Jezabel |
After licking the blood off her fingers, Jezabel leans over the corpses. She rifles through their belongings, taking the keys. Finding nothing else she wants she stands, adjusts her disguise, and tells the others.
"Delightful! I'm ready to go. Does anyone want some of this junk?" she kicks the bodies for emphasis.
[ooc]Anything else before we rejoin Geborah?/ooc]
Wraith Bonewalker |
Wraith starts to pace, you can see that he's getting a little antsy. Want to kill them all, come my friends hurry with the ones up there I see a head I must collect. After a moment he settles down and starts mentally going over his planned actions.
Step 1. Destroy Blackerly's hearing
Step 2. Kill the rest.
Step 3. Take Blackerly's Head
Whispering to Geborah "So when we do start this fight, shall we open up with sleep? The booze should aid us in them resisting its effects. Otherwise I plan to destroy Blarkerly's hearing at the first...." A thought seems to over take him.
"Actually I think we should try to take Blackerly alive." Seeing the skeptical look Geborah is likely to give him. "Hear me out, who would know more then him about whats going on. Plus I've great doubts as him being someone with magical talent, so much easier to manage. Might even be a nice gift to our benefactor."
Tatienne Talbot |
Tatienne cocks an eyebrow and gives Jezabel a small smile. "Nope. You don't want to take a snack? It could be a long while on the road once we bust out of here."
Joining Wraith and Geborah, Tatienne adjusts her chain shirt, which hangs a little large on the woman's frame. Frowning, she makes a mental note to buy - or steal - a more acceptable outfit at the first opportunity.
"Five guards. That's a tough fight. Think we can split a few off?"
Jezabel |
Jezabel smiles at Tatienne and lets out a musical laugh. "Carrying a leg might ruin my disguise."
"Split a few off?" Jezabel muses. "Perhaps. Have any ideas? I have no magic left, and my attacks are clumsy in this outfit."
She begins to descend the ladder in order to rejoin with Geborah and Wraith.
Balam Kael |
Back! and trying to get caught up!
Geborah the Laughing Pyre |
Geborah peers through the arrowslits facing the courtyard. "If we can see the kennel from here, we might be able to shoot arrows at the dogs. Some unexplained howling might get Blackerly to send a guard or two to investigate. Seems like a simple enough way to set up an ambush." She crosses to the other side of the gatehouse and looks outover the causeway, surveying their escape route.
Can you give us a description of the courtyard and causeway views from here, GM? Are the dogs and/or approaching Dantes visible?
GM Phntm888 |
The view into the courtyard allows Geborah to see the Great Hall, a vegetable garden off to one side, and the statue in the center of the courtyard. However, she can only just see the roof of the kennel, as it was built right up against the wall of the gatehouse.
To the causeway side, a wide stone path winds down the rocky island, switching back on itself halfway through, until it meets the stone causeway connecting to the mainland, several hundred feet from your current location. It appears no one is currently on the causeway, and you can just see a faint glimmer of torch light from the guard post at the base of the causeway.
Balam Kael |
Iat would at that. And, it seems we have found our means of escape.
Geborah the Laughing Pyre |
"Then you're elected, Balam. Take a bunch of arrows, go down to the courtyard, and pincushion those dogs. Kill them all if you can; we don't want them tracking us after we leave. The rest of us will wait here to ambush any guards Blackerly sends to investigate."
"Listen for our signal to break off your attack on the dogs and rejoin us. If anyone comes out of the main building into the courtyard, duck back into the gatehouse."
"Take off the uniform if you want, Jezabel, we won't need it for the next part."
Jezabel |
Jezabel happily strips off her armour and unnecessary gear.
She stretches then, and smiles.
"Mmm... Much better."
Balam Kael |
Balam peels off to take position by the gatehouse and pepper the dogs with arrows.
stealth: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Wraith Bonewalker |
"And what would you like me to do my Lady?" Wraith likes the woman willing to step up and take command of this rabble.
Geborah the Laughing Pyre |
Yes, we got that. That's the plan.
"Then you're elected, Balam. Take a bunch of arrows, go down to the courtyard, and pincushion those dogs."
