2 (at least it's what the 2 actions to use it suggest), the GM has considered that instead of casting it a second time you just Sustained the first one twice.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

I had to backread a bit and found that I'd already cast the spell in the 1st round of the fight, which is why everyone's talking about Sustain. My declaration should've been to Sustain (which takes only one round) rather than cast. Sorry about that, I missed reading I'd cast the spell already.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Seth... you are up in this round.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

@GM Erich, posted already

@Czav, sorry - you've to wait one more round. I used up all three actions just getting close to you.

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

@Harsk, you might want to consider making one of these your hunted prey and using twin takedown on them. If will improve your MAP situation quite a bit.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

@Seth: You confirm you cast a spell on Czav? He expressely asked you not to do so.

You can use the potion he has on his belt, if you want.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Holy Cow. Yes, I did forget that all spells regardless if they're not positive energy or not - don't work so well. Modified the post.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

On top of making him very angry, which is not the best personality trait he has :D

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

@Corvus: You finally got your critical hit!

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

About time!

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

I'm waiting for Harsk but I'll post this evening (my evening) at the latest.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Exploration: Repeat a Spell (shield)

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

I am away with work until Thursday so wont be able to post much.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

GM secret roll matrix 2:
100d20 ⇒ (15, 4, 20, 4, 1, 20, 15, 17, 5, 1, 19, 9, 11, 11, 16, 19, 6, 14, 16, 6, 1, 9, 3, 7, 16, 4, 16, 11, 5, 14, 13, 7, 14, 5, 2, 7, 17, 20, 13, 18, 16, 18, 5, 16, 6, 13, 4, 2, 7, 7, 3, 2, 20, 14, 11, 3, 11, 15, 2, 8, 18, 20, 9, 2, 18, 10, 20, 1, 3, 2, 2, 19, 19, 10, 12, 4, 14, 1, 17, 6, 10, 19, 13, 1, 19, 2, 11, 15, 4, 9, 20, 9, 8, 11, 10, 17, 9, 9, 10, 20) = 1047

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

@Erich: Recognize Spell doesn't specify that you need to see the spell, just that you need to be aware of the casting (so any sense on paper).
Also, remember that spell casting has visual effects: Spellcasting creates obvious sensory manifestations, such as bright lights, crackling sounds, and sharp smells from the gathering magic. Nearly all spells manifest a spell signature—a colorful, glowing ring of magical runes that appears in midair, typically around your hands, though what kind of spellcaster you are can affect this— academic wizards typically have neat and ordered spell signatures, while a druid’s might be more organic and a cleric’s might be inspired by their deity.

So even in the dark Elsha could "see" the spellcasting.

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