Monk

Willow Burkle's page

40 posts. Alias of Zaboom!.


Full Name

Willow Burkle

Race

Halfling

Classes/Levels

Rogue 2 | HP 9/13 | AC 15, T 14, FF 12 | F +1, R +7, W +2 | Per +8 (+9 to spot traps) | Init +3 | Dex 2 dmg

Gender

Female

Size

Small; 2' 8"; 32 lbs.

Age

24

Alignment

LE

Deity

Asmodeus

Languages

Common, Halfling, Elven, Dwarf, Infernal, Celestial.

Strength 10
Dexterity 16
Constitution 11
Intelligence 14
Wisdom 12
Charisma 18

About Willow Burkle

Point Buy:

Str 12(2) -2 Race
Dex 14(5) +2 Race
Con 11(1)
Int 14(5)
Wis 12(2)
Cha 16(10) +2 Race

Willow Burkle
Female Halfling Rogue(unchained) 2
Free VMC, Witch
LE small humanoid (halfling)
Init +3; Senses normal; Perception +8 (+9 to spot traps)

DEFENSE
AC 15, touch 14, flat-footed 12 (+1 armor, +3 dex, +1 size) (extra +2 armor vs. Crit confirmations)
hp 13 (2d8; 8, 5.)
Fort +1, Ref +7, Will +2

OFFENSE
Speed 30'
Melee Dagger +6 (1d3, 19-20 x2)
Ranged Hand Crossbow +5 (1d3, 19-20 x2; 30')
Sneak Attack 1d6

STATISTICS
Str 10, Dex 16, Con 11, Int 14, Wis 12, Cha 18
Base Atk +1; CMB +0(str), +3(dex) ; CMD 13
Feats Childlike
Traits Attempted Murder(crime); Ordinary (social); Cheap to Feed (region/halfling)
Languages Common, Halfling, Elven, Dwarf, Infernal, Celestial.

SKILLS
(X) = Class Skill; 8+Int/lvl, +1 fav class, +2 background, +2 bonus = 15/lvl

Adventuring Skills:
(x)Acrobatics +7; 1 ranks, + Dex, + 3 Class (+5 to move through larger foe's spaces)
(x)Bluff +9; 2 ranks, + Cha, + 3 Class
(x)Climb +4; 1 ranks, + Str, + 3 Class
(x)Diplomacy +9; 2 ranks, + Cha, + 3 Class
(x)Disable Device +9; 2 ranks, + Dex, + 3 Class +1/2 Level(1) (+2 with tools)
(x)Disguise +9; 2 ranks, + Cha, + 3 Class (+2 for human child, no penalties for race/age)
(x)Escape Artist +8; 2 ranks, + Dex, + 3 Class
()Fly +3; Dex
()Heal +1; Wis
(x)Intimidate +11; 2 ranks, + Cha, + 3 Class, + 2 trait
()Knowledge (arcana)
(x)Knowledge (dungeoneering) +6; 1 ranks, + Int, + 3 Class
(x)Knowledge (local) +6; 1 ranks, + Int, + 3 Class
()Knowledge (nature)
()Knowledge (planes)
()Knowledge (religion)
(x)Perception +8; 2 ranks, + Wis, + 3 Class + 2 racial (+1/2 level to find traps)
()Ride +3; Dex
(x)Sense Motive +5; 1 ranks, + Wis, + 3 Class
()Spellcraft
(x)Stealth +12; 2 ranks, + Dex, + 3 Class, + 4 size
()Survival +1; Wis
(x)Swim +4; 1 ranks, + Str, + 3 Class
(x)Use Magic Device +8; 1 ranks, + Cha, + 3 Class