Balam peels off to take position by the gatehouse and pepper the dogs with arrows.
Geborah the Laughing Pyre |
"Keep an eye on the courtyard, Wraith. If anyone comes out of the main building to the courtyard when the dogs start howling, use Sleep on them so they can't overpower Balam."
"Balam, if you can't get a clear shot at the dogs, come back in and I'll just set the kennel on fire."
Jezabel |
Jezabel waits near the trapdoor (that contains guards still) and prepares herself to attack anyone trying to leave.
Readied Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Plus Bleed: 1d4 ⇒ 1
GM Phntm888 |
Ah, understood. I thought he was going to try and shoot from the gate house. My apologies.
Dog Perception, sleeping: 1d20 + 8 - 10 ⇒ (14) + 8 - 10 = 12
Dog Perception, sleeping: 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 15
Dog Perception, sleeping: 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 15
Balam returns to the courtyard, and as he attempts to move quietly to get sight of the dogs through the slats of the kennel, the sleeping beasts seem to snort. One of them lifts its head, sniffing the air, and, upon seeing Balam, stands up and starts barking at the other. The other two quickly join in.
The dogs are awake and barking at Balam. Balam has line of sight, but they do have cover because of the wooden slats of the kennel. It looks like there is a spot for a fourth dog, but it is not there.
As the dogs begin barking, those of you in the gate house hear one of the guards say, "What's got those damn dogs barking their heads off now?" You hear a chair scrape as it moves back. Another says, "Leave it be. It's probably a rabbit or a squirrel. Come on, now, it's your deal."
"Well, alright, but they don't shut up soon, I'll check on them."
Tatienne Talbot |
Tatienne places her shield at her feet and stands across from Jezebel, the relic hunter's eyes closed, listening for the approach of a guard. A slight frown of disappointment crosses Taty's face as the guards don't take the bait, but the occultist counsels herself - patience!.
And so she stands listening for the approach of the guards.
Holding until a guard(s) approaches. If they do, Taty will use her last transmutation focus to legacy weapon the longsword, and then attack the first guard through the trapdoor, using the longsword two-handed. Her AC will be 15.
attack, legacy weapon: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 13 if flank
damage, 2-handed: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Geborah the Laughing Pyre |
Geborah waves Tatienne, Jezabel, and Grumblejack to the far side of the trapdoor and talks strategy with them. "They'll probably just send one guard--whoever drops out of a hand first--so they don't have to break up the game. He will have to face the ladder when he climbs, which means his back will be to us if we stand here. Wait quietly to attack him as he climbs out of the hatch. Grumblejack, grab him and pull him away from the trap door while these women finish him. I will silence him if he tries to call out. That way the guards below still won't know we're picking them off in ones and twos."
Jezabel |
Jezabel starts singing a nonsense song about bossiness as she moves wherever Geborah points.
Consider my readied actions from wherever I'm standing now.
Wraith Bonewalker |
Wraith moves to the window to get a better look at whoever goes out. With a nod in Geborah's direction he unfurls the scroll in preparation.
Balam Kael |
can balam get a clear shot of the dogs?
Balam Kael |
Sorry. Life intervened while I was tryign tof igure this out.
Balam backs away and returns to the others. [b]I cannot shoot the dogs without opening the kennel, attracting more attention.[/ooc]
Geborah the Laughing Pyre |
"We just need keep them barking. Shooting arrows into the roof of their kennels should do it." Unslinging her own bow, Geborah goes to the arrowslits overlooking the courtyard and starts firing arrows to provoke the dogs in their kennel. She's a terrible shot--and has to hiss curses under her breath after she slaps her forearm with the bowstring a few times--but it's a nearly impossible to miss target.
Wraith Bonewalker |
"Why don't we ignore them for now. They can't hurt us unless they get out and it seems a waste of resources at the moment since their not easy to shoot." Wraith shrugs as Geborah starts her shooting.
GM Phntm888 |
There is no line of sight to the dogs themselves from the gate house.
"Right, I'm out. I'm gonna go see what's got the dogs all riled up. Back in a few minutes."
