GM Ragged's Core Rules Souls for Smuggler's Shiv

Game Master waynemarkstubbs

Smuggler's Shiv- the name sends shivers down the spine of even the most hardened Shackles pirate, Mwangi slaver or Sargavan corsair. A grave to a hundred unlucky ships, the island is populated with fierce monsters, dread horrors and savage cannibals. Not the place you would want to be shipwrecked.

But you are.

MAP OF THE SHIV - updated with ambush location

Tentacles on the Causeway


Day 1 - The characters awake on the beach on the north side of Smuggler's Shiv with no idea how they got there. After dissuading some eurypterids from nibbling their toes, they swim to the wreck of the Jenivere and retrieve what supplies they can. One of their number disappears in the jungle while this is going on. Despite attempting to track her, they lose her trail in the jungle, after which they bed down for the night in a makeshift shelter, only to be disturbed by strange dreams.

Day 2 - Exploring east, the characters find another shipwreck, the Grog Dog, with some signs of habitation. Returning west, they are attacked by pteranadons, and retrieve a chick for Sasha after slaying the parents. They also encounter a giant snake on the path, which they defeat and butcher for meat.

Day 3 - Before dawn, the camp is attacked by a ghoul who attempts to abduct Gelik. Sizara gently dissuades it.