Background Skills:
(x)Appraise +6; 1 ranks, + Int, + 3 Class
(x)Craft +2; Int
()Handle Animal +5; 1 ranks, + Cha
()Knowledge (engineering)
()Knowledge (geography)
()Knowledge (history)
()Knowledge (nobility)
(x)Linguistics +7; 2 ranks, + Int, + 3 Class
(x)Perform, Oratory +8; 1 ranks, + Cha, + 3 Class
(x)Perform, other +4; Cha
(x)Profession
(x)Sleight of Hand +8; 2 ranks, + Dex, + 3 Class

EQUIPMENT:

Pickpocket's Outfit (free, 5gp value, 1.5 lbs.); +2 to conceal small items on person
Pocketed Scarf, 8gp, 1/4 lb.; +4 to hide items on person (does not stack with clothes; stacks with small item bonus)
Reversible Cloak, 1gp, 1 lb.
Reinforced Tunic, 1gp, 2.5 lbs.

Dagger x3, 6gp, 1.5 lbs. (1d3, range 10', S or P)
Cold iron dagger, 4gp, 0.5 lb.
Alchemical Silver Dagger, 22gp, 0.5 lb (-1 damage)
Hand Crossbow, 100gp, 1 lb. (1d3, crit 19-20, range 30', P)
30 hand crossbow bolts, 3gp, 1.5 lbs.
10x cold iron bolts, 2gp, 0.5 lb.
10x alchemical silver bolts, 21gp, 0.5 lb.

Masterwork Backpack, 50gp, 2 lb
Glass Cutter, 5gp
Common Survival Kit, 5gp, 4 lbs. (contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.)
Concealable Thieves’ Tools: 190 gp, 1/2 lb. (+4 to hide, +2 Disable Device as masterwook tools)
Everburning Torch, 110gp, 1 lb.
Rations 5 days, 2.5gp, 2.5 lbs.
Disguise kit, 50gp, 8 lbs. (not carried, left in her room)
2 doses of Applecheek, 20gp 2 lbs.
Spent towards Wand of CLW for group, 125gp

Weight: 23.25

PP:
GP: 24
SP: 5
CP:

Light: 28.5 Med: 57 Heavy: 86.25

(starting wealth 600gp, +150gp)

SPECIAL ABILITIES:

Halfling
Luck: +1 racial bonus to all saves.
Keen Senses: +2 racial bonus on Perception.
Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.
Underfoot Dodger: City-dwelling halflings do not treat crowd squares as difficult terrain and they gain a +5 bonus on Acrobatics checks to move through the spaces of larger foes. This racial trait replaces fearless and weapon familiarity.

Class: Unchained Rogue, Heister
Prof: Simple weapons, hand crossbow, rapier, sap, short sword, and shortbow. Light armor, not shields.
Sneak Attack 1d6
Finesse Training Weapon Focus (small blades)
Trapfinding
Evasion
Rum Dubber (Ex): At 2nd level, whenever a heister attempts to open a lock without a set of thieves’ tools, the DC increases by 2, instead of 10. This ability replaces the rogue talent gained at 2nd level.

Free VMC: Witch
Lvl 1, choose Patron, Occult

Background:

Willow grew up in Daveryn. The Burkle family was a large one; her parents had owned a clean and popular tavern uptown, while her Aunt ran an apothecary next door. Willow had three older brothers and a handful of cousins, with many more relatives scattered throughout the city. Outwardly they were typical, amiable halflings -- but behind closed doors the Burkles had a long history of witchcraft and diabolism, along with strong ties to the criminal underworld. Her Aunty presided over the family coven, with an Asmodean shrine hidden in the apothecary basement, while her parents kept strong connections with the rest of the family throughout the city, running con jobs, heists, and burglaries.

Willow learned the ins and outs of the Burkle business as she came of age, and did her part to help out when she was old enough. While diabolism was the norm, she didn’t have much of a knack for witchcraft. With her small size she found her talent slipping into small spaces, jimmying locks, and filching goods in the marketplace.