You hear a chair scrape, and footsteps on the stone floor below. The guard goes to the ladder and begins climbing up it. Once he begins pulling himself up to the floor, Tatienne and Jezabel strike.
Grumblejack Grapple: 1d20 + 9 ⇒ (4) + 9 = 13
Tatienne's blade and Jezabel's fist both connect, and Grumblejack hauls the man out of the trap door, but the man shouts in surprise as he gets grabbed by Grumblejack.
"What the heck is going on up there?" A voice says, and several chairs scrape back as those playing cards get up.
I will give everyone one action before they get to the ladder and start coming up. Act quickly.
Geborah the Laughing Pyre |
No surprise round action for Geborah? I hoped to ready an action to Forbid Action him from communication. Ah well, not worth retconning.
Geborah drops her bow and braces herself behind her shield. With a cruel grin, she prepares to knock the first guard to emerge back on his fellows. "Skorn, let's see what your bombs can do when they're all clustered together at the bottom of the ladder."
Readied Bull Rush: 1d20 ⇒ 19
Wraith Bonewalker |
Surprise round action? If so can a 5 foot step let me see into the room so I can drop the sleep spell in there?
Wraith Bonewalker |
Wraith keeping his head low, moves around so that he can see the guards in the room below.
Edited: Stealth: 1d20 + 3 ⇒ (4) + 3 = 7
Actually I was going to open with Ear-Piercing Scream if I saw Blackerly.
Geborah the Laughing Pyre |
Want to make a stealth check as part of that movement? They don't know what's up, yet. Also, keep in mind they can just poke each other awake down there, if our AoE attacks don't do it for them--consider waiting on the scroll until some of them have engaged us.
Tatienne Talbot |
Swinging her sword again, Tatienne marvels as the ogre lifts the guard up and into the room. The sword slides across the guard's back, between his armor and leggings, blood coating the floor.
longsword, legacy weapon: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
longsword, legacy weapon, 2 hand: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Jezabel |
Jezabel thrusts her hand deep into the guard's throat.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9 Are we still flanking? I didn't add a bonus if we are.
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Bleed: 1d4 ⇒ 2
Balam Kael |
Balam quietly silences the guard with a quick thrust from his sword.
longsword: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 3 ⇒ (6) + 3 = 9
GM Phntm888 |
FireSkorn takes some components and mixes them up in a vial, poised to throw the vial down the hole.
Tatienne and Balam finish off the guard they'd pulled out of the trapdoor - Jezabel's punch finds only armor. Sorry - even with flank, not enough.
Perception Blackerly: 1d20 + 4 ⇒ (15) + 4 = 19
Perception Guard 2: 1d20 + 2 ⇒ (11) + 2 = 13
Perception Guard 3: 1d20 + 2 ⇒ (16) + 2 = 18
Perception Guard 4: 1d20 + 2 ⇒ (1) + 2 = 3
Perception Guard 5: 1d20 + 2 ⇒ (10) + 2 = 12
Unfortunately for Wraith, several of the guards notice him - and so does Blackerly. "It's one of the prisoners! Quickly, up the ladder to get him!"
FireSkorn then took a moment to fling the bomb down towards one of the guards.
FireSkorn Bomb, PBS: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
The bomb was dead on target, causing burns across one of the guards, but most of the others and Blackerly were quick to avoid the flames. Wraith, seeing Blackerly, cast his spell upon him, filling his ears with a loud, high-pitched scream that Blackerly seems to easily shake off.
Blackerly made his saving throw on ear-piercing scream, Wraith. Roll damage in your next post.
