aka "Torbin" | Human Fighter 4 | HP 52/52 | AC 17 T 11 FF 16 | CMD 19* | F +9 R +3 W +3* | Init +6 | Perc +0 | SP 7/7 | VP 0/3
I just reviewed Wesh's sheet and I believe his gear list is up-to-date. His bonuses should be correct as well. It gets a bit tedious with the two-handed weapon bonus from strength and from Power Attack, but everything should be in order. I try to mention conditional (or unusual) modifiers (like flanking or Hel's bonus) when they apply. I can personally testify to GMs having enough work to do without having to worry about whether or not players' numbers are accurate.
One slight change: I noted that Wesh's current move speed is 20 ft. Thankfully, that wouldn't have affected anything for the current combat.
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
Given the universal inability to post since Saturday, I will give Cole until tomorrow to post his action. Hopefully the site issues are completely resolved by then.
Okay, due to the site's instability, I'm going to hold off on further updates until Monday. Since it is a holiday weekend in the US, I may not post until Tuesday.
Female Halfling Rogue 2 | HP 9/13 | AC 15, T 14, FF 12 | F +1, R +7, W +2 | Per +8 (+9 to spot traps) | Init +3 | Dex 2 dmg
Sorry, the site was down so long I forget to check. I never got a chance to give you guys advanced warning, but I'm moving this coming week and am currently in packing frenzy. Feel free to bot Willow as needed; I'll be back once we're settled for a few days.
I will be going on vacation out of the country starting tomorrow evening for a week and a half. While I will have my phone and Wi-Fi access, I will not have a computer, nor will I likely have computer access. Therefore, while I will endeavor to get one last post in before I leave tomorrow, the game will be going on hiatus as of 4 PM EST tomorrow, Wednesday September 12, until Saturday, September 22. Or possibly the day after, depending on how jet-lagged I feel.
I'm hoping we'll be able to wrap this up before I leave. If not, it will have to wait until I return.
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
Reeeeeally tempted to just get all the rolls done; the AC on this thing is what, 19, 20? :/ Then get to the post-fight RP. Hel is definitely going to want to hold off on going any further for a while; we have 24 hours, and a bit of rest would help get some of the poison (1 point) out of her system, which will get her bow-work back to something tolerable.
I'll post the creature's stat blocks once the last one's down. There was a very small modification made by me for this fight, which I will tell you when I post the stat blocks - the rest is how the creatures were written up by the author.
Okay, and here is the stat block for the mithral cobra. The only change I made was to the attack bonus - I applied Weapon Finesse. Hit Points and all other stats were as published.
Mithral Cobra:
Mithral Cobras (2) CR 3
XP 800 each
N Small construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 22, touch 15, flat-footed 18 (+4 Dex, +7 natural, +1 size)
hp 15 (20) (1d10+10)
Fort +0, Ref +4, Will +0
DR 5/—; Immune construct traits; SR 13
OFFENSE
Speed 70 ft.
Melee bite +6 (1d6+1 plus poison)
TACTICS
During Combat These automatons attack any who intrude on their domain. Their only self-restraint is that they have been ordered not to coup-de-grace any who falls before them. Morale These mindless automatons fight to the death.
STATISTICS
Str 12, Dex 19, Con —, Int —, Wis 11, Cha 1
Base Atk +1; CMB +1; CMD 15 (can’t be tripped)
Skills Stealth +14; Racial Modifiers +6 Stealth
SQ find target
SPECIAL ABILITIES
Find Target (Su) Once per day, a mithral cobra’s creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.
Poison (Ex) These mithral cobras have been equipped with a nonlethal paralytic. The poison reservoir holds enough poison for three successful bite attacks, after which the creature merely deals bite damage. Paralytic Poison: Bite—injury; save Fort DC 11; frequency 1/
round for 6 rounds; effect 1d2 Dex damage; cure 1 save.
Alias James Thomas. Male Human HP 22/22 | AC: 20 /T: 12 /FF: 18 | Perc. +13 | F: +1 / R: +3 /W: +6 | CMB +7 | CMD 19 | Villain Points 3/3 | Speed 30'(20') | Init. +6
Hurication is over. We have power and we are now back to work. I will be playing catch up. I hope to read through and make a game play post. Thank you all for the patience. We were lucky and just had debris with no damage at home.
So, since Willow disappeared, we find ourselves in need of a new skilled person - or, rather, an old skill person. Demlin is back, and I've invited them to rejoin. I'll work the character back in after you finish up the Nine Lessons.
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
Actually, a suggestion -- Phantom, would you allow Demlin to take over Willow's actions for the rest of the Nine Lessons? It'd keep her from getting bored, give you a break on controlling both sides, that sort of thing.
As we move along there will be times I'll be controlling both sides, anyways - as I've learned with the other group. Fortunately, since they are ahead of you, I've got a handle on how I'm going to run things, and they should go more smoothly. In particular is how to handle NPCs - this AP does give you a lot of chances to recruit NPC allies.