She might have had a promising future in Daveryn’s criminal element, but the Burkle family secret wasn’t kept carefully enough. About six years ago the coven was outed, and witch-hunters raided the family homes. Willow was the youngest child and too young to be implicated, but the rest of the family -- parents, aunt, and her three older siblings -- were taken and sentenced for consorting with dark powers. Willow would always remember the day the witch-hunters came, led by one of the worst of them, Father Matthias Harkon... With her family headed to Branderscar -- some to their executions and some to a life in the mines -- Willow took to the streets. She still had extended family who hadn’t been implicated, but the black mark on the Burkle name made it hard to get by, and without any training in witchcraft, she only had her wits and petty theft to rely on.

Willow shed her family name, and kept to the poorer areas of the city to escape notice. She grew accustomed to hiding, begging, and stealing to survive. With her stature and looks she had a knack for passing as a human child, often with minimal effort, and took advantage of that whenever it suited her. Pretending to be a lost kid could get her a hot meal and a warm bed in a pinch, or even distract some guards while co-conspirators slipped by.

She’d been living on the streets for several months when she caught the eye of a young noblewoman, by the name of Hel Blackfist. Believed to be a human girl, Willow was offered a job as the young noble’s personal maid. Expecting a step up to a cushy life, Willow happily accepted the position. It didn’t take her long to loathe the Janleys; seeing the treatment of the servants, and even Hel, herself -- not to mention the Baron’s nightly proclivities. Willow had not intended to stick around for long, but figured she could stay long enough to scrub a few floors and filch some baubles to pawn off later in the process. Along the way, however, she developed a sense of sympathy for Hel, particularly as she picked up details of Hel’s adoption from the chatter of other servants.
Willow wasn’t quite sure when Hel discovered she was a halfling, or if the noble had simple known all along, but the two developed a strong friendship. Having opted to stay, Willow wasn’t a great maid or worker, but she put on a good act and helped Hel out in her own ways. She stole and pawned a few things that were unlikely to be missed, and usually brought back edibles, trinkets, or other things that weren’t easy to come by in a noble’s house. As the Janleys never seemed to pay any attention to her, Willow was able to move around freely while on one errand or another.

Although she remained convincingly child-like, she didn’t age like one and soon the rest of the servants knew about her halfling nature. Willow provide friendship, a sympathetic ear, and got the same in return -- while sharing each others’ stories tightened their bond. Not the least of which was their shared experience with Father Harkon, the man responsible for killing both their families. When Hel made her plot to kill the Baron and Baroness, Willow did her part; aiding to set up the oil trails, help with Hel’s escape, and support Hel’s story when interrogated by the authorities.

While life after the Janley’s deaths did become more comfortable, the benefits weren’t reaped for long. Hel’s actions at the party, firing on Father Harkon, had been unexpected at best. When Hel was taken and sent to Branderscar, Willow didn’t know what to do... Having lost her own family and her best friend to the witch-hunter, she fell back to her old habits to seek her revenge. While Harkon recovered in an undisclosed location, Willow disguised herself as a child once more to get herself invited into a guardhouse, to keep warm on a rainy night. She stole a peek at some of their schedules while there, and was fortunate enough to find notes on Harkon’s whereabouts.

With some forewarning to where the wounded witch-hunter was, she tried to scrape together enough gold to hire someone to kill him. She couldn’t find enough coin, nor anyone foolish enough to make an attempt on Harkon’s life. While Willow was able to hold her own in a scrape, she wouldn’t dare test her mettle against him after he healed up... Instead she sought to slip her way into where he slept, and plant a dagger firmly in his spine. Getting in was far easier than it should have been, but it didn’t go well from there. Harkon was a light sleeper, and though she managed to score a solid stab on the still-injured man, it was far too little to fell him...and she was no match.

Hardly a day later, and after a hasty trial, Willow found herself en route to Branderscar. She was a good slip, but knew no one had ever escaped from that hell-hole. With her small hands and a knack for locks, she managed to free herself and a handful of other captives. While others fought with the guards, she ran -- as far and as fast as she could, escaping into the moor.