Guard 3 Reflex: 1d20 ⇒ 18 Pass
Guard 4 Reflex: 1d20 ⇒ 10 Fail
Guard 5 Reflex: 1d20 ⇒ 20 Pass
Blackerly Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 Pass
Blackerly Fortitude: 1d20 + 5 ⇒ (14) + 5 = 19 Pass
Balam Init: 1d20 + 2 ⇒ (2) + 2 = 4
Jezabel Init: 1d20 + 2 ⇒ (13) + 2 = 15
Tatienne Init: 1d20 + 3 ⇒ (7) + 3 = 10
Geborah Init: 1d20 + 2 ⇒ (17) + 2 = 19
Wraith Init: 1d20 + 3 ⇒ (4) + 3 = 7
FireSkorn Init: 1d20 + 4 ⇒ (12) + 4 = 16
Grumblejack Init: 1d20 - 1 ⇒ (14) - 1 = 13
Blackerly Init: 1d20 + 1 ⇒ (3) + 1 = 4
Guards Init: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Order
Geborah
FireSkorn
Jezabel
Guards
Grumblejack
Tatienne
Wraith
Balam
Blackerly[/ooc]
We are now in Initiative. Geborah and Jezabel are up.
[spoiler=Tracking]
Guard 2 - 15/22
Guard 3 - 20/22
Guard 4 - 17/22
Guard 5 - 20/22
Blackerly - 37/39
Geborah the Laughing Pyre |
Geborah remains out of sight, still ready to knock the first emerging guard back down the hatch. She gives Skorn a enthusiastic thumbs up when his bomb detonates. "More! More!" she hisses.
Jezabel |
Can I reach any enemies right now?
Jezabel |
Jezabel smiles widely, waiting with blood-coated hands for another foolish guard to come near.
Jezabel readies another attack for the next guard to come within reach.
Readied Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Bleed: 1d4 ⇒ 1
Tatienne Talbot |
Nodding, Tatienne stands across from Jezebel, her face determined - and quite in contrast to the unhinged girl across the way.
Also readying an attack. I won't include the flank bonus in the roll, in case it doesn't count.
attack, legacy weapon: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage, two-hand: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
GM Phntm888 |
FireSkorn tosses another bomb down the hatch, throwing it at one of the guards.
FireSkorn Bomb: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Though this bomb doesn't hit the target, the guards are less able to avoid it and so take more of its effects - including Blackerly.
The guards rush to the ladder and begin climbing up it. As the first climbs into view, Geborah rushes forward and smacks into him, knocking him off the ladder and down to the floor below.
The next gets punched by Jezabel's bloody fists. He's able to hold on to the ladder as he cries in pain and steps off of it. As two more have begun their ascent.
Guard 2 Reflex: 1d20 ⇒ 14
Guard 3 reflex: 1d20 ⇒ 9
Guard 4 reflex: 1d20 ⇒ 10
Guard 5 reflex: 1d20 ⇒ 17 Pass
Blackerly reflex: 1d20 ⇒ 7
Guard 2 Falling Damage: 1d6 ⇒ 3
Guard 3 Climb Check: 1d20 ⇒ 16
I apparently screwed up my formatting above. Here's the initiative order:
Initiative Order
Geborah
FireSkorn
Jezabel
Guards
Grumblejack
Tatienne
Wraith
Balam
Blackerly
Tatienne, your readied action is still held at the moment. There is one guard on the floor with you, two guards on the ladder, and one guard plus Blackerly still on the floor below. Tatienne, Wraith, and Balam are up.
Tatienne, Jezabel, and Geborah can all take AoOs, since they are next to the ladder the guard just dismounted from.
Guard 2 - 6/22, 1 bleed
Guard 3 - 15/22
Guard 4 - 12/22
Guard 5 - 18/22
Blackerly - 32/39
Jezabel |
Jezabel's AoO: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Bleed: 1d4 ⇒ 1
Geborah the Laughing Pyre |
Geborah rakes her sharp nails at the surrounded guard's face, then ducks away from him, more concerned about the climbing guards. Hot syllables of infernal magic begin to rise in her throat.
Geborah's AoO: 1d20 ⇒ 10
AoO damage, if applicable: 1d4 ⇒ 3
Tatienne Talbot |
Thanks, GM, hope you're feeling better. Taking the AoO now, and will use the readied action when it is Taty's turn, if that is OK.
The guard springs up through the ladder almost before Tatienne can act. The relic hunter shifts her weight and lets the guard run into her longsword, before drawing it back and preparing to strike...
AoO: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8